BANK_IT_HERE wrote: »It's barely worth it, and sometimes it isn't even that.
Lightspeedflashb14_ESO wrote: »It is just 20% right? Not really that big of deal to go without for a bit.
VaranisArano wrote: »If you just want to mess around in Cyrodiil or have to follow other people around to find fights, Blessing of War probably isnt worth it.
If you want to settle in for a long period of keep repairs or are about to start capturing keeps with your group, that extra 20% adds up when you have steady AP gains rolling in.
BANK_IT_HERE wrote: »It's barely worth it, and sometimes it isn't even that.
That sounds like they got this one right.
BANK_IT_HERE wrote: »I don't know why this hasn't been discussed more, but this should really be addressed in two ways. It's a great little boost, but there are two problems. 1) you have to wait for a boss to spawn literally almost every time in any populated campaign. 2) it doesn't go long enough. By the time you wait for a boss, kill, and get back in the action, you have maybe 53-55 minutes...but meanwhile, you lost the tick on the keep your alliance just took. So with 53 minutes left, can you make enough AP to compensate for the tick you just lost? To make it viable, you need to be able to quickly find a boss, get back in the action, and then have your alliance take several keeps or defend something well. Bosses need to spawn much more quickly, and the duration needs to be twice as long...or something like that. It's barely worth it, and sometimes it isn't even that.
BANK_IT_HERE wrote: »I don't know why this hasn't been discussed more, but this should really be addressed in two ways. It's a great little boost, but there are two problems. 1) you have to wait for a boss to spawn literally almost every time in any populated campaign. 2) it doesn't go long enough. By the time you wait for a boss, kill, and get back in the action, you have maybe 53-55 minutes...but meanwhile, you lost the tick on the keep your alliance just took. So with 53 minutes left, can you make enough AP to compensate for the tick you just lost? To make it viable, you need to be able to quickly find a boss, get back in the action, and then have your alliance take several keeps or defend something well. Bosses need to spawn much more quickly, and the duration needs to be twice as long...or something like that. It's barely worth it, and sometimes it isn't even that.
Disagree. The decision making around it is intended to be risk/reward.
Used right its important, choose badly its not.
Oddly I've noticed on quiet campaigns bosses not in delves. 100% not been killed just no bosses that's annoying
oXI_Viper_IXo wrote: »Sometimes you gotta take a break from PvP for a quick bowl and a buff. If you're in a good group that is constantly rolling in the AP, it's definitely worth it.
BANK_IT_HERE wrote: »BANK_IT_HERE wrote: »I don't know why this hasn't been discussed more, but this should really be addressed in two ways. It's a great little boost, but there are two problems. 1) you have to wait for a boss to spawn literally almost every time in any populated campaign. 2) it doesn't go long enough. By the time you wait for a boss, kill, and get back in the action, you have maybe 53-55 minutes...but meanwhile, you lost the tick on the keep your alliance just took. So with 53 minutes left, can you make enough AP to compensate for the tick you just lost? To make it viable, you need to be able to quickly find a boss, get back in the action, and then have your alliance take several keeps or defend something well. Bosses need to spawn much more quickly, and the duration needs to be twice as long...or something like that. It's barely worth it, and sometimes it isn't even that.
Disagree. The decision making around it is intended to be risk/reward.
Used right its important, choose badly its not.
Oddly I've noticed on quiet campaigns bosses not in delves. 100% not been killed just no bosses that's annoying
Someone told me ZOS changed it so there is a spawn timer from the time you enter the delve...so that's added time no matter when you go in.
BANK_IT_HERE wrote: »it doesn't go long enough. By the time you wait for a boss, kill, and get back in the action, you have maybe 53-55 minutes...but meanwhile, you lost the tick on the keep your alliance just took. So with 53 minutes left, can you make enough AP to compensate for the tick you just lost?