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Nerf Offense alliance points for capturing.

SillyGT
SillyGT
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Ever since this was change pvp hasn’t been about actually pvping. Everyone just takes 3 bars of population to one spot. Which creates lag. Maybe if ticks were nerfed it won’t able be about takes empty keeps with the entire alliance. Instead actually fighting each other. Reducing it by a few thousand would help the sever tremendously.
SillyGT on ps4 and Sleepin on PC.
I have way to many hours on this game 27k to be exact. 99% of it has been in Cyrodiil (Dec. 2024)
Currently have 15 Grand Overlords and like to role play as a stealthy assassin.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Zergs fighting zergs creates lag, not zergs zerging empty keeps. Your idea wouldn't improve anything.
  • Mr_Walker
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    Hey, great idea, I miss out on a and d ticks all the time because of dcs, and now you want to nerf what I do get.

  • WuffyCerulei
    WuffyCerulei
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    It’s literally a mere 6k base AP. You could lose a BGs match and still get about that much. Taking keeps doesn’t even work all the time. Resources flip fast. And outposts are worth like 2 resources.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Sanctum74
    Sanctum74
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    I wouldn't say it causes lag, but it does make it so people would rather not defend a keep and then pvdoor it later to avoid fighting. I miss the days when people actually fought each other.

    Edited by Sanctum74 on 9 March 2019 02:40
  • Heimpai
    Heimpai
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    They should buff the d tiks again

    Getting 100-200k ap for a solid d
  • TriangularChicken
    TriangularChicken
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    SillyGT wrote: »
    Ever since this was change pvp hasn’t been about actually pvping. Everyone just takes 3 bars of population to one spot. Which creates lag. Maybe if ticks were nerfed it won’t able be about takes empty keeps with the entire alliance. Instead actually fighting each other. Reducing it by a few thousand would help the sever tremendously.

    100% agree.

    Actually, the offensive ticks should be buffed, but spread between players close to the keep, would reward smaller groups and punish zergs.

    In my opinion that would lead to smaller groups spreading all over the map.
  • ThePedge
    ThePedge
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    SillyGT wrote: »
    Ever since this was change pvp hasn’t been about actually pvping. Everyone just takes 3 bars of population to one spot. Which creates lag. Maybe if ticks were nerfed it won’t able be about takes empty keeps with the entire alliance. Instead actually fighting each other. Reducing it by a few thousand would help the sever tremendously.

    100% agree.

    Actually, the offensive ticks should be buffed, but spread between players close to the keep, would reward smaller groups and punish zergs.

    In my opinion that would lead to smaller groups spreading all over the map.

    Holy *** a good idea on the forums, like finding a needle in a haystack.
  • technohic
    technohic
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    SillyGT wrote: »
    Ever since this was change pvp hasn’t been about actually pvping. Everyone just takes 3 bars of population to one spot. Which creates lag. Maybe if ticks were nerfed it won’t able be about takes empty keeps with the entire alliance. Instead actually fighting each other. Reducing it by a few thousand would help the sever tremendously.

    100% agree.

    Actually, the offensive ticks should be buffed, but spread between players close to the keep, would reward smaller groups and punish zergs.

    In my opinion that would lead to smaller groups spreading all over the map.

    Yep. Needs to be worth practically nothing at a certain point the more its spread.

    Make Cyrodiil great again
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