Don't get me wrong I think he's really strong. He's just not what I was expecting out of a necromancer.
What was I expecting?
Well for beginners, at the VERY least I was expecting to have as many pets as a Sorcerer. And for sure they were going to be permanent pets, right?
But what do we get instead?
Blastbones: which isn't really a pet at all as he just runs and explodes. Cool skill? Sure. Cool animation? Yep. Is it a pet? NOPE
In fact the summoning time for blast bones at 2.5 seconds plus another 2-3 seconds means 5 or 6 seconds to hit stuff for 7k dmg. You can easily spam any skill in the entire game including light attacks and deal the same amount of damage in the same time. If you were looking to get a quick 5k dmg in on something then almost any skill is better making this skill pretty much only good as an opener.
Skeleton mage: Does pretty low damage. About the same as any dot in the game. And his upgrades? The necro is so LOW on single target damage it's amazing the STAMINA upgrade is the single target damage! But alas the magicka is MORE aoe dmg yay!
And the LAST pet, lolwut?, is a spirit mender. It runs around and heals you. That's it. The sorcerer gets a PERMANENT pet that does PERMANENT damage and on top of that can spam the button to HEAL people.
Like what is all of this? Only 3 pets? One of which isn't even a pet. One who only just heals. And the other which is a fairly garbage ranged pet that doesn't tank any damage for you and puts out about the same damage as any comparable long term dot in the game.
No permanent pets? He's a flipping necromancer! THE PET CLASS OF EVERY GAME! And since they are temporary they should AT LEAST last 30 seconds, maybe 60. AT LEAST! I'm sick of having to constantly cast these dang things!
Pets only do ONE THING? Unlike other pets for other classes where you can not only have the pet up but you can activate them to do OTHER things too.
No skeleton warrior pets? Where's my permanent tank pet? Or even 2 of to use as meat shield semi squishy medium armor types?
No BONE GOLEM PETS? Where's my permanent big buff fatty bone golem equivalent of a heavy armor tank smashing foes into the ground?
No ultimate PET SUMMON that does terrifyingly good damage that lasts a good 30-60 seconds?
WHAT IS GOING ON?!
The pets for necromancer are basically just short term dots and hots. What's so special about that?
Next up is corpse use. So many skills require corpses but the only way to get them from the get go is blast bones. So what's that mean? EVERY necromancer build now requires blast bones? COME ON GUYS! Think! Add in the fact those corpses go away after a very very very very short 2 second delay?! Now not only do i have to use blast bones on every build but I now have to nearly immediately use my skills that require corpses as soon as he blows up. What if I have to dodge roll, and swap weapons? NOPE! CORPSE IS GONE! Gotta do it all over again and wait another 3-6 seconds to get another corpse.
How about all this AOE damage? Good lord who designed this class? Every single magicka upgrade to every single damage skill is MORE and MORE AOE! Skele mage? AOE! Flaming skull? AOE! (LOLWUT?!?!?!?! THE ONLY SPAMMABLE SKILL WE GET IS UPGRADED TO BOUNCE FOR AOE INSTEAD OF A SINGLE TARGET OPTION?!?!?!?!?! LOLOLOLOL!!!!) Boneyard? AOE! Shocking siphon? AOE!
Give me some CHOICES here if I want to do more aoe or more single target damage, that isn't stamina seriously!
Not a single one of my damage skills is upgradeable for magicka builds for more single target damage (specifically better for PvP!). And 2/5 of the skills (boneyard and Siphon) are extremely easy to avoid in PvP. Leaving me with extremely little choice on what to use.
The necromancer feels like the weakest pet class every invented with tons of good self sustainability and absolutely fantastic healing skills. He's by far and away the easiest PvE class I think I've played in the game.
But is that what I was expecting? H to the HELL NO!
God I hope you guys redesign this class. In my 30+ years of playing MMO's online I have to say this is probably the biggest disappointment to a new class I've ever seen.
I want an army of undead (even if they are temporary at 60 seconds) with a couple skeleton warriors, a mage and a bone golem with a spirit mender all rushing around to do my bidding. Increase the lame 5 second duration buff on empowering grasp to 30 seconds and now we might be in the realm of what the Necromancer class should be.
As it sits right now I spend more time summoning 2 pets than doing anything else it feels like. They're more like buffs than pets. Gotta summon a pet (1) summon another pet (2) summon bone armor (3) cast hots (4) get the bonyard ticking (5) and NOW we can start actually doing other things like making blastbones or attacking. Oh but wait! After casting all those things pets only have 10 seconds left on them!
10 seconds later... back into this lame buffing rotation. Summon pet 1, pet 2, armor again, more hots, armor again and boneyard ticking again.
WHEW that's a lot of button mashing.
10 seconds later, DO IT ALL OVER AGAIN!
God forbid if you're healing u gotta get the mortal coil ticking too. Throw that into the rotation and it's almost as if all you are doing is constantly spamming skills that all have 10-15 second durations!
WHAAAAAAAAAAAAAAAAAAAT?!
In the time it takes you to summon 2 pets, get a blast bones up and get your armor on a Sorcerer can spam crystals at you and drop you from 100-0.
GIVE ME A BREAK GUYS