Maintenance for the week of November 18:
[COMPLETE] PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST) https://forums.elderscrollsonline.com/en/discussion/668861

[Videos] faster guys kill kill (highlights)

DucLIX
DucLIX
✭✭✭
DucLIX wrote: »
Compilations of the best moments of the guild in cyrodiil, more coming, enjoy!
faster guys kill kill
  • DucLIX
    DucLIX
    ✭✭✭
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Well done. From the intro, to the the music choice, to the editing, to the performances. I'm guessing you guys play on the EU server. Nice to see other groups of 8-16 doing so well together. Keep the vids coming!
    Edited by frozywozy on 27 August 2018 14:46
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    What is your role there? Spam Caltrops and self shield?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    Hi guys im a purge bot, looking for a competetive group. Can cast 15 purges in a row and got just enough brain cells to go towards the Crown sign on the screen.
    ~ @Niekas ~




  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    SilverWF wrote: »
    What is your role there? Spam Caltrops and self shield?

    His role is to make sure that nobody get stuck with the infinite amount of snares and roots thrown at his group trying to kill people. Without maneuvers, no group can work his way through 30-40players.

    If you disagree, I would be glad to hear your advices and opinions on the matter. I understand that you most likely have never really comprehended what fighting 30-40players actually means and which roles it actually involves (other than a healer and a damage dealer that you will see in most small scale comps).

    This being said, it's not because you don't understand how to fight 30-40players successfully that you have to randomly troll somebody covering one of the most important role.
    Mr_Nobody wrote: »
    Hi guys im a purge bot, looking for a competetive group. Can cast 15 purges in a row and got just enough brain cells to go towards the Crown sign on the screen.

    I'm glad you understand that when facing 30 to 40 players, the amount of debuffs thrown at you is quite large, especially the siege debuffs that can be devastating and require one if not two dedicated players who will focus mainly on purging.

    This being said, I am looking forward to your next video of Proxy/Dawny combos on players waiting for a resource flag to flip.
    Edited by frozywozy on 27 August 2018 17:21
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Minnesinger
    Minnesinger
    ✭✭✭✭✭
    frozywozy wrote: »
    SilverWF wrote: »
    What is your role there? Spam Caltrops and self shield?

    His role is to make sure that nobody get stuck with the infinite amount of snares and roots thrown at his group trying to kill people. Without maneuvers, no group can work his way through 30-40players.

    If you disagree, I would be glad to hear your advices and opinions on the matter. I understand that you most likely have never really comprehended what fighting 30-40players actually means and which roles it actually involves (other than a healer and a damage dealer that you will see in most small scale comps).

    This being said, it's not because you don't understand how to fight 30-40players successfully that you have to randomly troll somebody covering one of the most important role.
    Mr_Nobody wrote: »
    Hi guys im a purge bot, looking for a competetive group. Can cast 15 purges in a row and got just enough brain cells to go towards the Crown sign on the screen.

    I'm glad you understand that when facing 30 to 40 players, the amount of debuffs thrown at you is quite large, especially the siege debuffs that can be devastating and require one if not two dedicated players who will focus mainly on purging.

    This being said, I am looking forward to your next video of Proxy/Dawny combos on players waiting for a resource flag to flip.

    I almost hate myself for doing this but Frozy you deserved insightful :)
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • DucLIX
    DucLIX
    ✭✭✭
    frozywozy wrote: »
    Well done. From the intro, to the the music choice, to the editing, to the performances. I'm guessing you guys play on the EU server. Nice to see other groups of 8-16 doing so well together. Keep the vids coming!

    Thanks! I'm glad that I dont waste my time on the montage & that some people enjoy it :smile: And yup that's on EU.

    SilverWF wrote: »
    What is your role there? Spam Caltrops and self shield?

    Rapid bot, as Frozy said i'm helping the group to always be able to move and not get stuck/snared, helpin with bone shield, caltrops, vigor, negate, that's a support role wich is needed for this type of group.


    Mr_Nobody wrote: »
    Hi guys im a purge bot, looking for a competetive group. Can cast 15 purges in a row and got just enough brain cells to go towards the Crown sign on the screen.

    Then Pug Zerg should be enough for you!
    Edited by DucLIX on 27 August 2018 20:46
    faster guys kill kill
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    frozywozy wrote: »
    SilverWF wrote: »
    What is your role there? Spam Caltrops and self shield?

    His role is to make sure that nobody get stuck with the infinite amount of snares and roots thrown at his group trying to kill people. Without maneuvers, no group can work his way through 30-40players.

    If you disagree, I would be glad to hear your advices and opinions on the matter. I understand that you most likely have never really comprehended what fighting 30-40players actually means and which roles it actually involves (other than a healer and a damage dealer that you will see in most small scale comps).

    This being said, it's not because you don't understand how to fight 30-40players successfully that you have to randomly troll somebody covering one of the most important role.
    Mr_Nobody wrote: »
    Hi guys im a purge bot, looking for a competetive group. Can cast 15 purges in a row and got just enough brain cells to go towards the Crown sign on the screen.

    I'm glad you understand that when facing 30 to 40 players, the amount of debuffs thrown at you is quite large, especially the siege debuffs that can be devastating and require one if not two dedicated players who will focus mainly on purging.

    This being said, I am looking forward to your next video of Proxy/Dawny combos on players waiting for a resource flag to flip.

    I hope, you didn't hurt yourself when typed this...
    I just asked.
    Ok, so add Maneuvers spam too.
    Gotcha.
    That's why I dislike blobs.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    SilverWF wrote: »
    frozywozy wrote: »
    SilverWF wrote: »
    What is your role there? Spam Caltrops and self shield?

    His role is to make sure that nobody get stuck with the infinite amount of snares and roots thrown at his group trying to kill people. Without maneuvers, no group can work his way through 30-40players.

    If you disagree, I would be glad to hear your advices and opinions on the matter. I understand that you most likely have never really comprehended what fighting 30-40players actually means and which roles it actually involves (other than a healer and a damage dealer that you will see in most small scale comps).

    This being said, it's not because you don't understand how to fight 30-40players successfully that you have to randomly troll somebody covering one of the most important role.
    Mr_Nobody wrote: »
    Hi guys im a purge bot, looking for a competetive group. Can cast 15 purges in a row and got just enough brain cells to go towards the Crown sign on the screen.

    I'm glad you understand that when facing 30 to 40 players, the amount of debuffs thrown at you is quite large, especially the siege debuffs that can be devastating and require one if not two dedicated players who will focus mainly on purging.

    This being said, I am looking forward to your next video of Proxy/Dawny combos on players waiting for a resource flag to flip.

    I hope, you didn't hurt yourself when typed this...
    I just asked.
    Ok, so add Maneuvers spam too.
    Gotcha.
    That's why I dislike blobs.

    I am not sure to understand what spamming maneuvers mainly while rotating other support skills like OP mentioned makes you dislike blobs in general. Personally I don't see any reason.

    It's one thing to dislike a playstyle and another to respect it and understand that this scene has been part of the game since release and has its place just as 1vXers do, small scallers do or duelers do.

    Without 12-16men raids, the game would roll around mindless faction zergs pushing around the emp keeps, gankers, 1vXers and small scallers trying to pickup unorganized pugs riding back to their zerg.

    The more organized medium to large groups we get and the more fights get spread out around the map.

    Best example I can give you is Thornblade NA.

    We used to have so many guilds running groups at that point that we could literally see 7-8 objectives being contested on the map at once. That would give other players such diversity into where they wanna pick up a fight.
    Edited by frozywozy on 28 August 2018 04:52
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    I'm glad you enjoy this type of gameplay enough to share I guess.

    Personally this would be miserably boring for me.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Xeniph wrote: »
    I'm glad you enjoy this type of gameplay enough to share I guess.

    Personally this would be miserably boring for me.

    Yeah I understand what you mean. Killing one player after another in 4seconds burst each and reset the fight with cloak / dodge roll spam in between on a stamblade looks also quite boring to me :(
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Unstable.Pixel
    Unstable.Pixel
    ✭✭✭
    Wait, who is spamming Healing Springs on the zerg if you're on here trying to 1vX the forums? :D
    I swear to drunk i'm not god
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Wait, who is spamming Healing Springs on the zerg if you're on here trying to 1vX the forums? :D

    I assume you wrote this in the wrong thread.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Unstable.Pixel
    Unstable.Pixel
    ✭✭✭
    e37.png
    I swear to drunk i'm not god
  • The_Camper
    The_Camper
    ✭✭✭✭✭
    So, a ball group killing pugs and randoms.

    Such skill
    Much wow

    Nice choice of music tho.
    Edited by The_Camper on 28 August 2018 21:04
  • DucLIX
    DucLIX
    ✭✭✭
    If you guys, just have some stupid commentaries like "lel ball group vs pugs" "brainless gameplay noskill lel", jsut do not take the time to reply, if you have some doubt go try to play in a group like this and get kicked off cuz you don't even know how to follow a crown or play correctly.

    That's a playstyle like another one, the only reason to dislike this, to me, is to get killed while tryharding one of these "ball group" like you say and complaining because you just acted dumb with a pug zerg.

    Ofc we fight randoms & pugs, that's the majority of the population of cyrodiil, and if yo ucheck all the other vids we also had some fights with other "ball groups".

    The principal reason I'm sharing these vids is not to showoff and be like "look our skill lel we so op", it's just that I like to edit videos & share our actions for the people who like this kind of videos, also for the memories in the guild because we had fun.

    Do not put more dumbness in this topic ty.
    Edited by DucLIX on 28 August 2018 22:49
    faster guys kill kill
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    I'm so tired of people who do small scale or solo zerg surfing or Xv1 ganks and who talk against ball groups in forums, in twitch streams, ingame, etc. It does not matter if they're just simply trolling or joking.

    Don't bring your negativity and immaturity in here.

    There is nothing wrong about running a group of 12-16 and this scene should be viable just as much as the other playstyles. Like OP said, if you don't like it it's fine but just move on and ignore this thread.

    Alot of people enjoy these videos and this type of gameplay. Keep the conversations respectful and constructive just as you would regarding a video of 1vX on cp1-500 players.
    Edited by frozywozy on 29 August 2018 05:16
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Avnr
    Avnr
    ✭✭✭
    what the fun kill stunned immobilized slowed rooted players that cant fight back

    This is pvp? so ugly
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Avnr wrote: »
    what the fun kill stunned immobilized slowed rooted players that cant fight back

    This is pvp? so ugly

    Could you explain why they cannot fight back in your opinion?
    Here are a few advices to counter the mechanics u mentioned :

    stunned : cc break
    immobilized : dodge roll / evasion / forward momentum / mist form / retreating maneuvers
    slowed : dodge roll / purge / evasion / forward momentum / mist form / retreating maneuvers
    rooted : dodge roll / purge / evasion / forward momentum / mist form / retreating maneuvers
    Edited by frozywozy on 29 August 2018 09:30
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • MLRPZ
    MLRPZ
    ✭✭✭✭✭
    @frozywozy people will hate on bomb group at all time. they don't understand how they work, they don't understand what it takes and they will not put the effort into it.

    @DucLIX GG ma guy, you're doing good =)
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • LeifErickson
    LeifErickson
    ✭✭✭✭✭
    frozywozy wrote: »
    I'm so tired of people who do small scale or solo zerg surfing or Xv1 ganks and who talk against ball groups in forums, in twitch streams, ingame, etc. It does not matter if they're just simply trolling or joking.

    Don't bring your negativity and immaturity in here.

    There is nothing wrong about running a group of 12-16 and this scene should be viable just as much as the other playstyles. Like OP said, if you don't like it it's fine but just move on and ignore this thread.

    Alot of people enjoy these videos and this type of gameplay. Keep the conversations respectful and constructive just as you would regarding a video of 1vX on cp1-500 players.

    Maybe everyone hates ball groups because they cause a tremendous amount of lag, were super OP for the longest time (and maybe still are), and involve a bunch of collective people each spamming one to two skills while doing exactly what one person yelling into ts tells them to do.
  • DucLIX
    DucLIX
    ✭✭✭

    Maybe everyone hates ball groups because they cause a tremendous amount of lag, were super OP for the longest time (and maybe still are), and involve a bunch of collective people each spamming one to two skills while doing exactly what one person yelling into ts tells them to do.

    Lag? Dont you think that it's the massive zergs of 40+ people that are creating lag? By my own experience it's start to lag when we're in a keep with 40+ people in it, even in a plain. When we're fighting less populated groups there is no lag. Blame servers & zergs for lag not 10-15 people (maybe less sometimes).

    One to two skill? In some situations it can be true, depends of the role, but you're wrong on it. Try to survive spammin 1/2 skills even in organised groups.

    doing exactly what one person yelling into ts tells them to do

    Have you ever heard of teamplay? If you don't know how to play you'll not be able to follow anything, if you don't get involved in group play, you'll not be able to follow anything, stop trying to discredit how the people are playin and improve your own.
    If I'm right in any war there is a leader somewhere, so, what are you arguing for?

    Be kind I already asked only for one simple thing; "Do not put more dumbness in this topic ty."
    faster guys kill kill
  • LeifErickson
    LeifErickson
    ✭✭✭✭✭
    DucLIX wrote: »

    Maybe everyone hates ball groups because they cause a tremendous amount of lag, were super OP for the longest time (and maybe still are), and involve a bunch of collective people each spamming one to two skills while doing exactly what one person yelling into ts tells them to do.

    Lag? Dont you think that it's the massive zergs of 40+ people that are creating lag? By my own experience it's start to lag when we're in a keep with 40+ people in it, even in a plain. When we're fighting less populated groups there is no lag. Blame servers & zergs for lag not 10-15 people (maybe less sometimes).

    One to two skill? In some situations it can be true, depends of the role, but you're wrong on it. Try to survive spammin 1/2 skills even in organised groups.

    doing exactly what one person yelling into ts tells them to do

    Have you ever heard of teamplay? If you don't know how to play you'll not be able to follow anything, if you don't get involved in group play, you'll not be able to follow anything, stop trying to discredit how the people are playin and improve your own.
    If I'm right in any war there is a leader somewhere, so, what are you arguing for?

    Be kind I already asked only for one simple thing; "Do not put more dumbness in this topic ty."

    Sorry I reread what I wrote and saw it was a little stronger than what I intended. I actually really enjoyed the video. Creating and being successful in a group like that is one of those things that is a lot easier said than done and really not many people can put in the work or even pull it off if they can put the work in. But from the average player in Cyrodiil, what they are seeing is something they are losing to and get mad and blame it on those three things I said.
  • DucLIX
    DucLIX
    ✭✭✭
    Edited by DucLIX on 19 September 2018 17:36
    faster guys kill kill
  • Avnr
    Avnr
    ✭✭✭
    ball group pff
    click bait
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    With this thread going a bit downhill, and already existing somewhere else on the forums, we're going to go ahead and close this thread. Please feel free to continue this discussion on the original thread here. For further posts please be sure to avoid baiting and flaming as it is against the Forum Rules, and will only result in action on your account.

    Thank you for understanding!
    Staff Post
This discussion has been closed.