Notes:
Cost and damage values vary based on character level.
All Ultimate, Active and Passive skill data was collected from level 1 characters with the following exceptions:
- Mages' Guild, Fighters' Guild and The Undaunted skill line data was collected from level 3 characters.
- Alliance War, Lycanthropy and Vampirism skill line data was collected from characters of various levels.
Morphs:
Morph data is difficult to collect because it's not shown until the morphs become available. Since there are many variables that affect morph specs like range, duration, cost, etc. and because they can be unlocked at different times ... those numbers are hard to compare across skill lines. Because of all this, I have not filled in any of the spec data on morphs, only the name and the new effect.
Legend:
Ability Types: {U} = ultimate; [A] = active; [M] = morph; (P) = passive
Stats: RANK = skill rank required; LVLS = ability levels; CAST = cast time (inst=instant, s=seconds, pass=passive, chan=channel); TGT = target; RG/RAD = range/radius (m=meters, rg=range, rd=radius); DUR = duration in seconds; COST = ability cost (ult=ultimate, mag=magicka, stam=stamina)
ALLIANCE WAR SKILLSSkill Line - Assault{U} War Horn : RANK - , LVLS - 1, CAST - inst, TGT - none, RG/RAD - 20 m rad, DUR - 0.0, COST - 250 ult,
v0.12, 2013-09-22
* Increase max magicka and stamina of nearby allies by 25% for 30s
[M] M1: Aggressive Horn : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Also increases weapon damage
[M] M2: Sturdy Horn : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Also increases max health
[A] Caltrops : RANK - , LVLS - 1, CAST - inst, TGT - none, RG/RAD - 36 m rg, DUR - 0.0, COST - 840 stam,
v0.12, 2013-09-22
* Throw caltrops at target location - lasts 30s
* Enemies in area take 30 physical damage every 0.5s
[M] M1: Anti-Cavalry Caltrops : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Adds a dismount on enemies
[M] M2: Razor Caltrops : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Adds AoE damage and a 70% snare when caltrops land
[A] Rapid Maneuver : RANK - , LVLS - 1, CAST - inst, TGT - none, RG/RAD - 20 m rad, DUR - 0.0, COST - 840 stam,
v0.12, 2013-09-22
* Increase move speed of nearby allies by 20% for 20s
* Grants immunity to snares and roots
* Breaks when an attack is made
[M] M1: Retreating Maneuver : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Increases speed bonus
[M] M2: Charging Maneuver : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Allies also gain big bonus damage for one attack
(P) Combat Frenzy : RANK - , LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.12, 2013-09-22
* Gain an additional 25 ultimate when killing an enemy player
(P) Reach : RANK - , LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.12, 2013-09-22
* When near a keep - increase range of all abilities with >15m range by 5m
(P) Continuous Attack : RANK - , LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.12, 2013-09-22
* After capturing a keep or resource - increase weapon damage by 10% and magicka and stamina regen by 20% for 10 min
Skill Line - Support{U} Barrier : RANK - , LVLS - 1, CAST - inst, TGT - none, RG/RAD - 12 m rad, DUR - 0.0, COST - 300 ult,
v0.12, 2013-09-22
* Create a 628 point damage shield on nearby allies for 30s
[M] M1: Replenishing Barrier : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Gain Ultimate and Magicka any time an ally's shield expires or is destroyed
[M] M2: Reviving Barrier : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Shielded allies gain Health Recovery
[A] Purge : RANK - , LVLS - 1, CAST - inst, TGT - none, RG/RAD - 12 m rad, DUR - 0.0, COST - 840 mag,
v0.12, 2013-09-22
* Remove up to 2 negative effects from nearby allies
* Reduce the duration of negative effects on nearby allies by 50% for 5s
[M] M1: Efficient Purge : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Reduces cost by 50%
[M] M2: Cleanse : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Restore health to target if at least one debuff is removed
[A] Siege Shield : RANK - , LVLS - 1, CAST - inst, TGT - none, RG/RAD - none, DUR - 0.0, COST - 980 mag,
v0.12, 2013-09-22
* Create a bubble that lasts for 20s
* Allies in the bubble gain 20% protection vs ranged attacks and siege weapons
[M] M1: Siege Weapon Shield : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Allies siege weapons in the bubble take 75% less damage from other siege weapons
[M] M2: Propelling Shield : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Increases range by 4m
(P) Combat Medic : RANK - , LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.12, 2013-09-22
* When near a keep - increase healing done by 20%
(P) Battle Resurrection : RANK - , LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.12, 2013-09-22
* Decrease the time it takes to resurrect another player by 50%
(P) Magicka Aid : RANK - , LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.12, 2013-09-22
* Increase magicka regen by 10% for each support ability slotted
Skill Line - Home Keep Score Bonuses(P) +5% Chance to Critical : RANK - x all, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* You have a 5% greater chance to critically hit
Skill Line - Enemy Keeps Owned Score Bonuses(P) +5% Gold Earned : RANK - x 1, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* Your Alliance earns 5% more gold from kills
(P) +5% XP from Kills : RANK - x 2, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* Your Alliance earns 5% more XP per kill (monsters and players)
(P) +5% Alliance Points : RANK - x 3, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* Your Alliance earns 5% more Alliance Points per kill
(P) +10% Weapon Power : RANK - x 4, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* Damage dealt with weapons increased by 10%
(P) +5% XP from Kills : RANK - x 5, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* Your Alliance earns another 5% more XP per kill (monsters and players)
(P) +5% Damage Dealt : RANK - x 6, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* All abilities for your Alliance are 5% more effective
(P) Faster Health Regen : RANK - x 7, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* All members of your Alliance regenerate health 2% faster
(P) Stamina and Magicka Regen : RANK - x 8, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* All members of your Alliance regenerate magicka and stamina 5% faster
(P) +5% More Armor : RANK - x 9, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* Your armor rating is increased slightly
Skill Line - Defensive Elder Scroll Bonuses(P) +10% More Defenses : RANK - x 1, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* All defenses for your Alliance are 10% more effective
(P) +20% More Defenses : RANK - x 2, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* All defenses for your Alliance are 20% more effective
Skill Line - Offensive Elder Scrolls Bonuses(P) +10% More Powerful : RANK - x 1, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* All abilities for your Alliance are 10% more effective
(P) +20% More Powerful : RANK - x 2, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* All abilities for your Alliance are 20% more effective
Skill Line - Emperor(P) Emperor : RANK - 1, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* While Emperor - Increase health, stamina and magicka combat regen by 100%
(P) Domination : RANK - 2, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* While Emperor - Increase the magnitude of heals on you by 50%
* As former Emperor - Increase the magnitude of heals on you by 1%
(P) Authority : RANK - 3, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* While Emperor - Increase ultimate gains by 200% - Decrease ultimate costs by 5%
* As former Emperor - Decrease ultimate costs by 5%
(P) Monarch : RANK - 4, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* While Emperor - Increase health, stamina and magicka combat regen by 100%
* As former Emperor - Increase health, stamina and magicka combat regen by 2%
(P) Tactician : RANK - 5, LVLS - 1, CAST - pass, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.14, 2013-11-22
* While Emperor - Increase siege weapon damage by 100%
* As former Emperor - Increase siege weapon damage by 2%
"You can win a thousand fights, but you can lose only one." - Drizzt do'Urdenwww.eldermoot.com