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Splitting the offense/defense morphs of Resto Ult is fine — but here's a more sensible way to do it.

TheYKcid
TheYKcid
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Offensive morph: Grants Major Force (identical to PTS 5.0.0)

Defensive morph: Grants Major Protection

Separating the offensive and defensive functions of the skill is a reasonable proposition—it was indeed a little overloaded that Resto ult could do both, helping you recover from burst and immediately swing into a brutal offensive window with buffed crits. But the current iteration of Life Giver (the defensive morph) is trash—the added effects are gimmicky and impractical. Major Protection was the core defensive aspect of the skill.

If the design philosophy underlying this change was to clearly delineate the offensive & defensive morphs of the skill, then there shouldn't be any reason why this can't be done.

Bear in mind that Resto only affects 1 target per tick, so it could conceivably buff a group of 5, although it would take a full 5 seconds to do so, one at a time, before which several group members might be vulnerable. Or it might exclusively get hogged by a single player who's getting heavily focused and/or unable to heal themselves—thereby depriving others of the accompanying buffs.

To put things in perspective, you have ults like Permafrost giving Major Protection to EVERY ally in its AoE. Plus an unavoidable snare. And stun. While dealing 2/3rds the damage of a Destro ult. And as icing on the cake, also lasts 3 seconds longer than a Resto. So much for not wanting an ult to do both.

You could argue that Permafrost costs significantly more at 200 ult points, compared to Resto's 125, which is valid. If cost and perceived spammability is the issue, then increase the cost of Resto correspondingly so it can't be "spammed", instead of removing crucial functionality.

In summary:
  • Keep one morph for providing Major Force (as it exists on PTS 5.0.0), and move Major Protection to the other morph.
  • If this is insufficient, increase the ult cost slightly.
  • If this is STILL insufficient, reduce the duration of Major Protection granted by each tick (we're really reaming the skill at this point, but it's an option). —credits for this suggestion go to @Solariken

Anything besides the trash-heap that is the current Life Giver morph.
Edited by TheYKcid on 17 April 2019 13:40
PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
Kalazar ChalhoubRedguard Nord Stamplar
Kalaron Caemor — Altmer Magsorc
Kalahad Cirith — Dunmer Magden
  • Ragnarock41
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    If anything permafrost also should lose the AoE major protection.
  • Solariken
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    Moving Major Protection to the other morph would be fine with me (and dumping the dumb auto-casts).

    Another thought would be to just nerf the Major Protection to 2 seconds. So you get a heal tick and 2 seconds of MP. If you are solo, that equates to 10 7 seconds of MP just like current version but if in a group and the heal ticks are bouncing around, each person only gets 2 sec of MP instead of 5.
    Edited by Solariken on 17 April 2019 14:25
  • TheYKcid
    TheYKcid
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    If anything permafrost also should lose the AoE major protection.

    That would still leave Resto without a good defensive morph, while simultaneously pissing off Magdens. I would rather they just address Resto for the time being, instead of making even more players dissatisfied with the upcoming changes.

    On a sidenote, I thought I'd add that even the iteration of Life Giver on the current PTS doesn't thematically fit ZOS' vision for the skill. For exmaple, if I use Life Giver to autocast Combat Prayer, then I'd get Minor Berserk on what is otherwise intended to be a defensive morph. Not a big consideration, for sure, but if we're picking at the details...
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • TheYKcid
    TheYKcid
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    Solariken wrote: »
    Moving Major Protection to the other morph would be fine with me (and dumping the dumb auto-casts).

    Another thought would be to just nerf the Major Protection to 2 seconds. So you get a heal tick and 2 seconds of MP. If you are solo, that equates to 10 seconds of MP just like current version but if in a group and the heal ticks are bouncing around, each person only gets 2 sec of MP instead of 5.

    2s seems harsh, but reducing the maj prot duration per tick is an another avenue to rein-in the skill that I hadn't considered. Added it to the OP; the specifics of the duration can always be fine-tuned if/when ZOS decides to implement the idea.

    EDIT: It results in 7 secs of Protection when solo, not 10. The ticks aren't cumulative.
    Edited by TheYKcid on 17 April 2019 14:16
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Tasear
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    Yes would be really nice. I would even take less healing in return for major protection option on defensive option.
  • Joy_Division
    Joy_Division
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    Permafrost should not be the standard of comparison for ultimates. Even ZOS told us this while we were in Maryland. Maybe they have plans for it?

    That being said, I do agree with you the Life Giver ultimate is very meh.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TheYKcid
    TheYKcid
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    Permafrost should not be the standard of comparison for ultimates. Even ZOS told us this while we were in Maryland. Maybe they have plans for it?

    That being said, I do agree with you the Life Giver ultimate is very meh.

    That's true. I guess perma's overloadedness is part of the reason I used it in the comparison, to provide a stark contrast of how tame Resto ult can be, relatively.

    In either case, glad you agree that Life Giver is subpar. Convey it to ZOS during the next meeting, maybe? o:)
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Aliyavana
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    conserdeing they have been standardizing other spells to do the same thing, I don't see why not
  • PeaBrainCarl
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    TheYKcid wrote: »
    Offensive morph: Grants Major Force (identical to PTS 5.0.0)

    Defensive morph: Grants Major Protection

    Separating the offensive and defensive functions of the skill is a reasonable proposition—it was indeed a little overloaded that Resto ult could do both, helping you recover from burst and immediately swing into a brutal offensive window with buffed crits. But the current iteration of Life Giver (the defensive morph) is trash—the added effects are gimmicky and impractical. Major Protection was the core defensive aspect of the skill.

    If the design philosophy underlying this change was to clearly delineate the offensive & defensive morphs of the skill, then there shouldn't be any reason why this can't be done.

    Bear in mind that Resto only affects 1 target per tick, so it could conceivably buff a group of 5, although it would take a full 5 seconds to do so, one at a time, before which several group members might be vulnerable. Or it might exclusively get hogged by a single player who's getting heavily focused and/or unable to heal themselves—thereby depriving others of the accompanying buffs.

    To put things in perspective, you have ults like Permafrost giving Major Protection to EVERY ally in its AoE. Plus an unavoidable snare. And stun. While dealing 2/3rds the damage of a Destro ult. And as icing on the cake, also lasts 3 seconds longer than a Resto. So much for not wanting an ult to do both.

    You could argue that Permafrost costs significantly more at 200 ult points, compared to Resto's 125, which is valid. If cost and perceived spammability is the issue, then increase the cost of Resto correspondingly so it can't be "spammed", instead of removing crucial functionality.

    In summary:
    • Keep one morph for providing Major Force (as it exists on PTS 5.0.0), and move Major Protection to the other morph.
    • If this is insufficient, increase the ult cost slightly.
    • If this is STILL insufficient, reduce the duration of Major Protection granted by each tick (we're really reaming the skill at this point, but it's an option). —credits for this suggestion go to @Solariken

    Anything besides the trash-heap that is the current Life Giver morph.

    I agree completely. I'm not running the Light's Champion morph for the Major Force. I've never been like, "Oh, boy! I should use this healing ultimate right now to increase my group's critical damage." I use it for the healing and the damage reduction that Major Protection grants.

    The other option, Life Giver, may as well not even exist in it's current state. It's not a real morph option. I wouldn't mind if Light's Champion just lost Major Force. Move it to Life Giver and have Life Giver keep all of the current things it does and then maybe someone might decide to take it over Light's Champion.

    Right now there are only two reasons to run Light's Champion over Remembrance(Templar Restoring Light Ultimate Morph). The first being the Major Protection. Taking away Major Protection takes away the biggest reason to run it over class ultimates. The other reason is that you can move after casting it where Remembrance forces you to stand in place. You don't always have the luxury of being immobile. This, of course, is at the loss of healing multiple allies at once, which is a significant downside. I'd like to see it keep the Major Protection. Increase the cost a little bit if needed.
  • TheYKcid
    TheYKcid
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    TheYKcid wrote: »
    Offensive morph: Grants Major Force (identical to PTS 5.0.0)

    Defensive morph: Grants Major Protection

    Separating the offensive and defensive functions of the skill is a reasonable proposition—it was indeed a little overloaded that Resto ult could do both, helping you recover from burst and immediately swing into a brutal offensive window with buffed crits. But the current iteration of Life Giver (the defensive morph) is trash—the added effects are gimmicky and impractical. Major Protection was the core defensive aspect of the skill.

    If the design philosophy underlying this change was to clearly delineate the offensive & defensive morphs of the skill, then there shouldn't be any reason why this can't be done.

    Bear in mind that Resto only affects 1 target per tick, so it could conceivably buff a group of 5, although it would take a full 5 seconds to do so, one at a time, before which several group members might be vulnerable. Or it might exclusively get hogged by a single player who's getting heavily focused and/or unable to heal themselves—thereby depriving others of the accompanying buffs.

    To put things in perspective, you have ults like Permafrost giving Major Protection to EVERY ally in its AoE. Plus an unavoidable snare. And stun. While dealing 2/3rds the damage of a Destro ult. And as icing on the cake, also lasts 3 seconds longer than a Resto. So much for not wanting an ult to do both.

    You could argue that Permafrost costs significantly more at 200 ult points, compared to Resto's 125, which is valid. If cost and perceived spammability is the issue, then increase the cost of Resto correspondingly so it can't be "spammed", instead of removing crucial functionality.

    In summary:
    • Keep one morph for providing Major Force (as it exists on PTS 5.0.0), and move Major Protection to the other morph.
    • If this is insufficient, increase the ult cost slightly.
    • If this is STILL insufficient, reduce the duration of Major Protection granted by each tick (we're really reaming the skill at this point, but it's an option). —credits for this suggestion go to @Solariken

    Anything besides the trash-heap that is the current Life Giver morph.

    I agree completely. I'm not running the Light's Champion morph for the Major Force. I've never been like, "Oh, boy! I should use this healing ultimate right now to increase my group's critical damage." I use it for the healing and the damage reduction that Major Protection grants.

    The other option, Life Giver, may as well not even exist in it's current state. It's not a real morph option. I wouldn't mind if Light's Champion just lost Major Force. Move it to Life Giver and have Life Giver keep all of the current things it does and then maybe someone might decide to take it over Light's Champion.

    Right now there are only two reasons to run Light's Champion over Remembrance(Templar Restoring Light Ultimate Morph). The first being the Major Protection. Taking away Major Protection takes away the biggest reason to run it over class ultimates. The other reason is that you can move after casting it where Remembrance forces you to stand in place. You don't always have the luxury of being immobile. This, of course, is at the loss of healing multiple allies at once, which is a significant downside. I'd like to see it keep the Major Protection. Increase the cost a little bit if needed.

    Keeping them both as defensive morphs would be fine with me too. Resto is a defensive skill line after all.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
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    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Urvoth
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    Yeah, I think the defensive option should have the major protection at least. That was one of the best things about the morph.
  • brandonv516
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    NB has a lengthy source of Major Protection but it is damn near useless in PvP unless at choke points.

    I would really like to see the other morph of the Resto ultimate provide Major Protection for around 7 seconds but increase the cost to 150.
  • TumlinTheJolly
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    I completely agree with this. Excellent idea Kal.
  • _Ahala_
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    TheYKcid wrote: »
    If anything permafrost also should lose the AoE major protection.

    That would still leave Resto without a good defensive morph, while simultaneously pissing off Magdens. I would rather they just address Resto for the time being, instead of making even more players dissatisfied with the upcoming changes.

    On a sidenote, I thought I'd add that even the iteration of Life Giver on the current PTS doesn't thematically fit ZOS' vision for the skill. For exmaple, if I use Life Giver to autocast Combat Prayer, then I'd get Minor Berserk on what is otherwise intended to be a defensive morph. Not a big consideration, for sure, but if we're picking at the details...

    Oh don’t worry... I don’t think we Magdens can become any more furious after the “changes” we have undergone to our cliff racer combo / deep fissure synchrony, fissure stun and unblockable damage, bear ult damage, bird of prey speed duration (new 6s version though it’s better than 4s its still far too brief as its now the only active effect. In comparison to its pre murkmire and pre summerset renditions it’s still horribly horribly nerfed), tree ult cost and heal, natures embrace axis and range restrictions and uniqueness to mag, sleet storm snare, arctic blast damage removal, and repeated denial of winter embrace dps reworks as ice is for tanking while necro gains boneyard and glacial colossus

    Sure... remove major protection from permafrost... I’m sure the handful of sorry souls still trying to duel and 1vX on this master lightning staff enslaved shell of a sub class won’t mind at all
    Edited by _Ahala_ on 18 April 2019 06:13
  • Olupajmibanan
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    I completely agree!!
    If offensive morph vs defensive morph is the philosophy than remove all this insta-cast non-cost crap from Life Giver and give it Major Protection instead. One offensive morph with Major Force, one defensive morph with Major Protection, this fits their philosphy.

    Is current Life Giver a defensive option? Technicaly it is, but in real BG scenario, there is little difference in life-saving potential between Light's Champion without Major Protection and Life Giver.
    Edited by Olupajmibanan on 18 April 2019 07:14
  • Bashev
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    Dont get me wrong this is my favorite ulti for BGs and I use it 90% of the time. I believe defensive ultis are way better than the offensive ones when not stacked/overlapped.

    But lets be honest right now the ulti is OP. Even if ZoS gives us an option for ulti only with major protection and without major force the ulti will be too good.

    Why? This ulti is super easy to be used successfully. 28m smart AoE heal + buff. Even a monkey can use that successfully. The ulti is very mobile and it can be used as pre buff. It is cheap.

    Probably if ZoS change the major protection morph to a totem that is set on ground and heal/buff in 20m range? Although I really dislike the clunky ground cast mechanic so if the totem is spawn on your position automatically that will be nice.
    Edited by Bashev on 18 April 2019 07:36
    Because I can!
  • Bashev
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    Bashev wrote: »
    Dont get me wrong this is my favorite ulti for BGs and I use it 90% of the time. I believe defensive ultis are way better than the offensive ones when not stacked/overlapped.

    But lets be honest right now the ulti is OP. Even if ZoS gives us an option for ulti only with major protection and without major force the ulti will be too good.

    Why? This ulti is super easy to be used successfully. 28m smart AoE heal + buff. Even a monkey can use that successfully. The ulti is very mobile and it can be used as pre buff. It is cheap.

    Probably if ZoS change the major protection morph to a totem that is set on ground and heal/buff in 20m range? Although I really dislike the clunky ground cast mechanic so if the totem is spawn on your position automatically that will be nice.

    BTW, the same could be added for the Warden Sleet Storm. Easy to be used and very effective. At least that Ulti is 200 cost and the range is 10m. Probably the range should be reduced to 8m to be on same level as standard.
    Because I can!
  • Bergzorn
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    Bashev wrote: »
    28m smart AoE heal + buff. Even a monkey can use that successfully.

    The first part is wrong, each tick is single target. The second part is right, but that applies for a lot of skills.

    Light's Champion is kind of an 'Oh ***!' button, but it's the only available burst heal for some builds. Very strong, but not available on demand and at the cost of an ulti slot.

    I'd prefer the change (still a nerf) proposed in the OP to what's currently in the patch notes.

    no CP PvP PC/EU

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    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Bashev
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    Bergzorn wrote: »
    Bashev wrote: »
    28m smart AoE heal + buff. Even a monkey can use that successfully.

    The first part is wrong, each tick is single target. The second part is right, but that applies for a lot of skills.

    Light's Champion is kind of an 'Oh ***!' button, but it's the only available burst heal for some builds. Very strong, but not available on demand and at the cost of an ulti slot.

    I'd prefer the change (still a nerf) proposed in the OP to what's currently in the patch notes.

    Yeah I wrote it wrong. By AoE I wanted to say that it is 28m around me. I know that each tick is single heal but it doesnt repeat the same target if not necessary so it is kind of AoE.
    Because I can!
  • Tasear
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    Bashev wrote: »
    Bergzorn wrote: »
    Bashev wrote: »
    28m smart AoE heal + buff. Even a monkey can use that successfully.

    The first part is wrong, each tick is single target. The second part is right, but that applies for a lot of skills.

    Light's Champion is kind of an 'Oh ***!' button, but it's the only available burst heal for some builds. Very strong, but not available on demand and at the cost of an ulti slot.

    I'd prefer the change (still a nerf) proposed in the OP to what's currently in the patch notes.

    Yeah I wrote it wrong. By AoE I wanted to say that it is 28m around me. I know that each tick is single heal but it doesnt repeat the same target if not necessary so it is kind of AoE.

    Only 5 people with past verision
  • TheYKcid
    TheYKcid
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    No mention in the v5.0.1 notes.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Minno
    Minno
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    TheYKcid wrote: »
    TheYKcid wrote: »
    Offensive morph: Grants Major Force (identical to PTS 5.0.0)

    Defensive morph: Grants Major Protection

    Separating the offensive and defensive functions of the skill is a reasonable proposition—it was indeed a little overloaded that Resto ult could do both, helping you recover from burst and immediately swing into a brutal offensive window with buffed crits. But the current iteration of Life Giver (the defensive morph) is trash—the added effects are gimmicky and impractical. Major Protection was the core defensive aspect of the skill.

    If the design philosophy underlying this change was to clearly delineate the offensive & defensive morphs of the skill, then there shouldn't be any reason why this can't be done.

    Bear in mind that Resto only affects 1 target per tick, so it could conceivably buff a group of 5, although it would take a full 5 seconds to do so, one at a time, before which several group members might be vulnerable. Or it might exclusively get hogged by a single player who's getting heavily focused and/or unable to heal themselves—thereby depriving others of the accompanying buffs.

    To put things in perspective, you have ults like Permafrost giving Major Protection to EVERY ally in its AoE. Plus an unavoidable snare. And stun. While dealing 2/3rds the damage of a Destro ult. And as icing on the cake, also lasts 3 seconds longer than a Resto. So much for not wanting an ult to do both.

    You could argue that Permafrost costs significantly more at 200 ult points, compared to Resto's 125, which is valid. If cost and perceived spammability is the issue, then increase the cost of Resto correspondingly so it can't be "spammed", instead of removing crucial functionality.

    In summary:
    • Keep one morph for providing Major Force (as it exists on PTS 5.0.0), and move Major Protection to the other morph.
    • If this is insufficient, increase the ult cost slightly.
    • If this is STILL insufficient, reduce the duration of Major Protection granted by each tick (we're really reaming the skill at this point, but it's an option). —credits for this suggestion go to @Solariken

    Anything besides the trash-heap that is the current Life Giver morph.

    I agree completely. I'm not running the Light's Champion morph for the Major Force. I've never been like, "Oh, boy! I should use this healing ultimate right now to increase my group's critical damage." I use it for the healing and the damage reduction that Major Protection grants.

    The other option, Life Giver, may as well not even exist in it's current state. It's not a real morph option. I wouldn't mind if Light's Champion just lost Major Force. Move it to Life Giver and have Life Giver keep all of the current things it does and then maybe someone might decide to take it over Light's Champion.

    Right now there are only two reasons to run Light's Champion over Remembrance(Templar Restoring Light Ultimate Morph). The first being the Major Protection. Taking away Major Protection takes away the biggest reason to run it over class ultimates. The other reason is that you can move after casting it where Remembrance forces you to stand in place. You don't always have the luxury of being immobile. This, of course, is at the loss of healing multiple allies at once, which is a significant downside. I'd like to see it keep the Major Protection. Increase the cost a little bit if needed.

    Keeping them both as defensive morphs would be fine with me too. Resto is a defensive skill line after all.

    both morphs should major protect. One grants free skill casts and slightly less healing on it's HOT, the other should grant increased duration on major protection while increasing the HOT greatly.

    SO you choose RAW heal or Utility heal, same protection.
    Minno - DC - Forum-plar Extraordinaire
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    - Filthy Casual
  • TheYKcid
    TheYKcid
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    5.0.2, still waiting for a worthwhile defensive morph.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • PhoenixGrey
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    ZOS do not realize the only reason why sorcs still use restro staff in CP campaign is the fact that undo is broken.

    I would never pick the restro staff up again on my magden or my sorc if this goes live

  • Bergzorn
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    It looks like a lot of us have to use the gimmick morph now.
    no CP PvP PC/EU

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    DC Zerg Beacon

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  • TheYKcid
    TheYKcid
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    Bergzorn wrote: »
    It looks like a lot of us have to use the gimmick morph now.

    I'll probably just switch to S&B likes ZOS wants me to, sadly. RIP resto staves.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
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    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • evoniee
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    nerf nb
  • SodanTok
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    Not sure if ZoS realizes it, but Life Giver autocasted abilities scale only with what usually abilities scale with instead of highest like all ultimates, making it go against supposed universal design of ultimates.
  • ESO_Nightingale
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    TheYKcid wrote: »
    If anything permafrost also should lose the AoE major protection.

    That would still leave Resto without a good defensive morph, while simultaneously pissing off Magdens. I would rather they just address Resto for the time being, instead of making even more players dissatisfied with the upcoming changes.

    On a sidenote, I thought I'd add that even the iteration of Life Giver on the current PTS doesn't thematically fit ZOS' vision for the skill. For exmaple, if I use Life Giver to autocast Combat Prayer, then I'd get Minor Berserk on what is otherwise intended to be a defensive morph. Not a big consideration, for sure, but if we're picking at the details...

    to be honest. losing the AoE major protection is something that should happen sometime anyway, but it should be kept on caster. it's far too strong in group play. but we absolutely need love through reworks first, or at the same time. we're really starting to hit the gutter now in pvp. and nothing has changed in pve.
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  • TheYKcid
    TheYKcid
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    SodanTok wrote: »
    Not sure if ZoS realizes it, but Life Giver autocasted abilities scale only with what usually abilities scale with instead of highest like all ultimates, making it go against supposed universal design of ultimates.

    This is a very good point that I hadn't considered.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
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    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
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