mewmew34_ESO wrote: »So, maybe I just don't play MMOs enough to really get the issue, but......why am I supposed to care if other people are getting legendary equipment faster than I am? And how does it break the game if they do? I pretty much play solo. I'll group if and when I have to, but I prefer to solo. So, how does other people having high level gear really have any effect on how I'm playing the game? I'll level up my skills at my own pace and everyone else can do the same. Someone else having high level gear and easily taking down this enemy or that isn't going to keep me from fighting that enemy later.
KindaMayvelle wrote: »
As a fellow solo player, I agree with this 100%. I don't care at all if anyone else is getting epic gear before me. It has nothing to do with me. And in addition -- even if you're a group player, wouldn't you WANT players who have great gear in your group? The only time I can see it becoming an "issue" is when you engage in PvP, but PvP is inherently competitive to begin with so complaining that someone has better gear than you because of this or that just reeks of being a sore loser (and no, I don't PvP so this isn't coming from someone who runs around ganking people with lesser gear).
And to further my previous point made about how nerfing hirelings is ridiculous -- EVEN IF you get lucky and happen to have hirelings send you legendary items, you would need a very high level crafter to use those items in the first place. So claiming that people are getting these things with "little/no effort" is a moot point. They need a high level crafter to use those items. Getting your crafter to a high level is not easy -- you have to put effort into it. And even ASSUMING they do not have a high level crafter -- they can either store the items until their crafter gets to that point (requiring time and effort), or they can sell it.
Now you may go, "well they shouldn't be able to make a profit off of it!" but that's ridiculous. That's like saying, "well someone found a rare item they can't use so they're selling it and they shouldn't be allowed to do that!!!" Do you see my point? And personally, I would rather someone sell a rare/legendary item they can't use to someone who can than have it sit around gathering dust. At least that way they can contribute to the game's economy.
KindaMayvelle wrote: »
As a fellow solo player, I agree with this 100%. I don't care at all if anyone else is getting epic gear before me. It has nothing to do with me. And in addition -- even if you're a group player, wouldn't you WANT players who have great gear in your group? The only time I can see it becoming an "issue" is when you engage in PvP, but PvP is inherently competitive to begin with so complaining that someone has better gear than you because of this or that just reeks of being a sore loser (and no, I don't PvP so this isn't coming from someone who runs around ganking people with lesser gear).
And to further my previous point made about how nerfing hirelings is ridiculous -- EVEN IF you get lucky and happen to have hirelings send you legendary items, you would need a very high level crafter to use those items in the first place. So claiming that people are getting these things with "little/no effort" is a moot point. They need a high level crafter to use those items. Getting your crafter to a high level is not easy -- you have to put effort into it. And even ASSUMING they do not have a high level crafter -- they can either store the items until their crafter gets to that point (requiring time and effort), or they can sell it.
Now you may go, "well they shouldn't be able to make a profit off of it!" but that's ridiculous. That's like saying, "well someone found a rare item they can't use so they're selling it and they shouldn't be allowed to do that!!!" Do you see my point? And personally, I would rather someone sell a rare/legendary item they can't use to someone who can than have it sit around gathering dust. At least that way they can contribute to the game's economy.
Clearly you are one of those taking full advantage of this.... and you know advantage is the correct term here.
So please answer me this:
What do you see as being beneficial for a character (Bot even for all intense purpose) remaining at lvl 3, never leaving town and never even being logged on contributing to end game? How is this more beneficial that actually having to put effort into a tradeskill in order to get that bonus from it? How does this change it from being a way to obtain stuff as solo to all of the sudden not being able to? Because you do not feel you should have to level any craft? or only level one yet get the benefit from all?
Also I would like to point out to you that finding a higher level crafter will ALWAYS be easy the bottleneck in gear is suppose to be the upgrade materials and that bottleneck should not be effectively bypassed by running as many lvl 3 toons as possible. I had some high end enchantments made last night. Took me about 5 minutes to find two crafters wanting to do the work, all I supplied was yup you guessed it the rares I got from hireling, I am probably rocking the highest level enchant of any lvl 29 player in game currently (Legendary Fire Proc) and I got it for free because of a lvl 3 hireling.
Benefactor wrote: »You can easily get legendary mats from farming resources in the world in veteran content. So its not a huge advantage when that way is faster.
Shaun98ca2 wrote: »i agree with this. zos is going to find that people will have little to no reason to do there end game content if the best gear is from crafters.
best solution is that some mats HAVE to be found in raids/dungeons
End game gear is better than crafted but requires crafters to upgrade to legendary.
It shocks me that the naysayers do not see this as a form of pay to win.
It, is. Since I will out gear (or get there faster) most players simply by 'hirling botting' an extra account that I can afford to sub because I make good money in the real world. Heck if it gets left as is I would literally buy another account and farm that one too. That is the slippery slope we are on.
I think it is terrible the way to get the best gear is to have the best luck at RNG for having the most hirelings.
I have two account and can double my chances of having better gear than anyone that only has one.
For those that do not know:
The game does not drop legendary(yellow gear) it has to be upgraded using components. The best source of the components is to run 8x miner hireling on 8 char's. I can do 16. Each day even though you are only lvl 3 and only get lowly mats it has a small chance to give you one of the legendary upgrade items.
This is horrible and needs to change or else it is just a game of 'who had the better chance(RNG) of alt hireling returning goddies. People are basically setting up their alts setting hireling and planning to forget them for months and let the legendaries roll in with absolutely no effort.
I have a leg up on almost every player out there (except those in same boat) and I think this should be changed. That should tell you something.
The number of hireling you can have legitimately exploiting this is directly proportional to your number of character slot, your character slots is directly proportional to the number of accounts you own. The number of accounts you own is directly proportional to how much money you spend on the game. This is a slippery Pay to Win slope. Very slippery indeed.
Legendary should only return from hireling for high level characters (profession or main). Or drop from an encounter that requires effort. Having access to the best items in game due to 'mail lottery' is NOT the game I signed up for and I am sure many can feel the same.
The simplest solution however would be to ONLY allow an account to receive one particular hireling mail a day and not 8.
I believe unless this needs to be addressed right away, and is already having an effect on and endgame that has yet to be reached for many. And yes it is worthy of an emergency patch due to the exploitation going on around it, I would not even crab about the downtime needed on a weekend no less. This effects everyone and will only magnify over time.
Please voice your opinions.
WhiteQueen wrote: »I think it is terrible the way to get the best gear is to have the best luck at RNG for having the most hirelings.
I have two account and can double my chances of having better gear than anyone that only has one.
For those that do not know:
The game does not drop legendary(yellow gear) it has to be upgraded using components. The best source of the components is to run 8x miner hireling on 8 char's. I can do 16. Each day even though you are only lvl 3 and only get lowly mats it has a small chance to give you one of the legendary upgrade items.
This is horrible and needs to change or else it is just a game of 'who had the better chance(RNG) of alt hireling returning goddies. People are basically setting up their alts setting hireling and planning to forget them for months and let the legendaries roll in with absolutely no effort.
I have a leg up on almost every player out there (except those in same boat) and I think this should be changed. That should tell you something.
The number of hireling you can have legitimately exploiting this is directly proportional to your number of character slot, your character slots is directly proportional to the number of accounts you own. The number of accounts you own is directly proportional to how much money you spend on the game. This is a slippery Pay to Win slope. Very slippery indeed.
Legendary should only return from hireling for high level characters (profession or main). Or drop from an encounter that requires effort. Having access to the best items in game due to 'mail lottery' is NOT the game I signed up for and I am sure many can feel the same.
The simplest solution however would be to ONLY allow an account to receive one particular hireling mail a day and not 8.
I believe unless this needs to be addressed right away, and is already having an effect on and endgame that has yet to be reached for many. And yes it is worthy of an emergency patch due to the exploitation going on around it, I would not even crab about the downtime needed on a weekend no less. This effects everyone and will only magnify over time.
Please voice your opinions.
Please be aware, even harvesting from a rune node gives you a chance of getting purple or gold runes. So the fact that the hireling occasionally gives you one as well is immaterial. I feel, in the case of Enchanting, this is deliberate, since you'll have to invest 8 or more skill points to make legendary glyphs.
@Jonnymorrow wrote: »So basically Legendary items are about luck or who has the most accounts, hmmm thats just plain stupid. Needs changing for sure. And whoever come up with that idea needs to be sacked.
Why not make it so we can obtain the gold craft material from:
1: Hard group instances for a small drop chance of legendary items/materials.
2: Actual hard world bosses that require a large amount of players with a low drop chance on legendary items/materials. Would fix two problems with one stone since world bosses in this game and general pve content is a joke. Far far far too easy. Wheres the challenge? I havent had one so far
If crafted items are to be the best in the game then at least let us PvE to get the materials to craft them. Not rely on some hirling to bring us in legendary materials.
WhiteQueen wrote: »
Something you may not have considered:
Only legendary heroes can become legendary crafters. Legendary means higher than level 50. Veterans in other words.
Only legendary crafters can make legendary gear.
And only legendary heroes can wear legendary gear. So by the time you attain full veterancy you'll have a right to wear legendary equipment. You'll never see level 1s in legendary gear. The system makes it impossible.