Maintenance for the week of October 20:
• PC/Mac: No maintenance – October 20

Jewelry Crafting – You Should Be Reading This

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    MrGarlic wrote: »
    'Seek and ye shall find.'

    "Seek and ye shall grind"

    FTFY
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nestor wrote: »
    I only remember seeing one material node in 10 hours of intensive play testing when I was out there. And, there were only 12 of us on the entire server. I was all over the map doing the MQ and had Keen Eye skilled up. I did not notice one node in the couple of hours I have spent so far on the PTS. While I would normally say that is due to other players, but the nodes should respawn.

    So, Jewelry Mats are scarce.

    I don't mind the research times, I don't mind slowish leveling from decon. What I do mind is not having any mats to use to make the things or upgrade them.

    For what it's worth, I found three or four seems in that same time. I also wasn't intentionally watching for crafting nodes. The nodes are out there, but it is going to be rare.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    "Nestor wrote: »

    I’m sure you’ll be able to buy all the dust you need in the crown store.

    @starlizard70ub17_ESO

    As sad as that statement is, it is probably true. I was told that the Nodes are supposed to spawn at about 25% of the rate of say Metal Nodes. I did not check other zones during my brief time, other than Bangkori and did not notice any there.

    Edited by Nestor on 17 April 2018 22:40
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Valkysas154
    Valkysas154
    ✭✭✭✭✭
    There just saying that since we are so use to things like keen eye i deconned a few green and blue items i got from summerset and hit level 3 and put a point into keen eye the new nodes pretty much spawn where ore would and it's not just summerset that has them
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    There just saying that since we are so use to things like keen eye i deconned a few green and blue items i got from summerset and hit level 3 and put a point into keen eye the new nodes pretty much spawn where ore would and it's not just summerset that has them

    Yeah. The seams are out there. I also got a few grains from deconning trash jewelry I picked up wandering around on the PTS, so those mats do exist. Getting gold jewelry is going to be a grind, but eventually even purple should be obtainable.

    I still think the 160 mat costs are excessive across the board, but that does hit jewelry harder than other crafting skills.
    Edited by starkerealm on 17 April 2018 22:41
  • Lylith
    Lylith
    ✭✭✭✭✭
    ✭✭
    Not only the grind of all grinds, but if you pay for Jewelry Research Scrolls from the crown store, (Which is literally the FIRST thing you see, when you log into the PTS in the form of a full screen advertisement), you will have access to crafted jewelry months before people who choose to accomplish it in game.

    Remember how long it took to get 9 traits on blacksmithing, Clothing etc. You could spend months researching, or just spend a "few" crowns and get access to very powerful gear instantly.

    I'm not screaming pay to win but if you pay, you will have access to strong gear combinations months sooner than everyone else. Doesn't sound like a good direction for the game to be taking.

    and you can gouge the *** out of players who can't afford to accelerate the research grind.

  • mike_skleinub17_ESO
    someone will put a Bloodthirsty on a guild store or shout it out in zone chat for a couple hundred thousand....and someone else will pay it.

    Just like the new motifs will sell for upwards of 100k to start with..and people will pay it.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    MrGarlic wrote: »
    'Seek and ye shall find.'

    "Seek and ye shall grind"

    FTFY

    Unless you have the

    https://www.youtube.com/watch?v=nLFB25CT5k8
  • Swifigames
    Swifigames
    ✭✭✭
    PTS is just that, for testing. Things can be changed if needed.
    That said, I know I certainly don't have any issues finding jewelry, I find more jewelry than I am able to use every day...usually resorting to selling them to clear space. If I can add any pieces of jewelry for decon I don't think it would be a large issue.

    Getting something new and maxing it out fast would make it seem too easy. And let's face facts, nothing that was ever so easy was worthwhile...getting everything you want when you want it won't teach appreciation.
    Enchanting took forever too (more than any of the other crafting lines), but it's done now...I'm selling gold glyphs for profit too. I'm not going to be upset if it takes a bit of time maxing out a jewelry crafting line...not a bit.
    Edited by Swifigames on 18 April 2018 10:09
    "We don't want other worlds, we want mirrors." - Gibarian
    --
    Nightblade (Bosmer) - Kremlok
    Templar (Khajiit) - Drops-the-Ball
    Templar (Altmer) - Lyranil of Alinor
    Necromancer (Altmer) - Kalomyr
    Sorcerer (Dunmer) - Lord Eldruin
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Swifigames wrote: »
    PTS is just that, for testing. Things can be changed if needed.

    How many times has ZO$ backed off a money or grind related PTS change even if there was huge backlash? Things can be changed but we all know things don't get changed unless we really howl for them. Squeaky wheel gets the grease.

    This grind is looking like it will be miserable. I've never liked the "gather 10 flyspecs, refine into 1 glip glop, gather 10 glip glops for one flip flop" then it takes 10 flip flops to improve something. Extra materials are a pain to manage. At least with blacksmithing you can get at least 1 temper allow from a stack of mats. This system is at least 10x the grind.
    Edited by Yolokin_Swagonborn on 17 April 2018 23:49
  • kip_silverwolf
    kip_silverwolf
    ✭✭✭✭✭
    Nestor wrote: »
    I only remember seeing one material node in 10 hours of intensive play testing when I was out there. And, there were only 12 of us on the entire server. I was all over the map doing the MQ and had Keen Eye skilled up. I did not notice one node in the couple of hours I have spent so far on the PTS. While I would normally say that is due to other players, but the nodes should respawn.

    So, Jewelry Mats are scarce.

    I don't mind the research times, I don't mind slowish leveling from decon. What I do mind is not having any mats to use to make the things or upgrade them.

    I assume you are referring to only Summerset with regards to nodes? I agree in that I didn't find many nodes in that zone either, maybe 2 or 3 during my hours of playing yesterday. But I did find quite a lot of them in the base zones when I was working my way through the Psijic questline - at least a dozen in Alik'r and Stormhaven alone and that was just in about half an hour.
    "I'm going to live forever..or at least die trying"

    drunken Nord & Tamriel streaker since Arena

  • Juju_beans
    Juju_beans
    ✭✭✭✭✭
    someone will put a Bloodthirsty on a guild store or shout it out in zone chat for a couple hundred thousand....and someone else will pay it.

    Just like the new motifs will sell for upwards of 100k to start with..and people will pay it.

    Go do some pvp and save up your AP to get boxes after summerset comes out.

  • phileunderx2
    phileunderx2
    ✭✭✭✭✭
    i found 2 nodes in summerset. went to craglorn and ran my regular route there and found nothing. gonna be fun when this goes live.
  • neverwalk
    neverwalk
    ✭✭✭✭
    From someone who is just 16 motifs shy of knowing all motifs, and is master crafter in all trades, knows all known traits in game now. I look forward to becoming MASTER JEWELERY MAKER. Node are very rare so far.
  • efduncanub17_ESO
    efduncanub17_ESO
    ✭✭✭
    there is always hope they will adjust before launch lol
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    It took me four years to level up enchanting, but I did it.

    Max out Jewelry crafting?

    Challenge accepted.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Imryll
    Imryll
    ✭✭✭✭✭
    I didn't see any nodes in Summerset, but I did find some on Khenarthi's Roost and one outside Vulkhel Guard. If you have trouble finding mats, I'd head for your faction's starter island. Of course, the obvious solution is for ZOS to seed Summerset with more nodes. Lowbies on the starter islands don't want to compete with high-levels for crafting materials.
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    I like things taking times makes the craft worth more. If it's hard less people do it meaning I can sell it more and bank out. It's also something you don't need right away I still find it hard to think losing max magic or stam is worth the other traits.
  • majulook
    majulook
    ✭✭✭✭✭
    So it might take a while to get JC completely done.

    I remember having to level up my first character to CP160, with all the crafting skill lines, mage guild books, horse upgrades, making new gear every 5 -10 levels, and all that with no crown store instant scroll help. It took a long time. I did enjoy it leveling was fun the game was fun, did quests, found all the sky shards and lore books, completed Cadwell's Silver and Gold and all the quest for all 3 factions.

    It was a lot of fun, even the second was fun, the 3rd through the eighth not so much, but as each character had different skill lines it was still ok, and I made some really odd characters, a Redguard sword & shield Templar Tank. A Orc two handed hybrid DK, I got them all to max level and it was fun.

    I hope it will be more of the same fun, but just kind of saddened that what I craft for jewelry will be far below what is really useful for my any of my characters, as JC will all start at level 1, so upgrading newly found items I guess, then trying to sell them, figure the market for upgraded jewelry may not be so good as lots of players might be doing it so upgrade, on one character and deconn on another maybe.

    I guess we will all see how it shakes out, I am seriously hoping it will be fun. but then maybe you are all right and it will be a horrible grind.

    I for one am going to be optimistic, and play the game and have fun.
    Si vis pacem, para bellum
  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    I hope ZoS doesn't launch this with a titanic grind behind it. I don't mind a few days or a couple of weeks of working on it to reach 50, but if it's a 6 month grind then....nah.
  • Sevn
    Sevn
    ✭✭✭✭✭
    I swear if this is how it is on live and they offer a "faster" way for real cash I might lose it. I've been on ZOS side many many times, but it will be hard to deny those that have stated this isn't about fairness but irritating players into spending real cash.

    Keep thinking short term, see where that gets you when you venture into your next project. It's 2018, information is available at the touch of a finger and you are killing your next project before it even gets through phase 1.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    here is something i didn't see considered in this thread. in theory, you can supplement your mat crafting with deconing jewelry you get, right? except. there is a matter of furniture crafting. can't get furnishing mats that way. I hopped into pts and ran around my usual farming routes. while I did find some JC seams, they are relatively rare compared to ore. and it took me amost a dozen of them until I got my first piece of ochre.

    do you remember the nonsense with furnishing mats back at launch when they used to drop a lot less then they do now? well... its even worse with JC seams.

    why. why are we doing this again? research will still take an nonsense amount of time unless you throw money at it ( which I seriously have to sideeye ZoS for) but why... why are we doing this to the fluffy side of gameplay?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    [Edited to remove quote]

    This is just another case of a game system where people want it to be faster so they can get it done faster - and this mentality is troublesome for the longevity and health of an MMORPG where time invested in character growth and developement is a key element in keeping people engaged and interested.

    Why does it matter whether something takes 10 or 100 hours? Whether you find 5 or 500 nodes during your harvesting run? Any number given by any player is arbitrary and completely subjective in terms of how long they think it should take.

    Any time anything is implemented in this game - that requires time investment - I see people complaining.

    Hell - mention a new skill line or anything that will require people to grow their character and they will throw a fit on forums for being "forced" to play the game to be effective.

    It's an MMORPG - sometimes I think people might be playing the wrong game for them.

    If anything ESO is very generous with the little amount of time you need to invest to get a working character - and in my opinion that is not a good thing.

    EDIT: You have no way of knowing whether I have been on the PTS or not - any comment made regarding this is just speculation.
    Edited by ZOS_JesC on 18 April 2018 15:24
  • knaveofengland
    knaveofengland
    ✭✭✭
    most of the other crafts are super easy to level , in fact far to easy , it be shame if they made it like the rest of the crafts super easy .

    esos logic is make overland easy , crafting easy and leveling takes longer .

    i would say make it hard and long
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    [Edited to remove quote]

    you haven't played a lot of MMO's, have you. ESO is not neartly as grinding as asian MMO's but it requires a TON of investment when it comes to getting a workable character. just the whole matter of leveling abilities and their morphs, WHILE you only get to level whatever is on your active bar - is a huge investment. leveling skill lines in ESO takes longer than any other western MMo that I have tried and THAT includes both secret world and secret world legends.

    there is a line that you cross where you go from encouraging people to invest more time and effort and driving people away all together. and ESO has been skirting that line for a while, with JC - it leaps right across it.

    yes it absolutely matters is something takes 100 of hours, becasue that is 100 hours of FARMING we are talking about. there is an enormous difference between 5 and 500 nodes, especially when you don't even get full improvement mats - you get grains that you need to refine into improvement mats.

    this is worse then farming nirn in some ways, becasue at least you only need one piece of nirn per item.
    Edited by ZOS_JesC on 18 April 2018 15:25
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    most of the other crafts are super easy to level , in fact far to easy , it be shame if they made it like the rest of the crafts super easy .

    esos logic is make overland easy , crafting easy and leveling takes longer .

    i would say make it hard and long

    it takes over a year to max out research in other crafts. that is the opposite of easy and fast.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    Linaleah wrote: »
    Zinaroth wrote: »
    Linaleah wrote: »
    Zinaroth wrote: »
    The entitlement level of the official discussion thread of this subject is well over 9000 - all in all a good read. :)

    sigh. get on pts. do your own testing. and then come back and talk about entitlement.

    My comment was not intended as bait; so allow me to explain myself.

    This is just another case of a game system where people want it to be faster so they can get it done faster - and this mentality is troublesome for the longevity and health of an MMORPG where time invested in character growth and developement is a key element in keeping people engaged and interested.

    Why does it matter whether something takes 10 or 100 hours? Whether you find 5 or 500 nodes during your harvesting run? Any number given by any player is arbitrary and completely subjective in terms of how long they think it should take.

    Any time anything is implemented in this game - that requires time investment - I see people complaining.

    Hell - mention a new skill line or anything that will require people to grow their character and they will throw a fit on forums for being "forced" to play the game to be effective.

    It's an MMORPG - sometimes I think people might be playing the wrong game for them.

    If anything ESO is very generous with the little amount of time you need to invest to get a working character - and in my opinion that is not a good thing.

    you haven't played a lot of MMO's, have you. ESO is not neartly as grinding as asian MMO's but it requires a TON of investment when it comes to getting a workable character. just the whole matter of leveling abilities and their morphs, WHILE you only get to level whatever is on your active bar - is a huge investment. leveling skill lines in ESO takes longer than any other western MMo that I have tried and THAT includes both secret world and secret world legends.

    there is a line that you cross where you go from encouraging people to invest more time and effort and driving people away all together. and ESO has been skirting that line for a while, with JC - it leaps right across it.

    yes it absolutely matters is something takes 100 of hours, becasue that is 100 hours of FARMING we are talking about. there is an enormous difference between 5 and 500 nodes, especially when you don't even get full improvement mats - you get grains that you need to refine into improvement mats.

    this is worse then farming nirn in some ways, becasue at least you only need one piece of nirn per item.

    The numbers I presented were arbitrary and my point was; any limit for what is okay is subjective.

    I have not encountered the barrier you are talking about - not on live and not on PTS.

    Also I have about 18 years of MMORPG-experience with almost all noteworthy releases (some more than others though) - so once again please stop assuming things.

    I agree that too much grinding can drive people away (it's why I stopped playing BDO) - but once again that line is subjective and also varies from game to game.

    Diablo is one of my favourite game series and that is practically build on grinding.

    But enough with the anecdotes; I made my point and stated my opinion. :)
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zinaroth wrote: »
    Linaleah wrote: »
    Zinaroth wrote: »
    Linaleah wrote: »
    Zinaroth wrote: »
    The entitlement level of the official discussion thread of this subject is well over 9000 - all in all a good read. :)

    sigh. get on pts. do your own testing. and then come back and talk about entitlement.

    My comment was not intended as bait; so allow me to explain myself.

    This is just another case of a game system where people want it to be faster so they can get it done faster - and this mentality is troublesome for the longevity and health of an MMORPG where time invested in character growth and developement is a key element in keeping people engaged and interested.

    Why does it matter whether something takes 10 or 100 hours? Whether you find 5 or 500 nodes during your harvesting run? Any number given by any player is arbitrary and completely subjective in terms of how long they think it should take.

    Any time anything is implemented in this game - that requires time investment - I see people complaining.

    Hell - mention a new skill line or anything that will require people to grow their character and they will throw a fit on forums for being "forced" to play the game to be effective.

    It's an MMORPG - sometimes I think people might be playing the wrong game for them.

    If anything ESO is very generous with the little amount of time you need to invest to get a working character - and in my opinion that is not a good thing.

    you haven't played a lot of MMO's, have you. ESO is not neartly as grinding as asian MMO's but it requires a TON of investment when it comes to getting a workable character. just the whole matter of leveling abilities and their morphs, WHILE you only get to level whatever is on your active bar - is a huge investment. leveling skill lines in ESO takes longer than any other western MMo that I have tried and THAT includes both secret world and secret world legends.

    there is a line that you cross where you go from encouraging people to invest more time and effort and driving people away all together. and ESO has been skirting that line for a while, with JC - it leaps right across it.

    yes it absolutely matters is something takes 100 of hours, becasue that is 100 hours of FARMING we are talking about. there is an enormous difference between 5 and 500 nodes, especially when you don't even get full improvement mats - you get grains that you need to refine into improvement mats.

    this is worse then farming nirn in some ways, becasue at least you only need one piece of nirn per item.

    The numbers I presented were arbitrary and my point was; any limit for what is okay is subjective.

    I have not encountered the barrier you are talking about - not on live and not on PTS.

    Also I have about 18 years of MMORPG-experience with almost all noteworthy releases (some more than others though) - so once again please stop assuming things.

    I agree that too much grinding can drive people away (it's why I stopped playing BDO) - but once again that line is subjective and also varies from game to game.

    Diablo is one of my favourite game series and that is practically build on grinding.

    But enough with the anecdotes; I made my point and stated my opinion. :)

    yes, those lines vary from person to person. all I'm saying is ESo is starting to push it. just how much farming you did on PTS? because its pretty much ALL I did on PTS. oh, jewelry for deconstruction is easy enough to get. THAT is not the issue. the issue is materials. crafting seams. the fact that upgrade materials come in grains that you have to reassemble into a full upgrade material. the fact that with already lower occurrence of seams - droprates of furnishing mats are lower then that for currently available skill lines. that both research items for new traits but more importantly trait materials themselves are so scarce that its actualy faster to make jewelry in old traits and the transmute it to new ones... and how come getting back some of the crafting materials from completing daily writs is apparently NOT guaranteed unlike live professions?

    they are pushing it with the grind. I'm guessing its in part to encourage sale of crown scrolls and in part becasue they don't want people to give up on farming dropped jewelry and or farm it on easier difficulty and then upgrade too much. they want people to keep running vet content. but in pursuit of that, they IMO overdid it.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Uviryth
    Uviryth
    ✭✭✭✭✭
    Everything in this game is a grindfest, at least with Jewelcrafting there may be a chance VMAweapons will be devaluated.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Uviryth wrote: »
    Everything in this game is a grindfest, at least with Jewelcrafting there may be a chance VMAweapons will be devaluated.

    that has nothing to do with jewelry crafting and everything to do with change to 2h weapons counting as 2 pieces for the sake of a bonus.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
Sign In or Register to comment.