Alpha-Lupi wrote: »Just a couple of notes.
“You and your allies gain Major Brutality, increasing your Weapon Damage by 20% for x seconds..
Roar is your main way of interrupting or disrupting enemies via fear, the skill is very powerful especially because it is instant cast and fears up to 6 targets. Deafening Roar is definitely the better choice due to the application of Major Fracture on the enemy for 10 seconds.”
You might have made a typo on the site.
“Pouncing from at least 10 meters away adds 1 second to the duration of your Werewolf Transformation.”
That is half-correct because, if I recall correctly, sure it adds one second, but as it levels to IV, pouncing from 10 meters will actually add 2 seconds at II, 3 seconds at III and finally 4 seconds at IV.
“Also restores your Health, equivalent to 55% of the damage inflicted.”
That is slightly wrong, it is actually supposed to be 50% but strangely enough, the percentage value can be increased by using gear that increases healing “Done.” same can be done through the champion tree as well.
Edit 1: I forgot to mention in regards to dragonknights, They can benefit from Combustion in werewolf form, provided the equipped weapon has a Poison/Flame weapon enchantment on it, chances may be marginal, but still a thing to consider.
I’ll let you know if I see anything as I simultaneously read it.
Amdar_Godkiller wrote: »I'd suggest a CP distribution for the blue constellations as follows:
32 in Blessed
61 in Master at Arms (21% buff to direct damage)
67 in Physical Weapons Expert (31% buff to light attack damage; that's going to be a buff to overall damage of about 15%)
56 in Mighty (12% damage buff)
31 in Thaumaturge (with mighty, this gets you a 25% buff to your bleed damage)
33 in PIercing
The toughest choices for WWs are in the green and red trees though.
Amdar_Godkiller wrote: »Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.
Prisoner's gets you
reduced run cost
3K mag recovery while sprinting
2K stam recovery with Dubious while not sprinting
Max stamina
So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.
Amdar_Godkiller wrote: »Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.
Prisoner's gets you
reduced run cost
3K mag recovery while sprinting
2K stam recovery with Dubious while not sprinting
Max stamina
So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.
Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.
Prisoner's gets you
reduced run cost
3K mag recovery while sprinting
2K stam recovery with Dubious while not sprinting
Max stamina
So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.
Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/
I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.
Prisoner's gets you
reduced run cost
3K mag recovery while sprinting
2K stam recovery with Dubious while not sprinting
Max stamina
So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.
Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/
I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.
Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.
Prisoner's gets you
reduced run cost
3K mag recovery while sprinting
2K stam recovery with Dubious while not sprinting
Max stamina
So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.
Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/
I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.
Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.
Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.
What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.
Prisoner's gets you
reduced run cost
3K mag recovery while sprinting
2K stam recovery with Dubious while not sprinting
Max stamina
So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.
Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/
I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.
Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.
Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.
What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.
The low proc chance seems rather bad as we only have 1 heal which we do not spam. I would defo go with Troll King. However, I guess just give it a go, because you never know. Stuff always looks different on paper than when actually playing with it.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.
Prisoner's gets you
reduced run cost
3K mag recovery while sprinting
2K stam recovery with Dubious while not sprinting
Max stamina
So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.
Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/
I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.
Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.
Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.
What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.
The low proc chance seems rather bad as we only have 1 heal which we do not spam. I would defo go with Troll King. However, I guess just give it a go, because you never know. Stuff always looks different on paper than when actually playing with it.
I was thinking it might proc close to every 10 seconds using claws of life. I guess I will need to do some testing.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Also I'd consider adding Prisoner's Rags to the list of good werewolf sets. The biggest issue for PVP WWs next patch will be maintaining high damage while buiding for decent heals with max health, as well as enough mag and stam recovery to heal when needed and weave abilities.
Prisoner's gets you
reduced run cost
3K mag recovery while sprinting
2K stam recovery with Dubious while not sprinting
Max stamina
So it makes for an ideal jewelry and DW weapon set, allowing you to roll with an Asylum 2H on your back bar, a monster set, and another 5 piece set.
Will do, I already got a build with Prisoners rolling for next patch that uses Prisoner's https://alcasthq.com/eso-warden-werewolf-build-pvp/
I use it on my Were Warden, so I definitely approve. It works nice with the netch and Race against time while in human form as well, and allows you to perma-spam shimmering shield.
Yep its pretty cool, many people recommended me this set. And ye it fits perfectly with warden. And in combination with Green Pact and Troll King we can also boost overall Health and Health Recovery, making it very hard to actually die, unless getting rolled over by several enemies.
Troll King will be vital for many WW builds next patch. I hate to give up my kena, but I'll be looking at a substantial nerf to my WWs heal now that pelinals won't buff it. I'm hoping that troll king or another monster healing set will allow me to get by with Ravager as my replacement for pelinals. It won't be as good in human form, though, I fear.
What are your thoughts on Chokethorn? I've never used it, so I'm uncertain if its worth running in PVP, but on paper, it sounds like it could be ideal for a WW, since it helps with mag recovery and healing.
The low proc chance seems rather bad as we only have 1 heal which we do not spam. I would defo go with Troll King. However, I guess just give it a go, because you never know. Stuff always looks different on paper than when actually playing with it.
I was thinking it might proc close to every 10 seconds using claws of life. I guess I will need to do some testing.
Oh ye forgot about claws, good point. Then it could be. Tho usually I like more reliable stuff, but ye defo worth a test.
Amdar_Godkiller wrote: »Well that kills that idea
Why not I wonder? Seems like it should.
Amdar_Godkiller wrote: »Well that kills that idea
Why not I wonder? Seems like it should.
Amdar_Godkiller wrote: »Well that kills that idea
Why not I wonder? Seems like it should.
My guess is because it is a damage ability that heals. Not a heal ability that heals...
Not 100% related to this guide, but when reading the "Werewolf Build for PvE" (Claws) and looking at DK passives you´ve written:
Undaunted Mettle increases Light Attack range by 2 meters