The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

NB Suggestions

Mr_Monday
Mr_Monday
Soul Shriven
With the developer promises to revisit combat balance, I would like to suggest specific changes to my area of interest: Nightblade Healer PvE. As a class NB provides very little group support and I would correct that through changes to underpowered morphs and passives while not diminishing the class as a DPS. For inference into my mindset for these changes: NB design philosophy emphasizes HoT, mobility, critical, and berserk.

FUNNEL HEALTH
For the price of a class spammable, you deal half of its damage and apply a two second tick HoT to a single ally. The skill may be used from up to 28m, but the heal effect only applies within 15m. This range forces close positioning of either the healer or the group-mates, and is counterintuitive to the design philosophy. For comparison Regeneration ticks twice as fast, costs less, targets two people per cast and has a 28m radius on the base morph. I would have the heal radius increased to 28m. The skill’s use-case lies in 4-man content as it would need to be cast an unrealistic number of times in raids, and is greatly diminished on players in PvP. To make it viable in large group content and unchanged in 4-man content, it should heal a quarter of the group-mates in range, up to four, including the caster in its count, and rounding down. It will target a minimum of one player. This helps address the lack of identity for NB support in raid content, and improves the skill’s use for group PvP.

SWALLOW SOUL
To improve Funnel Health is to make this morph less desirable, even for dedicated DPS. To counteract this, the skill should see the return of its Minor Vitality on slotting. This Minor buff is also used by tank specs and improves their desirability.

SHREWD OFFERING
This morph is unappealing. The Mending from the sister morph is more desirable, and the health cost is already insignificant. To aid in it being a ‘safe’ morph, this one should add a 360 degree cast arc. With this change the chosen morph will now be preferential.

DEBILITATE
NB lacks group damage utility. To meet this need and follow the design philosophy this lesser morph of Cripple should have a halved DoT, and increase the chance for skills against the target to critically hit by x%. This percent should be low, around 4%, to prevent it from being too powerful and absolutely necessitating its use. It should no longer return magicka or be applicable to more than one target. This skill should be gated behind a dedicated NB support, so its cost should be unrealistic for a DPS to maintain without great sacrifice in damage gearing. Its cost should be increased to ~5000 magicka. Multiple casts of this skill from different casters on the same target do not stack. To telegraph the effect’s application, a simple red glow on the target should suffice.

SAP ESSENCE
This possesses the same issue as Funnel Health. The damage radius is fine, but the heal radius is too restrictive. The radius of the healing should be double the radius of the damage. This skill seems cost-effective, so the removal of the Major buffs attached to it or a slight damage reduction would be a fair trade if deemed necessary.

BOLSTERING DARKNESS
This skill does not function with Jorvuld’s Guidance. This is due to Major Protection’s duration being tied to the total duration of the skill. This set should increase the duration of the rune, and therefore affect the duration of its buff.

DARK SHADE
While not a healer ability, this morph of Summon Shade is geared towards tanks, but provides very little to the tank. Since the other morph has additional benefit on multiple activations, this one could use the same functionality to fill the spec’s need for PvE crowd control. Only on repeat activations should the shade should perform its spin, which will now root enemies for 4 seconds in addition to applying maim. Each root should require half of the initial magicka cost. To prevent the skill from being a mobile, ranged root that tracks the opposition, the shade should spawn and stay at the position of the cursor, and be removed when the duration runs out or the caster taps crouch.

REAPING MARK
This morph is very underwhelming, as better sources of Major armor penetration are often on the target in PvE, and its Major Berserk uptime is too low to warrant applying the skill to enemies, let alone picking this morph over the other one. Synergies play a very important part in group content, which is problematic for NB since both of its class synergies are activated from ultimates. Due to the existence of Warhorn, these skills will never be used by competitive NB support in the majority of PvE content. I suggest the heal and Berserk on kill be removed, and that the mark would now offer 3 charges of a Major Berserk synergy for 4 seconds to allies in 6m of the target. Each charge takes 30 seconds to regenerate. They possess the standard synergy cooldown of 20 seconds. Reaping Mark charges are tracked for all Nightblades in the group, so that use of more than one instance of this skill will not have an effect. To prevent the skill from easily being equipped by a DPS, the cost should be increased to ~6000 magicka and the duration reduced to 15 seconds. The skill name should be changed to ‘Marked for Death’ or something similar to represent its changed behavior.

MAGICKA FLOOD
In two prior skills, the costs have been increased to gate usage behind a NB healer. To aid in sustaining the increased skill costs this passive should also increase magicka regeneration by ~10% for 4 seconds after critically healing an ally (and restoring health) with a siphoning ability. This will not proc off of self-healing. This should not significantly affect DPS sustain as magicka sustain is partly gained through Siphoning Attacks and Absorb Magicka, and passive regeneration is low enough that this passive won’t make NB DPS much better even if they make skill sacrifices for Funnel Health or Sap Essence to benefit from it.
While I’m at it, the display of a large number of synergies in the group can get confusing when all available at once. They should be shown in stack form, with the highest priority synergy that can be activated on the top, and the underlying synergies underneath.
Edited by Mr_Monday on 19 March 2019 22:41
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Magblade needs a larger rework, not changing some values here and there. I pvp heal and have the issue that none of the magblade dps abilities are worth a slot in pvp. None. That’s a pretty bad indictment of the state of the class.

    If I was a templar or warden I’d have multiple skills to choose from that would be very helpful to hybrid some damage in.

    Compare magblade to classes like Templar with a 50 percent execute, ranged major defile, total dark. Magblade is only good for pve dps, speed, and cloak.
    Edited by Iskiab on 8 March 2019 12:57
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Utt of the Freezing Tomb
    Iskiab wrote: »
    Magblade needs a larger rework, not changing some values here and there. I pvp heal and have the issue that none of the magblade dps abilities are worth a slot in pvp. None. That’s a pretty bad indictment of the state of the class.

    If I was a templar or warden I’d have multiple skills to choose from that would be very helpful to hybrid some damage in.

    Compare magblade to classes like Templar with a 50 percent execute, ranged major defile, total dark. Magblade is only good for pve dps, speed, and cloak.

    Finaly one said the truth, magblade in pvp is just unplayable, only worth as bomber.
  • rabidmyers
    rabidmyers
    ✭✭✭✭✭
    yeah i really miss funnel health healing multiple targets
    at a place nobody knows
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    yeah i really miss funnel health healing multiple targets

    Yea, that would help. I’d probably use it if it healed 3 people and did okay damage. I mean, why use it now for healing when rapid regeneration heals for way more, doesn’t need a target, plus lasts twice as long.

    Everything for NB now revolves around doing damage or healing which needs to be capped for balance. The class needs utility or aoe, something like that, something with another cool aspect since it’s clear ZOS wants to cap those two aspects on magblade for pve. That was the magblade niche and now that it’s balanced with other classes (or less) there isn’t anything left. Just cloak and speed, which is fun, but isn’t enough for a class in pvp.
    Edited by Iskiab on 8 March 2019 15:49
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was just getting comfortable with a destro/destro magblade. What made the class neat and special for me was the Refreshing Path skill - a nice AoE DoT with heals! When that skill was changed so your path could either damage or heal but not both, my interest in NBs evaporated and I have not played NB since. *sad panda*
    Edited by AcadianPaladin on 9 March 2019 02:00
    PC NA(no Steam), PvE, mostly solo
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    yeah i really miss funnel health healing multiple targets

    Yea, that would help. I’d probably use it if it healed 3 people and did okay damage. I mean, why use it now for healing when rapid regeneration heals for way more, doesn’t need a target, plus lasts twice as long.

    Why use it now? Because it's an additional HoT and not one to replace Mutagen/Rapid Regeneration.

    And due to it's low cost and nature of being a spammable class skill you already place it on multiple allies. I mean you're not shooting it once, you use it several times to spread your HoT.

    Strife is one of the best skills in the game when it comes to functionality and as a NB I love that skill, even after the changes were made to it. For a NB Healer it's the go to healing spell and it's ticking quite high. Don't understand what your problems are with it.

    And I do not think that Magblade is weak for PvP or needs a major rework, it's a very well functioning spec/build for NBs. You know which class really needs a Magicka rework? DPS Warden. Nightblade has a lot of useful Magicka class skills and for me NB healer is one of the most interesting specs to play. Malevolent Offering (or how the base skill is called) could need some work, that's where I agree.
    Edited by Seraphayel on 9 March 2019 06:47
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Mr_Monday
    Mr_Monday
    Soul Shriven
    Funnel Health is not in the greatest condition. A few patches ago it healed the same amount but did double its current damage and cost less. Even further back it healed multiple allies. NB healer has received nothing in recompense for these nerfs made to affect the magDPS spec.

    NB is fully capable of healing a party, but so is a healer who uses no class skills or passives. The only class skills I really use while in raids are Refreshing Path, Offering, and Siphoning Attacks. In dungeons I get to add Funnel Health to that list. The rest are simply too lackluster. In comparison to Templar, Warden, and Sorc: It possesses no available synergy for the party outside of its ultimates, and provides absolutely no extra group support aside from 3 seconds of speed (lol).

    I love my NB healer, but It could stand to be more competitive as a support class. The best way to do this is to repurpose skills that not even DPS use. Why wouldn't ZOS make direct improvements to underpowed, underused skills?

    Also I don't really PvP, so I didn't want to declare suggestions for content I infrequently play, and made suggestions that would not really affect it.
    Edited by Mr_Monday on 12 March 2019 19:26
  • Oakmontowls_ESO
    Oakmontowls_ESO
    ✭✭✭✭✭
    That regen buff would most definitely increase mNB dps although not on dummy parses. You are considered an ally for the purposes of procs and siphoning attacks heals you with each light attack.
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Seraphayel wrote: »
    Iskiab wrote: »
    yeah i really miss funnel health healing multiple targets

    Yea, that would help. I’d probably use it if it healed 3 people and did okay damage. I mean, why use it now for healing when rapid regeneration heals for way more, doesn’t need a target, plus lasts twice as long.

    Why use it now? Because it's an additional HoT and not one to replace Mutagen/Rapid Regeneration.

    And due to it's low cost and nature of being a spammable class skill you already place it on multiple allies. I mean you're not shooting it once, you use it several times to spread your HoT.

    Strife is one of the best skills in the game when it comes to functionality and as a NB I love that skill, even after the changes were made to it. For a NB Healer it's the go to healing spell and it's ticking quite high. Don't understand what your problems are with it.

    And I do not think that Magblade is weak for PvP or needs a major rework, it's a very well functioning spec/build for NBs. You know which class really needs a Magicka rework? DPS Warden. Nightblade has a lot of useful Magicka class skills and for me NB healer is one of the most interesting specs to play. Malevolent Offering (or how the base skill is called) could need some work, that's where I agree.

    Funnel health is absolutely fine for healing in pve. It crits for 7kish and you get 3 percent healing done just for slotting, and serves as a relaible conduit for the transfer passive if for some reason you are opting out of using offering.
  • Mr_Monday
    Mr_Monday
    Soul Shriven
    Warden Passive: Nature’s Gift is what I modelled that after and it apparently does not proc off of self-heals. That is an important clarification though, I’ll edit the text.

    Funnel Health’s healing quantity is fine yes, but it is basically unusable outside dungeons. After all the nerfs they’ve made it clear it is not intended to do damage, so a range buff is not unreasonable for a healing skill. In my experience NB healer dps is now very similar to other classes.

    I would love to use more than 3 class skills in raids and with my suggestion it would function there like it does in 4-man content, without changing the method with which it performs in 4-man content.
    Edited by Mr_Monday on 12 March 2019 19:25
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Adding a minor debuff catagory for target recieving more damage from crits would be interesting. Unfortunately, if that is exclusive to NBs with a prohibitively expensive price would solidify NBs as the mandatory healer much as the case was for templars for many years with exclusive access to stamina sustain utility. Any critically important role utility would have to be available universally or create a scenario where you have a monopoly on the role byba single class. which ZOS has actively moved away from over the last 2 years.

    Class role peformance should be a thematic and mechanically different experience. Exclusive mandatory utility stagnates class/role diversity.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Seraphayel wrote: »
    Iskiab wrote: »
    yeah i really miss funnel health healing multiple targets

    Yea, that would help. I’d probably use it if it healed 3 people and did okay damage. I mean, why use it now for healing when rapid regeneration heals for way more, doesn’t need a target, plus lasts twice as long.

    Why use it now? Because it's an additional HoT and not one to replace Mutagen/Rapid Regeneration.

    And due to it's low cost and nature of being a spammable class skill you already place it on multiple allies. I mean you're not shooting it once, you use it several times to spread your HoT.

    Strife is one of the best skills in the game when it comes to functionality and as a NB I love that skill, even after the changes were made to it. For a NB Healer it's the go to healing spell and it's ticking quite high. Don't understand what your problems are with it.

    And I do not think that Magblade is weak for PvP or needs a major rework, it's a very well functioning spec/build for NBs. You know which class really needs a Magicka rework? DPS Warden. Nightblade has a lot of useful Magicka class skills and for me NB healer is one of the most interesting specs to play. Malevolent Offering (or how the base skill is called) could need some work, that's where I agree.

    Funnel health is terrible for pvp. There’s no doubt in my mind. Every ability does something, saying an ability does something so should be used doesn’t make sense.

    It’s about opportunity cost, I can think of about 3 or 4 abilities I’d use instead that would be better.

    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    Seraphayel wrote: »
    Iskiab wrote: »
    yeah i really miss funnel health healing multiple targets

    Yea, that would help. I’d probably use it if it healed 3 people and did okay damage. I mean, why use it now for healing when rapid regeneration heals for way more, doesn’t need a target, plus lasts twice as long.

    Why use it now? Because it's an additional HoT and not one to replace Mutagen/Rapid Regeneration.

    And due to it's low cost and nature of being a spammable class skill you already place it on multiple allies. I mean you're not shooting it once, you use it several times to spread your HoT.

    Strife is one of the best skills in the game when it comes to functionality and as a NB I love that skill, even after the changes were made to it. For a NB Healer it's the go to healing spell and it's ticking quite high. Don't understand what your problems are with it.

    And I do not think that Magblade is weak for PvP or needs a major rework, it's a very well functioning spec/build for NBs. You know which class really needs a Magicka rework? DPS Warden. Nightblade has a lot of useful Magicka class skills and for me NB healer is one of the most interesting specs to play. Malevolent Offering (or how the base skill is called) could need some work, that's where I agree.

    Funnel health is terrible for pvp. There’s no doubt in my mind. Every ability does something, saying an ability does something so should be used doesn’t make sense.

    It’s about opportunity cost, I can think of about 3 or 4 abilities I’d use instead that would be better.

    Funnel Health places a HoT on you and one additional target (a significant HoT I'd like to add, usually ticks higher than Mutagen/RR), deals damage and is super cheap. Imho it's one of the best skills, for PvE and PvP. At least for my HoT heavy playstyle. But that might vary due to preference.
    Edited by Seraphayel on 12 March 2019 21:22
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    In theory it’s not bad. Here’s why I don’t like it:
    - can’t be used until targets are in range. When first clashing groups it’s when you need to heal or debuff most, damage is less important when you first engage
    - the heal amount is based on how much damage you do. In pvp a lot of players wear heavy, sometimes block, and have major/minor protection, or can absorb projectiles so it heals for 0. This results in the actual in game healing amount being way less than the tooltip or pve, and makes it inconsistent for pvp healing over a normal heal which is only effected by minor/major defile
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
Sign In or Register to comment.