Holycannoli wrote: »I don't know, it just makes me wonder what the point of all those NPC guards. They do nothing at the gate and they do nothing at the scrolls so why even them have them there? What is their point?
VaranisArano wrote: »The guards can be invaluable supports to allied players in the vicinity - I can't tell you how many times my raid ate a guard thrown negate at the worst possible time...
VaranisArano wrote: »The actual answer for how to keep a small group of 4 or 5 players from taking your scrolls is for players to show up and help those NPCs defend the scroll like the Player vs Player zone that Cyrodiil is.
VaranisArano wrote: »The guards can be invaluable supports to allied players in the vicinity - I can't tell you how many times my raid ate a guard thrown negate at the worst possible time...
And apart from Negate, they're just Inhale, Sap and Batswarm fodder.VaranisArano wrote: »The actual answer for how to keep a small group of 4 or 5 players from taking your scrolls is for players to show up and help those NPCs defend the scroll like the Player vs Player zone that Cyrodiil is.
Agreed, with a twist. If Cyrodiil is so Player vs Player focused, why is Player vs Non-Player-Character heavily rewarded?
VaranisArano wrote: »Cyrodiil has guards NPCs to slow down and inconvenience the enemy...
VaranisArano wrote: »That's exactly what we see with scroll takes. NPC guards slow down enemies, dismount them, and keep them in combat
VaranisArano wrote: »Cyrodiil has guards NPCs to slow down and inconvenience the enemy...
But they can't do that anymore. I remember when guards did not melt under 2 ballista shots. It was such an inconvenience that ZOS turned them into wet paper dolls.VaranisArano wrote: »That's exactly what we see with scroll takes. NPC guards slow down enemies, dismount them, and keep them in combat
If it was not for the stuck-in-combat-for-five-years feature, this slowing down would amount to a few seconds at best, practically irrelevant.
VaranisArano wrote: »Cyrodiil has guards NPCs to slow down and inconvenience the enemy...
But they can't do that anymore. I remember when guards did not melt under 2 ballista shots. It was such an inconvenience that ZOS turned them into wet paper dolls.VaranisArano wrote: »That's exactly what we see with scroll takes. NPC guards slow down enemies, dismount them, and keep them in combat
If it was not for the stuck-in-combat-for-five-years feature, this slowing down would amount to a few seconds at best, practically irrelevant.
Holycannoli wrote: »Getting through the gate is one thing, but the scroll guards have no way to stop a small dungeon-size group from capturing a scroll?
Maybe it's my old DAOC thinking but scrolls should require a raid. 5 people should be guaranteed to meet their doom. The scrolls are surrounded by guards that can't do their job.
I do understand though that scroll guards that are actually capable of doing their job + player defenders would be too much.
Ive captured a scroll solo
Ive captured a scroll with the gate closed solo
Ive ran a scroll all the way around a map solo, like clockwise iirc (to be fair i was emperor on the lowbie server at the time)
Ive 1vXed with a scroll (both as emp and not)
Ive farmed 500k AP in a single session with a scroll
I was part of the very first live game scroll run (first release day for early access, iirc it was on auriels bow?, that was a long time ago, almost six years)
Ive also done most of the above with groups of 100
and groups of 8
and 5
and 200
All of that before I retired and uninstalled 2 1/2 years ago
So I mean, really?
This is still a discussion?
Holycannoli wrote: »If you uninstalled 2 1/2 years ago why are you here commented on my post? And it doesn't change the fact that scrolls should not be capturable by tiny groups, let alone soloed.
It's currently many times more difficult to capture keeps, if only because of the time required. Maybe the scrolls should be behind walls and doors too.
I agree, increasing the difficulty to get an enemy scroll should be increased. It would at the very least prevent/deter night capping which is a big problem on many campaigns.
I agree, increasing the difficulty to get an enemy scroll should be increased. It would at the very least prevent/deter night capping which is a big problem on many campaigns.
You do know that some of what you guys call "night capping" is people from other parts of the world playing, right? Parts of the world where it's not necessarily night time....
Holycannoli wrote: »If you uninstalled 2 1/2 years ago why are you here commented on my post? And it doesn't change the fact that scrolls should not be capturable by tiny groups, let alone soloed.
It's currently many times more difficult to capture keeps, if only because of the time required. Maybe the scrolls should be behind walls and doors too.
Get_Packed wrote: »Should good players or those with a well thought out plan be able to do anything in this game?