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Siege boost for owning all the keeps 3X DMG is far to much.

james220823b14_ESO
We have been taking back the map, SLOWLY even with 3x the numbers due to a simple fact. For these Alliances that took over the whole map on day one they have devastating siege. Enemies are able to survive a double hit from our fire ballista’s with a single heal while we are unable to survive a single hit from theirs unless double or sometimes triple healed (most the time impossible to pull off unless organized). The actual dmg with addon equates to 3x damage from their ballista’s to what we are hitting them for.. 3X!......................

We break down a door to have a single ballista user melt twenty players receiving huge bonuses to their AP points helping them maintain a their lead. I understand bonuses from Elder Scrolls and even keeps, but I do not think they realized how powerful the siege would become. A single ballista is un-surviable at current specs without a double heal and if you are under oil pot *** forget it.
I understand in RL this would kill a player, and my complaint is not the current strength of siege I think under normal terms its perfect, but with boost………..
Lend me your opinions. If you have fought a enemy who controls the map you know my struggle those keeps where every siege engine is one shotting every group it hits. Also don’t complain about levels or were low because were 40 and 40+ being one shotted without double heals. At our level it does 1.5 health bars of our life. So you died and lost another half a bar of life, meaning only a healer with two quick heals survives.
Unbeaten Spartan
Leader of Spartan Legion
www.thespartanlegion.com
  • james220823b14_ESO
    Also if we could climb wall or use siege ladders the current strength is fine, but there 3x DMG over ours makes them able to stand in our siege hits and return fire and melt out siege even if we set it up first.
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • SirAndy
    SirAndy
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    IMHO, this should be reversed. The underdog should get the boost and the dominating alliance should have to do extra work to keep dominating.

    Oh well ... :(
  • james220823b14_ESO
    Honestly I don't care if I get a boost I'll fight them back but boosting their siege makes defense with ten able to hold back 50/60 we have to attack from three directions to keep there siege busy from one shooting ours.... It's just to much, we literally had a single player with a treb hold a gate we had to break an extra wall. He would just assist guards and fire once 20 players dead at choke point. I really want a climb wall feature and stealth that works unless to close to a guard kind of like some quest. That will add more tactics less I win button if they plan to keep siege so strong for the already winning side.
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • illipthgore
    yea they have it arse backwards, the boosts should be to the underdogs.
    Edited by illipthgore on 5 April 2014 02:59
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