hamletsbatb14_ESO wrote: »And as to the kill stealing...anyone who does damage to the mob gets credit for it, so you can't really ks in this game.
I think most of that will even out over the coming days especially 3.) i'm already feeling it. 4 I agree on but I'd still give the GAME 4.5/5 stars (losing half for some bugged quests) though the communication and the forums........ not so much
I have had no issues with disconnects or logging in though.
hwesterbergb14_ESO wrote: »I completely agree with the OP. This game feels like a single player game that they slapped some multi-player abilities into. It is not remotely fleshed out as an MMO and heck, it's even MORE limited than Skyrim on ability use, etc. I mean, 6 abilities? Come on... No auction house?? The interface is pure crap.
I honestly don't see this game lasting for years as an MMO in its current state.
Phalsadoom wrote: »
Mounts are ridiculously expensive for the speed boost they give. Cheapest is 17.5k for 15% increase. Not that gold is really hard to get, spending that much for such a paltry speed increase is for people that want vanity appeal, not mechanics. They most likely bought the Imperial version of the game anyway.
My opinion of the game:
1. It is fun.
2. I have not experienced connectivity issues.
3. There are lots of people around.
4. I've been having fun exploring and questing.
5. I often get sidetracked by crafting nodes.
6. My backpack is full of materials, so I craft a lot.
7. Having on-level gear is pretty easy because of 5 and 6.
8. I just hit level 10 adventuring most of the weekend.
9. Exploration has slowed my questing, but that's okay.
10. No lag.
11. No kill stealing because some damage means equal share of the kill.
12. Yawn, it's dinner time but I'll be back after.
So in closing, life is good, no complaints, sorry for those who do, but happy for those who don't. Enjoy life, it's only a game.
About the absence of an auction house:
this is the first game where crafting actually seems useful and a viable way of acquiring gear. I think that has partly to do with the absence of a regular auction house / trading post.
Where an auction house is available, it gets flooded with the byproducts of people leveling their crafting skills and trying to recover part of the costs by underselling their production on the AH.
That, though, leads to a paradox like: more often than not it's less expensive as a crafter to buy said byproduct of other players instead of crafting your own gear, which makes crafting rather useless.
For this reason, I think the absence of an auction house is a conscious design choice on Zenimax's part, rather than a feature which was planned but hasn't made it to launch.
rawne1980b16_ESO wrote: »The game itself is great. It's the first MMO in a long time i've found myself enjoying.
It's just the damn bugs that annoy me.
It's like an old coffee table at the minute. It needs a hell of a lot of polish before it will shine
It needs a bit of work before I can justify paying monthly for it anyway.
I'm not religious but Amen to that!!I think most of that will even out over the coming days especially 3.) i'm already feeling it. 4 I agree on but I'd still give the GAME 4.5/5 stars (losing half for some bugged quests) though the communication and the forums........ not so much
I have had no issues with disconnects or logging in though.
I can't agree with your logic here, at least not from my end. I think that with their being trade guilds the way there are, the guild stores available for larger guilds only, it destroys any sort of cohesive argument that there isn't any sort of auction house to reduce the price of crafted goods, it's there, it's just watered down and intra-guild only. If you're going to make it available, then it may as well as not be available extra-guild.
I can't agree with your logic here, at least not from my end. I think that with their being trade guilds the way there are, the guild stores available for larger guilds only, it destroys any sort of cohesive argument that there isn't any sort of auction house to reduce the price of crafted goods, it's there, it's just watered down and intra-guild only. If you're going to make it available, then it may as well as not be available extra-guild.
I think being fragmented the way it is and not as easily and universally available as it is in other games is what makes their version of an auction house a lot less detrimental to the viability of crafting.
1. This stuff will be ironed out. I wouldn't worry about it too much.
2. Meh... This stuff was discussed before the game was even released. Here's the deal - this isn't the same game you've always been playing. This is a different game. And besides that, whatever it is you're wanting - there's probably an add-on for it.
3. The secret to having fun in a group is to just group up. I swear - MMO after MMO after MMO I hear this same complaint, "There's no reason to group. This is a solo game." And the answer is to simply group up with someone. But no one ever does because, "But I won't get my XP!" Which is true. But then you gotta think about the fact that you're killing things about 5 times as fast with even one extra person, which means you're gaining XP five times as fast - and you still get all your Quest XP.
4. I didn't pre-pay anything. I simply put in my information. That's all that happened. And why are people still complaining about a subscription. How is this game NOT worth a subscription? Seriously. From your perspective - what IS worth a subscription? I just don't understand people these days. You've got a beautiful, well crafted, original, and for the most part, smooth MMO on your hands - and you're STILL not convinced it's worth a subscription. You guys are one day going to get it: subscription based MMO is better for you as the customer.