Joy_Division wrote: »I get many of your are jaded, but before we tell Wheeler he's wasting his time and making Cyrodiil any worse, can we at least see the mechanic in play for more than a few days before consigning it to the dustbin of stupid ideas in ESO's history?
Joy_Division wrote: »I get many of your are jaded, but before we tell Wheeler he's wasting his time and making Cyrodiil any worse, can we at least see the mechanic in play for more than a few days before consigning it to the dustbin of stupid ideas in ESO's history?
Since the artifact "has to be fed" by attacking other players or it has adverse effects, does that mean that healers have to suddenly become dps if they pick it up?
Sanctuary_Reaper wrote: »Imagine this.
Someone gets volendrung, with it you die a slow death unless your killing players, all enemy players retreat into keeps, you cant kill anything your dead.
Pretty useless then i would imagine.
I agree with Zyk....before we get another mechanic that gives more power, more pressing issues needs to be adressed. Like the complete imbalance regarding population. The Daedric Artifact mechanic looks nice on paper when the server is full and balanced. But just look at this Screenshot taken now at 7 AM on Vivec PC EU, arguably the most unbalanced campaign around:
So imagine playing on EP or DC right then and there. You are not only massively outnumbered and have everything stacked against you. No, the dominating faction will most likely get the artifact too. GG i guess?
Adding more imbalance to favor the faction that PvDoor against few opponents is NOT the solution. And while AD will have the map painted yellow for the next couple of hours....everyone even trying to oppose them will get slaughtered by the supposedly "best" PvPers around. Yeah, so not feeling too hyped atm to be honest...
I agree with Zyk....before we get another mechanic that gives more power, more pressing issues needs to be adressed. Like the complete imbalance regarding population. The Daedric Artifact mechanic looks nice on paper when the server is full and balanced. But just look at this Screenshot taken now at 7 AM on Vivec PC EU, arguably the most unbalanced campaign around:
So imagine playing on EP or DC right then and there. You are not only massively outnumbered and have everything stacked against you. No, the dominating faction will most likely get the artifact too. GG i guess?
Adding more imbalance to favor the faction that PvDoor against few opponents is NOT the solution. And while AD will have the map painted yellow for the next couple of hours....everyone even trying to oppose them will get slaughtered by the supposedly "best" PvPers around. Yeah, so not feeling too hyped atm to be honest...
I saw that pic and knew immediately it was PC EU
MrSinister213 wrote: »a free game that made over $1 billion USD
After hearing Rich discuss the daedric artifacts (Volendrung) in Cyrodiil, I think this is a phenomenal concept and will be a ton of fun seeing how its implemented. So happy to see some new content coming our way after a few drought years. Thought I'd share some of my key questions and ideas surrounding this new mechanic and see if anyone else can help theorize how it would ideally play out. Perhaps if ZOS is not concrete on their implementation of this, we could give them some ideas as to what we want.
Some things worth pondering:
1) What will the frequency of Volendrung drops will be?
- Hourly? Daily? Weekly? Once a campaign? This could be the difference between an occasionally fun mechanic like scroll fights vs something that will have a real impact on all of our gameplay constantly.
2) Where will they drop primarily?
- Ideally outskirts of the ring so that we can get pvp in interesting and new places, but with a timer bomb ticking down and player kills being needed, too far out would mean a hasslesome journey back in to more prevalent fights. Perhaps half way between inner ring and outer keeps would be ideal to optimize access to fights.
3) What will the time frame look like in terms of killing players to prevent it killing you?
- Does 1 player add x amount of time to a never-ending countdown or would some other concept be in place? Going 10m without a kill, ect?
4) Will emp be able to simultaneously be Volendrung or will they be the solitary person incapable of doing so?
- Hopefully not as this is intended to be an emp counter, but never know.
5) Is there any disadvantage to dying while being Volendrung? (Other than just not being able to kill other players if you're dead)
- I wonder if they will implement any loss of power or loss of time mechanic within the actual Volendrung from deaths. It seems to make sense that a power this great should be wielded by a worthy possessor, so if you aren't playing well would it penalize you?
Thanks for reading, interested to see what you all think.