Bring back deers!dwemer_paleologist wrote: »try killing a mob.
once the mob dies you are considered "out of combat"
dwemer_paleologist wrote: »try killing a mob.
once the mob dies you are considered "out of combat"
PvPers: Let us get out of combat faster, we can't mount!
Natch Potes: Players will no longer be able to change skills during combat.
Well, f*ck.
PvPers: Let us get out of combat faster, we can't mount!
Natch Potes: Players will no longer be able to change skills during combat.
Well, f*ck.
@NirnStorm
Clearly you do not PvP much or you would understand what OP is talking about.
PvPers: Let us get out of combat faster, we can't mount!
Natch Potes: Players will no longer be able to change skills during combat.
Well, f*ck.
@NirnStorm
Clearly you do not PvP much or you would understand what OP is talking about.
@idk
Read my comment again. Think for 2 seconds about it's meaning, then rethink your comment.
If you actually need an explanation, my comment was a sarcastic joke at how instead of fixing the stuck in combat issue, they made it less bearable by making it so not only do we get stuck off mount for so long while in infinite combat mode, but since the last patch we can't change skills and quickslots either.
And in regard to your claim I must not PvP much, you are welcomed to check out the vids in my signature or profile and see for yourself.
I really recommend you to read thoroughly before making such effort of informing an informed player next time. Don't waste your time.
As long as you word it better. It should not be that hard to figure out sarcasm is often lost with mere text. I expect you will figure that out a little better next time.
Maybe even be a little less condescending if you fail again.
TheLionFromTheNorth wrote: »Yeah that bug sucks. It takes at least 1 minute to get out of combat for healers. Sometimes you literally have to walk from one keep to another in cyrodiil!
How about implementing a function that will automatically consider you as "out of combat", 3 seconds after you stowed your weapons? One requirement could be "no damage taken" and "no damage done" within this time. Healing should not keep you in combat since it can be also reqired outside of combat (e.g. fall damage). Also this feature would add a meaning to the possibility to stow weapons!
What do you guys think about this?
PvPers: Let us get out of combat faster, we can't mount!
Natch Potes: Players will no longer be able to change skills during combat.
Well, f*ck.
@NirnStorm
Clearly you do not PvP much or you would understand what OP is talking about.
@idk
Read my comment again. Think for 2 seconds about it's meaning, then rethink your comment.
If you actually need an explanation, my comment was a sarcastic joke at how instead of fixing the stuck in combat issue, they made it less bearable by making it so not only do we get stuck off mount for so long while in infinite combat mode, but since the last patch we can't change skills and quickslots either.
And in regard to your claim I must not PvP much, you are welcomed to check out the vids in my signature or profile and see for yourself.
I really recommend you to read thoroughly before making such effort of informing an informed player next time. Don't waste your time.
In text the attempt at humor is rather lost.
Sandman929 wrote: »I'm starting to think this is part of a Get Fit Tamriel! initiative. The sprints across the map have really upped my cardio.
They had this issue before. Just let players mount if in combat, but make it to where you get knocked off if hit within 10 seconds of mounting like that.
They had this issue before. Just let players mount if in combat, but make it to where you get knocked off if hit within 10 seconds of mounting like that.
The in-combat issue affects much more than mounting. It affects use of transit and changing skills for starters. Considering I have walked between keeps, entered the second keep and could not use the transit because I was still in combat the issue itself needs to be fixed.
Further, on multiple occasions I have entered combat when not in a group and nothing was in the area. I had not taken any damage so a stealth player was not the issue.
They had this issue before. Just let players mount if in combat, but make it to where you get knocked off if hit within 10 seconds of mounting like that.
The in-combat issue affects much more than mounting. It affects use of transit and changing skills for starters. Considering I have walked between keeps, entered the second keep and could not use the transit because I was still in combat the issue itself needs to be fixed.
Further, on multiple occasions I have entered combat when not in a group and nothing was in the area. I had not taken any damage so a stealth player was not the issue.
Yeah just lobbing one to them because I see this being fixed about the time lag is.
Could just let you use transit shrines so long as keep is not burst.
They had this issue before. Just let players mount if in combat, but make it to where you get knocked off if hit within 10 seconds of mounting like that.
The in-combat issue affects much more than mounting. It affects use of transit and changing skills for starters. Considering I have walked between keeps, entered the second keep and could not use the transit because I was still in combat the issue itself needs to be fixed.
Further, on multiple occasions I have entered combat when not in a group and nothing was in the area. I had not taken any damage so a stealth player was not the issue.
Yeah just lobbing one to them because I see this being fixed about the time lag is.
Could just let you use transit shrines so long as keep is not burst.
Being this new and improved in-combat bug was introduced with Murkmire, the only reason for this to not be fixed is Zos ignoring the issue which means no suggestion would be implemented. So far Zos seems to be ignoring the issue.
Izanagi.Xiiib16_ESO wrote: »if your having combat problems I feel bad for you son....
p.s. Let us mount in combat starting at 0 stamina