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Any plans to nerf Argonian racial passives?

Mannox
Mannox
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I can't be the only one who thinks they're too strong.
  • Godzilla58
    What is the problem directly with them?
  • Mannox
    Mannox
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    Godzilla58 wrote: »
    What is the problem directly with them?

    You don't think the high resistance to Poison and Disease is too strong? Plus the huge bonus to resources from consumed potions. Seems to me that it's too great an advantage over other race choices. Especially in PVP. I'm not trying to be sensational. I genuinely think it's too strong. That's my opinion.
  • philfal1234
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    Theres a thread from a few days ago about jewelry enchantments making it so argoinians can take potions every 21 seconds, pretty much giving them unlimited uptime on potion buffs and endless sustain for the extra bonus resources. I think this will get abused
  • Castielle
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    Theres a thread from a few days ago about jewelry enchantments making it so argoinians can take potions every 21 seconds, pretty much giving them unlimited uptime on potion buffs and endless sustain for the extra bonus resources. I think this will get abused

    The issue with that is the Infused Trait though, not Argonian. I think Infused needs to be changed, not Argonian.

    Cas

    P.S. I'm an Altmer so I don't have a stake in it one way or the other.
  • Godzilla58
    Godzilla58 wrote: »
    What is the problem directly with them?

    You don't think the high resistance to Poison and Disease is too strong? Plus the huge bonus to resources from consumed potions. Seems to me that it's too great an advantage over other race choices. Especially in PVP. I'm not trying to be sensational. I genuinely think it's too strong. That's my opinion.

    May be because I am a Argonian main :smile:
  • ccfeeling
    ccfeeling
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    In these four years, we've been proud to hit some big-time milestones, including 10 million players last year. That said, the ESO community has hit some pretty amazing milestones of their own. Check out these incredible in-game statistics from PC/Mac launch until today:

    Total number of monsters killed: 15,881,472,493
    Total number of players killed: 1,346,033,201
    Total number of Soul Gems used: 1,183,836,570
    Total number of quests completed: 2,064,266,404
    Total number of items crafted: 7,415,834,454
    Total number of achievements earned: 1,145,234,018
    And, finally, here's some additional numbers that might surprise:

    Most popular race: High Elf (14.98% of all characters)
    Most popular Alliance: Ebonheart Pact (36.33% of all characters)
    Most PvP Kills by Alliance: Ebonheart Pact (122,490,253 kills)
    Highest unpaid bounty: 248,655,731 gold
    Highest paid bounty: 362,324 gold

    Are you asking to nerf the non-major race ?
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    You have to be joking other races have percent bases stat buffs AND damage buffs. But Argonians are the problem because we can sustain in a fight. On the poison and disease resistance that has been a thing since day one. It’s always been this way the immunity to secondary effects has been a thing it is just being added to the tooltip it’s always like this. You have never procced diseased on an Argonian or Burn on a Dark Elf.

    On the potion point with the infused jewelry literally anyone will have unlimited resources with a cool down timer that low. Argonian passives are all about staying alive if you want to take our defensive passives I want pure damage buffs.

    PS all 15 of my guys are Argonians have use 100% Argonians since I first played Arena (first game in the series). Incase you think I just jumped on the bandwagon.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Alakaii
    Alakaii
    I dont see a problem, the Argonian race needs something to make them worth playing. The resistances are nice for the healer class.
  • Animus-ESO
    Animus-ESO
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    Dude Where's My Guar?
  • Mannox
    Mannox
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    ccfeeling wrote: »
    In these four years, we've been proud to hit some big-time milestones, including 10 million players last year. That said, the ESO community has hit some pretty amazing milestones of their own. Check out these incredible in-game statistics from PC/Mac launch until today:

    Total number of monsters killed: 15,881,472,493
    Total number of players killed: 1,346,033,201
    Total number of Soul Gems used: 1,183,836,570
    Total number of quests completed: 2,064,266,404
    Total number of items crafted: 7,415,834,454
    Total number of achievements earned: 1,145,234,018
    And, finally, here's some additional numbers that might surprise:

    Most popular race: High Elf (14.98% of all characters)
    Most popular Alliance: Ebonheart Pact (36.33% of all characters)
    Most PvP Kills by Alliance: Ebonheart Pact (122,490,253 kills)
    Highest unpaid bounty: 248,655,731 gold
    Highest paid bounty: 362,324 gold

    Are you asking to nerf the non-major race ?

    I don't see the relevance of popularity. The passives are quite powerful regardless.
  • Mannox
    Mannox
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    You have to be joking other races have percent bases stat buffs AND damage buffs. But Argonians are the problem because we can sustain in a fight. On the poison and disease resistance that has been a thing since day one. It’s always been this way the immunity to secondary effects has been a thing it is just being added to the tooltip it’s always like this. You have never procced diseased on an Argonian or Burn on a Dark Elf.

    On the potion point with the infused jewelry literally anyone will have unlimited resources with a cool down timer that low. Argonian passives are all about staying alive if you want to take our defensive passives I want pure damage buffs.

    PS all 15 of my guys are Argonians have use 100% Argonians since I first played Arena (first game in the series). Incase you think I just jumped on the bandwagon.

    It could be and probably is true that other racials need adjusting too. I just happen to be talking about Argonians. Mainly because I'm not a fan of immunities or equivalents.
  • SwampRaider
    SwampRaider
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    For min max purposes, my PvP guild really wants our healers (Templars) to race change to argonian. The utility and Passive work well.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • SilverIce58
    SilverIce58
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    You have to be joking other races have percent bases stat buffs AND damage buffs. But Argonians are the problem because we can sustain in a fight. On the poison and disease resistance that has been a thing since day one. It’s always been this way the immunity to secondary effects has been a thing it is just being added to the tooltip it’s always like this. You have never procced diseased on an Argonian or Burn on a Dark Elf.

    On the potion point with the infused jewelry literally anyone will have unlimited resources with a cool down timer that low. Argonian passives are all about staying alive if you want to take our defensive passives I want pure damage buffs.

    PS all 15 of my guys are Argonians have use 100% Argonians since I first played Arena (first game in the series). Incase you think I just jumped on the bandwagon.

    It could be and probably is true that other racials need adjusting too. I just happen to be talking about Argonians. Mainly because I'm not a fan of immunities or equivalents.

    So the race that lives (survives) in a poisonous, disease-filled swamp shouldn't have a higher resistance to these things than the other races?
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • ccfeeling
    ccfeeling
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    How will you nerf if you are ZOS combat team ?
  • Aquanova
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    Argonian passives are fine. The infused jewelry trait needs to be adjusted is all.
    NA/PC
  • Tasear
    Tasear
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    For min max purposes, my PvP guild really wants our healers (Templars) to race change to argonian. The utility and Passive work well.

    O.o there's min and Max in pvp? What difference can race of healer make in pvp?
  • NBrookus
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    It could be and probably is true that other racials need adjusting too. I just happen to be talking about Argonians. Mainly because I'm not a fan of immunities or equivalents.

    I never thought I'd see a nerf Nord post.
  • xaraan
    xaraan
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    The problem is with the infused trait.

    Knowing zos they will nerf argonian, then nerf the trait and never go back and fix argonian.

    Fact is, you take the potion passive away and there isn't really a reason to play the race. Every race has a strong passive that's the reason to play them and that's the one for Argonian. Granted a couple races could use a better strong passive IMO, but the only reason the argonian one seems stronger lately is b/c zos has ruined resource management for the game. Notice there were not as many people talking about them before the MW patch last year (other than a few, there are always people complaining about something).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • ccfeeling
    ccfeeling
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    No one picks the weak race even ZOS nerf the Argonian .

    You ask the wrong direction .
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Tasear wrote: »
    For min max purposes, my PvP guild really wants our healers (Templars) to race change to argonian. The utility and Passive work well.

    O.o there's min and Max in pvp? What difference can race of healer make in pvp?

    Argonians can't be defiled by disease damage.
  • Feanor
    Feanor
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    Argonian was in that weird spot of being an RP race mostly before they changed the passive. And the passive stood out only after Morrowind hit sustain so hard. Argonian is strong, yes. But so think that’s totally ok. I’d rather have them do something about the Nord and Imperial passives (Red Diamond).
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • IZZEFlameLash
    IZZEFlameLash
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    Argonians are fine. Them being virtually completely immune to disease is noted in the lore as well. Stop trying to nerf them. Their potion passives are not overpowered by any means. Argonians die just as easy as other races.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Erraln
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    Having a strong reason to roll a race is a positive thing. They don't have offense, they don't have the max stat totals other races can get. Let them have their pots :smile:
  • VaxtinTheWolf
    VaxtinTheWolf
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    It's the Defensive/Restorative race to your many Damage inclined Race choices.

    Maybe not a nerf to Argonians, but a positive adjustment to other Racial Passive choices instead.

    Slick Scales: In addition to Swim speed, after exiting deep water, let us gain Major expedition for 4 seconds.
    Edited by VaxtinTheWolf on 20 April 2018 09:41
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • WuffyCerulei
    WuffyCerulei
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    Argonians are balanced. While they have some resistances and are immune to certain status effects, so are bosmer, dunmer, and nords. They have great sustain and survivablity, but aren't the top damage race. Nor do they have any huge buff to stamina or magicka other than 3% extra magicka. Even that is laughibly small.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Silver_Strider
    Silver_Strider
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    Asking for a nerf to a race that's most useful feature is tanking and healing with the latter being up for contention between Altmer and Breton.

    Realistically, I could see ZOS reverting the change that made the potion passive have a flat value in favor of the old 12% restore it had instead but that's probably the only way the race would get nerfed and even then, its a stretch since ZOS rarely goes back on a change.
    Argonian forever
  • Chilly-McFreeze
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    It would be more sensitive to change how the infused trait works with the potion speed glyph. A nerf to argonias would relegate them to RP material and a nerf to the infused trait will close many diverse builds it could open - just because of one specific glyph-trait-race combo. Haven't done the math but would a change of the glyphs away from grating X seconds to granting Y % help?
  • Strider__Roshin
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    I'd get rid of their healing received. Other than that ZOS needs to buff Nords, and Bretons.
  • BohnT
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    Argonian is currently a bit too strong (all my chars are argonians since beta)
    A small reduction on the extra health and healing to
    4% for healing done and taken and health reduced to 6%.
    But the infused potion speed glyphs have to be changed for everyone they are overperfoming
    Edited by BohnT on 20 April 2018 09:55
  • Tasear
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    Thinking about this more stamina equivalent isn't equal. Bosmers have posion and disease secondary effects immunity too.
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