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Siege shouldn’t do damage to players. Instead just apply the status effect.

SillyGT
SillyGT
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Siege shouldn’t do damage to players. Instead just apply the status effect. 49 votes

Yes
2% 1 vote
No
97% 48 votes
  • SillyGT
    SillyGT
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    Siege does too much damage to players. Taking castles is impossible. You literally die in seconds. And trying to avoid it is difficult because of lag and the animations not showing up. People would be sieging others instead of actually fighting.
  • VaranisArano
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    Siege is getting fixed, hopefully Monday. Any future changes are for the future.

    So speaking of the future and assuming the siege is fixed as ZOS intends, no, damage should not be removed. The unbroken siege is not too damaging (at least in CP PVP) and taking defended keeps has certainly been possible assuming the attackers play well.
  • redspecter23
    redspecter23
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    What should we use? Harsh language?
  • Gnortranermara
    Gnortranermara
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    What should we use? Harsh language?

    What...? Do you actually not know how to damage another player without siege?
  • VaranisArano
    VaranisArano
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    What should we use? Harsh language?

    "Now go away, or we shall taunt you a second time!"
  • Morgul667
    Morgul667
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    What? No?
  • Mojmir
    Mojmir
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    seriously. siege is supposed to be dangerous, it brings down walls, its not like you cant see where its going to land.
  • zyk
    zyk
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    This is a great idea.

    I think it could be extended to a lot of other areas of the game too. To start with, I think the damage from Flame Lash should be removed in favor of a Flame Lash status effect.
  • Mudcrabber
    Mudcrabber
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    Siege is expensive and can be destroyed in seconds. And when you see that red circle, you have 2-3 seconds to move out of the way.

    They were accidentally made double-strength in this update, which I suspect will be remedied soon.
  • Nermy
    Nermy
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    Mudcrabber wrote: »
    Siege is expensive and can be destroyed in seconds. And when you see that red circle, you have 2-3 seconds to move out of the way.

    They were accidentally made double-strength in this update, which I suspect will be remedied soon.

    Already fixed. Though they say they are monitoring it for a future update, we shall see. ;)
    @Nermy
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  • Durham
    Durham
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    This siege change has forced my small group off the map this past week.. It's way over the top.. Especially on shore.... Being able to point blank fire siege for 44k is broke atm ...
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    Mojmir wrote: »
    seriously. siege is supposed to be dangerous, it brings down walls, its not like you cant see where its going to land.

    Sometimes you cant see the circles ... they will not register in vevic lag ... also in lag crazy things happen .. I have seen siege stop firing, fire in reverse, and not displayed lol
    PVP DEADWAIT
    PVP The Unguildables
  • Minno
    Minno
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    Nermy wrote: »
    Mudcrabber wrote: »
    Siege is expensive and can be destroyed in seconds. And when you see that red circle, you have 2-3 seconds to move out of the way.

    They were accidentally made double-strength in this update, which I suspect will be remedied soon.

    Already fixed. Though they say they are monitoring it for a future update, we shall see. ;)

    not sure how they wil adjust siege. Cyro is back to the OP zergfest it was in murkmire; zerged front doors, dog-piling on one target, no repercussions for stacking except stacking your own troops.

    It was laggy at 8:30-9am on 2 bar pop. Wait till it's pop locked; you all will be hating yourselves lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • RMerlin
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    Durham wrote: »
    This siege change has forced my small group off the map this past week.. It's way over the top.. Especially on shore.... Being able to point blank fire siege for 44k is broke atm ...


    Yes , it was a known bug as reported last week, and was fixed with this morning's update.
  • zyk
    zyk
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    Minno wrote: »
    not sure how they wil adjust siege. Cyro is back to the OP zergfest it was in murkmire; zerged front doors, dog-piling on one target, no repercussions for stacking except stacking your own troops.

    It was laggy at 8:30-9am on 2 bar pop. Wait till it's pop locked; you all will be hating yourselves lol.
    HuupeOi.png

    It's already been proven that most ESO PVP players hate themselves at least a little bit.
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