Probably the best comment I read on any of the update 21 changes well said and I completely agree with you I love this idea 👍grizzly375 wrote: »For the millionth time, I BEG the devs to go back to what the INTENT of this "balance" is - to whit, to make all races "decent" in all roles, and give each race something "unique."
What the current changes do is simply CHANGE the meta from one race to another, while COMPLETELY missing the intent of making all races capable of running any role.
Again, I respectfully suggest that racial "passives" should ONLY provide that "flavor" (Redguard snare resistance is a great example, as is Dunmer fire resistance, etc). ALL the other aspects of the current and future "passives" should come from a pool, where the player can pick and choose their role. There could be a "warrior," "mage," "guardian," "thief," and "healer" path, each selectable at a given level. Want to be all melee DPS - stick with the "warrior" path, which would give increased physical damage, increased stam, increased stam regen, etc. "Mage" path would mirror with magicka and magicka damage. "Thief" would give stealth improvements and crit increases along with stam or stam return, etc...
As it stands right now, all you're accomplishing is making current "meta" builds junk, driving UNWANTED racial change. You're not broadening our choices, your limiting them, unless a player was previously playing a non-"meta" race/roll that's getting buffed. This is the wrong direction...
SaintSubwayy wrote: »well someone has to say it....PVE (endgame raids) racial diversity for DD's is gutted with those Patches.
Those are estimated BIS setups, some things are already proven (orc > khajit for sNB for example)
Now on Live we see mostly:
stam DD -> Redguard
Mag DD -> Dunmer, altmer
Healers -> Altmer, Bretons, Argonians
Tanks -> Argonians, Imperials
With PTS 4.3.3 I would reduce those down to:
stam DD -> Orc
Mag DD -> Breton
Healers -> Breton, (maybe Argonians)
Tanks -> Nords, Imperial and Argonian
overall we went from 6 Different Races down to 5
3 of those 5 Races are likely to end up as Tanks.
the Main diversity loss is towards Mag DD and healers, while Tanks got a new viable race with Nords now.
For stam DD's in BIS setups, they just gona roll an Orc and use Lavafood, to make up the sustainloss from moving aways from Redguard.
Here's my Idea, which Passives were good / as balanced as possible by Patches:
4.3.0 Orc, Redguard, Altmer, Nord
4.3.2 Khajit, Breton, Argonian
4.3.3 Imperial, Bosmer
Dunmer got pushed into Hybrid, which IMO is a bad decision, buit jeah why not, let it be a Hybrid for PVP...PVE its prob useless, unless you switch between stam and mag alot, letting you save money for Tokens.
Fact is no one likes change especially a character change, most the time they nerf a character to allow other characters to be on the same level. Never once thinking that rather than nerfing a class they could gradually increase the other classes to be on par, and the NPCs.
Either way, once everyone gets used to it, then it will be the new normal and this change will be behind us like all the rest. Good conversation though, although it won't change anything, change is coming.
PriorityBalle wrote: »Why oh why on earth, are you guys at zenimax NERFING that races that look slighty good rather than buffing the ones that's being complained about ?!
I have an imperial DK health tank with shields based on Max health and with your changes you are now lowering his Max health quite a bit.
That is not an improvement. Please stop messing around with stats.
Tanks are always suffering when these kind of changes are done.
Honest question:
Beyond the niche rolling PvP build. Are bosmers in the meta for anything else. Is there a pve reason to roll a Bosmer over an orc, etc?
The reason I ask is that all the dps passses I see either fail to mention bosmers or if the do it seems like it’s in passing.
I am just wondering if bosmers are a preferred race for, well, anything. Other then a weird pvp build, I guess.
Won't change anything in that regard, but PvE raiders will most certainly suffer with more tanks being one shot, etc.
Honest question:
Beyond the niche rolling PvP build. Are bosmers in the meta for anything else. Is there a pve reason to roll a Bosmer over an orc, etc?
The reason I ask is that all the dps passses I see either fail to mention bosmers or if the do it seems like it’s in passing.
I am just wondering if bosmers are a preferred race for, well, anything. Other then a weird pvp build, I guess.
Honest answer : they are amazing thieves, both lore-wise and gameplay wise. Gameplay wise, they make great assassins, too.
NOW they are, sure, but after this change, no. And I think Raven's asking what the Bosmer meta is after this ridiculous change goes in.Honest question:
Beyond the niche rolling PvP build. Are bosmers in the meta for anything else. Is there a pve reason to roll a Bosmer over an orc, etc?
The reason I ask is that all the dps passses I see either fail to mention bosmers or if the do it seems like it’s in passing.
I am just wondering if bosmers are a preferred race for, well, anything. Other then a weird pvp build, I guess.
Honest answer : they are amazing thieves, both lore-wise and gameplay wise. Gameplay wise, they make great assassins, too.
Cundu_Ertur wrote: »NOW they are, sure, but after this change, no. And I think Raven's asking what the Bosmer meta is after this ridiculous change goes in.Honest question:
Beyond the niche rolling PvP build. Are bosmers in the meta for anything else. Is there a pve reason to roll a Bosmer over an orc, etc?
The reason I ask is that all the dps passses I see either fail to mention bosmers or if the do it seems like it’s in passing.
I am just wondering if bosmers are a preferred race for, well, anything. Other then a weird pvp build, I guess.
Honest answer : they are amazing thieves, both lore-wise and gameplay wise. Gameplay wise, they make great assassins, too.
My bad then. I guess they will be the least favorite for everything, then. Except maybe cliff jumping, with the fall damage reduction passive.
The fact that the flavour passive is way better than the third one that we actually need to spend skillpoints on says it all, really.
I'd like to know which developer was truly committed to the Elder Scrolls series and universe before coming to ESO. By committed, I mean, more than a few play-throughs of a game to catch the flavor of the series or because the game was "cool to play" when it was released. Some of these racial passives show zero basis in established lore. Sure, they can be "shoehorned" into lore somehow, but that's not the same thing. And the established lore surrounding racial abilities can be made to work with an MMO - so that's no excuse either.