MerlinPendragon wrote: »Leave Shor alone. We like it the way it is.
LeifErickson wrote: »This is actually a brilliant idea. I think they would need to lock Shor during off hours though.
LeifErickson wrote: »This is actually a brilliant idea. I think they would need to lock Shor during off hours though.
Would those be your off hours for me? Or does the world revolve around you?
With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
Lol k
Says absolutely nothing... “can’t work”
Minnesinger wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
I have some of the fondest memories outside from the main campaign. There used to guilds and individuals that devoted their playing to other campaigns too. The main campaign was/ has been the one where all the bigger guilds played but often the funniest moments where found in smaller skirmishes and all in good sports. Sadly, many of these players have merged into Vivec guilds or quit.
About another campaign like Shor, the idea is great. Maybe tune in some rewards for playing there. Also I would love to see a campaign where the group size is smaller and maybe the map is also different to Cyrodiil (no BG size though).
With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
Lol k
Says absolutely nothing... “can’t work”
Easy way to dismiss a comment one cannot argue with, it seems. Not to worry, since the forum base shows a lack of interest in this idea and I am pretty sure Zos will not see any benefit in it either.Minnesinger wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
I have some of the fondest memories outside from the main campaign. There used to guilds and individuals that devoted their playing to other campaigns too. The main campaign was/ has been the one where all the bigger guilds played but often the funniest moments where found in smaller skirmishes and all in good sports. Sadly, many of these players have merged into Vivec guilds or quit.
About another campaign like Shor, the idea is great. Maybe tune in some rewards for playing there. Also I would love to see a campaign where the group size is smaller and maybe the map is also different to Cyrodiil (no BG size though).
I have fond memories of less populated campaigns as well. Some in one guild I was in ran the game on Poratoes so we had to go to lower pop campaigns.
'
However, this does not support OP's idea. In fact it really shows a great reason why OP's idea is not a very good one.
Lower population campaigns are more likely to have a population imbalance for a greater period of time. So with OP's idea it will push the winning more often to the faction that has more participation more of the time and pop lock means nothing. Bad design at it's core.
With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
Lol k
Says absolutely nothing... “can’t work”
Easy way to dismiss a comment one cannot argue with, it seems. Not to worry, since the forum base shows a lack of interest in this idea and I am pretty sure Zos will not see any benefit in it either.Minnesinger wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
I have some of the fondest memories outside from the main campaign. There used to guilds and individuals that devoted their playing to other campaigns too. The main campaign was/ has been the one where all the bigger guilds played but often the funniest moments where found in smaller skirmishes and all in good sports. Sadly, many of these players have merged into Vivec guilds or quit.
About another campaign like Shor, the idea is great. Maybe tune in some rewards for playing there. Also I would love to see a campaign where the group size is smaller and maybe the map is also different to Cyrodiil (no BG size though).
I have fond memories of less populated campaigns as well. Some in one guild I was in ran the game on Poratoes so we had to go to lower pop campaigns.
'
However, this does not support OP's idea. In fact it really shows a great reason why OP's idea is not a very good one.
Lower population campaigns are more likely to have a population imbalance for a greater period of time. So with OP's idea it will push the winning more often to the faction that has more participation more of the time and pop lock means nothing. Bad design at it's core.
Your reason was that because the current scores cannot Be tied it won’t work
Then faction effort won’t be faction based because of multiple Emp? There’s Nothing more faction based effort than spreading across all campaigns/communicating and working with other same colored players to hold control over multiple campaigns.
Your biggest kicker was “the rest of your post merely demonstrates how it will not work”
Talk about dismissing something you can’t discuss. Try again
With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
Lol k
Says absolutely nothing... “can’t work”
Easy way to dismiss a comment one cannot argue with, it seems. Not to worry, since the forum base shows a lack of interest in this idea and I am pretty sure Zos will not see any benefit in it either.Minnesinger wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
I have some of the fondest memories outside from the main campaign. There used to guilds and individuals that devoted their playing to other campaigns too. The main campaign was/ has been the one where all the bigger guilds played but often the funniest moments where found in smaller skirmishes and all in good sports. Sadly, many of these players have merged into Vivec guilds or quit.
About another campaign like Shor, the idea is great. Maybe tune in some rewards for playing there. Also I would love to see a campaign where the group size is smaller and maybe the map is also different to Cyrodiil (no BG size though).
I have fond memories of less populated campaigns as well. Some in one guild I was in ran the game on Poratoes so we had to go to lower pop campaigns.
'
However, this does not support OP's idea. In fact it really shows a great reason why OP's idea is not a very good one.
Lower population campaigns are more likely to have a population imbalance for a greater period of time. So with OP's idea it will push the winning more often to the faction that has more participation more of the time and pop lock means nothing. Bad design at it's core.
Your reason was that because the current scores cannot Be tied it won’t work
Then faction effort won’t be faction based because of multiple Emp? There’s Nothing more faction based effort than spreading across all campaigns/communicating and working with other same colored players to hold control over multiple campaigns.
Your biggest kicker was “the rest of your post merely demonstrates how it will not work”
Talk about dismissing something you can’t discuss. Try again
With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
Lol k
Says absolutely nothing... “can’t work”
Easy way to dismiss a comment one cannot argue with, it seems. Not to worry, since the forum base shows a lack of interest in this idea and I am pretty sure Zos will not see any benefit in it either.Minnesinger wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
I have some of the fondest memories outside from the main campaign. There used to guilds and individuals that devoted their playing to other campaigns too. The main campaign was/ has been the one where all the bigger guilds played but often the funniest moments where found in smaller skirmishes and all in good sports. Sadly, many of these players have merged into Vivec guilds or quit.
About another campaign like Shor, the idea is great. Maybe tune in some rewards for playing there. Also I would love to see a campaign where the group size is smaller and maybe the map is also different to Cyrodiil (no BG size though).
I have fond memories of less populated campaigns as well. Some in one guild I was in ran the game on Poratoes so we had to go to lower pop campaigns.
'
However, this does not support OP's idea. In fact it really shows a great reason why OP's idea is not a very good one.
Lower population campaigns are more likely to have a population imbalance for a greater period of time. So with OP's idea it will push the winning more often to the faction that has more participation more of the time and pop lock means nothing. Bad design at it's core.
Your reason was that because the current scores cannot Be tied it won’t work
Then faction effort won’t be faction based because of multiple Emp? There’s Nothing more faction based effort than spreading across all campaigns/communicating and working with other same colored players to hold control over multiple campaigns.
Your biggest kicker was “the rest of your post merely demonstrates how it will not work”
Talk about dismissing something you can’t discuss. Try again
LOL. Not that I am concerned due to the obvious lack of interest in this idea and Zos has at least a little sense but you essentially lay out why the idea is so flawed but think it is ok.
You think it is ok that a campaign Vivec is not involved in should affect the results for those that play in Vivec. That a low pop campaign's greater uptime in population imbalance should affect Vivec as well. Clearly bad ideas.
'
Not to mention the even greater flaw you have completely overlooked. Since your idea would force Vivec players to take notice in a campaign they have chosen not to play in they would then be forced to take alts into the lesser campaign to affect change and run all over those in there, distracting them from their main goal
If you do not think that will not happen then you are greatly mistaken and clearly missed PvP early in this game when guilds would guest into another campaign just to force an emp change because they felt an emp has held the throne for to long.
When you can think of a solid idea why this would be good I will be happy to return to this thread. Until then, enjoy the game.
VaranisArano wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
Lol k
Says absolutely nothing... “can’t work”
Easy way to dismiss a comment one cannot argue with, it seems. Not to worry, since the forum base shows a lack of interest in this idea and I am pretty sure Zos will not see any benefit in it either.Minnesinger wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
I have some of the fondest memories outside from the main campaign. There used to guilds and individuals that devoted their playing to other campaigns too. The main campaign was/ has been the one where all the bigger guilds played but often the funniest moments where found in smaller skirmishes and all in good sports. Sadly, many of these players have merged into Vivec guilds or quit.
About another campaign like Shor, the idea is great. Maybe tune in some rewards for playing there. Also I would love to see a campaign where the group size is smaller and maybe the map is also different to Cyrodiil (no BG size though).
I have fond memories of less populated campaigns as well. Some in one guild I was in ran the game on Poratoes so we had to go to lower pop campaigns.
'
However, this does not support OP's idea. In fact it really shows a great reason why OP's idea is not a very good one.
Lower population campaigns are more likely to have a population imbalance for a greater period of time. So with OP's idea it will push the winning more often to the faction that has more participation more of the time and pop lock means nothing. Bad design at it's core.
Your reason was that because the current scores cannot Be tied it won’t work
Then faction effort won’t be faction based because of multiple Emp? There’s Nothing more faction based effort than spreading across all campaigns/communicating and working with other same colored players to hold control over multiple campaigns.
Your biggest kicker was “the rest of your post merely demonstrates how it will not work”
Talk about dismissing something you can’t discuss. Try again
Your suggestion is basically enabling players on Shor yelling "Hey, guys in Vivec? We need more players for the dethrone. HELP US!"
I've been on the receiving end of that when I played regularly in Haderus. Its actually not that enjoyable to be defending an emperorship in Primetime when a Trueflame guild logs into Haderus to help out their buddies who are whining about not being able to do it on their own. This already happens now between Shor and Vivec on occasion, just not in the formal way you want it to.
Its not good for the campaign, its not good for the players screaming for backup from another campaign, and its a symptom of low PVP population that will only be fixed when ZOS fixes the lag and persistent performance issues.
VaranisArano wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
Lol k
Says absolutely nothing... “can’t work”
Easy way to dismiss a comment one cannot argue with, it seems. Not to worry, since the forum base shows a lack of interest in this idea and I am pretty sure Zos will not see any benefit in it either.Minnesinger wrote: »With how popular vivec is, consistently throughout the day, why don’t we make shor a 30 day campaign.
People tend to go where the most action is. From the start of the game that has been the case.Not only that but make scoring be tallied across the board from all campaigns so that it is a true faction effort to earn the win on a month to month basis.
This would be a bad idea since the first campaign cannot affect the second campaign the scoring should not be tied together. It cannot be a true faction effort if they cannot work together to effect change.
Case in point, the two campaigns would have two different emperors and often from different factions. How can it be a true faction effort if the results are so different? It cannot.
The rest of your post merely demonstrates how it will not work.
I have some of the fondest memories outside from the main campaign. There used to guilds and individuals that devoted their playing to other campaigns too. The main campaign was/ has been the one where all the bigger guilds played but often the funniest moments where found in smaller skirmishes and all in good sports. Sadly, many of these players have merged into Vivec guilds or quit.
About another campaign like Shor, the idea is great. Maybe tune in some rewards for playing there. Also I would love to see a campaign where the group size is smaller and maybe the map is also different to Cyrodiil (no BG size though).
I have fond memories of less populated campaigns as well. Some in one guild I was in ran the game on Poratoes so we had to go to lower pop campaigns.
'
However, this does not support OP's idea. In fact it really shows a great reason why OP's idea is not a very good one.
Lower population campaigns are more likely to have a population imbalance for a greater period of time. So with OP's idea it will push the winning more often to the faction that has more participation more of the time and pop lock means nothing. Bad design at it's core.
Your reason was that because the current scores cannot Be tied it won’t work
Then faction effort won’t be faction based because of multiple Emp? There’s Nothing more faction based effort than spreading across all campaigns/communicating and working with other same colored players to hold control over multiple campaigns.
Your biggest kicker was “the rest of your post merely demonstrates how it will not work”
Talk about dismissing something you can’t discuss. Try again
Your suggestion is basically enabling players on Shor yelling "Hey, guys in Vivec? We need more players for the dethrone. HELP US!"
I've been on the receiving end of that when I played regularly in Haderus. Its actually not that enjoyable to be defending an emperorship in Primetime when a Trueflame guild logs into Haderus to help out their buddies who are whining about not being able to do it on their own. This already happens now between Shor and Vivec on occasion, just not in the formal way you want it to.
Its not good for the campaign, its not good for the players screaming for backup from another campaign, and its a symptom of low PVP population that will only be fixed when ZOS fixes the lag and persistent performance issues.
And a good point was made so I returned.
This is pretty much how it was early in the game. I remember defending an emporership from guilds that came from another campaign. This was back when we had enough PvP population to have a second somewhat populated campaign during the first months of the game.
weedgenius wrote: »Literally the entire point of Shor is that it is an alternative to a 30 day CP campaign lol
I guess this is US issue, since on EU we can barely fill up Vivec. Last time i had 30+ queue was during PvP event. This days on saturday/sunday prime time, even if you get a queue its max 10-15 ppl waiting. EU PvP is dying quicky.
weedgenius wrote: »Literally the entire point of Shor is that it is an alternative to a 30 day CP campaign lol
So a dead campaign 6/7 days of the week used for emp flipping.
Spread the viv pop
Players currently only want to enter viv because of the population and having fights available as well as ties to a guild/month scoring
By doing one scoring system on a month to month basis those guilds can have a raid in both shor and viv. Still contribute to the score and population gets spread = less lag
LeifErickson wrote: »This is actually a brilliant idea. I think they would need to lock Shor during off hours though.
I guess this is US issue, since on EU we can barely fill up Vivec. Last time i had 30+ queue was during PvP event. This days on saturday/sunday prime time, even if you get a queue its max 10-15 ppl waiting. EU PvP is dying quicky.
On both servers it pales compared to the early days of this game.weedgenius wrote: »Literally the entire point of Shor is that it is an alternative to a 30 day CP campaign lol
So a dead campaign 6/7 days of the week used for emp flipping.
Spread the viv pop
Players currently only want to enter viv because of the population and having fights available as well as ties to a guild/month scoring
By doing one scoring system on a month to month basis those guilds can have a raid in both shor and viv. Still contribute to the score and population gets spread = less lag
You are making nothing but a huge assumption based on thin air to back it up.
People are drawn to the action which is where the players actually are. Heck, we have smaller population caps on the campaigns than we did early in the game and still cannot fill up a second campaign.
You saying your idea would spread out the population does not make it so. History in this game shows you are wrong.
This and every other idea to change the campaign scoring is useless until the way scoring is calculated is fixed. Last time I checked a keep is worth the same value as a single resource. How did this even make it to the game? One person can run around a keep, take it's resources and if left unchecked can make 3x more score than a whole group who took the keep. How is that fair? Keeps are much more valuable and are much harder to take and should be worth many times more than resources. The AP gained from a keep take is 4 times that of a resource, so why not make the scoring the same? 4 for keeps, 2 for outposts and 1 for resources.
Re-balance the scoring system first, until this happens the scoring or "who won" is meaningless.
This and every other idea to change the campaign scoring is useless until the way scoring is calculated is fixed. Last time I checked a keep is worth the same value as a single resource. How did this even make it to the game? One person can run around a keep, take it's resources and if left unchecked can make 3x more score than a whole group who took the keep. How is that fair? Keeps are much more valuable and are much harder to take and should be worth many times more than resources. The AP gained from a keep take is 4 times that of a resource, so why not make the scoring the same? 4 for keeps, 2 for outposts and 1 for resources.
Re-balance the scoring system first, until this happens the scoring or "who won" is meaningless.
Well resources especially around the emp ring should be worth. Are minimum of 1 point while resources and keeps further away are worth more.
Dragon claw brindle drakelowe 3 points
Fare glade arrius 2 points
Then the keeps also increase based on location.
1/3/5
Emp ring/middle/furthest.
The benefit of fighting on emp ring is already apparent as it provides positioning and faster ports/travel among the chance to claim emp for your faction. So the resources and keeps should be worth less as it’s already going to see action. The keeps further away play a vital role in flanks, positioning, ports to other keeps but only receive attention when there’s is nothing left to take.
They should be more meaningful to the scoring so players cross the expansive terrain to reach those locations and potentially causing fights in numerous locations that don’t see combat