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PVP Revives?

  • Gaudrath
    Gaudrath
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    I would say forward camps should stay with the current price but maybe have an NPC or two guarding it - as it is, it's very easy to burn it down.

    That said, game has just begun. People are not used to proper tactics. I'm sure as time goes on that people, especially high/max rank people who no longer hunt points all the time, will adapt better tactics, such as actually guarding forward camps, so that overall sieges can proceed in a more efficient manner and people don't need to run to the fight so much.
  • Singular
    Singular
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    What would help a great deal is if we didn't die so fast. If we could withstand a more attacks, we'd be in the battle longer - and, if we died, it'd be b/c of a major mistake rather than just having 2-4 guys jump you.
    War, give me war, give me war.
  • itsmalarky
    CoRRh wrote: »

    As to the 5 minute walk, itsmalarky, Arathi Basin and Cyrodiil are very different places. In Cyrodiil, life bars are small, and can be emptied in seconds by a single enemy, who is scaled to your level. In Arathi Basin, 1v1 battles can easily stretch to being minutes long, and being healed is much simpler, and levels are not scaled to every player. As voxel games can hardly be compared to one another, you cannot just compare WoW and ESO and have it work. They are both MMORPGs, but the similarities don't go much farther, and pretty much have no likeness in PvP.

    I understand that, but I still think the walk is an important consequence, that encourages a certain, deliberate pace to the way players do things on the battlefield.
    Broban - Nord Skirmisher, of the Ebonheart Compact
    Murder Inc. | Wabbajack
    RIP
    Malarky | 80 Ranger | Age of Conan
    Markran| RR11 Scout | DAOC, Guinevere
  • Smellyfed
    Smellyfed
    ✭✭✭
    CoRRh wrote: »
    Yea, PVP is unplayable. You can't spawn at a fort that's under siege? Who's brilliant idea was that?

    What does the word siege mean?

    "a military operation in which enemy forces surround a town or building, cutting off essential supplies, with the aim of compelling the surrender of those inside."

    Of course you shouldn't be able to spawn in a keep where resources have been taken. I've got issues with the PVP system but this isn't one of them.
  • SuperScrubby
    SuperScrubby
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    Well not only that but they require stones that I surely don't have at lvl 34. Not like they're incredibly cheap to buy either. Saving for a fast pony.
  • Sojan
    Sojan
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    Back in the day, Ultima Online had this Ironman server, and when you died there, you were dead! There was no respawn, you went back and started over; period, the end, game over yada yada yada.

    When you are in a combat zone, and you die, you do not respawn; you are dead! There is no respawn, there is no start over!

    In the Revolutionary War, Civil War and even these days, prisoners of war are not released, for the simple reason that it is undesirable to have them rejoin their units to fight again. Well, ESO isn't killing your toon off and forcing you to restart and this obviously is not the battlegrounds of Afghanistan or Iraq. So, I think it is a fair trade off to run back from a respawn point, so that I do not have to kill and kill and kill again the same player who keeps respawning a few yards away, just so I can capture their keep

    Just sayin....
  • Bob
    Bob
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    WTB spawn timers for insta resp - the more defenders vs attackers the more spawn time. I hate horse rides "rinse and repeat"...

    At least spawn timers!
  • explicitdeedsb14_ESO
    CoRRh wrote: »
    PvP seems like it's pretty ***, sorry, but it is.

    Revives take a soul crystal, and take forever to do. When you cannot revive, you have to go all the way back to another fort and run all the way back to the battle with a horse, by time it's almost over. The solution the Devs gave are forward camps, but those cost money.

    If healers could actually revive people, there were cheaper ways to keep your troops close to the battle when they respawn, and mana didn't run out so fast, PVP would probably be my favorite part of the game. Buuuuuuuut, nope.

    My suggestion: Make the outer things around keeps, like farms and such, have respawn points. This would make PVP awesome.

    Will spawn points closer to keeps (without costing money) ever exist?

    I personally enjoy the PvP system and don't think it needs any changes, except maybe a server population balancing system(auto-assign to campaign). You need to have a penalty for dieing in combat. It would be ridiculous to be back in a major fight instantly after dieing, the wars would never end.
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