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Faction Lock Choice BROKEN!!!

  • Moonsorrow
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    jdamuso wrote: »
    Moonsorrow wrote: »
    OP clearly is a good example on one of the reasons why locks happened - the people who switch to the winning side.

    He wanted to switch to EP since they won and he estimates easy win there next too. And by doing so, making the problem of imbalance worse. Before locks people did this daily, when saw one alliance steamrolling (read: zerging) they switched to that alliance to make easy AP and made that zerg even bigger.

    This is the thing i keep trying to tell to those few who honestly switch to the underdog to fight the zerging alliance, sadly most "casuals" actually switch to the zerging one. Here you see it again, human nature.

    Yes, now some might say: "well, now they just join the winner after 1 month so zerglings move still lololo".

    Yeah some do yes, but atleast they have to gamble with their choice and be done with it.

    So, can happen some groups left that winner to join other alliance if they felt the need for new challenges if their alliance was a bit too dominant, then making the other alliance win with their effort.. thus making the lock work as it should: work for your wins to be 100% sure about it and not just hop in and out of alliances to the one where it is easiest to leech AP/rewards.

    Now it all works as it should. Well, does work when can actually switch campaign when it resets. Personally would switch to the clearly underdog on population in my playing hours, if was not already on it. What comes to big score differences at some campaigns.. "nightcapping" is still efficient what comes to points. Making a dynamic score based on populations would make it less beneficial. Then things would be nice what comes to scoring.

    doesnt really matter why the OP wants to change factions. fact of the matter is that we are supposed to be able to change factions at the end of the campaign and we cannot. and that is a lapse in service. i have multiple toons in each faction, and i payed to play them, and i should get to play them in the big boys campaign..


    again the zerging and one sidedness is ALSO a dev error and not a player error, and since i am saying so i will go ahead and present possible solutions.

    if everyone is zerging to one side, there simply must be incentive to not join said zerg. if there is no incentive it does not matter how distasteful you find it that one would want to be on a winning team.. its a logical choice.. and so incentives:

    something like an outnumbered bonus. while a side is outnumbered by a large amount there is a bonus to alliance point gain.
    therefore encouraging strong players to play the underdog for personal gain making the few, the strong.

    PVE bonus to encourage players that do not normally play pvp by making a, oh say a gold gain bonus by 5% to the winning faction while NOT in cyro. Therefore players would want to get that for thier faction and be more willing to fight for it.

    A population HP balance on destructible objects, meaning that if your team is vastly outnumbered the HP would be greater on the doors and walls giving a fighting chance.

    NOT putting into play a zergo-rofl-hammer at the same time as introducing a new controversial mechanic like faction lock, would have been advised, and not allowing it to break a door in under 5 seconds would have also been recommended, but since its there, and we are talking about incentive, maybe the outnumbered team should have a bonus chance to get said zergo-rofl-hammer.. not that they can keep it anyway. (right im of subject with the hammer.)

    And these are just some suggestions, and i am in no way one of the super-nerds that we appreciate so much for making the game in the first place, if common joe-shmoe me can think of some ways to balance and create incentive for fair play. Im sure the creative genuis' that dreamt up elder scrolls universe in the first place can come up with some ideas.


    so yea,, if we wanna go join the great red zerg horde from hell, we should be allowed to whether you appreciate it or not, its not really our fault, we dont have the buttons to change the rules.

    I said on my reply that things work as should if the actual switch was working when campaign ends. And if people would stop being entitled greedy leechers. ;)

    Personally i sort of wish there was no rewards at all. What i mean is.. no gold, no transmute crystals, nothing. People would pvp, you know, to PVP. Imagine that thought for a moment.

    But then again, we live the era of "gimme rewards now" players who need rewards to even bother logging into games. The people who complain when bad login rewards, when "no reason to pvp bad rewards", complain when events make you do things and not get them by just logging in, people who want daily reward for random dungeon but did teleport to FG1 on 10 characters for easiest time/reward -ratio. So with this type of playerbase, i guess rewards have to stay, sadly.

    I wish people would still see actual playing being fun and be incentive enough.

    Time to exit this thread. Done said some hard facts again enough for one day.

    Edited by Moonsorrow on 20 June 2019 08:28
  • virtus753
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    We understand there are some frustrations currently when logging into a character that was previously in a 30-day faction locked campaign, and automatically being re-locked into the same Alliance. In the future, we will be adding some protections against this scenario. Until we’re able to implement that, you should double check your character’s last saved location on the character select panel to help prevent accidental Alliance locking to a Campaign when you want to switch to another Alliance. We appreciate your patience in this matter.

    I'm confused about the note regarding "last saved location," which seems to have nothing to do with this issue.

    Characters are being locked back into their home campaigns (and therefore 30-day campaigns are being locked to the same alliances as last month) *regardless* of where they were when the campaign rolled over.

    All of my toons had been out of Cyrodiil for well over a week before the end of campaign, all parked in Reaper's March for dailies, and they are all still assigned to the same home campaign as last time. The faction locks are therefore the same as last time. It's not as if I logged into a toon who was in Cyrodiil or who had been in Cyrodiil as of last logout, resulting in an accidental lock.

    It seems the only way to avoid this re-lock would have been to abandon the home campaign before the flip. That's a lot of micromanagement for people with alts, especially as the flip is not always at a convenient time.

    Please clarify how being careful about the character's "last saved location" would improve this issue while it is being fixed.
  • daemonios
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    We understand there are some frustrations currently when logging into a character that was previously in a 30-day faction locked campaign, and automatically being re-locked into the same Alliance. In the future, we will be adding some protections against this scenario. Until we’re able to implement that, you should double check your character’s last saved location on the character select panel to help prevent accidental Alliance locking to a Campaign when you want to switch to another Alliance. We appreciate your patience in this matter.

    1. You should have thought of this when enabling faction lock.
    2. Unclear how "double checking your character's last saved location" helps. Can you clarify how faction locks are working right now when a campaign ends? Do they simply roll over with the campaign, so that you need to abandon it (as some people suggest) and forfeit rewards if you wish to change? Do they only apply the first time you log in a character that was faction locked in that particular campaign?
    3. What do you mean by "protections"? Every time a campaign ends, players' faction choice should reset for that campaign. That rule is simple, clear, and easy to understand, and provides players with maximum choice. Are you going with this? If not, why not? What rule do you think should apply? Why complicate things?
    4. You REALLY should have thought of this when enabling faction lock.

    It really is sad to see that even when you answer the community's concerns, you almost invariably shoot yourselves in the foot. Most people cheered the enabling of faction locks. Some were very vocally opposed. You are making it easier for the latter to (legitimately) criticise the whole thing.
  • Sanct16
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    @ZOS_BrianWheeler

    Thanks for the advice! The game says I need to remove Kaalgrontiid as Home campaign from all my EP characters.

    Question: How can I unassign my characters if I can't log onto them (because they are in Cyrodiil)?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • dtsharples
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    It must not be affecting everyone in the same way.
    I say this as I logged into a character who was in Wayrest (purposely to try to avoid what I thought might happen - this very issue).
    I did my dailes etc then went to head into Cyrodiil.
    The moment I tried to join the queue for Kaal (my previous campaign) I got a pop-up message saying something along the lines of - "Joining this campaign will lock all of your faction characters to this same campaign - wish to go ahead?"
    Then I had to agree to the lock before I could enter.

    But, others are stating that they were locked to a campaign, even whilst logging into a character that was outside of Cyrodiil.
    I wonder what is causing this discrepancy?
  • Skwor
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    Working as intended and in this case that is a good thing.
  • x48rph
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    I think if you had any character in Cyrodil when the new campaign started then you are unfortunately just going to be stuck with it. As others have stated, you can't unlock the campaign to chose a different faction if other characters still have it as home and if you log into a character that is in cyrodil, your locked in regardless so it's a catch 22 for this month.
  • TequilaFire
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    @ZOS_BrianWheeler Thank you for your response.
    Faction locks have greatly improved game play on PS4 NA and definitely lowered the zone text chat toxicity.
    Population is a little lower but Elsweyr and removing the IC population from the campaigns are the cause of that at least in the PvP guilds I belong to.
  • Beardimus
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    kringled_1 wrote: »
    Beardimus wrote: »
    Subject line is confusing, sounds like lock is not broken but functioning perfectly. No?

    The 30 day campaigns just turned over on PC. I think a lot of people expected that they'd be able to change their choice of alliance for a particular campaign at this point, not be automatically reassigned to the same choice they made last campaign.

    That's a different mechanic, surely you just needed to confirm leave at end of campaign?

    It's always rolled over, no change there.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • barshemm
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    We understand there are some frustrations currently when logging into a character that was previously in a 30-day faction locked campaign, and automatically being re-locked into the same Alliance. In the future, we will be adding some protections against this scenario. Until we’re able to implement that, you should double check your character’s last saved location on the character select panel to help prevent accidental Alliance locking to a Campaign when you want to switch to another Alliance. We appreciate your patience in this matter.

    @ZOS_BrianWheeler Just to be clear, you're saying those of us who wanted to swap factions are stuck for 30 days?

    You'll shut down the entire game to fix a trial that has a smaller population of people who can complete it than the pvp community. Yet when there is a pvp issue, we're just expected to wait 30 days and make sure we don't make a mistake that we don't even know is a mistake because you rush in some poorly QA'd code to appease a bunch of forum whiners?

    Are changes about fixing the game and keeping the community happy or are they about making things look good in the forums and gaming news websites? Broken brand new trial features are big news, broken pvp has already been accepted as defacto ESO and doesn't make the headlines anymore I guess.
  • xxthir13enxx
    xxthir13enxx
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    Edit: Hmm...seems issue is bigger than just the direct log in issue we had last time with Alliance Locked Campaigns.
    Edited by xxthir13enxx on 20 June 2019 13:25
  • Shanehere
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    The reasoning for the reimplementation of faction lock is for players exactly like you, switching to any faction that is likely to win the campaign.

    The legitimate argument most people are complaining about is the inability to play with friends on other sides, or simply losing a good chunk of characters you want to PvP with if you were someone who liked to play across multiple alliances.

    I think the logical change would have been Faction lock rewards/Leaderboard ranks to the character you initially enter Cyrodiil with, but still allow play on other alliances. This allows players who don't care about the campaign rewards to have access to all their characters and their ability to play with friends while also keeping people from jumping ship just to win.
  • barshemm
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    Shanehere wrote: »
    The reasoning for the reimplementation of faction lock is for players exactly like you, switching to any faction that is likely to win the campaign.

    The legitimate argument most people are complaining about is the inability to play with friends on other sides, or simply losing a good chunk of characters you want to PvP with if you were someone who liked to play across multiple alliances.

    I think the logical change would have been Faction lock rewards/Leaderboard ranks to the character you initially enter Cyrodiil with, but still allow play on other alliances. This allows players who don't care about the campaign rewards to have access to all their characters and their ability to play with friends while also keeping people from jumping ship just to win.

    No the reason for faction lock is the whiners who think it matters. Faction got locked, guess what, EP won by even more of a huge margin on PC/NA. I know I'm not the only one on EP who was trying to change faction to get off EP for that reason. Now I have to wait 30 days to do it. Used to be I could log into an almost entirely red map and switch to a yellow or blue to go find fights in EP back keeps rather than having to deal with the zerg.
  • TequilaFire
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    barshemm wrote: »
    Shanehere wrote: »
    The reasoning for the reimplementation of faction lock is for players exactly like you, switching to any faction that is likely to win the campaign.

    The legitimate argument most people are complaining about is the inability to play with friends on other sides, or simply losing a good chunk of characters you want to PvP with if you were someone who liked to play across multiple alliances.

    I think the logical change would have been Faction lock rewards/Leaderboard ranks to the character you initially enter Cyrodiil with, but still allow play on other alliances. This allows players who don't care about the campaign rewards to have access to all their characters and their ability to play with friends while also keeping people from jumping ship just to win.

    No the reason for faction lock is the whiners who think it matters. Faction got locked, guess what, EP won by even more of a huge margin on PC/NA. I know I'm not the only one on EP who was trying to change faction to get off EP for that reason. Now I have to wait 30 days to do it. Used to be I could log into an almost entirely red map and switch to a yellow or blue to go find fights in EP back keeps rather than having to deal with the zerg.

    It does matter.
    If you truly want to get away from zergs go to the unlocked campaign.
    Edited by TequilaFire on 20 June 2019 13:20
  • Sanct16
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    Shanehere wrote: »
    The reasoning for the reimplementation of faction lock is for players exactly like you, switching to any faction that is likely to win the campaign.

    The legitimate argument most people are complaining about is the inability to play with friends on other sides, or simply losing a good chunk of characters you want to PvP with if you were someone who liked to play across multiple alliances.

    I think the logical change would have been Faction lock rewards/Leaderboard ranks to the character you initially enter Cyrodiil with, but still allow play on other alliances. This allows players who don't care about the campaign rewards to have access to all their characters and their ability to play with friends while also keeping people from jumping ship just to win.
    It was obvious to anyone with more than 5 IQ that people who want to be on the winning team would just swap to the winning team after the campaign ended.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • barshemm
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    barshemm wrote: »
    Shanehere wrote: »
    The reasoning for the reimplementation of faction lock is for players exactly like you, switching to any faction that is likely to win the campaign.

    The legitimate argument most people are complaining about is the inability to play with friends on other sides, or simply losing a good chunk of characters you want to PvP with if you were someone who liked to play across multiple alliances.

    I think the logical change would have been Faction lock rewards/Leaderboard ranks to the character you initially enter Cyrodiil with, but still allow play on other alliances. This allows players who don't care about the campaign rewards to have access to all their characters and their ability to play with friends while also keeping people from jumping ship just to win.

    No the reason for faction lock is the whiners who think it matters. Faction got locked, guess what, EP won by even more of a huge margin on PC/NA. I know I'm not the only one on EP who was trying to change faction to get off EP for that reason. Now I have to wait 30 days to do it. Used to be I could log into an almost entirely red map and switch to a yellow or blue to go find fights in EP back keeps rather than having to deal with the zerg.

    It does matter.
    If you truly want to get away from zergs go to the unlocked campaign.

    No, it doesn't matter. The people most complained about "faction hopping" were the groups that never scared about score anyway and did it for the fights. Faction lock on PC/NA only proved that it makes the alliance war even more one sided. No one plays the unlocked campaign except for a few try hards who 10vX anyone who logs in.
  • barshemm
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    ZOS employees were tagged in both threads in the PVP section, the thread that gets a response is a thread in General where they were not tagged.

    Does ZOS even read the PVP forums anymore?
  • therift
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    barshemm wrote: »
    barshemm wrote: »
    Shanehere wrote: »
    The reasoning for the reimplementation of faction lock is for players exactly like you, switching to any faction that is likely to win the campaign.

    The legitimate argument most people are complaining about is the inability to play with friends on other sides, or simply losing a good chunk of characters you want to PvP with if you were someone who liked to play across multiple alliances.

    I think the logical change would have been Faction lock rewards/Leaderboard ranks to the character you initially enter Cyrodiil with, but still allow play on other alliances. This allows players who don't care about the campaign rewards to have access to all their characters and their ability to play with friends while also keeping people from jumping ship just to win.

    No the reason for faction lock is the whiners who think it matters. Faction got locked, guess what, EP won by even more of a huge margin on PC/NA. I know I'm not the only one on EP who was trying to change faction to get off EP for that reason. Now I have to wait 30 days to do it. Used to be I could log into an almost entirely red map and switch to a yellow or blue to go find fights in EP back keeps rather than having to deal with the zerg.

    It does matter.
    If you truly want to get away from zergs go to the unlocked campaign.

    No, it doesn't matter. The people most complained about "faction hopping" were the groups that never scared about score anyway and did it for the fights. Faction lock on PC/NA only proved that it makes the alliance war even more one sided. No one plays the unlocked campaign except for a few try hards who 10vX anyone who logs in.

    This is so ludicrously wrong that I spit out my coffee laughing
  • therift
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    barshemm wrote: »
    ZOS employees were tagged in both threads in the PVP section, the thread that gets a response is a thread in General where they were not tagged.

    Does ZOS even read the PVP forums anymore?

    I bet not. Nor Housing.
  • TequilaFire
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    barshemm wrote: »
    barshemm wrote: »
    Shanehere wrote: »
    The reasoning for the reimplementation of faction lock is for players exactly like you, switching to any faction that is likely to win the campaign.

    The legitimate argument most people are complaining about is the inability to play with friends on other sides, or simply losing a good chunk of characters you want to PvP with if you were someone who liked to play across multiple alliances.

    I think the logical change would have been Faction lock rewards/Leaderboard ranks to the character you initially enter Cyrodiil with, but still allow play on other alliances. This allows players who don't care about the campaign rewards to have access to all their characters and their ability to play with friends while also keeping people from jumping ship just to win.

    No the reason for faction lock is the whiners who think it matters. Faction got locked, guess what, EP won by even more of a huge margin on PC/NA. I know I'm not the only one on EP who was trying to change faction to get off EP for that reason. Now I have to wait 30 days to do it. Used to be I could log into an almost entirely red map and switch to a yellow or blue to go find fights in EP back keeps rather than having to deal with the zerg.

    It does matter.
    If you truly want to get away from zergs go to the unlocked campaign.

    No, it doesn't matter. The people most complained about "faction hopping" were the groups that never scared about score anyway and did it for the fights. Faction lock on PC/NA only proved that it makes the alliance war even more one sided. No one plays the unlocked campaign except for a few try hards who 10vX anyone who logs in.

    The no one plays on the unlocked campaign is a tired bad argument as if all those who keep complaining would just go there it would not be empty. But I think this is more about you guys actually like zergs so you can farm them.
    And I play in organized PvP guild with hundreds of players that play to win the campaign.
    It matters.
  • therift
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    Edit: Hmm...seems issue is bigger than just the direct log in issue we had last time with Alliance Locked Campaigns.

    I'm going to wager that the code is written in such a way that no matter which character you log first after the locked campaign ends, if any character was logged out in a locked campaign, that unlogged character will trigger the faction lock assignment.
  • valeriiya
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    We understand there are some frustrations currently when logging into a character that was previously in a 30-day faction locked campaign, and automatically being re-locked into the same Alliance. In the future, we will be adding some protections against this scenario. Until we’re able to implement that, you should double check your character’s last saved location on the character select panel to help prevent accidental Alliance locking to a Campaign when you want to switch to another Alliance. We appreciate your patience in this matter.

    You guys didn't test this before releasing it, did you?
  • SirAxen
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    barshemm wrote: »
    ZOS employees were tagged in both threads in the PVP section, the thread that gets a response is a thread in General where they were not tagged.

    Does ZOS even read the PVP forums anymore?

    They have said many times over the years that just because nobody has directly replied to a thread doesn't mean it wasn't noticed. They do read the forums, but if they actively engaged in every single thread they'd never get any work done. As a side note, expecting them to reply to threads during their off work hours when they are at home with family is ridiculous as well. At the end of the day, it's a video game and perspectives should be kept in check from all sides.
    Edited by SirAxen on 20 June 2019 13:48
  • barshemm
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    SirAxen wrote: »
    barshemm wrote: »
    ZOS employees were tagged in both threads in the PVP section, the thread that gets a response is a thread in General where they were not tagged.

    Does ZOS even read the PVP forums anymore?

    They have said many times over the years that just because nobody has directly replied to a thread doesn't mean it wasn't noticed. They do read the forums, but if they actively engaged in every single thread they'd never get any work done. As a side note, expecting them to reply to threads during their off work hours when they are at home with family is ridiculous as well. At the end of the day, it's a video game and perspectives should be kept in check from all sides.

    No one said anything about them replying off hours.

    Brian was specifically tagged in at least one of the PvP threads and Gina in both. One would assume they get a notification when they are tagged, otherwise, why does the tag exist? So why Brian choose to reply to this thread with no ZOS employees tagged? Because it's in General and more visible a complaint to anyone who might be checking out the forums before deciding to spend money is my hypothesis.
  • AhPook_Is_Here
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    It seems to be the same way it was before, right? Just remember the day before the campaign ends to log any characters you have in Cyrodiil anywhere else at the end of your session? Collect your reward the next day, then switch factions? This reminds me of when my parents stopped brushing my teeth for me when I was 4 and made me do it myself. At first I thought that atrocity was unacceptable; then I adapted, and learned to brush my own teeth and the world was right side up again.
    “Whatever.”
    -Unknown American
  • KappaKid83
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    It seems to be the same way it was before, right? Just remember the day before the campaign ends to log any characters you have in Cyrodiil anywhere else at the end of your session? Collect your reward the next day, then switch factions? This reminds me of when my parents stopped brushing my teeth for me when I was 4 and made me do it myself. At first I thought that atrocity was unacceptable; then I adapted, and learned to brush my own teeth and the world was right side up again.

    It was never stated that you would be auto locked to your faction the next campaign if you logged out in Cyrodil, it was also clearly not intended by Brian's response. So how do you prepare for something that you don't know is even an option?
  • Fr4ctalz
    Fr4ctalz
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    jdamuso wrote: »
    Fr4ctalz wrote: »
    jdamuso wrote: »
    We understand there are some frustrations currently when logging into a character that was previously in a 30-day faction locked campaign, and automatically being re-locked into the same Alliance. In the future, we will be adding some protections against this scenario. Until we’re able to implement that, you should double check your character’s last saved location on the character select panel to help prevent accidental Alliance locking to a Campaign when you want to switch to another Alliance. We appreciate your patience in this matter.

    Im sorry that's really un-acceptable. you need to fix this.. if you would like people to gladly give their 100 and 100s of dollars a year to guild wars 2 instead of eso. this response is a great way to make that happen. This is not a player error. this is a game dev error.

    @jdamuso, this is no way to address a game dev. on the matter however, i agree on many things here, but verbally abusing ZOS staff gets us nowhere. have you ever thought of the faction lock as a cleaver way to get people to focus more on imperial city? i have. while i disagree with this tactic if this is why the locks are in place, faction locks will just take some getting used too if they are to be a long term adjustment. compose yourselves and address your devs with reason, not anger.
    @ ZOS_BrianWheeler i personally can accept this change, however i do enjoy open world in more of a small scale/ solo manor. from my understanding you and your team's vision for cyrodiil is majorly in favor large scale combat and faction locking furthers this agenda. as one of the many members of the pvp community who enjoys more of a solo pvp experience, if we are to keep this lock, would you and your team be willing to consider 1v1 or 2v2 arena dueling with a leader-board? I think this would be a great way to separate solo vs large scale pvp and at the same time keep many people happy. i myself have asked myself many times over the last few months why i level new pvp toons when my style of pvp is seemingly dying, and while over-world dueling is great, but there is little reward and it is hard to find those who seek the same when we are scattered around an entire world. yes, there is stormhaven NA, or other small 1v1 hubs, but its always a long shot.

    I pay for a service.. how is this not an appropriate way to address a service provider that has failed to provide service. I havent said bad words, or called them names... i have stated my displeasure at an apparent brush of, whilst i pay alot of money for this game. It is exactly how you address such a thing... im not accosting.. im pointing fingers... gimme a break.

    sure sure, you pay for a service. anyone with plus pays for a service, that service isnt pvp "your way" the service is some extra xp, a generous amount of crowns, all dlc, some extra space for some stuff, and an infinite crafting bag. im confused how your service isn't being rendered other than a game dev working on game mechanics to keep people from exploiting faction rewards. we all pay for the same base game, we all pay for the same plus membership, and nowhere in your reoccurring subscription does it say they must provide us pvp our way to make us happy. like honestly stop and think about it, @ZOS_BrianWheeler and his team ARE fixing something, fixing things don't happen the first try.
  • Cundu_Ertur
    Cundu_Ertur
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    ✭✭
    The first 5 days of each 30 day campaign should be the 'free to switch' time. If you try to bring in a toon from a different faction during that time, it should say "This will change your locked faction remove all of your other characters from your current faction from this campaign," and ask you to confirm your choice.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • KappaKid83
    KappaKid83
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    Fr4ctalz wrote: »
    jdamuso wrote: »
    Fr4ctalz wrote: »
    jdamuso wrote: »
    We understand there are some frustrations currently when logging into a character that was previously in a 30-day faction locked campaign, and automatically being re-locked into the same Alliance. In the future, we will be adding some protections against this scenario. Until we’re able to implement that, you should double check your character’s last saved location on the character select panel to help prevent accidental Alliance locking to a Campaign when you want to switch to another Alliance. We appreciate your patience in this matter.

    Im sorry that's really un-acceptable. you need to fix this.. if you would like people to gladly give their 100 and 100s of dollars a year to guild wars 2 instead of eso. this response is a great way to make that happen. This is not a player error. this is a game dev error.

    @jdamuso, this is no way to address a game dev. on the matter however, i agree on many things here, but verbally abusing ZOS staff gets us nowhere. have you ever thought of the faction lock as a cleaver way to get people to focus more on imperial city? i have. while i disagree with this tactic if this is why the locks are in place, faction locks will just take some getting used too if they are to be a long term adjustment. compose yourselves and address your devs with reason, not anger.
    @ ZOS_BrianWheeler i personally can accept this change, however i do enjoy open world in more of a small scale/ solo manor. from my understanding you and your team's vision for cyrodiil is majorly in favor large scale combat and faction locking furthers this agenda. as one of the many members of the pvp community who enjoys more of a solo pvp experience, if we are to keep this lock, would you and your team be willing to consider 1v1 or 2v2 arena dueling with a leader-board? I think this would be a great way to separate solo vs large scale pvp and at the same time keep many people happy. i myself have asked myself many times over the last few months why i level new pvp toons when my style of pvp is seemingly dying, and while over-world dueling is great, but there is little reward and it is hard to find those who seek the same when we are scattered around an entire world. yes, there is stormhaven NA, or other small 1v1 hubs, but its always a long shot.

    I pay for a service.. how is this not an appropriate way to address a service provider that has failed to provide service. I havent said bad words, or called them names... i have stated my displeasure at an apparent brush of, whilst i pay alot of money for this game. It is exactly how you address such a thing... im not accosting.. im pointing fingers... gimme a break.

    sure sure, you pay for a service. anyone with plus pays for a service, that service isnt pvp "your way" the service is some extra xp, a generous amount of crowns, all dlc, some extra space for some stuff, and an infinite crafting bag. im confused how your service isn't being rendered other than a game dev working on game mechanics to keep people from exploiting faction rewards. we all pay for the same base game, we all pay for the same plus membership, and nowhere in your reoccurring subscription does it say they must provide us pvp our way to make us happy. like honestly stop and think about it, @ZOS_BrianWheeler and his team ARE fixing something, fixing things don't happen the first try.

    A couple things here, which Dev's burner account is this, I mean come on now. @jdamuso never once stated he wanted PVP "his way", he just wanted it to work as intended(like we all do). And the point about fixing something is mute due to the fact that the Dev's should not keep releasing patches/content/chapters that are clearly untested or under-tested. It has been this way for some time now and it's getting to a breaking point for the community.

    P.S. This is some Kevin Durant level burner account trolling, do better.
  • therift
    therift
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    Auto kick inactive characters from Cyrodiil when camapaign resets.
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