Ever since this was change pvp hasn’t been about actually pvping. Everyone just takes 3 bars of population to one spot. Which creates lag. Maybe if ticks were nerfed it won’t able be about takes empty keeps with the entire alliance. Instead actually fighting each other. Reducing it by a few thousand would help the sever tremendously.
RealDolanTrump wrote: »Ever since this was change pvp hasn’t been about actually pvping. Everyone just takes 3 bars of population to one spot. Which creates lag. Maybe if ticks were nerfed it won’t able be about takes empty keeps with the entire alliance. Instead actually fighting each other. Reducing it by a few thousand would help the sever tremendously.
100% agree.
Actually, the offensive ticks should be buffed, but spread between players close to the keep, would reward smaller groups and punish zergs.
In my opinion that would lead to smaller groups spreading all over the map.
RealDolanTrump wrote: »Ever since this was change pvp hasn’t been about actually pvping. Everyone just takes 3 bars of population to one spot. Which creates lag. Maybe if ticks were nerfed it won’t able be about takes empty keeps with the entire alliance. Instead actually fighting each other. Reducing it by a few thousand would help the sever tremendously.
100% agree.
Actually, the offensive ticks should be buffed, but spread between players close to the keep, would reward smaller groups and punish zergs.
In my opinion that would lead to smaller groups spreading all over the map.