No, the problem is that you don't have a grasp of the system.trenchfeeder_ESO wrote: »Yoguilds. The problem with this is that most guilds who have vendors in any kind of decent spot want dues, sales quotas or cuts and that's completely ridiculous. I'm not paying somebody else so I can sell stuff in any kind of timely and profitable fashion.
redspecter23 wrote: »A central auction house would do exactly what you want. It would remove the need for guild dues. It would remove the need to pay a weekly bid to hold the spot, by over 100 guilds. Where do you think all that gold would end up going? Unless another gold sink is added, it would lead to inflation quickly. Monopolies would still happen as rich players can quickly buy up every copy of an item and repost it for whatever they want. They could do it exponentially faster than they can currently. You might even see buy/sell AH bots that can do it instantly.
Would I personally care? Nope. I have tons of gold and tons of mats. I'd be fine. Anyone that relies on the current sales system in order to buy things might be very well screwed though.
To me the only difference between an AH and a bunch of different guild traders is 40 minutes of my time checking them all.
I honestly don’t get why people don’t want one. Is it an immersion thing? The bidding war for a trading spot sounds like a nightmare for the most part. Looking for an item is a tedious chore and waste of time especially if it’s just to find out no one is selling what you need. Maybe some people enjoy it but I’d rather be participating in content than looking through guild traders. People say it would mess with pricing but then people manipulate the market as is all the time. Ever notice when normally abundant items suddenly go missing and then reappear at a higher average price? It would be great to simple have an AH merchant in major cities.
As an officer in a trading guild, nty, would put me out of a job.
Theres no problem with paying fees. Otherwise no guild could ever pay for a trader. If your that cheap sell in zone.
The amount of money fees have to be is the issue. There are guilds charging 25k a week and still can barely scrap by. Its a problem with ghost traders. Mournhold traders can afford the 24m a week because they sell stalls to honest traders for 5-14 mil each with those guilds having to charge more in fees. Mean while the main guild incharge of the ghost guilds have there gm just sitting back and pocketing whats ever left over from the stall sales and collecting fees and raffle money and auction money. Best part is the ghost guilds get to pocket all that and there guild is oblivious because all the legit guilds have to charge that much and bust there butts on raffles and auctions to be able to afford the the ghost guilds stall prices.
God I would love to be able to toss names around on this forum.
As an officer in a trading guild, nty, would put me out of a job.
Theres no problem with paying fees. Otherwise no guild could ever pay for a trader. If your that cheap sell in zone.
The amount of money fees have to be is the issue. There are guilds charging 25k a week and still can barely scrap by. Its a problem with ghost traders. Mournhold traders can afford the 24m a week because they sell stalls to honest traders for 5-14 mil each with those guilds having to charge more in fees. Mean while the main guild incharge of the ghost guilds have there gm just sitting back and pocketing whats ever left over from the stall sales and collecting fees and raffle money and auction money. Best part is the ghost guilds get to pocket all that and there guild is oblivious because all the legit guilds have to charge that much and bust there butts on raffles and auctions to be able to afford the the ghost guilds stall prices.
God I would love to be able to toss names around on this forum.
This, I will never understand. You basically have to play the game like a second job, toss millions of gold each week into the aether, and hope you're not being screwed over by the guild leader, all for providing the inconvenience of customers having to travel to an absurd number of vendors to avoid being ripped off.
Why do you enjoy this? Why defend it? It seems so absurd!
As an officer in a trading guild, nty, would put me out of a job.
Theres no problem with paying fees. Otherwise no guild could ever pay for a trader. If your that cheap sell in zone.
The amount of money fees have to be is the issue. There are guilds charging 25k a week and still can barely scrap by. Its a problem with ghost traders. Mournhold traders can afford the 24m a week because they sell stalls to honest traders for 5-14 mil each with those guilds having to charge more in fees. Mean while the main guild incharge of the ghost guilds have there gm just sitting back and pocketing whats ever left over from the stall sales and collecting fees and raffle money and auction money. Best part is the ghost guilds get to pocket all that and there guild is oblivious because all the legit guilds have to charge that much and bust there butts on raffles and auctions to be able to afford the the ghost guilds stall prices.
God I would love to be able to toss names around on this forum.
This, I will never understand. You basically have to play the game like a second job, toss millions of gold each week into the aether, and hope you're not being screwed over by the guild leader, all for providing the inconvenience of customers having to travel to an absurd number of vendors to avoid being ripped off.
Why do you enjoy this? Why defend it? It seems so absurd!
Bouldercleave wrote: »The guild trader system is the main reason that I have no desire to be a GM.
I enjoy being a GM and have in many other games, but I simply don't have the time to do all that is required to maintain a trader in this game. They have made it simply unbearably complex and time consuming.
Why should guilds dictate who can and can't sell to other players and maintain an iron grip on prices.
Capitalism man. Just like in real world lol. Get used to it.
R1ckyDaMan wrote: »Why should guilds dictate who can and can't sell to other players and maintain an iron grip on prices. .
trenchfeeder_ESO wrote: »Capitalism man. Just like in real world lol. Get used to it.
Except capitalism means a free market where anyone can start an independent business without being beholden to anyone else, provided they can supply or produce what their business is meant to sell or produce. Not that only people who join a specific group are allowed to start a business. In fact the guild trading system is almost the exact opposite of capitalism. It's closer to communism. Where a small group of people control the market and if you aren't in that small group of people, you have no right to free trade.
ZaroktheImmortal wrote: »I personally would like to see an auction house or any type of trading system that players can be part of without having to join a trading guild. I'm not sure if it will happen. But it'd make it easier for people who aren't part of these trading guilds and especially help newer players get into trading more easily.
trenchfeeder_ESO wrote: »Capitalism man. Just like in real world lol. Get used to it.
Except capitalism means a free market where anyone can start an independent business without being beholden to anyone else, provided they can supply or produce what their business is meant to sell or produce. Not that only people who join a specific group are allowed to start a business. In fact the guild trading system is almost the exact opposite of capitalism. It's closer to communism. Where a small group of people control the market and if you aren't in that small group of people, you have no right to free trade.
trenchfeeder_ESO wrote: »You know, I think it's about time the guild vendor system was done away with or heavily changed. If you want to sell anything for more than vendor price, you either spend all day running around spamming chat, which usually results in taking WAYYY less than items are worth/sold for on guild vendors or you join a guild or multiple guilds. The problem with this is that most guilds who have vendors in any kind of decent spot want dues, sales quotas or cuts and that's completely ridiculous. I'm not paying somebody else so I can sell stuff in any kind of timely and profitable fashion. Not only that, you have these people who spend all day running around at 450mph snatching up any and all mats they can, which creates a false sense of rarity, driving up prices. Normally you pay people for the convenience and their time gathering stuff up. However, with the state of things as they are with the speed farmers, the convenience is manufactured and their time is not worth as much because they're pulling in mats faster than they can be sold.
I don't understand why a central auction house economy seems to be so taboo in this game's community. It works just fine in every single other MMO. Why should guilds dictate who can and can't sell to other players and maintain an iron grip on prices. It just doesn't make any sense. I don't know the solution, but something has to change. Maybe make it so that guild vendors only sell crafted or rare items and provide some other incentive for trading to guild members and other guilds. Then have the central economy where anybody can sell at the very least, raw materials. Something, anything, to break this monopoly on prices and availability.
kathandira wrote: »
Personally I think guilds should only be allowed to sell to guild members to start with and then when they have enough in taxes they can hire a trader, but traders should only ever be hired through taxes earned not from donations ... This will stop the whole over bidding on traders