On August 17th, Brian Wheeler said:
"Walls are sometimes reporting above their intended 305k (at max upgrade levels) that matches prior update max HP levels. We are looking into this issue along with the HP rubber-banding at level 0 to level 1."
Keep Walls are now ROUTINELY 725,000 HP-- but not ALL of them. Some of them are in the 400,000s, some in the 600,000s. This is unrelated to Keep level. This creates an obvious and real imbalance in the game if one side has to break into a 725K HP keep, but the other only has to break down a 400k hp keep.
ZOS can you please tell us if, as stated above, Keep walls should all be 305k, or is this how it is now coded??