CC Immunity is also been bugged forever so yeah it's more like perma stunned. Complete joke.
Even if CC immunity worked which is does not, Rune is still over performing, the broken CC immunity just makes the over performing more obvious and amplified than it actually is. Unless you would like to tell me what other class's have access to such a similar skill? Oh wait they did, it got taken away from them completely or nerfed? Really?.......
Jospin Preda wrote: »this skill and dk petrification should free the player at the first direct damage taken
Fossilize was nerfed from 12m to 8m. While the reduction wasn’t really necessary - the 4m decrease doesn’t help considering the range of chains - Fossilize is still a very strong CC given the immobilize after the stun ends, and the fact DKs are a melee based class anyway. Fear also is a strong CC (that has its break free issues since forever).
Even if CC immunity worked which is does not, Rune is still over performing, the broken CC immunity just makes the over performing more obvious and amplified than it actually is. Unless you would like to tell me what other class's have access to such a similar skill? Oh wait they did, it got taken away from them completely or nerfed? Really?.......
Fossilize was nerfed from 12m to 8m. While the reduction wasn’t really necessary - the 4m decrease doesn’t help considering the range of chains - Fossilize is still a very strong CC given the immobilize after the stun ends, and the fact DKs are a melee based class anyway. Fear also is a strong CC (that has its break free issues since forever).
If you can‘t CC break every CC skill is overpowered. But well, nerf Rune Cage and most Sorcs will just save a bar slot and run Destro Reach again.
Even if CC immunity worked which is does not, Rune is still over performing, the broken CC immunity just makes the over performing more obvious and amplified than it actually is. Unless you would like to tell me what other class's have access to such a similar skill? Oh wait they did, it got taken away from them completely or nerfed? Really?.......
Fossilize was nerfed from 12m to 8m. While the reduction wasn’t really necessary - the 4m decrease doesn’t help considering the range of chains - Fossilize is still a very strong CC given the immobilize after the stun ends, and the fact DKs are a melee based class anyway. Fear also is a strong CC (that has its break free issues since forever).
If you can‘t CC break every CC skill is overpowered. But well, nerf Rune Cage and most Sorcs will just save a bar slot and run Destro Reach again.
Sorry but if your going to decrease and take away stuns for other classes than rune prison needs to have a 2 sec stun. Or no longer a CC if not than allow for players to break free, I'm tired of getting hit by it and sit there as the sorc hits their rotation and I can't do anything about it.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Naw it has nothing to do with my resource management.
If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.
^
Could absolutely say the same about Fear.
And for the record, Cage stun itself is same as in Dragon Bones, where no one complained.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Think templar, no class block breaker, super short buffs all delayed burst on awkward timers, some gives immunity for free.
Sorc burst rotation repeated every 6-7 seconds including shielding.
Once your immov pot is used there is little opportunity to transition to the offensive. If you build with enough hp and resist you lack the burst to get through the shields within their burst combo while also buffing, healing, cleansing every 6 seconds.
Maybe if breath of life could over heal and buff my hp up 10-15k temporarily maybe there could be a decent back and forth battle.
Templar is not exactly what we should be looking at for balance.
Sorry you lost ALL credibility right there. Didnt even read past that garbage.
You sound about as knowledgeable as the devs seem.
We should be looking all the classes for balance.
Notice no one is agreeing with you in this thread?
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Naw it has nothing to do with my resource management.
If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.
Resource drain poisons.
At the most, you can argue for rune prison to be dodgeable and maybe a 3.5 second duration. Anything more than that and you're just asking for the skill to be gutted to uselessness. If you're running out of stamina, letting all your buffs and heals drop, and then getting CC'd it sounds like more of a resource management and play style issue.
Naw it has nothing to do with my resource management.
If you can’t break free as a sorc goes about their rotation then that means you have no stam left. Now if you’re talking about a sorc lining up curse, frags, meteor and mages wrath that’s different and understandable. But a rotation refers to them casting rune prison and then continuing to cast all the other abilities and the only reasons you wouldn’t be able to break free during that time is if 1) you’re out of stam or 2) the cc break is bugged and neither of those have anything to do with rune prison in of itself.
The amount of times I've died with full stamina because I can't breakfree from Rune is ridiculous. Sure its a bug, but one that happens waaaaay more with Rune than any other CC. Couple this with it being an undodgable, unblockable 28 meter ranged CC makes it extremely OP. I mean, they remove the stun from sub assault but this is ok???
The only people defending Rune are the ones who are actively using it as their clutch.
^
Could absolutely say the same about Fear.
And for the record, Cage stun itself is same as in Dragon Bones, where no one complained.
I don't play console so I can't say if the experience is the same but something definitely changed with Summerset, more times than not you can't break free regardless of resources.