Apache_Kid wrote: »I've had people jump right as i drop my dawn-breaker and they completely avoid the hit and all damage. If you time it right it can mitigate some moves and skills. That being said I don't think it should cost stamina. Saying it doesn't do anything combat-related doesn't seem right to me however.
Please stop spreading misinformation. Jumping does not cause you to skip over certain skills (i.e. like you're jumping rope).
Please stop.
It kinda does.
Example:
If you're mid air moving forward when a Meteor falls on you and someone stuns you, you'll still keep moving forward out of the Meteor ground AoE (if you have enough movement speed/no snares on you).
If you were moving on the ground you'd simply be stopped on your tracks by the stun & would take damage from the Meteor ground AoE.
Toc de Malsvi wrote: »Apache_Kid wrote: »I've had people jump right as i drop my dawn-breaker and they completely avoid the hit and all damage. If you time it right it can mitigate some moves and skills. That being said I don't think it should cost stamina. Saying it doesn't do anything combat-related doesn't seem right to me however.
Please stop spreading misinformation. Jumping does not cause you to skip over certain skills (i.e. like you're jumping rope).
Please stop.
It kinda does.
Example:
If you're mid air moving forward when a Meteor falls on you and someone stuns you, you'll still keep moving forward out of the Meteor ground AoE (if you have enough movement speed/no snares on you).
If you were moving on the ground you'd simply be stopped on your tracks by the stun & would take damage from the Meteor ground AoE.
Except for me I keep going then 3 seconds later get picked up and moved back to laying on the ground in the middle of the meteor.
Toc de Malsvi wrote: »Apache_Kid wrote: »I've had people jump right as i drop my dawn-breaker and they completely avoid the hit and all damage. If you time it right it can mitigate some moves and skills. That being said I don't think it should cost stamina. Saying it doesn't do anything combat-related doesn't seem right to me however.
Please stop spreading misinformation. Jumping does not cause you to skip over certain skills (i.e. like you're jumping rope).
Please stop.
It kinda does.
Example:
If you're mid air moving forward when a Meteor falls on you and someone stuns you, you'll still keep moving forward out of the Meteor ground AoE (if you have enough movement speed/no snares on you).
If you were moving on the ground you'd simply be stopped on your tracks by the stun & would take damage from the Meteor ground AoE.
Except for me I keep going then 3 seconds later get picked up and moved back to laying on the ground in the middle of the meteor.
Jospin Preda wrote: »lets be logical, if jump does nothing, only for realism, why do not make it a cost stam ? No problem ?
and i say at the 3rd not at 1st jump so you can avoid obstacles
Toc de Malsvi wrote: »Jospin Preda wrote: »lets be logical, if jump does nothing, only for realism, why do not make it a cost stam ? No problem ?
and i say at the 3rd not at 1st jump so you can avoid obstacles
Because its unnecessarily punishing and makes the game unfun.
Why not make everyone stand around for 30 seconds when they eat or drink something?
Why not make players run slower or faster based on whats in their inventory and what they are wearing?
Why not require your character require sleep time to function normally?
Some things are bad ideas because they detract from the enjoyment of a short term activity. They might be more realistic, they might fit into current structure, however if there is not benefit to adding an arbitrary constraint then there is no reason to add that constraint.
Jumping costing stamina would serve to severely diminish magicka build mobility as they would need to avoid jumping every time a pebble stops their path in order to preserve a resource for break free. It would also serve to reduce jumping globally for no reason.
Jospin Preda wrote: »permajumping
Jospin Preda wrote: »so why running is not free stam ?
The_Camper wrote: »"Jospin Preda wrote: »permajumping
Now that's a thing.
While we are on it, can we make walking and light attacking cost stamina too? Also, weapon swapping should cost stamina because i die to people who do weapon swapping.
I also dont like when other people enjoying this game, so please adjust everything according to my needs and based on my preferences so I can play this game.
Jospin Preda wrote: »so why running is not free stam ?
Running doesn't cost stam. Unless you toggle to walk, your character runs everywhere. Free stam.
*Sprinting* costs stam.
People jump because it's a timing and rhythm thing. Moreso with destro staves than any other weapon, which is why mag sorcs and magblades and the most frequent jumpers.
Jospin Preda wrote: »lets be logical, if jump does nothing, only for realism, why do not make it a cost stam ? No problem ?
and i say at the 3rd not at 1st jump so you can avoid obstacles
Jimmy_The_Fixer wrote: »Why do people want this?
I know I want my game to be real like when I mount a senche is just like the REAL Tiger that I pull out of thin air and ride to work on.Jimmy_The_Fixer wrote: »Why do people want this?
Realism?
This is not COD. Trying to sword duel with someone who constatly jumps around you is the dumbest thing ever.
Apache_Kid wrote: »I've had people jump right as i drop my dawn-breaker and they completely avoid the hit and all damage. If you time it right it can mitigate some moves and skills. That being said I don't think it should cost stamina. Saying it doesn't do anything combat-related doesn't seem right to me however.
Please stop spreading misinformation. Jumping does not cause you to skip over certain skills (i.e. like you're jumping rope).
Please stop.
Jimmy_The_Fixer wrote: »Why do people want this?
Realism?
This is not COD. Trying to sword duel with someone who constatly jumps around you is the dumbest thing ever.
Jospin Preda wrote: »I think doing perma jumping, espacially with mag characters have no sense, roll dodge cost stam, break free cost stam, block cost stam...
why jumps dont ?
maybe 2 free jumps and the 3rd cost stam ?
Why would anyone want jumping to cost stam when it's the only way to get out of
a. invisible objects in the terrain during battle (happens in PvE sometimes)
b. holes in the terrain (also happens during battle and PvE)
c. move on certain pieces of terrain
If you hate someone jumping so much, then use a stun with an animation or a knockdown when they are "rising". They can't break free until they fall, so use that time to teach them a lesson. Jumpers literally give you 1-2 seconds of after a stun guaranteed.
Jospin Preda wrote: »I think doing perma jumping, espacially with mag characters have no sense, roll dodge cost stam, break free cost stam, block cost stam...
why jumps dont ?
maybe 2 free jumps and the 3rd cost stam ?
I can already tell youre one of those people that gets 1vX'd by a MagSorc just jumping and you say it gives him a 100% damage increase and gives him perma CE