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Gear past 160

heartburnkid
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We need something to shoot for. Every other mmo releases higher gear sets....I mean, we are cp 720 now and our gear is for cr 160. I understand the need to keep every level feeling the same, but in MMOs there does need to be a sense of separation. We grind for a reason, ya know? Part of the fun is leveling to acquire the next set of top gear until the next DLC in other games, yet we top off rather quickly here. I would love to gain level 720 beastly gear in new content, it would just be nice. I am probably alone in feeling this way but to me the game is quite stale and Intake frequent, lengthy breaks and am still on par with everyone else having not played much at all. Any plans to increase cp level for gear?
  • Anotherone773
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    Youre not alone however the player base is very divided on the issues between those who like to feel a sense of progression and those who want to wear the same items for 20 years because...well i really dont know why. They say its the grind but it is so easy to acquire gear in this game. I mean you can acquire gear to do all content in this game shopping at guild traders. So i dont understand this grind thing.
  • Nemesis7884
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    Thats just plain No! All you create is to restart the grind all over again just to end at the exact same spot as before without having anything gained, right at a time when the worst grind in eso history is introduced anyway....if you want to create additional grind do it for yourself and dont pull everyone else down with you.

    I cant even tell you how much i hate the idea - if the gear level increases i will most likely just stop playing and move on to the next game.

    Horrible horrible horrible idea.
  • Tyrobag
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    They already shake up the meta every patch, make old abilities and gear useless, its pretty much the same thing just not quite as extreme. Most people are against raising the lvl cap because its basically a reset, and a big FU to the veteran players who have worked hard to collect everything (vMA/Master/Asylum weapons, some of the more unique armor sets, ect.). If the gear cap is raised everything becomes obsolete.
  • Anotherone773
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    Thats just plain No! All you create is to restart the grind all over again just to end at the exact same spot as before without having anything gained, right at a time when the worst grind in eso history is introduced anyway....if you want to create additional grind do it for yourself and dont pull everyone else down with you.

    I cant even tell you how much i hate the idea - if the gear level increases i will most likely just stop playing and move on to the next game.

    Horrible horrible horrible idea.

    @heartburnkid see what i mean. you would of thought that you said you are going to have to remove their left leg and the only instrument you have available is rusty butter knife you found in a dead animal crawling with maggots. .

    @Nemesis7884 Its only a grind if you turn it into one. The choice to grind in any game, including this one is solely up to the individual player. You dont have to grind newer gear, it is completely 100% optional in this game and every other game. You CHOOSE to grind gear when their is gear to grind. So dont act like " OMG, you are holding a gun to my head forcing me grind gear again!" Also gear is super easy to grind, so not that big of deal.
  • SugaComa
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    Wouldn't work with PvP

    I get the idea of new gear making new content easier as becomes BiS

    So dragon bones gear would help make fanglair easier, but that same gear would need to be dialed back so people who want to run older hear on their build can with out feeling week, else everyone in PvP will run the exact same sets and that's just not fun
  • Aliyavana
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    Have you seen how grindy jewelcrafting will be? And how the game suffers from too much grinding? Grinding is fundamental to mmos but rng for the sake of rng is bad. If there is a gear cap increase they need to fix rng or lots of ppl will quit
    Edited by Aliyavana on 10 May 2018 01:55
  • Yolokin_Swagonborn
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    Not this garbage again. When an MMO does a gear level cap increase, it doesn't really change anything. Your character doesn't get any stronger although your numbers increase because they will adjust the endgame content to be stronger as well.

    A level cap increase is just a vertical progression treadmill. Vertical progression is meaningless. What beastly gear do you want? Just higher numbers? Wow how beastly. Now the mobs have higher numbers too and we have to remake all of the gear we spent years farming because the same things will be BIS. But now we have to grind for the exact same thing in a higher level. gold it all out again. Sounds fun. GTFO.

    Do any of you remember the last time they increased level cap? from VR14 to VR16? That was when the imperial city came out and ZOS refused to update any of the existing sets to max level. There were three endgame jewelry sets in VR16. THREE. Everyone in the game was essencialy wearing willpower, agility or endurance. Whole endgame PvE trial guilds dried up and quit the game because there was no incentive to run trials that still dropped VR14 gear. It was a disaster. Yet you want that fiasco back? Why? Because you want to feeeeeeeeel more powerful with a false sence of progression and bigger numbers? So the rest of us that actually like to play the game instead of grind have to re-grind all over again. Hell no.

    ZOS knows that the moment they pull a stunt like that again. People will leave the game for good. It will be the last straw for some people that are still hanging on to this game by a thread. If I log in one day and can't play at endgame effectiveness until I re-grind and re-gold, all my gear, I'm gone.

    Besides, the CP system has made the gear level cap irrelavent as increased character power comes from CP, not from gear level.

    ZOS needs meaningful HORIZONTAL progression. Not more vertical treadmill grind. The psijic order is a good start. That's horizontal. There is another word for horizontal progression.

    It's called content.
    Edited by Yolokin_Swagonborn on 10 May 2018 02:11
  • driosketch
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    Youre not alone however the player base is very divided on the issues between those who like to feel a sense of progression and those who want to wear the same items for 20 years because...well i really dont know why. They say its the grind but it is so easy to acquire gear in this game. I mean you can acquire gear to do all content in this game shopping at guild traders. So i dont understand this grind thing.
    Again, that's not progression. CP cap raise is progression. Gear cap raise, as the game is set up now, is progression and power rollback.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • DeadlyPhoenix
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    Youre not alone however the player base is very divided on the issues between those who like to feel a sense of progression and those who want to wear the same items for 20 years because...well i really dont know why. They say its the grind but it is so easy to acquire gear in this game. I mean you can acquire gear to do all content in this game shopping at guild traders. So i dont understand this grind thing.

    Completely not true. Many great sets are BoP so you have to farm dungeons over and over again for the pieces you want.

    I'm all for increasing the cap, but only if it's done right. As some other people have said in numerous other threads, I don't want to have to grind vMA/trial/dungeon weapons all over again. Getting a sword with the set you need is like trying to pull out a giants teeth using tweezers. Not to mention getting it in the right trait, but at least transmutation alleviates some of the pain, now if only they would remove the cap or increase it to 1000 You can carry at a time.
  • Anotherone773
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    driosketch wrote: »
    Youre not alone however the player base is very divided on the issues between those who like to feel a sense of progression and those who want to wear the same items for 20 years because...well i really dont know why. They say its the grind but it is so easy to acquire gear in this game. I mean you can acquire gear to do all content in this game shopping at guild traders. So i dont understand this grind thing.
    Again, that's not progression. CP cap raise is progression. Gear cap raise, as the game is set up now, is progression and power rollback.

    Cp is progression? I really need to buy everyone on these forums a dictionary because they seem to use all kinds of words they dont know the meaning off. CP isnt progression. Get 1 million xp so i can increase this "bonus" 0.03%. That is what you call progression?

    IF they raise the gear level they would of course add mobs challenging enough that you need said gear. That is progression. If you want to progress you must acquire this, this and this first. Then you progress and that allows you to acquire this this and this, which allows you to keep progressing further. Dont acquire what you need to progress, you dont go anywhere...progression.

    What we have now is a deadend with a very unconvincing false sense of progression.
  • driosketch
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    driosketch wrote: »
    Youre not alone however the player base is very divided on the issues between those who like to feel a sense of progression and those who want to wear the same items for 20 years because...well i really dont know why. They say its the grind but it is so easy to acquire gear in this game. I mean you can acquire gear to do all content in this game shopping at guild traders. So i dont understand this grind thing.
    Again, that's not progression. CP cap raise is progression. Gear cap raise, as the game is set up now, is progression and power rollback.

    Cp is progression? I really need to buy everyone on these forums a dictionary because they seem to use all kinds of words they dont know the meaning off. CP isnt progression. Get 1 million xp so i can increase this "bonus" 0.03%. That is what you call progression?

    IF they raise the gear level they would of course add mobs challenging enough that you need said gear. That is progression. If you want to progress you must acquire this, this and this first. Then you progress and that allows you to acquire this this and this, which allows you to keep progressing further. Dont acquire what you need to progress, you dont go anywhere...progression.

    What we have now is a deadend with a very unconvincing false sense of progression.

    I didn't say anything about the quality, just that it was.
    Not this garbage again. When an MMO does a gear level cap increase, it doesn't really change anything. Your character doesn't get any stronger although your numbers increase because they will adjust the endgame content to be stronger as well.

    A level cap increase is just a vertical progression treadmill. Vertical progression is meaningless. What beastly gear do you want? Just higher numbers? Wow how beastly. Now the mobs have higher numbers too and we have to remake all of the gear we spent years farming because the same things will be BIS. But now we have to grind for the exact same thing in a higher level. gold it all out again. Sounds fun. GTFO.

    Do any of you remember the last time they increased level cap? from VR14 to VR16? That was when the imperial city came out and ZOS refused to update any of the existing sets to max level. There were three endgame jewelry sets in VR16. THREE. Everyone in the game was essencialy wearing willpower, agility or endurance. Whole endgame PvE trial guilds dried up and quit the game because there was no incentive to run trials that still dropped VR14 gear. It was a disaster. Yet you want that fiasco back? Why? Because you want to feeeeeeeeel more powerful with a false sence of progression and bigger numbers? So the rest of us that actually like to play the game instead of grind have to re-grind all over again. Hell no.

    ZOS knows that the moment they pull a stunt like that again. People will leave the game for good. It will be the last straw for some people that are still hanging on to this game by a thread. If I log in one day and can't play at endgame effectiveness until I re-grind and re-gold, all my gear, I'm gone.

    Besides, the CP system has made the gear level cap irrelavent as increased character power comes from CP, not from gear level.

    ZOS needs meaningful HORIZONTAL progression. Not more vertical treadmill grind. The psijic order is a good start. That's horizontal. There is another word for horizontal progression.

    It's called content.

    Also this, more horizontal, less vertical for the sake of it.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • MLGProPlayer
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    Scaling no longer allows ESO to raise the gear cap, sorry. Explanation if you don't understand how scaling or progress work in MMOs.

    If you want a gear grind MMO, WoW servers are still running and the game is very active.
    Edited by MLGProPlayer on 10 May 2018 02:40
  • Juju_beans
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    Scaling and CP make this game, not constant gear chasing.

    Been there, done that (wow) and just when you think you have your set all done..bam..new expansion and your gear is worthless.
  • dazee
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    CP160 is where the gear scaling should end regardless of max CP. Theres already reasons to grind new gear sets every so often and try new combos, we don't need to be forced to, that would be stupid and severely impact the fun of at least half the population.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • CaliMade
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    Not this garbage again. When an MMO does a gear level cap increase, it doesn't really change anything. Your character doesn't get any stronger although your numbers increase because they will adjust the endgame content to be stronger as well.

    A level cap increase is just a vertical progression treadmill. Vertical progression is meaningless. What beastly gear do you want? Just higher numbers? Wow how beastly. Now the mobs have higher numbers too and we have to remake all of the gear we spent years farming because the same things will be BIS. But now we have to grind for the exact same thing in a higher level. gold it all out again. Sounds fun. GTFO.

    Do any of you remember the last time they increased level cap? from VR14 to VR16? That was when the imperial city came out and ZOS refused to update any of the existing sets to max level. There were three endgame jewelry sets in VR16. THREE. Everyone in the game was essencialy wearing willpower, agility or endurance. Whole endgame PvE trial guilds dried up and quit the game because there was no incentive to run trials that still dropped VR14 gear. It was a disaster. Yet you want that fiasco back? Why? Because you want to feeeeeeeeel more powerful with a false sence of progression and bigger numbers? So the rest of us that actually like to play the game instead of grind have to re-grind all over again. Hell no.

    ZOS knows that the moment they pull a stunt like that again. People will leave the game for good. It will be the last straw for some people that are still hanging on to this game by a thread. If I log in one day and can't play at endgame effectiveness until I re-grind and re-gold, all my gear, I'm gone.

    Besides, the CP system has made the gear level cap irrelavent as increased character power comes from CP, not from gear level.

    ZOS needs meaningful HORIZONTAL progression. Not more vertical treadmill grind. The psijic order is a good start. That's horizontal. There is another word for horizontal progression.

    It's called content.


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  • Strider__Roshin
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    Some of us prefer to enjoy the game with our end game gear rather than constantly farm. I play this game to PvP, not to do busy work.
  • Kiralyn2000
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    Also, those games like WoW that increase the cap - you get new sets, with new mixes of bonuses, to fight new dungeon & raid boss mechanics. All the old stuff (gear and content) is made obsolete.

    With ESO's scaling? You'd still have all the old sets, you're still fighting all the old bosses, etc. As others have said, it just makes you have to re-farm & re-craft the same gear again. It's not a new mix of gear in a new paradigm. So there's less compelling reason to do it.

    The changing meta / use new sets / fight new bosses, happens when balance patches & new DLC dungeons/trials come out. It doesn't require a gear level increase to happen.
  • Katahdin
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    Grinding gear over again is not interesting, compelling or fun game play. Its busy work and its BBBOOOORRRRIIIIINNNNGGG.
    It is NOT needed and with scaling its pointless anyway.

    It would cause a mass exodus of players both PvE and PvP and the game would be dead inside a month.

    So NO we do not need a gear level cap

    Beta tester November 2013
  • ZeroXFF
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    We need something to shoot for. Every other mmo releases higher gear sets....I mean, we are cp 720 now and our gear is for cr 160. I understand the need to keep every level feeling the same, but in MMOs there does need to be a sense of separation. We grind for a reason, ya know? Part of the fun is leveling to acquire the next set of top gear until the next DLC in other games, yet we top off rather quickly here. I would love to gain level 720 beastly gear in new content, it would just be nice. I am probably alone in feeling this way but to me the game is quite stale and Intake frequent, lengthy breaks and am still on par with everyone else having not played much at all. Any plans to increase cp level for gear?

    Gear level increases make no sense unless they backpedal on One Tamriel, and release content where characters are not scaled to the target level of that content, and old gear cannot be obtained at higher than CP160 level. But doing that would be the biggest mistake yet, because this would also make all the older content irrelevant to new players, making them quit the game faster, unless the devs pull their s*** together and start releasing content at the same rate and in the same volume as it happens in WoW.
  • Nemesis7884
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    horizontal progression as they are introducing - kind of - new skill sets etc... is so unbelievably far superior to vertical progression.... vertical progression in mmo's feels like a relict from the past, like surgery 100 years ago compared to the technology of today.
  • dazee
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    horizontal progression as they are introducing - kind of - new skill sets etc... is so unbelievably far superior to vertical progression.... vertical progression in mmo's feels like a relict from the past, like surgery 100 years ago compared to the technology of today.

    So does the rigid trinity mechanic of "Tank Healer DPS" but baby steps.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • ilikepickles
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    If you want trash vertical progression, go back to FFXIV or WoW.

    I play this to escape that crap.
  • MLGProPlayer
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    Youre not alone however the player base is very divided on the issues between those who like to feel a sense of progression and those who want to wear the same items for 20 years because...well i really dont know why. They say its the grind but it is so easy to acquire gear in this game. I mean you can acquire gear to do all content in this game shopping at guild traders. So i dont understand this grind thing.

    There is no division. ESO can't have vertical gear progression. It's impossible. The only way to implement it would be to get rid of One Tamriel. 95% of the player base understands this concept. A small minority doesn't (or maybe chooses not to).
    Edited by MLGProPlayer on 10 May 2018 03:50
  • Caligamy_ESO
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    No thank you!
    giphy.gif
    love is love
  • Dapper Dinosaur
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    Thats just plain No! All you create is to restart the grind all over again just to end at the exact same spot as before without having anything gained, right at a time when the worst grind in eso history is introduced anyway....if you want to create additional grind do it for yourself and dont pull everyone else down with you.

    I cant even tell you how much i hate the idea - if the gear level increases i will most likely just stop playing and move on to the next game.

    Horrible horrible horrible idea.

    @heartburnkid see what i mean. you would of thought that you said you are going to have to remove their left leg and the only instrument you have available is rusty butter knife you found in a dead animal crawling with maggots. .

    @Nemesis7884 Its only a grind if you turn it into one. The choice to grind in any game, including this one is solely up to the individual player. You dont have to grind newer gear, it is completely 100% optional in this game and every other game. You CHOOSE to grind gear when their is gear to grind. So dont act like " OMG, you are holding a gun to my head forcing me grind gear again!" Also gear is super easy to grind, so not that big of deal.

    You obviously have not even the smallest inkling of how veteran trials work, or probably even what they are. I am an excellent healer, but because I don't yet have 5-piece Spellpower Cure (due in large part to my lack of interest in veteran trials until very recently because I've run out of other things to do), no group worth anything is going to take me for anything harder than Vet Aetherian Archive. I MUST get that Best-in-slot set complete or people won't even consider me for these groups even when I'm far more capable than most other people I find in my role.

    [edited to remove comment]
    Edited by ZOS_JesC on 10 May 2018 13:30
  • joaaocaampos
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    That was one of the reasons I abandoned WoW. And one of the reasons I don't test FFXIV.
  • Gythral
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    Does it matter what numbers the gear has, the mob will still be the same number of hits due to the fact that there is no progression (One Tamriel)

    But I guess the higher gear mob cannot do basic math
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Peekachu99
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    Absolutely not. CP powercreep and balance adjustments are enough. Everyone’s DPS is going up about 5-10k next patch, for example. The game isn’t structured for a gear jump either, though I’m sure they’ll add more things like “perfect” weapons and such.
  • Danikat
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    What's the point?

    Especially since everything scales to the same level anyway. It might trick some people into feeling an illusion of 'progression' but they wouldn't actually gain anything from it, and everyone would have to grind/buy/find new gear just to get back to the same point they're at now.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • MaleAmazon
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    If the gear cap is raised everything becomes obsolete.

    Well yeah, but they could give you some item for upgrading to the new max cap, so you couldnt necessarily drag ALL your gear along with you.

    That said, I dislike grinding as a game concept, which I really dont think it is, if you know what I mean.
This discussion has been closed.