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Vigor 5.1.4: why?

  • Ariades_swe
    Ariades_swe
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    lololol
  • chi_ras
    chi_ras
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    Can someone share an echoing screenie from PTS please? rank 4 extra tick...
    Edited by chi_ras on 5 August 2019 23:01
    CP600+
    Almalexia - EP - mSorc
    Ciya the Fox - EP - mDK
    Da'Fox - EP - sDK
    Caliya Fyr - EP - mNB
    Boogey Fox - EP - sNB
    White Fox Vixen - EP - mTemplar
    This Fox is a Cat - EP - sSorc
  • iCaliban
    iCaliban
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    Lyar09 wrote: »
    iCaliban wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    Factually incorrect info. 2 types of bleed, rending, carve, soul trap, poison injection, carve all stamina and not class specific.

    Vs flame reach, soul trap, entropy and 1 class based dot (or 2 if DK)

    1) You named 3 different weapon skill lines
    2) Carve is aoe not single target
    3) Bleeds now scale with resists and actually do less damage than live (mind you I think its well deserved)

    I will correct what I said with it being mostly magicka. Kudos

    1) So what? Completely irrelevant considering you said "magicka has more dots"
    2) Carve has identical DPS as rending prior to this patch but happens to also be AOE.
    3) Again, so what? They got buffed and they exist.

    Your post was factually incorrect. Whatever excuse you might use to say that a skill is bad, doesnt change the fact that stamina has had the advantage in dots for years.
  • TheHsN
    TheHsN
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    Im canceling My sub Again İf they dont revert the vigor Change... No NERF pls to Vigor
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Lyar09
    Lyar09
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    Mendosa wrote: »
    Same char, same food, same gear.

    aahjth2bif0o.png

    So I'm not completely sure what their math comes out to be but it was supposed to be an 85% increase heal (week 1) and then was reduced by 28% (week 4), so a 57% increase heal compared to live. With your values that is roughly 6-7% increase heal per tick with a roughly 500 cost reduction and no aoe heal competent.

    I still find that entirely too weak with the nerfs to rally and increase in single target DoT damage.
    Edited by Lyar09 on 5 August 2019 23:12
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • OtarTheMad
    OtarTheMad
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    They listened to feedback, a lot of people were saying Vigor was OP and needed changing. They are testing this change. We need to try it out and give feedback and see how they do it when it hits live.
    Edited by OtarTheMad on 5 August 2019 23:19
  • Insco851
    Insco851
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    OtarTheMad wrote: »
    They listened to feedback, a lot of people were saying Vigor was OP and needed changing. They are testing this change. We need to try it out and give feedback and see how it is live.

    Op on the pts with the massive buffs... sure but then balanced by a dot meta and loss of FM/rally hot...

    Now it’s weaker than live... fm hot still gone. Dot meta still going live...
  • Daedric_NB_187
    Daedric_NB_187
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    HAHAHAHA!!!!!!!!!!!!!! ZO$ can go to blankety blank with this bs. Yeah. I'm done with supporting this game because it's clear as day these devs don't give a *** about it. They have no plan and make decisions that make you think they are throwing darts at random ***.
  • OtarTheMad
    OtarTheMad
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    Insco851 wrote: »
    OtarTheMad wrote: »
    They listened to feedback, a lot of people were saying Vigor was OP and needed changing. They are testing this change. We need to try it out and give feedback and see how it is live.

    Op on the pts with the massive buffs... sure but then balanced by a dot meta and loss of FM/rally hot...

    Now it’s weaker than live... fm hot still gone. Dot meta still going live...

    Well yes but with this change after we test it maybe they adjust Rally/FM a bit to compensate some. I totally agree that some of the people crying OP were making builds for it, usually unrealistic builds but I am just going to test this change, give my feedback and see what happens.
  • technohic
    technohic
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    Mendosa wrote: »
    Same char, same food, same gear.

    aahjth2bif0o.png

    Yeah, I dont think 166 heal per second makes up for the loss of momentum HOTs. Not even close. Even with 500 less stamina.
  • Insco851
    Insco851
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    OtarTheMad wrote: »
    Insco851 wrote: »
    OtarTheMad wrote: »
    They listened to feedback, a lot of people were saying Vigor was OP and needed changing. They are testing this change. We need to try it out and give feedback and see how it is live.

    Op on the pts with the massive buffs... sure but then balanced by a dot meta and loss of FM/rally hot...

    Now it’s weaker than live... fm hot still gone. Dot meta still going live...

    Well yes but with this change after we test it maybe they adjust Rally/FM a bit to compensate some. I totally agree that some of the people crying OP were making builds for it, usually unrealistic builds but I am just going to test this change, give my feedback and see what happens.

    If this was 5.1.2 or .3... sure but this drops on the 12th lol there won’t be a balancing chance most likely.
  • Ulfgarde
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    quality patch notes as usual, with the age old adage from ZoS "if it aint broke, break it".

    Why tamper with the only real HoT available to most stamina characters after injecting DoTs with horse steroids.

    Going to be real fun advancing towards any mag class as hes loading you up with every sexually transmitted disease in the game and your trying to out heal it with this pitiful excuse of a heal

    best thing i've read on the forums. so true it hurts. inb4 deleted for unconstructive behavior.
    Edited by Ulfgarde on 5 August 2019 23:26
    Very athletic eso player
    PC EU
  • OtarTheMad
    OtarTheMad
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    Insco851 wrote: »
    OtarTheMad wrote: »
    Insco851 wrote: »
    OtarTheMad wrote: »
    They listened to feedback, a lot of people were saying Vigor was OP and needed changing. They are testing this change. We need to try it out and give feedback and see how it is live.

    Op on the pts with the massive buffs... sure but then balanced by a dot meta and loss of FM/rally hot...

    Now it’s weaker than live... fm hot still gone. Dot meta still going live...

    Well yes but with this change after we test it maybe they adjust Rally/FM a bit to compensate some. I totally agree that some of the people crying OP were making builds for it, usually unrealistic builds but I am just going to test this change, give my feedback and see what happens.

    If this was 5.1.2 or .3... sure but this drops on the 12th lol there won’t be a balancing chance most likely.

    True. If they don't change FM/Rally by the time this hits live then yeah we'd have to wait until Dragonhold to see if they do something. But I have seen things change between the last PTS patch and New Live patch.
  • Asgari
    Asgari
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    Can we get a check in decimal placements for this change ZoS, seems like you all have a typo in there.

    Or you need to explain why the numbers don’t add up anymore.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
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    Youtube: Asgari
  • Crixus8000
    Crixus8000
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    Insco851 wrote: »

    Op on the pts with the massive buffs... sure but then balanced by a dot meta and loss of FM/rally hot...

    Now it’s weaker than live... fm hot still gone. Dot meta still going live...

    Exactly this

  • eso_lags
    eso_lags
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    HankTwo wrote: »
    How I undertand the patch notes with a quick example calculation:

    Lets say on an example build and the current version of the game base vigor heals for 10k (to work with a round number).

    1) Current version of the game
    --> Base vigor heals for 10k health over 5 seconds with 6 ticks. Each tick heals for ~ 1667 health
    --> Resolving vigor heals for ~ 29.1% more than base vigor. This leads to 12910 health over 5 seconds with 6 ticks. Each tick would heal for ~ 2152 health.

    2) PTS 5.1.0
    --> Base vigor got a 85% buff, but resolving vigor lost its healing bonus and instead kept the current properties of vigor (5 seconds duration, 6 ticks).
    --> Resolving vigor heals for 18500 health over 5 seconds with 6 ticks. Each tick would heal for ~ 3083 health.

    PTS 5.1.4
    --> Resolving vigor got a 28% nerf to the healing output of each tick compared to 5.1.0 and additionally lost one tick of healing altogether.
    --> Resolving vigor heals for 18500 * 0.72 * (5/6) = 11100 health over 4 seconds with 5 ticks. Each tick would heal for 2220 health.

    Overall this clearly looks like a nerf to me compared to the live version, because the total healing got significantly reduced versus a pretty small increase of the HPS. Additionally, resolving vigor completely lost its AOE team heal capabilities. Tbh, I really don't know what ZOS is doing. First they overbuff the skill and then they nerf is so it becomes weaker than the current version. Seems like they lack a clear direction - as almost always.

    If any of the calculations are wrong please correct me.

    Its truly nauseating. I feel like this always happens. They change something that no one asked to be changed, make the ability or set better or at least still good, then turn around in nerf it. So, from what Im getting from this thread and your post, this is a nerf to vigor. When they wanted to buff it, at least for 1 person. Why nerf it now? For reasons? I dont get it.

    This is a circus.
    Edited by eso_lags on 6 August 2019 00:20
  • Iskiab
    Iskiab
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    HankTwo wrote: »
    How I undertand the patch notes with a quick example calculation:

    Lets say on an example build and the current version of the game base vigor heals for 10k (to work with a round number).

    1) Current version of the game
    --> Base vigor heals for 10k health over 5 seconds with 6 ticks. Each tick heals for ~ 1667 health
    --> Resolving vigor heals for ~ 29.1% more than base vigor. This leads to 12910 health over 5 seconds with 6 ticks. Each tick would heal for ~ 2152 health.

    2) PTS 5.1.0
    --> Base vigor got a 85% buff, but resolving vigor lost its healing bonus and instead kept the current properties of vigor (5 seconds duration, 6 ticks).
    --> Resolving vigor heals for 18500 health over 5 seconds with 6 ticks. Each tick would heal for ~ 3083 health.

    PTS 5.1.4
    --> Resolving vigor got a 28% nerf to the healing output of each tick compared to 5.1.0 and additionally lost one tick of healing altogether.
    --> Resolving vigor heals for 18500 * 0.72 * (5/6) = 11100 health over 4 seconds with 5 ticks. Each tick would heal for 2220 health.

    Overall this clearly looks like a nerf to me compared to the live version, because the total healing got significantly reduced versus a pretty small increase of the HPS. Additionally, resolving vigor completely lost its AOE team heal capabilities. Tbh, I really don't know what ZOS is doing. First they overbuff the skill and then they nerf is so it becomes weaker than the current version. Seems like they lack a clear direction - as almost always.

    If any of the calculations are wrong please correct me.

    This is incorrect. Unless there were different changes on PTS then what the notes say, echoing vigor was 85% higher then live on PTS 5.13.

    Logged onto PTS and looked at values on my build with CPs.
    Edited by Iskiab on 6 August 2019 00:21
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  • J18696
    J18696
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    This vigor change 5.1.4 was a bad change over nerfed a skill that in reality didn't need it good example of cry baby's getting stuff nerfed that didn't need it
    PC NA Server
    @J18696
    Characters
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    Vanıty - Arcanist
  • Ragnaroek93
    Ragnaroek93
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    OtarTheMad wrote: »
    They listened to feedback, a lot of people were saying Vigor was OP and needed changing. They are testing this change. We need to try it out and give feedback and see how they do it when it hits live.

    They listened to some tooltip warriors who cheesed tooltips with Cyrodiils buffs, Mending, Vitality and whatever while never actually showed up to test things in more realistic scenarios.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • SodanTok
    SodanTok
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    Iskiab wrote: »
    HankTwo wrote: »
    How I undertand the patch notes with a quick example calculation:

    Lets say on an example build and the current version of the game base vigor heals for 10k (to work with a round number).

    1) Current version of the game
    --> Base vigor heals for 10k health over 5 seconds with 6 ticks. Each tick heals for ~ 1667 health
    --> Resolving vigor heals for ~ 29.1% more than base vigor. This leads to 12910 health over 5 seconds with 6 ticks. Each tick would heal for ~ 2152 health.

    2) PTS 5.1.0
    --> Base vigor got a 85% buff, but resolving vigor lost its healing bonus and instead kept the current properties of vigor (5 seconds duration, 6 ticks).
    --> Resolving vigor heals for 18500 health over 5 seconds with 6 ticks. Each tick would heal for ~ 3083 health.

    PTS 5.1.4
    --> Resolving vigor got a 28% nerf to the healing output of each tick compared to 5.1.0 and additionally lost one tick of healing altogether.
    --> Resolving vigor heals for 18500 * 0.72 * (5/6) = 11100 health over 4 seconds with 5 ticks. Each tick would heal for 2220 health.

    Overall this clearly looks like a nerf to me compared to the live version, because the total healing got significantly reduced versus a pretty small increase of the HPS. Additionally, resolving vigor completely lost its AOE team heal capabilities. Tbh, I really don't know what ZOS is doing. First they overbuff the skill and then they nerf is so it becomes weaker than the current version. Seems like they lack a clear direction - as almost always.

    If any of the calculations are wrong please correct me.

    This is incorrect. Unless there were different changes on PTS then what the notes say, echoing vigor was 85% higher then live on PTS 5.13.

    Logged onto PTS and looked at values on my build with CPs.

    He is talking resolving not echoing.
  • MajBludd
    MajBludd
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    Good job as always, zos!
  • BahometZ
    BahometZ
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    BattleAxe wrote: »
    Healers are gonna be in high demand in pvp and will need to become very skilled at healing

    Oh look a comment that isn't just "nerf stam, nerf mag, nerf sorc, zos why u do this?"
    Pact Magplar - Max CP (NA XB)
  • brandonv516
    brandonv516
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    I'll try to remain humble about this nerf as the pendulum does swing both ways.
  • J18696
    J18696
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    Let's hope the pendulum swings back and stop swinging
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • brandonv516
    brandonv516
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    J18696 wrote: »
    Let's hope the pendulum swings back and stop swinging

    He mad.
  • Vapirko
    Vapirko
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    Hmm my mag DK is looking might good right about now lol. Or, god forbid, my mag sorc *gasp*
  • Dalsinthus
    Dalsinthus
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    Xsorus wrote: »
    Why? for the same reason the Dot Class can't have its Ultimate work on Dots...because reasons....
    “To adhere to our new (undisclosed) standards”

    At this point I think they just change things to change things.
  • J18696
    J18696
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    Small brain changes
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Dashmatt
    Dashmatt
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    Xsorus wrote: »
    Why? for the same reason the Dot Class can't have its Ultimate work on Dots...because reasons....

    “Because reasons” could just be the dev comment at the top of each patch, and the reasoning would be just as clear as it is now.
  • eso_lags
    eso_lags
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    Dashmatt wrote: »
    Xsorus wrote: »
    Why? for the same reason the Dot Class can't have its Ultimate work on Dots...because reasons....

    “Because reasons” could just be the dev comment at the top of each patch, and the reasoning would be just as clear as it is now.

    💯
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