IxSTALKERxI wrote: »Haha nice! I've literally been doing the same thing recently with group of magdens and the vines.
IxSTALKERxI wrote: »Haha nice! I've literally been doing the same thing recently with group of magdens and the vines.
IxSTALKERxI wrote: »Haha nice! I've literally been doing the same thing recently with group of magdens and the vines.
If you guys ever want to play with us on dc let me know. The whole thing is 100% based on old school daoc alb caster extension 8mans. I remember you telling me during our last GvG event about how a lot of your group came from that game. You guys would be able to slide into the playstyle really easily.
IxSTALKERxI wrote: »IxSTALKERxI wrote: »Haha nice! I've literally been doing the same thing recently with group of magdens and the vines.
If you guys ever want to play with us on dc let me know. The whole thing is 100% based on old school daoc alb caster extension 8mans. I remember you telling me during our last GvG event about how a lot of your group came from that game. You guys would be able to slide into the playstyle really easily.
Haha I'm not making a DC toon.
Also been doing it different to you, more aoe less single target less kiting, moar healz. Just the vine + streak concept been playing around with instead of mistform.
AyelineESO wrote: »AyelineESO wrote: »Did you try if the range proxi det would fit in? It would give an extreme aoe burst.
(Little disappointed that this is not a sniper squad)
We did try it. Downside is the darn channel time. We can’t have all of us stuck in the channel at the same time - at any given time at least half of us are taking dmg and kiting.
We might work a sniper nightblade into the mix but the speed is a concern - they would have trouble keeping up, even with concealed weapon and vamp form.
Why a sniper NB when you can have a NB with a more well rounded build for open world PvP? Brings so much more to the group than some useless sniper (imo)
Also NB can easily keep up with sorc (If NB is using bow). Dodgeroll + sprint is more than enough to keep up
1: because we’re a ranged group and having to get into melee range to do dmg would get that player immediately killed based on the size of the groups were fighting.
2. No, it’s not. Which is a good thing because if that was enough to keep up then we wouldn’t be able to streak away from the Zergs.
1. Regarding that. I assume you arent fighting around obstacles like rock formations, palisades etc but rather open field then, right?