I come from DAOC aswell and they had it right. The RR system was perfect. I agree that the 20 kills was too much since i would get my 20 kills, suicide and do it again. 100 Kills for 5000 points is a nice idea
What about War NPCs that you can access in all major cities that allow you to turn in trophies from slain enemies ( knucklebones or skulls, etc ). Trophies stack to 999 , you can turn in 20 at a time ( unlimited number of time per day ) and choose to exchange them for a chest containing XP or AP or gold or random gear - let players choose how they want to be rewarded
What about War NPCs that you can access in all major cities that allow you to turn in trophies from slain enemies ( knucklebones or skulls, etc ). Trophies stack to 999 , you can turn in 20 at a time ( unlimited number of time per day ) and choose to exchange them for a chest containing XP or AP or gold or random gear - let players choose how they want to be rewarded
of course balancing this at first might be tricky but I like this idea for 2 reasons :
1. I could pick the type of reward
2. turn in the trophies when you want, wait until just before you log or whatever - your not loosing anything by waiting. It will prevent the " kill 10 and suicide " and make it feel less like a daily.
hrdndv_ESO wrote: »It really really stinks that some players already used that exploit to gain massive leveling and players who had only 3 day Early Access and those without Early Access do not get this advantage! "Kill 20 Players" was my favorite quest. It was the only one I could do fairly easily. But it was not that easy to do as a solo player and took several hours of play to earn. Of course large groups accumulated kills rapidly. but returning to reclaim your reward and then returning to your group to earn more kills was not easy and there were many times zerging parties prevented me from returning for hours. Agreed it seemed like an exploit, but it was not a exploit that was easy to take advantage of.
austinwalter87ub17_ESO wrote: »This entire direction they're taking with this is just bad news. The daily quest system is awful, and if they continue down this path. I foresee more bad news, yet again, for the generation of players that saw the beauty of Dark Age of Camelot and numerous other games. Considering that the PVP is heavily inspired by Dark Age of Camelot, Zenimax would be wise to continue down that path. If they choose to go down the daily path, the game will become repetitive, watered down, and boring. Player's will begin pursuing other games out of boredom. Why developers constantly fail to truly see the effect of these systems amazes me, and I'm hoping to at least raise awareness on this issue before it proceeds down this path.
I think it should be based on campaign duration and scale up each turn in. So campaign starts its 20 kills. You turn that in its 40 kills. You turn that in its 80 killls. Etc. Up to a set amount maybe 320 kills or whatever. Then when the campaign resets your kills reset.
This.... constantly porting back to receive your reward and renew the quest every 5 minutes was rather silly.