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Vigor 5.1.4: why?

  • master_vanargand
    master_vanargand
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    ZOS is buggy.
  • Anyron
    Anyron
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    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    edit: I stand corrected with emphasis on "most". It's fairly balanced with single target DoTs

    Buff to shields? Yeah buff to cap nobody is going to hit in pvp and they are about 1k weaker than on live
    OH you mean buff to shield cost..
  • Anyron
    Anyron
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    Lyar09 wrote: »
    Insco851 wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    SHIELDS GOT BUFFED!?! Lol in pve maybe but that health % change won’t see any changes for pvp.

    They now scale 60%. That is a buff. I used to main magsorc so dont try and come at me like I dont know what I'm talking about. Yes they got an increase in cost (barely) and harness got gutted, but shield stacking is still going to be a problem.

    Not with harness magicka nerfed
  • No_Division
    No_Division
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    SirAndy wrote: »
    Mendosa wrote: »
    Same char, same food, same gear.
    aahjth2bif0o.png

    So the new Vigor will be slightly more expensive but quicker and stronger for the caster ...
    popcorn.gif

    That's a 200 heal buff, at least looking at the per tick values. 2623 versus 2445.
  • Vapirko
    Vapirko
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    SirAndy wrote: »
    Mendosa wrote: »
    Same char, same food, same gear.
    aahjth2bif0o.png

    So the new Vigor will be slightly more expensive but quicker and stronger for the caster ...
    popcorn.gif

    That's a 200 heal buff, at least looking at the per tick values. 2623 versus 2445.

    Doesn’t even come close to making up for the rally/fm loss
  • Tommy_The_Gun
    Tommy_The_Gun
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    frostz417 wrote: »
    BattleAxe wrote: »
    Another thing worth mentioning ZoS did say players may need to build in more survivability and not just glass cannons.

    Soooooo tank meta
    Yep. I wonder, since vigor is now single target, does it mean ppl will run Leki's Focus set ? :
    (5 Items) Reduces your damage taken from area effect abilities by 25%, but the damage and healing of your own area effect abilities are also reduced by 25%.
  • Firstmep
    Firstmep
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    frostz417 wrote: »
    BattleAxe wrote: »
    Another thing worth mentioning ZoS did say players may need to build in more survivability and not just glass cannons.

    Soooooo tank meta
    Yep. I wonder, since vigor is now single target, does it mean ppl will run Leki's Focus set ? :
    (5 Items) Reduces your damage taken from area effect abilities by 25%, but the damage and healing of your own area effect abilities are also reduced by 25%.

    Not since it doesnt stack with major evasion.
  • Morgul667
    Morgul667
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    im slotting echoeing vigor

    but I dont feel good about this change
  • Delparis
    Delparis
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    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

    Kinda speechless somehow, despite seeing this stuff going on for years now.

    what are u talking about?

    vigor now heals more per tick and in less time for a better burst heal.

    go back to math school
  • LamaDellaTempesta97
    Magika Warden : Degeneration 30k tooltip.....Fetcher Infection 30ktooltip ... the average of these damages is 1.5k each
    -how can I cure myself with vigor if the medium armor cure is 2k when it's critical?
    -the dots scale on the resistances up to a maximum of 24k ... drain -5k minor magika fracture 1.5k? I don't remember =6.5k ?
    -now a build in heavy armor gets to have about 26-27k of resistances, in this way you have already decreased not only the% of damage in less than I undergo (cap 33k for 50%) but you are increasing the damage of the dot.
    -on my build warden stamina in medium armor the vigor makes you tooltip 15k, pvp cures are halved, we add a bit of defile just to say the major that is within everyone's reach thanks to a glyph ... 15/2 = 7.5 -30% = 5.25k vigor in 4 second .... 1k for second ?????when I get 3k of damage from 2 dots (minimum) from a single person ... and if there are 2 people with these dots ??
    how can I try to escape I don't say fight but to escape from dot to distance that have an exaggerated tooltip?
  • Ragnaroek93
    Ragnaroek93
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    Delparis wrote: »
    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

    Kinda speechless somehow, despite seeing this stuff going on for years now.

    what are u talking about?

    vigor now heals more per tick and in less time for a better burst heal.

    go back to math school

    I'd love to see your "overpowered" trash builds perform in PTS duels, wanna create a med armor build and fight my underpowered magplar? : )
    Edited by Ragnaroek93 on 6 August 2019 08:40
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Murador178
    Murador178
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    Magika Warden : Degeneration 30k tooltip.....Fetcher Infection 30ktooltip ... the average of these damages is 1.5k each
    -how can I cure myself with vigor if the medium armor cure is 2k when it's critical?
    -the dots scale on the resistances up to a maximum of 24k ... drain -5k minor magika fracture 1.5k? I don't remember =6.5k ?
    -now a build in heavy armor gets to have about 26-27k of resistances, in this way you have already decreased not only the% of damage in less than I undergo (cap 33k for 50%) but you are increasing the damage of the dot.
    -on my build warden stamina in medium armor the vigor makes you tooltip 15k, pvp cures are halved, we add a bit of defile just to say the major that is within everyone's reach thanks to a glyph ... 15/2 = 7.5 -30% = 5.25k vigor in 4 second .... 1k for second ?????when I get 3k of damage from 2 dots (minimum) from a single person ... and if there are 2 people with these dots ??
    how can I try to escape I don't say fight but to escape from dot to distance that have an exaggerated tooltip?

    Medium will be beyond meme tier next patch. I think even stamblade wont be able to run medium viable next patch :neutral:
  • LamaDellaTempesta97

    I'd be curious to know what builds are doing tests to make things nerf or buff. I have some doubts that they know how to play the people who do the tests for them
  • Delparis
    Delparis
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    Delparis wrote: »
    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

    Kinda speechless somehow, despite seeing this stuff going on for years now.

    what are u talking about?

    vigor now heals more per tick and in less time for a better burst heal.

    go back to math school

    I'd love to see your "overpowered" trash builds perform in PTS duels, wanna create a med armor build and fight my underpowered magplar? : )

    fyi i play stamplar, magplar, magsorc and stamblade.

    don't come and talk BS, i know exactly what class is performing the best
  • Ragnaroek93
    Ragnaroek93
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    Delparis wrote: »
    Delparis wrote: »
    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

    Kinda speechless somehow, despite seeing this stuff going on for years now.

    what are u talking about?

    vigor now heals more per tick and in less time for a better burst heal.

    go back to math school

    I'd love to see your "overpowered" trash builds perform in PTS duels, wanna create a med armor build and fight my underpowered magplar? : )

    fyi i play stamplar, magplar, magsorc and stamblade.

    don't come and talk BS, i know exactly what class is performing the best

    Hehe ok. See ya zealoting for magplar when everybody will play one in 3 weeks : )
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Delparis
    Delparis
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    Delparis wrote: »
    Delparis wrote: »
    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

    Kinda speechless somehow, despite seeing this stuff going on for years now.

    what are u talking about?

    vigor now heals more per tick and in less time for a better burst heal.

    go back to math school

    I'd love to see your "overpowered" trash builds perform in PTS duels, wanna create a med armor build and fight my underpowered magplar? : )

    fyi i play stamplar, magplar, magsorc and stamblade.

    don't come and talk BS, i know exactly what class is performing the best

    Hehe ok. See ya zealoting for magplar when everybody will play one in 3 weeks : )

    lol magplar will always be the clunkiest in the game with the worst defenses a class can have.

    I prefer magsorc with its OP shields and stamblade with its OP cloak
  • Nerftheforums
    Nerftheforums
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    Delparis wrote: »
    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

    Kinda speechless somehow, despite seeing this stuff going on for years now.

    what are u talking about?

    vigor now heals more per tick and in less time for a better burst heal.

    go back to math school

    Have you seen the numbers? It heals marginally more for a marginal cost increase, has less duration, you can't stack it and rally lost its heal. Idk who has to revise math here, but I'm confident it isn't me. Stamina are worse off heals wise than live for sure.
  • Anyron
    Anyron
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    Lyar09 wrote: »
    Insco851 wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    SHIELDS GOT BUFFED!?! Lol in pve maybe but that health % change won’t see any changes for pvp.

    They now scale 60%. That is a buff. I used to main magsorc so dont try and come at me like I dont know what I'm talking about. Yes they got an increase in cost (barely) and harness got gutted, but shield stacking is still going to be a problem.

    If you have 80k max magicka, then maybe
  • zvavi
    zvavi
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    iCaliban wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    Factually incorrect info. 2 types of bleed, rending, carve, soul trap, poison injection, carve all stamina and not class specific.

    Vs flame reach, soul trap, entropy and 1 class based dot (or 2 if DK)

    You forgot trap
  • Michaelkeir
    Michaelkeir
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    quality patch notes as usual, with the age old adage from ZoS "if it aint broke, break it".

    Why tamper with the only real HoT available to most stamina characters after injecting DoTs with horse steroids.

    Going to be real fun advancing towards any mag class as hes loading you up with every sexually transmitted disease in the game and your trying to out heal it with this pitiful excuse of a heal

    You just made me spit coffee all over my work desk.. :D ..thanks.
  • Aedaryl
    Aedaryl
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    Vigor is now balanced like shields.

    Meaning too weak.

    Revert shield cost increase and increase the vigor healing to compensate the lost or Rally HoT. Don't overbuff it like 5.1.

    Well enjoy killing a stamDK with your magplar while it last :trollface:
  • idk
    idk
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    This is Zos. I am surprised that anyone things that a change in the dev overseeing combat would make much difference since it is Matt Firor who sets the tone and signs off on any major changes. He is where the buck stops and the reason Zos does not step up their game to deal with the server performance and everything else.
  • coradaelu
    coradaelu
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    Mendosa wrote: »
    Same char, same food, same gear.

    aahjth2bif0o.png

    I don't see the issue, It's still buffed from live and 1 second less, is more in pair with Damage Shields now.
  • nekura
    nekura
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    7% more per tick, costs 17% less and lost the AOE heal. 100% less fun. I really enjoyed being able to heal other people in PvP on my stamblade when needed.
  • Nordic__Knights
    Nordic__Knights
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    You know what im going to except whatever punishment ZOS wants to give me for this additive into this post and this goes to everybody every single player they're always whines and cries *** and moans and groans falsifies activities of other classes because yours ain't as well as one or the other instead of promoting for your own class you instead you become the worst type of *** scum that ever walked inside the game community toxic because a good Community doesn't fight to destroy each other it fights to build each other grow the *** up
    And as a Stam main of 5 years I mean all my characters are Stam I guess I just quit the *** game thanks for *** everything up guys
    Edited by Nordic__Knights on 6 August 2019 12:52
  • jcm2606
    jcm2606
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    coradaelu wrote: »
    Mendosa wrote: »
    Same char, same food, same gear.

    aahjth2bif0o.png

    I don't see the issue, It's still buffed from live and 1 second less, is more in pair with Damage Shields now.

    1. Shields are in a *** spot on the PTS, so comparing the new Vigor to shields makes these nerfs even more depressing.

    2. Vigor isn't a damage shield, Vigor is a HOT. It shouldn't be in line with other damage shields, it should be in line with other HOT's.

    3. You're looking at Vigor in a vacuum. You should look at Vigor relative to the rest of the PTS, not to live. Both Vigor and Rapid Regen were buffed to offset the extra damage players will take from the newly reworked DOT's, and now they go and nerf Vigor pretty much back to what it was on live, without adjusting anything else to actually make Vigor feasible in the new ecosystem. Note that I am not saying that anything else needs nerfs, I am saying that Zenimax should respect the need for the buffs in the first place.
  • Ajax_22
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    Iskiab wrote: »
    Ajax_22 wrote: »
    FrankonPC wrote: »
    Rikumaru wrote: »

    No, it was not buffed by 85%. I don't know the exact numbers but it was buffed by either 35% or 50%. The nerfs were: 700 stamina cost increase, 4 second resolving vigor duration and 28% healing nerf per tick.

    From 5.1.0, copied and pasted:

    Vigor: Adhered this ability to our single target HoT standards.
    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.

    An 85% increase per tick does not come out to and 85% buff to the total healing of the skill.

    What... what are you talking about? It was the same number of ticks healing for 85% more.

    They also lost the increased healing from the live morph. Vigor was not buffed 85%
  • DocFrost72
    DocFrost72
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    Assault

    Vigor:

    This ability will now once again focus on being an Area of Effect Heal over Time, rather than a single target HoT. This will result in a cost increase to 2984 from 2295, and a heal reduction of approximately 28% per tick for this ability and its morphs.

    Reduced the duration to 8 seconds from 10 seconds.

    Echoing Vigor (morph): This morph no longer ranks up in healing per rank, but instead increases in duration. This will result in one extra tick of healing at Rank IV (10 seconds at Rank IV).

    Resolving Vigor (morph): This morph continues to be single target focused, and doubles the frequency with half the duration.

    Higher stam cost per second.
    More GCD for complete uptime (less damage, shorter damage window).
    Slightly buffed healing on resolving (looks like 200 HPS on average build)
    Echoing HOT less than on live and spread out over 10 seconds, but at least theoretically cost reduced.

    Yeah, as a solo player this is a bummer. I'll adapt, but all it does is make my fights longer, not harder. It's a nerf, no getting around it.
    Edited by DocFrost72 on 6 August 2019 14:38
  • irstarkey57
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    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

    Kinda speechless somehow, despite seeing this stuff going on for years now.

    Yea I mean I agree. It’s getting old. Same thing with magdk changes. A few months ago you finally gave us an eruption that was worth using. Months later, nerfed further than it was originally. Same thing with Templar spear shards. Now you come out with all these over buffs, ultimately to be over nerfed. It just really feels like you guys don’t understand your own game, which I know isn’t true, so what gives?
  • irstarkey57
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    Mendosa wrote: »
    Is there anyone on pc now to take screenshots for both live and PTS with numbers? It would be much more useful than argue. :/


    Someone already did on the previous vigor thread.
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