TheForsake wrote: »Just FYI I play sorc in pvp as well.
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Rework implosion and nerf the rune cage stun and ill be happy.Just FYI I play everything but warden. So its not like my objectivity on anything is obscured just because I have nightblade characters. I have a warden of course but its BORING lol.
Actually you play everything. But if I had to guess you are either a Nightblade or Templar as your main.
Rune Cage is the only defense Sorcerers have against Nightblades. Sounds like someone is fishing for easier kills. All the mobility, damage, and shields in the world are useless when your stunned by stealth'ed Nightblade.
If not for Rune Cage there would be no 1v1's against Sorcerers and Nightblades in PvP, Sorcerers would never have a chance to engage in combat.
Also as far as executes go, Sorcerers only have one low health (20%) execute skill... Mages Fury. Nightblades are pretty much designed for execute, most of their skills are execution skills which make Mages Fury damage output look like crap and execute at a way higher health percentage.
Every class has an arch-enemy, for Sorcerers its DragonKnights and their Reflective Scales. For Nightblades it's Sorcerers and Rune Cage, because it makes them the only class that can't be ganked.
After a few more days of duels and BGs against the top PvPers on my server, I have come to the conclusion that Rune Cage is far too powerful on sorc. I have beat the top players on each respective class this patch, mag nb, mag dk, magplar stamblade etc (im a 2h/bow stamplar), but when faced with a mag sorc there is severe disparity. Fury>Curse>Meteor>Rune Cage combo is so broken that average level mag sorcs who were nobodies prior to summerset are now giving me trouble. This is where the line needs to be drawn, when a player with far inferior skill level is able to kill someone because of the class they are playing, something needs to be done. There is little to no counterplay against this combo and it is allowing sorc to dominate all facets of PvP. All that needs to be done is make rune cage blockable. Given, this won't stop sorc QQ (people have cried about it since launch), but the class is actually over performing right now and this will bring it more in line with other classes.
And do not try and rebuttal me trying to justify rune cage being undodgeable and unblockable because night blades have one as I am a 2h/Bow stamplar and dizzying swing is my CC so I do not care whatsoever. (Javelin misses half the time, sure so does dizzying but at least when it doesn't land I keep my stamina.)
How many people complained about Rune Cage pre Summerset? Right, no one, because most Sorcs didn’t even run it, preferring Master Destro Reach for a CC tied with damage and a DoT. If you take the damage from Rune Cage then we‘ll be back to square one - a CC that only Sorcs use that don’t have a Master Destro or that make the personal choice of sacrificing damage potential for better control over the CC and the follow up.
It’s a given though the big majority of Sorcs will just go back to the boring Master Destro again because they don’t have the luxury to run Rune Cage as a skill that just CCs.
The problem isn’t the damage either. It’s the animation of Rune Cage. I could kill with Meteor and a well timed Rune Cage even before Summerset. The crusade only started now because Rune Cage gets actually used by most Sorcs now.
Oh and if ZOS fixes the animation, don’t forget to fix the CC on Fear too please.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Micah_Bayer wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
My mind went numb reading this. Haunting curse goes off every 2 seconds...No. it goes off after 4 seconds then goes off again after 8 seconds. 2ndly it hits about 5k pvp and incap can hit for 11-13k 3rdly. Without a dmg shield..light armour users can be 2 shot.
Micah_Bayer wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
My mind went numb reading this. Haunting curse goes off every 2 seconds...No. it goes off after 4 seconds then goes off again after 8 seconds. 2ndly it hits about 5k pvp and incap can hit for 11-13k 3rdly. Without a dmg shield..light armour users can be 2 shot.
While I agree with everything else you said, the last part is false. My LA Magblade and Magplar both have good survivability with HoTs.
WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
Micah_Bayer wrote: »Micah_Bayer wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
My mind went numb reading this. Haunting curse goes off every 2 seconds...No. it goes off after 4 seconds then goes off again after 8 seconds. 2ndly it hits about 5k pvp and incap can hit for 11-13k 3rdly. Without a dmg shield..light armour users can be 2 shot.
While I agree with everything else you said, the last part is false. My LA Magblade and Magplar both have good survivability with HoTs.
Sorcerer doesn't have hots. Rapid regen isn't a class ability. Not attempting to sound bitter. But sorcs are squisher than mag nb.
Priyasekarssk wrote: »Priyasekarssk wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
While runcage why cant you break free. Someone need to teach how to break free ? There are even more powerful and non counterable CCs to other classes. Every 2 seconds ? Your post is completely noob without any substance. L2P.
I hope you're trolling lolAs someone who’s played every class in the game, PvPed since launch(solo/small group open world not zerged), I believe I can give a non biased opinion.
Mag sorc has been one of the top classes in PvP since the game came out, this is not news to anyone. They have seen ups and downs, but recently with the changes to rune cage they became so dominant that it makes me wonder why play anything else. The issue is no matter what class you are on, there is absolutely no counterplay to rune cage>meteor. When times correctly with curse, a mages wrath thrown in before hand, and a frag, someone with a less than elite skill level can kill even some of the best players on each respectable class when they would get curbstomped If they were on any class but sorc.
The changes to light attack damage scaling has made sorc pressure even greater. I have personally spammed light attacks on potatoes on my sorc and killed them, that’s how hard they’re hitting.
The overall burst, paired with the best defensive utilities in the game (shields+mines) and the best mobility in the game (streak) makes mag sorc arguably the best in every noteworthy category in PvP. All ZOS has to do to rebalance mag sorc really, is to make rune cage blockable.
Make all CCs blockable then. Fear the worst CC is still not blockable. You know run cage is the only CC for sorc. A sorc cannot kill in 2 seconds ,wherease a NB can do. Best mobility in the game. LOL ROFL. When sorc streak, NB will charge ambush or charge strike. Ambush spammable . Charge strike spammable. Streak is not despite hefty cost.
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Putting unbiased opinion, but giving completely biased opinion. L2P.
Priyasekarssk wrote: »Priyasekarssk wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
While runcage why cant you break free. Someone need to teach how to break free ? There are even more powerful and non counterable CCs to other classes. Every 2 seconds ? Your post is completely noob without any substance. L2P.
I hope you're trolling lolAs someone who’s played every class in the game, PvPed since launch(solo/small group open world not zerged), I believe I can give a non biased opinion.
Mag sorc has been one of the top classes in PvP since the game came out, this is not news to anyone. They have seen ups and downs, but recently with the changes to rune cage they became so dominant that it makes me wonder why play anything else. The issue is no matter what class you are on, there is absolutely no counterplay to rune cage>meteor. When times correctly with curse, a mages wrath thrown in before hand, and a frag, someone with a less than elite skill level can kill even some of the best players on each respectable class when they would get curbstomped If they were on any class but sorc.
The changes to light attack damage scaling has made sorc pressure even greater. I have personally spammed light attacks on potatoes on my sorc and killed them, that’s how hard they’re hitting.
The overall burst, paired with the best defensive utilities in the game (shields+mines) and the best mobility in the game (streak) makes mag sorc arguably the best in every noteworthy category in PvP. All ZOS has to do to rebalance mag sorc really, is to make rune cage blockable.
Make all CCs blockable then. Fear the worst CC is still not blockable. You know run cage is the only CC for sorc. A sorc cannot kill in 2 seconds ,wherease a NB can do. Best mobility in the game. LOL ROFL. When sorc streak, NB will charge ambush or charge strike. Ambush spammable . Charge strike spammable. Streak is not despite hefty cost.
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Putting unbiased opinion, but giving completely biased opinion. L2P.
Priyasekarssk wrote: »
Agreed. And tbh, I'm not shocked they implemented it, because it was clear when proc sets were put in they have no idea how to balance PvP.
Runcage doesnt even change much except increase in duration post summerset. Added 2 seconds thats it. You can always break free. Just put a poll fear vs runcage. Fear is the worst overpowered CC in game.
Nothing changed. No one used it for very long time. Not even slot it.
Except overload , sorc doesnt need any fix. Learn to play. Some noobs here complaning streak. NB can spam ambush/charge streak and cloak and complaining about streak. Another noob complaining about shields. Shield breaker & oblivion damage already go through all the shields. NB already so overpowered to kill in less than 2 seconds. Even sorcs at their prime or cannot do it. You need atleast 3 -5 seconds for a scorc to kill you unless you use mage guild ultimate .
How a sorc can kill instantly ?
Noobs want cheese with Shuffle ? Runcage was designed for sorc to go through shuffle. When NB or any stamina has shuffle active , what next ? Sorc no CC & no debuffs. Destructive reach nor streak not work through shuffle. Just I will make shuffle active put a CC after CC until sorc dies. He cannot escape neither CC me . If he streak , my ambush follow him. I can escape whenever I want. I will put all my debuffs and defiles 30M away and noob sorc doesnt even know where I am. Its L2P issue. Not a game issue. When I am stam nb and against magic sorc , I will win all the fights in 1v1. Again all fights. Noobs sorc not even see until dies. Only mag sorcs in groups is a problem.
Get to back of the sorc in cloak. Put all debuffs and defiles 30m away. ambush , CC + incap. Gameover. If fails, only incase someone strongly heals him, use shadow image to escape and repeat. As NB I found only heavy armor warden is hard to kill. Not a sorc or any mage builds is never a problem. Problem is I always mostly found in groups and someone there to heal him strongly.
Another noob complain as if he is world best player and some noob sorc kill him with run cage.
What a bunch of noobs. ZOs knows what to balance atleast when something is overpowered. Only NB is exception. ZOs might already work on it. Empower buff to overload will be removed in future.
Most of the problem with class balance mostly do with players . They dont know or even try to understand why its designed such way. Just because most of them are bunch of noobs calling themselves pros and ZOs has to listen to them instead putting some effort to learn the game. Runcage is designed as it should be . Nothing to discuss here.