I'm glad I bumped in this thread and I would like to say I wish wayshrines didn't existed in ESO at all.
I think they kinda take a bit of the immersion from the world and makes travelling around Tamriel way too conventional for the player... Same deal with on how you can just throw a few gold pieces into the air, to be able to fast-travel.
The game should've put carriages around all big cities and make the player pay a certain amount of gold based on how far they want to travel from the current city they're settled in, so that the player could "fast-travel" in a way that didn't broke immersion too much, while also making the player plan ahead instead of moving around all over the place without any consequences.
I'm glad I bumped in this thread and I would like to say I wish wayshrines didn't existed in ESO at all.
I think they kinda take a bit of the immersion from the world and makes travelling around Tamriel way too conventional for the player... Same deal with on how you can just throw a few gold pieces into the air, to be able to fast-travel.
The game should've put carriages around all big cities and make the player pay a certain amount of gold based on how far they want to travel from the current city they're settled in, so that the player could "fast-travel" in a way that didn't broke immersion too much, while also making the player plan ahead instead of moving around all over the place without any consequences.
With all due respect, I sincerely hope I shall never play any such game you would have designed.
Moving anywhere would become a chore. Trying to buy things at the guild traders in several zones would become an extremely unpleasant activity, not worth the time and gold spent on travel fees.
Just think of the wayshrines as an OOC way to allow you to have fun, instead of spending much of your time in horse riding simulator somwehere in between the cities.
If you don't like the wayshrines system, don't use it. Immersion preserved, problem solved.
I'm glad I bumped in this thread and I would like to say I wish wayshrines didn't existed in ESO at all.
I think they kinda take a bit of the immersion from the world and makes travelling around Tamriel way too conventional for the player... Same deal with on how you can just throw a few gold pieces into the air, to be able to fast-travel.
The game should've put carriages around all big cities and make the player pay a certain amount of gold based on how far they want to travel from the current city they're settled in, so that the player could "fast-travel" in a way that didn't broke immersion too much, while also making the player plan ahead instead of moving around all over the place without any consequences.
With all due respect, I sincerely hope I shall never play any such game you would have designed.
Moving anywhere would become a chore. Trying to buy things at the guild traders in several zones would become an extremely unpleasant activity, not worth the time and gold spent on travel fees.
Just think of the wayshrines as an OOC way to allow you to have fun, instead of spending much of your time in horse riding simulator somwehere in between the cities.
If you don't like the wayshrines system, don't use it. Immersion preserved, problem solved.
Ahhhh, the classic rHetoric of "Don't like it, don't use it", like as if that would work for me, on a game where I have to play with thousands of other players... I'm sure all the othe players would love to wait for me to arrive at a certain dungeon while riding on my horse, because I feel the wayshrines breaks immersion, so I don't use them.
As for you not playing any games "made by me", that's ok... you're a casual player, so if I were to develop a game, it wouldn't be focused in satisfying you, anyways.
...I would like to say I wish wayshrines didn't existed in ESO at all.
I think they kinda take a bit of the immersion from the world and makes travelling around Tamriel way too conventional for the player...