callen4492 wrote: »I think it’s a really cool idea and I really want there to be an arena format for guilds to fight other guilds! I don’t think it’d be feasible or fun for there to be an ongoing campaign between just one other guild for 7 days. I think it’d be a lot better if they were one hour matches.
I’d settle for a cyrodil server where you can kill anyone who isn’t wearing the same tabbard as you.
Guilds can claim keeps. You can choose to spawn at your guild’s keep or any of the frontier towns, regular gate spawn points, IC entrances, or the three midway keeps (bleakers, sejanus, Nikel).
The conditions for emp would be changed. There would be a designated keep, which would be chosen randomly. Whichever guild had that keep, their person with the most AP would be the emp. BUT if that person died, the person who got the killing blow on them would be the new emp. If an emp logged off, a new keep would be chosen at random.
I think it’s be a ton of fun, and would be just as fun in low population environments as in high population environments because anyone could fight anyone else (other than guildies)
Would have to make it so that you can’t change your tabbard in cyrodil. It would be fun to spy and stuff, but it would be too easy to abuse the emp mechanics if you could change tabbard.
I’d settle for a cyrodil server where you can kill anyone who isn’t wearing the same tabbard as you.
Guilds can claim keeps. You can choose to spawn at your guild’s keep or any of the frontier towns, regular gate spawn points, IC entrances, or the three midway keeps (bleakers, sejanus, Nikel).
The conditions for emp would be changed. There would be a designated keep, which would be chosen randomly. Whichever guild had that keep, their person with the most AP would be the emp. BUT if that person died, the person who got the killing blow on them would be the new emp. If an emp logged off, a new keep would be chosen at random.
I think it’s be a ton of fun, and would be just as fun in low population environments as in high population environments because anyone could fight anyone else (other than guildies)
Would have to make it so that you can’t change your tabbard in cyrodil. It would be fun to spy and stuff, but it would be too easy to abuse the emp mechanics if you could change tabbard.
We need this so much ... maybe with some safeguards to prevent a guild with with 500 active PvP players to dominate the map uncontested ? This game mode would really bring a fresh experience to TESO PvP, while only needing a realistically achievable amount of work from the dev team
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus