ESO_Nightingale wrote: »well, i guess us magdens just got hit hard again.
ESO_Nightingale wrote: »well, i guess us magdens just got hit hard again.
Even worse, we were just ignored?
MartiniDaniels wrote: »There will be second tank as necromancer for sure, so warden healers may return in slot of warden previously used by tanks.
What's more interesting is that no reaction to permafrost and ice wall and overall snare nerf. I mean whole cancerous widely used play-style will be rather easily counter-played now.
ESO_Nightingale wrote: »well, i guess us magdens just got hit hard again.
Even worse, we were just ignored?
MooseKnuckles88 wrote: »ESO_Nightingale wrote: »well, i guess us magdens just got hit hard again.
Even worse, we were just ignored?
Surely you guys aren't surprised by this are you?
ESO_Nightingale wrote: »MooseKnuckles88 wrote: »ESO_Nightingale wrote: »well, i guess us magdens just got hit hard again.
Even worse, we were just ignored?
Surely you guys aren't surprised by this are you?
i expected nothing but was still disappointed lol
I didnt say "Stuns" are useless. I said THIS Stun is uselessI have to disagree: having a stun is important considering the Frost Staff doesn't have one. The problem is that the devs were lazy and simply added the stun to a tank heal instead of reworking the Arctic Blast morph into something more offensive like for example a blast of Ice that stuns and does damage (+ optional splash damage).
Eternal Guardian -> Berserking Guardian: instead of respawning, the execute threshold of the Bear is raised to 50%
Wild Guardian is fine the way it is now
GrumpyDuckling wrote: »I would like to see the Warden's Animal Companion skill line 1) feel better to use, and 2) play more like the user actually has animal companions. I propose a mostly rearranged skill line that looks like the following:
Step 1 - Move the minor berserk passive to the bear ultimate. If you are going to force us to double-slot an ultimate, then at least give us a little more value there. The re-summoning morph, in particular, is pretty pathetic now that pets can't be killed.
Step 2 - Move the sustain from netch to falcon's swiftness. Tanks would love to have the utility of extra speed while maintaining the sustain that they currently get from netch (without the need to slot two skills).
Step 3 - Replace netch with a permanent wolf summon that provides Major Brutality/Major Sorcery for being slotted. This move makes the skill line feel more like the player actually has animal companions, and offers a stamina option for those who like using pets.
Maura_Neysa wrote: »GrumpyDuckling wrote: »I would like to see the Warden's Animal Companion skill line 1) feel better to use, and 2) play more like the user actually has animal companions. I propose a mostly rearranged skill line that looks like the following:
Step 1 - Move the minor berserk passive to the bear ultimate. If you are going to force us to double-slot an ultimate, then at least give us a little more value there. The re-summoning morph, in particular, is pretty pathetic now that pets can't be killed.
Step 2 - Move the sustain from netch to falcon's swiftness. Tanks would love to have the utility of extra speed while maintaining the sustain that they currently get from netch (without the need to slot two skills).
Step 3 - Replace netch with a permanent wolf summon that provides Major Brutality/Major Sorcery for being slotted. This move makes the skill line feel more like the player actually has animal companions, and offers a stamina option for those who like using pets.
Some very interesting ideas here. I could get behind these
ESO_Nightingale wrote: »Maura_Neysa wrote: »GrumpyDuckling wrote: »I would like to see the Warden's Animal Companion skill line 1) feel better to use, and 2) play more like the user actually has animal companions. I propose a mostly rearranged skill line that looks like the following:
Step 1 - Move the minor berserk passive to the bear ultimate. If you are going to force us to double-slot an ultimate, then at least give us a little more value there. The re-summoning morph, in particular, is pretty pathetic now that pets can't be killed.
Step 2 - Move the sustain from netch to falcon's swiftness. Tanks would love to have the utility of extra speed while maintaining the sustain that they currently get from netch (without the need to slot two skills).
Step 3 - Replace netch with a permanent wolf summon that provides Major Brutality/Major Sorcery for being slotted. This move makes the skill line feel more like the player actually has animal companions, and offers a stamina option for those who like using pets.
Some very interesting ideas here. I could get behind these
I don't want to have my back bar look the same as my front bar. Enough of this slotted ***.
Maura_Neysa wrote: »ESO_Nightingale wrote: »Maura_Neysa wrote: »GrumpyDuckling wrote: »I would like to see the Warden's Animal Companion skill line 1) feel better to use, and 2) play more like the user actually has animal companions. I propose a mostly rearranged skill line that looks like the following:
Step 1 - Move the minor berserk passive to the bear ultimate. If you are going to force us to double-slot an ultimate, then at least give us a little more value there. The re-summoning morph, in particular, is pretty pathetic now that pets can't be killed.
Step 2 - Move the sustain from netch to falcon's swiftness. Tanks would love to have the utility of extra speed while maintaining the sustain that they currently get from netch (without the need to slot two skills).
Step 3 - Replace netch with a permanent wolf summon that provides Major Brutality/Major Sorcery for being slotted. This move makes the skill line feel more like the player actually has animal companions, and offers a stamina option for those who like using pets.
Some very interesting ideas here. I could get behind these
I don't want to have my back bar look the same as my front bar. Enough of this slotted ***.
Did you read this? He has elimate a whole double slotted skill.
Instead of:
Bearx2, FalconX2, and Netch = 5 Slots total for 1 DPS skills
Bearx2, Falconx1 and WolfX2 = 5 Slots total for 2 DPS Skills
or
for suport, Falconx1 for support with a second completly free Slot
Maura_Neysa wrote: »ESO_Nightingale wrote: »Maura_Neysa wrote: »GrumpyDuckling wrote: »I would like to see the Warden's Animal Companion skill line 1) feel better to use, and 2) play more like the user actually has animal companions. I propose a mostly rearranged skill line that looks like the following:
Step 1 - Move the minor berserk passive to the bear ultimate. If you are going to force us to double-slot an ultimate, then at least give us a little more value there. The re-summoning morph, in particular, is pretty pathetic now that pets can't be killed.
Step 2 - Move the sustain from netch to falcon's swiftness. Tanks would love to have the utility of extra speed while maintaining the sustain that they currently get from netch (without the need to slot two skills).
Step 3 - Replace netch with a permanent wolf summon that provides Major Brutality/Major Sorcery for being slotted. This move makes the skill line feel more like the player actually has animal companions, and offers a stamina option for those who like using pets.
Some very interesting ideas here. I could get behind these
I don't want to have my back bar look the same as my front bar. Enough of this slotted ***.
Did you read this? He has elimate a whole double slotted skill.
Instead of:
Bearx2, FalconX2, and Netch = 5 Slots total for 1 DPS skills
Bearx2, Falconx1 and WolfX2 = 5 Slots total for 2 DPS Skills
or
for suport, Falconx1 for support with a second completly free Slot
MooseKnuckles88 wrote: »Some things that could help magdens:
Eternal Guardian (mag version Bear) needs a better execute and/or get a 10% damage buff and needs to be single slotted especially since our morph is basically meaningless, Bird of Prey needs to be single slotted, fletcher infection needs to lose that double cast garbage, winters revenge needs to tick a little longer or deal more damage, cliff racer animation needs to be more forgiving at animation canceling, shalks need that stun back if they can now be blocked. Things like this could easily get magdens into the picture.
Wanna see more magdens in the picture for vet trials? Give the bear's caster a group buff, maybe minor berserk or a major berserk to the closest 3 allies for x seconds upon casting the ultimate if not those, then give the bear a different group buff to put out during the casting of the ultimate. Minor toughness is great if warden healer is spamming mushrooms or casting trees, neither of which are extremely popular to begin with.
Of course I'm mostly just talking to myself here, but maybe some day ZoS will open this thread and find something useful to help them. Lol.
Maura_Neysa wrote: »And what do you put in the back bar BoP Slot? I mean thats where I currently run Trapping Webs currently, but I also still have vigor on my back bar and Trap on the front (because this damn illusive Tzogvin Bow)
I could understand a 10-20 second pet like Shade or Necro skills too.
Berserk on Bear would hurt the PvP builds. Then again, PvP just hurts in general. No need for Berserk when its all just Ball Group vs Ball Group/zerg. Until they bring back open field, I honestly dont care how good/*** any class is in PvP.
- BG's is just that, not open field, and repetitive AF
MooseKnuckles88 wrote: »Some things that could help magdens:
Eternal Guardian (mag version Bear) needs a better execute and/or get a 10% damage buff and needs to be single slotted especially since our morph is basically meaningless, Bird of Prey needs to be single slotted, fletcher infection needs to lose that double cast garbage, winters revenge needs to tick a little longer or deal more damage, cliff racer animation needs to be more forgiving at animation canceling, shalks need that stun back if they can now be blocked. Things like this could easily get magdens into the picture.
Wanna see more magdens in the picture for vet trials? Give the bear's caster a group buff, maybe minor berserk or a major berserk to the closest 3 allies for x seconds upon casting the ultimate if not those, then give the bear a different group buff to put out during the casting of the ultimate. Minor toughness is great if warden healer is spamming mushrooms or casting trees, neither of which are extremely popular to begin with.
Of course I'm mostly just talking to myself here, but maybe some day ZoS will open this thread and find something useful to help them. Lol.
MooseKnuckles88 wrote: »Some things that could help magdens:
Eternal Guardian (mag version Bear) needs a better execute and/or get a 10% damage buff and needs to be single slotted especially since our morph is basically meaningless, Bird of Prey needs to be single slotted, fletcher infection needs to lose that double cast garbage, winters revenge needs to tick a little longer or deal more damage, cliff racer animation needs to be more forgiving at animation canceling, shalks need that stun back if they can now be blocked. Things like this could easily get magdens into the picture.
Wanna see more magdens in the picture for vet trials? Give the bear's caster a group buff, maybe minor berserk or a major berserk to the closest 3 allies for x seconds upon casting the ultimate if not those, then give the bear a different group buff to put out during the casting of the ultimate. Minor toughness is great if warden healer is spamming mushrooms or casting trees, neither of which are extremely popular to begin with.
Of course I'm mostly just talking to myself here, but maybe some day ZoS will open this thread and find something useful to help them. Lol.
SilverIce58 wrote: »MooseKnuckles88 wrote: »Some things that could help magdens:
Eternal Guardian (mag version Bear) needs a better execute and/or get a 10% damage buff and needs to be single slotted especially since our morph is basically meaningless, Bird of Prey needs to be single slotted, fletcher infection needs to lose that double cast garbage, winters revenge needs to tick a little longer or deal more damage, cliff racer animation needs to be more forgiving at animation canceling, shalks need that stun back if they can now be blocked. Things like this could easily get magdens into the picture.
Wanna see more magdens in the picture for vet trials? Give the bear's caster a group buff, maybe minor berserk or a major berserk to the closest 3 allies for x seconds upon casting the ultimate if not those, then give the bear a different group buff to put out during the casting of the ultimate. Minor toughness is great if warden healer is spamming mushrooms or casting trees, neither of which are extremely popular to begin with.
Of course I'm mostly just talking to myself here, but maybe some day ZoS will open this thread and find something useful to help them. Lol.
Yeah because I really want to use the bear anymore than I already dont.
MooseKnuckles88 wrote: »SilverIce58 wrote: »MooseKnuckles88 wrote: »Some things that could help magdens:
Eternal Guardian (mag version Bear) needs a better execute and/or get a 10% damage buff and needs to be single slotted especially since our morph is basically meaningless, Bird of Prey needs to be single slotted, fletcher infection needs to lose that double cast garbage, winters revenge needs to tick a little longer or deal more damage, cliff racer animation needs to be more forgiving at animation canceling, shalks need that stun back if they can now be blocked. Things like this could easily get magdens into the picture.
Wanna see more magdens in the picture for vet trials? Give the bear's caster a group buff, maybe minor berserk or a major berserk to the closest 3 allies for x seconds upon casting the ultimate if not those, then give the bear a different group buff to put out during the casting of the ultimate. Minor toughness is great if warden healer is spamming mushrooms or casting trees, neither of which are extremely popular to begin with.
Of course I'm mostly just talking to myself here, but maybe some day ZoS will open this thread and find something useful to help them. Lol.
Yeah because I really want to use the bear anymore than I already dont.
I gave about four quick different ideas to improve the bear. The fourth suggestion about adding a group buff is only to shine light on people actually wanting magdens there. Generally speaking, a magblade with MA would still out perform a Magden with MA. Since we're already pigeonholed into running the bear due to the advanced species passive, might as well embrace it and call for a small damage buff to the eternal guardian morph, or a better type of execute on the bear, or let us single slot the bear so we can use a different ultimate some place else. These were just a few quick ideas, there's so many more that we all could think of.
At this point I'd be happy with any kind of damage buff to magden right now.
MooseKnuckles88 wrote: »SilverIce58 wrote: »MooseKnuckles88 wrote: »Some things that could help magdens:
Eternal Guardian (mag version Bear) needs a better execute and/or get a 10% damage buff and needs to be single slotted especially since our morph is basically meaningless, Bird of Prey needs to be single slotted, fletcher infection needs to lose that double cast garbage, winters revenge needs to tick a little longer or deal more damage, cliff racer animation needs to be more forgiving at animation canceling, shalks need that stun back if they can now be blocked. Things like this could easily get magdens into the picture.
Wanna see more magdens in the picture for vet trials? Give the bear's caster a group buff, maybe minor berserk or a major berserk to the closest 3 allies for x seconds upon casting the ultimate if not those, then give the bear a different group buff to put out during the casting of the ultimate. Minor toughness is great if warden healer is spamming mushrooms or casting trees, neither of which are extremely popular to begin with.
Of course I'm mostly just talking to myself here, but maybe some day ZoS will open this thread and find something useful to help them. Lol.
Yeah because I really want to use the bear anymore than I already dont.
I gave about four quick different ideas to improve the bear. The fourth suggestion about adding a group buff is only to shine light on people actually wanting magdens there. Generally speaking, a magblade with MA would still out perform a Magden with MA. Since we're already pigeonholed into running the bear due to the advanced species passive, might as well embrace it and call for a small damage buff to the eternal guardian morph, or a better type of execute on the bear, or let us single slot the bear so we can use a different ultimate some place else. These were just a few quick ideas, there's so many more that we all could think of.
At this point I'd be happy with any kind of damage buff to magden right now.