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Stam cost for permajumps ?

  • Toc de Malsvi
    Toc de Malsvi
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    DDuke wrote: »
    Glory wrote: »
    Apache_Kid wrote: »
    I've had people jump right as i drop my dawn-breaker and they completely avoid the hit and all damage. If you time it right it can mitigate some moves and skills. That being said I don't think it should cost stamina. Saying it doesn't do anything combat-related doesn't seem right to me however.

    Please stop spreading misinformation. Jumping does not cause you to skip over certain skills (i.e. like you're jumping rope).

    Please stop.

    It kinda does.

    Example:
    If you're mid air moving forward when a Meteor falls on you and someone stuns you, you'll still keep moving forward out of the Meteor ground AoE (if you have enough movement speed/no snares on you).
    If you were moving on the ground you'd simply be stopped on your tracks by the stun & would take damage from the Meteor ground AoE.

    Except for me I keep going then 3 seconds later get picked up and moved back to laying on the ground in the middle of the meteor.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Jospin Preda
    Jospin Preda
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    DDuke wrote: »
    Glory wrote: »
    Apache_Kid wrote: »
    I've had people jump right as i drop my dawn-breaker and they completely avoid the hit and all damage. If you time it right it can mitigate some moves and skills. That being said I don't think it should cost stamina. Saying it doesn't do anything combat-related doesn't seem right to me however.

    Please stop spreading misinformation. Jumping does not cause you to skip over certain skills (i.e. like you're jumping rope).

    Please stop.

    It kinda does.

    Example:
    If you're mid air moving forward when a Meteor falls on you and someone stuns you, you'll still keep moving forward out of the Meteor ground AoE (if you have enough movement speed/no snares on you).
    If you were moving on the ground you'd simply be stopped on your tracks by the stun & would take damage from the Meteor ground AoE.

    Except for me I keep going then 3 seconds later get picked up and moved back to laying on the ground in the middle of the meteor.

    its a bug, that does even without jumpin
  • DDuke
    DDuke
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    DDuke wrote: »
    Glory wrote: »
    Apache_Kid wrote: »
    I've had people jump right as i drop my dawn-breaker and they completely avoid the hit and all damage. If you time it right it can mitigate some moves and skills. That being said I don't think it should cost stamina. Saying it doesn't do anything combat-related doesn't seem right to me however.

    Please stop spreading misinformation. Jumping does not cause you to skip over certain skills (i.e. like you're jumping rope).

    Please stop.

    It kinda does.

    Example:
    If you're mid air moving forward when a Meteor falls on you and someone stuns you, you'll still keep moving forward out of the Meteor ground AoE (if you have enough movement speed/no snares on you).
    If you were moving on the ground you'd simply be stopped on your tracks by the stun & would take damage from the Meteor ground AoE.

    Except for me I keep going then 3 seconds later get picked up and moved back to laying on the ground in the middle of the meteor.

    Well... that's a thing :P

    But I think it happens when you take the knockdown from the Meteor, try block while jumping even if you're about to get Rune Caged. If you don't, you blocked the Meteor and moved out of the AoE area before taking ticks.
  • Toc de Malsvi
    Toc de Malsvi
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    lets be logical, if jump does nothing, only for realism, why do not make it a cost stam ? No problem ?
    and i say at the 3rd not at 1st jump so you can avoid obstacles

    Because its unnecessarily punishing and makes the game unfun.

    Why not make everyone stand around for 30 seconds when they eat or drink something?

    Why not make players run slower or faster based on whats in their inventory and what they are wearing?

    Why not require your character require sleep time to function normally?

    Some things are bad ideas because they detract from the enjoyment of a short term activity. They might be more realistic, they might fit into current structure, however if there is not benefit to adding an arbitrary constraint then there is no reason to add that constraint.

    Jumping costing stamina would serve to severely diminish magicka build mobility as they would need to avoid jumping every time a pebble stops their path in order to preserve a resource for break free. It would also serve to reduce jumping globally for no reason.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Vapirko
    Vapirko
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    You know you’re a seasoned ESO player when you realize you’ve seen at least one or two cycles of the same threads. I remember being the guy who posted stuff and people would be like, “is it that time of the year again?” And I wouldn’t have any idea what they were talking about. In fact I believe I’ve made this exact thread.
    Edited by Vapirko on 13 July 2018 20:02
  • Jospin Preda
    Jospin Preda
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    lets be logical, if jump does nothing, only for realism, why do not make it a cost stam ? No problem ?
    and i say at the 3rd not at 1st jump so you can avoid obstacles

    Because its unnecessarily punishing and makes the game unfun.

    Why not make everyone stand around for 30 seconds when they eat or drink something?

    Why not make players run slower or faster based on whats in their inventory and what they are wearing?

    Why not require your character require sleep time to function normally?

    Some things are bad ideas because they detract from the enjoyment of a short term activity. They might be more realistic, they might fit into current structure, however if there is not benefit to adding an arbitrary constraint then there is no reason to add that constraint.

    Jumping costing stamina would serve to severely diminish magicka build mobility as they would need to avoid jumping every time a pebble stops their path in order to preserve a resource for break free. It would also serve to reduce jumping globally for no reason.

    because you supposed to be food buffed before you start to fight, because game is made that you supposed to have many set and items and manage inventory and bank espace with things you are wearing, if there was same espace in bank instead of in inventory.. why not... but you supposed to have to jumps at every time even in fight so it should be a thing player have to manage... so why running is not free stam ?

    lol you say stam cost would servely diminish magicka build mobility and then that would reduce jumping for no reason... if that give mobility its not "no reason"...

    people thinks sorc is op because of shield but its because of permajumping (and rune cage atm) that distort what sorc gameplay should be
  • The_Camper
    The_Camper
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    "
    permajumping

    Now that's a thing.

    While we are on it, can we make walking and light attacking cost stamina too? Also, weapon swapping should cost stamina because i die to people who do weapon swapping.

    I also dont like when other people enjoying this game, so please adjust everything according to my needs and based on my preferences so I can play this game.
  • NBrookus
    NBrookus
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    so why running is not free stam ?

    Running doesn't cost stam. Unless you toggle to walk, your character runs everywhere. Free stam.

    *Sprinting* costs stam.

    People jump because it's a timing and rhythm thing. Moreso with destro staves than any other weapon, which is why mag sorcs and magblades and the most frequent jumpers.
  • Jospin Preda
    Jospin Preda
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    The_Camper wrote: »
    "
    permajumping

    Now that's a thing.

    While we are on it, can we make walking and light attacking cost stamina too? Also, weapon swapping should cost stamina because i die to people who do weapon swapping.

    I also dont like when other people enjoying this game, so please adjust everything according to my needs and based on my preferences so I can play this game.
    NBrookus wrote: »
    so why running is not free stam ?

    Running doesn't cost stam. Unless you toggle to walk, your character runs everywhere. Free stam.

    *Sprinting* costs stam.

    People jump because it's a timing and rhythm thing. Moreso with destro staves than any other weapon, which is why mag sorcs and magblades and the most frequent jumpers.

    THAT is trolling...
  • Ampnode
    Ampnode
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    What a strange request... I jump with my destro staff builds because it's a habit, not because I think of the 'supposed' advantages it 'has'.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • GreenSoup2HoT
    GreenSoup2HoT
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    People jump on purpose to stay in motion since snares dont effect you while already in motion. I swear people just get angry when a stamina player tries to use movement as an advantage.
    PS4 NA DC
  • Skoomah
    Skoomah
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    Yes. Those jumping Sorcs are GROSS. They jump around for 30 seconds while you beat on them. They shield stack the entire time and then they blow you up in 3 seconds flat. How is this balanced gameplay? Class reps where are you????!
    Edited by Skoomah on 13 July 2018 22:57
  • RighteousBacon
    RighteousBacon
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    lets be logical, if jump does nothing, only for realism, why do not make it a cost stam ? No problem ?
    and i say at the 3rd not at 1st jump so you can avoid obstacles

    Ok here we go. Jump DOES do something, it is effective in making your movement and casting more efficient, BUT just because something is beneficiary does not mean it needs to have a drawback.

    I’d like to ask you simply: why do you want a cost to jump?
  • ascan7
    ascan7
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    Why do people want this?

    Realism?
    This is not COD. Trying to sword duel with someone who constatly jumps around you is the dumbest thing ever.
  • Kadoin
    Kadoin
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    Why would anyone want jumping to cost stam when it's the only way to get out of

    a. invisible objects in the terrain during battle (happens in PvE sometimes)
    b. holes in the terrain (also happens during battle and PvE)
    c. move on certain pieces of terrain

    If you hate someone jumping so much, then use a stun with an animation or a knockdown when they are "rising". They can't break free until they fall, so use that time to teach them a lesson. Jumpers literally give you 1-2 seconds of after a stun guaranteed.
  • Toc de Malsvi
    Toc de Malsvi
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    ascan7 wrote: »
    Why do people want this?

    Realism?
    This is not COD. Trying to sword duel with someone who constatly jumps around you is the dumbest thing ever.
    I know I want my game to be real like when I mount a senche is just like the REAL Tiger that I pull out of thin air and ride to work on.


    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Apache_Kid
    Apache_Kid
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    Glory wrote: »
    Apache_Kid wrote: »
    I've had people jump right as i drop my dawn-breaker and they completely avoid the hit and all damage. If you time it right it can mitigate some moves and skills. That being said I don't think it should cost stamina. Saying it doesn't do anything combat-related doesn't seem right to me however.

    Please stop spreading misinformation. Jumping does not cause you to skip over certain skills (i.e. like you're jumping rope).

    Please stop.

    I've seen it happen multiple times. YOU stop.
  • KingExecration
    KingExecration
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    Don't like jumping use a root, gives us momentum goin down hills using the gravity from it to lessen zergs snare spam.

    If they put a cost on jump out of all the things that's WORTH putting emphasis on (I wouldn't doubt it with zos). I feel like that would be the most pointless yet drastic change for no absolute reason. All because some squirrely and hopping sorc didnt let battle mage man dk land wrecking blow by using some broken over powering skill of hopping.
  • NBrookus
    NBrookus
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    ascan7 wrote: »
    Why do people want this?

    Realism?
    This is not COD. Trying to sword duel with someone who constatly jumps around you is the dumbest thing ever.

    This is not an action combat game, and jumping does not affect your tab targeting.
  • ItsNebula
    ItsNebula
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    I think doing perma jumping, espacially with mag characters have no sense, roll dodge cost stam, break free cost stam, block cost stam...
    why jumps dont ?
    maybe 2 free jumps and the 3rd cost stam ?

    I can already tell youre one of those people that gets 1vX'd by a MagSorc just jumping and you say it gives him a 100% damage increase and gives him perma CE
  • Tirps
    Tirps
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    If they add stamina cost for jumping then they should also make it like so that bow and destruction stave light/heavy attacks wont automatically target the enemies.
    Also how about making running and walking cost stamina too and you would actually have to eat and drink or you will die right?
    cp1k+ ( ´•౪•`)
  • Jospin Preda
    Jospin Preda
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    Kadoin wrote: »
    Why would anyone want jumping to cost stam when it's the only way to get out of

    a. invisible objects in the terrain during battle (happens in PvE sometimes)
    b. holes in the terrain (also happens during battle and PvE)
    c. move on certain pieces of terrain

    If you hate someone jumping so much, then use a stun with an animation or a knockdown when they are "rising". They can't break free until they fall, so use that time to teach them a lesson. Jumpers literally give you 1-2 seconds of after a stun guaranteed.

    a.b.c. : that's why i say stam cost at the 3rd jump not the 1st... read discussion
    ItsNebula wrote: »
    I think doing perma jumping, espacially with mag characters have no sense, roll dodge cost stam, break free cost stam, block cost stam...
    why jumps dont ?
    maybe 2 free jumps and the 3rd cost stam ?

    I can already tell youre one of those people that gets 1vX'd by a MagSorc just jumping and you say it gives him a 100% damage increase and gives him perma CE

    i can already say you dont read discussion... talk for nothing
  • Haquor
    Haquor
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    jaws343 wrote: »
    Jumps don't do anything combat related.

    Wrong.

    They enrage me and ensure i focus the jumper.

    Its a pvp taunt.
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