Annnnnnnnd magic wardens go another 4 months without a class stun, execute, or efficient/effective spammable. AWESOME!!!!!
Welcome to mag DK world mate, all DK welcome Mag Wardens with open arms to this kind of treatment, though you have at leats 1 skill giving u possibility of execution even though it is absolute garbage in PVP. TBH I can't imagine my mag DK run in cyrodil without ulti generator like Blood Spawn, as I treat my ultis as execution. But hey if you ever get proper execute be kind and support DK
Mag dks are in a great place. Especially after the buff to reflective plate. They dont need an execute, they deal constant pressure.Ragnarock41 wrote: »Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
They have good damage , but stamplar sustain is broken.
2k stam regen is not enough? Weaving a heavy attack is not enough? Using meditate on back bar is not enough? Tri-stat potions are not enough?
Come on mannnnnnnnnnn
ZOS these patch notes are overall good but pleaseeee don't make defensive rune dodgeable. The whole point of the proc condition is to provide some defense when being ganked or need some breathing space to heal, but now this morph just reverts sorcs to being prone to getting bursted. Defensive rune was never used offensively either, hence the name, and this is why it was never overperforming.
@ZOS_Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Preach... but it will fall on deaf ears.
What I sometimes find irritating at ZOS is they seem reluctant and cautious about certain changes, annoyingly cautious that is, but at the same time they tweak other non-invasive and non-issue morphs and sets and nerf them to the ground, even when nobody asked or complained!
ZOS these patch notes are overall good but pleaseeee don't make defensive rune dodgeable. The whole point of the proc condition is to provide some defense when being ganked or need some breathing space to heal, but now this morph just reverts sorcs to being prone to getting bursted. Defensive rune was never used offensively either, hence the name, and this is why it was never overperforming.
@ZOS_Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Preach... but it will fall on deaf ears.
What I sometimes find irritating at ZOS is they seem reluctant and cautious about certain changes, annoyingly cautious that is, but at the same time they tweak other non-invasive and non-issue morphs and sets and nerf them to the ground, even when nobody asked or complained!
Yep and I'm not even saying this from the perspective of a mag sorc. I use it on a stamsorc because after I get incapped I used defensive rune to slow down a nightblades momentum, seeing as they have defile AND 20% more damage for 6 seconds. Those 1-2 seconds they are stuck in the defensive rune CC can really come in clutch.
Now what's the point? They'll incap me, the broken shuffle proc chance will dodge my defensive rune, and I'll be looking at the usual 6k incap 4k suprise attack spam on my death recap wondering why I even bother playing a stamsorc rather than a stamnb.
I swear counterplay just doesn't exist in this game.
ZOS these patch notes are overall good but pleaseeee don't make defensive rune dodgeable. The whole point of the proc condition is to provide some defense when being ganked or need some breathing space to heal, but now this morph just reverts sorcs to being prone to getting bursted. Defensive rune was never used offensively either, hence the name, and this is why it was never overperforming.
@ZOS_Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Preach... but it will fall on deaf ears.
What I sometimes find irritating at ZOS is they seem reluctant and cautious about certain changes, annoyingly cautious that is, but at the same time they tweak other non-invasive and non-issue morphs and sets and nerf them to the ground, even when nobody asked or complained!
Yep and I'm not even saying this from the perspective of a mag sorc. I use it on a stamsorc because after I get incapped I used defensive rune to slow down a nightblades momentum, seeing as they have defile AND 20% more damage for 6 seconds. Those 1-2 seconds they are stuck in the defensive rune CC can really come in clutch.
Now what's the point? They'll incap me, the broken shuffle proc chance will dodge my defensive rune, and I'll be looking at the usual 6k incap 4k suprise attack spam on my death recap wondering why I even bother playing a stamsorc rather than a stamnb.
I swear counterplay just doesn't exist in this game.
Yep, defensive rune rip. Next patch will be the nb meta with sload not able to take a nb out of cloak and defensive rune not being dodgable
ZOS these patch notes are overall good but pleaseeee don't make defensive rune dodgeable. The whole point of the proc condition is to provide some defense when being ganked or need some breathing space to heal, but now this morph just reverts sorcs to being prone to getting bursted. Defensive rune was never used offensively either, hence the name, and this is why it was never overperforming.
@ZOS_Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Preach... but it will fall on deaf ears.
What I sometimes find irritating at ZOS is they seem reluctant and cautious about certain changes, annoyingly cautious that is, but at the same time they tweak other non-invasive and non-issue morphs and sets and nerf them to the ground, even when nobody asked or complained!
Yep and I'm not even saying this from the perspective of a mag sorc. I use it on a stamsorc because after I get incapped I used defensive rune to slow down a nightblades momentum, seeing as they have defile AND 20% more damage for 6 seconds. Those 1-2 seconds they are stuck in the defensive rune CC can really come in clutch.
Now what's the point? They'll incap me, the broken shuffle proc chance will dodge my defensive rune, and I'll be looking at the usual 6k incap 4k suprise attack spam on my death recap wondering why I even bother playing a stamsorc rather than a stamnb.
I swear counterplay just doesn't exist in this game.
Yep, defensive rune rip. Next patch will be the nb meta with sload not able to take a nb out of cloak and defensive rune not being dodgable
Apache_Kid wrote: »"Siege weapon damage and effects will no longer proc item sets"
THANK YOU
Hamburglarjones wrote: »Summerset PTS we were told that this patch would be class balance focused yet we go into this patch with nothing changing. Nightblade spam meta is here to stay. Not surprised really, just disappointing being lied to.
gethemshauna wrote: »Class balance changes?
ZOS_GinaBruno wrote: »Item Sets
- Durok’s Bane
- The 5-piece bonus has been adjusted.
- OLD:
- 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 1 second.
- NEW:
- 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.
- Ward of Cyrodiil
- The 5-piece bonus has been adjusted.
- OLD:
- When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- NEW:
- When you deal melee damage, you apply Major Defile to the enemy for 3 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- Wizard’s Riposte:
- The 5-piece bonus has been adjusted.
- OLD:
- When you take Critical Damage you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
- NEW:
- When you take direct Critical Damage you apply Minor Maim to the enemy for 5 seconds, reducing their damage done by 15%.
Riposte - just destroyed. If that change would go to live, then this set can be freely deconstructed. Because only 5 sec debuff time and only direct crits - cloth (this is light set, you remember that?) wearer would die long before this set procs 2nd time, really.
ZOS_GinaBruno wrote: »
Sorcerer
- Dark Magic
- Rune Cage: This ability and its morphs can now be dodged.
Peekachu99 wrote: »Not a single WW adjustment all PTS? Okay. Well, it’s been fun. Take care for probably ever and no you can’t have my stuff.
ZOS_GinaBruno wrote: »
General
- Fixed an issue where some passive abilities were not being respecialized out correctly when using the new single skill respec system as a werewolf.
Nightblade
- Assassination
- Hemorrhage: Fixed an issue where this ability was granting more Critical Strike Rating than intended.
Sorcerer
- Dark Magic
- Rune Cage: This ability and its morphs can now be dodged.
General
- Siege weapon damage and effects will no longer proc item sets.
Item Sets
- Durok’s Bane
- The 5-piece bonus has been adjusted.
- OLD:
- 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 1 second.
- NEW:
- 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.
- Ward of Cyrodiil
- The 5-piece bonus has been adjusted.
- OLD:
- When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- NEW:
- When you deal melee damage, you apply Major Defile to the enemy for 3 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- Wizard’s Riposte:
- The 5-piece bonus has been adjusted.
- OLD:
- When you take Critical Damage you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
- NEW:
- When you take direct Critical Damage you apply Minor Maim to the enemy for 5 seconds, reducing their damage done by 15%.
DuskMarine wrote: »gethemshauna wrote: »Class balance changes?
rune cage is the class balance change finally sorcs are getting nerfed even if its miniscule.
ZOS_GinaBruno wrote: »
General
- Fixed an issue where some passive abilities were not being respecialized out correctly when using the new single skill respec system as a werewolf.
Nightblade
- Assassination
- Hemorrhage: Fixed an issue where this ability was granting more Critical Strike Rating than intended.
Sorcerer
- Dark Magic
- Rune Cage: This ability and its morphs can now be dodged.
General
- Siege weapon damage and effects will no longer proc item sets.
Item Sets
- Durok’s Bane
- The 5-piece bonus has been adjusted.
- OLD:
- 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 1 second.
- NEW:
- 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.
- Ward of Cyrodiil
- The 5-piece bonus has been adjusted.
- OLD:
- When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- NEW:
- When you deal melee damage, you apply Major Defile to the enemy for 3 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- Wizard’s Riposte:
- The 5-piece bonus has been adjusted.
- OLD:
- When you take Critical Damage you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
- NEW:
- When you take direct Critical Damage you apply Minor Maim to the enemy for 5 seconds, reducing their damage done by 15%.
Ok for rune cage and others
BUT,
For Wizards Riposte...Again i take off long time....Enough of those nerfs....i cant cry to nerf to others like OTHERS....
Spend hundred thosands of GOLDs and MATs for my 4 characters to Wizard Riposte.
U took;
Shields
cyrstal fragments
streak
Rune Cage
not enough nerfs on SORC now what its gears u start to nerf...
i take off for another 6 months and cancel my sub till u fix these ...
can we get an explanation for the wizards nerf..I don't recall anybody calling for it let alone calling for it to be scrapped
ZOS_GinaBruno wrote: »
General
Sorcerer
- Dark Magic
- Rune Cage: This ability and its morphs can now be dodged.
General
- Siege weapon damage and effects will no longer proc item sets.
Item Sets
- Durok’s Bane
- The 5-piece bonus has been adjusted.
- OLD:
- 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 1 second.
- NEW:
- 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.
- Ward of Cyrodiil
- The 5-piece bonus has been adjusted.
- OLD:
- When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- NEW:
- When you deal melee damage, you apply Major Defile to the enemy for 3 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- Wizard’s Riposte:
- The 5-piece bonus has been adjusted.
- OLD:
- When you take Critical Damage you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
- NEW:
- When you take direct Critical Damage you apply Minor Maim to the enemy for 5 seconds, reducing their damage done by 15%.
DuskMarine wrote: »gethemshauna wrote: »Class balance changes?
rune cage is the class balance change finally sorcs are getting nerfed even if its miniscule.
Rune cage nerf is stamblade buff so it's far from balancing things. Stamblade gets the biggest benefit from rune cage nerf because his playstyle of roll dodging into cloak was most touched by rune cage. Buffing stamblade is screwing the balance. It's another update where stamblade is getting buffed because other stuff that was competing with him is getting nerfed and stamblade recives barely any nerf (incap change compared to rune cage nerf is laughable) or even buff (detect pots change , Sload change , defile nerfs).
Fair class balance changes would touch stamblade much more but instead magblade got nerfed (cripple nerf , wings buff ). Class balance changes in this update are weak , incomplete and underwhelming.