VaranisArano wrote: »Really? Can't say I've noticed any problems with my PVE stam sorcs.
ZOS has a distinct tendency to nerf anything, skill or gear or class, that's overused in PVE or PVP in an effort to make us always be changing up our builds.
usmcjdking wrote: »Found another magblade.
usmcjdking wrote: »Found another magblade.
why?. i don't even know why strife is getting nerfed but it's likely because of PvE (funnel health) i haven't heard a single person ever complain about Strike being op in PvP. execpt for recently with *** who just don't like NB's in general rejoicing because NB's are getting nerfed, even though it's the wrong kind of nerf but of course they don't care.
it's like people complained that Incap is op so ZoS nerfs Soul Harvest. Strife is not the issue and never was.
Joy_Division wrote: »usmcjdking wrote: »Found another magblade.
why?. i don't even know why strife is getting nerfed but it's likely because of PvE (funnel health) i haven't heard a single person ever complain about Strike being op in PvP. execpt for recently with *** who just don't like NB's in general rejoicing because NB's are getting nerfed, even though it's the wrong kind of nerf but of course they don't care.
it's like people complained that Incap is op so ZoS nerfs Soul Harvest. Strife is not the issue and never was.
PvE DPS.
Nah.
Personally i like games that offer a somewhat unified experience in terms of pve and pvp. I always found games with specific pvp items/stats offputting and less interesting.
DuskMarine wrote: »Nah.
Personally i like games that offer a somewhat unified experience in terms of pve and pvp. I always found games with specific pvp items/stats offputting and less interesting.
if you find this setup better than what it should be you havent played many mmos. they need to be seperated period. cause before long theyll eventually nerf everything so much due to pvpers constantly screaming about something that doesnt need changed and itll kill the pve side of the game completely. a unified system doesnt work correctly.
VaranisArano wrote: »DuskMarine wrote: »Nah.
Personally i like games that offer a somewhat unified experience in terms of pve and pvp. I always found games with specific pvp items/stats offputting and less interesting.
if you find this setup better than what it should be you havent played many mmos. they need to be seperated period. cause before long theyll eventually nerf everything so much due to pvpers constantly screaming about something that doesnt need changed and itll kill the pve side of the game completely. a unified system doesnt work correctly.
Or they'll nerf everything because PVP players were having high damage and high sustain AND PVE players were ripping through the hardest trials ZOS could design and calling it easy-peasy lemon squeezy, resulting in the worst across-the-board nerfs the game has seen. *cough* *Morrowind nerfs* *cough*
OP PVP skills annoy some players. They scream. Whatever.
OP PVE skills mean ZOS has to push the envelope in terms of difficult content, making it harder to design content to challenge great players that less skilled players still have a chance to complete. So PVE stuff gets needed for purely PVE reasons plenty, on top of ZOS wanting to nerf overused skills to make people change up their builds. PVE dungeon bosses cant complain, but you'd better believe ZOS pays attention to anything that's making PVE too easy.
I think you have a one-sided view of why nerfs happen. I also don't think that ZOS shows any real signs of considering balancing PVP and PVE separately beyond what they already do, i.e. battle spirit, and a few spells that affect players differently from NPCs.

PvE took Major Mending from my stamplar. I don’t want to hear complaining about pvp nerfs hurting PvE. It goes both ways and you just have to accept that.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
DuskMarine wrote: »Nah.
Personally i like games that offer a somewhat unified experience in terms of pve and pvp. I always found games with specific pvp items/stats offputting and less interesting.
if you find this setup better than what it should be you havent played many mmos. they need to be seperated period. cause before long theyll eventually nerf everything so much due to pvpers constantly screaming about something that doesnt need changed and itll kill the pve side of the game completely. a unified system doesnt work correctly.
Nah.
Personally i like games that offer a somewhat unified experience in terms of pve and pvp. I always found games with specific pvp items/stats offputting and less interesting.
Nah.
Personally i like games that offer a somewhat unified experience in terms of pve and pvp. I always found games with specific pvp items/stats offputting and less interesting.
But eso has separate pvp items/stats? Impen is full on pvp mode, vicious death and shieldbreaker are pvp sets, the builds are different, skill setups are different, cp setups are different, consumables are usually different.
Pvp and pve couldn’t be more different in this game.
JPcrazysquirrel3 wrote: »PvE took Major Mending from my stamplar. I don’t want to hear complaining about pvp nerfs hurting PvE. It goes both ways and you just have to accept that.
I thought the general consensus was that Templars lost major mending because Zos was trying to make the Warden look better and sell Morrowind.
JPcrazysquirrel3 wrote: »PvE took Major Mending from my stamplar. I don’t want to hear complaining about pvp nerfs hurting PvE. It goes both ways and you just have to accept that.
I thought the general consensus was that Templars lost major mending because Zos was trying to make the Warden look better and sell Morrowind.
That’s not what ZOS said, their justification was that they wanted healing in PvE to be more balanced, which they have continuously been doing even with this patch so I believe it.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.