I only remember seeing one material node in 10 hours of intensive play testing when I was out there. And, there were only 12 of us on the entire server. I was all over the map doing the MQ and had Keen Eye skilled up. I did not notice one node in the couple of hours I have spent so far on the PTS. While I would normally say that is due to other players, but the nodes should respawn.
So, Jewelry Mats are scarce.
I don't mind the research times, I don't mind slowish leveling from decon. What I do mind is not having any mats to use to make the things or upgrade them.
starlizard70ub17_ESO wrote: »
I’m sure you’ll be able to buy all the dust you need in the crown store.
Valkysas154 wrote: »There just saying that since we are so use to things like keen eye i deconned a few green and blue items i got from summerset and hit level 3 and put a point into keen eye the new nodes pretty much spawn where ore would and it's not just summerset that has them
Yolokin_Swagonborn wrote: »Not only the grind of all grinds, but if you pay for Jewelry Research Scrolls from the crown store, (Which is literally the FIRST thing you see, when you log into the PTS in the form of a full screen advertisement), you will have access to crafted jewelry months before people who choose to accomplish it in game.
Remember how long it took to get 9 traits on blacksmithing, Clothing etc. You could spend months researching, or just spend a "few" crowns and get access to very powerful gear instantly.
I'm not screaming pay to win but if you pay, you will have access to strong gear combinations months sooner than everyone else. Doesn't sound like a good direction for the game to be taking.
Swifigames wrote: »PTS is just that, for testing. Things can be changed if needed.
I only remember seeing one material node in 10 hours of intensive play testing when I was out there. And, there were only 12 of us on the entire server. I was all over the map doing the MQ and had Keen Eye skilled up. I did not notice one node in the couple of hours I have spent so far on the PTS. While I would normally say that is due to other players, but the nodes should respawn.
So, Jewelry Mats are scarce.
I don't mind the research times, I don't mind slowish leveling from decon. What I do mind is not having any mats to use to make the things or upgrade them.
mike_skleinub17_ESO wrote: »someone will put a Bloodthirsty on a guild store or shout it out in zone chat for a couple hundred thousand....and someone else will pay it.
Just like the new motifs will sell for upwards of 100k to start with..and people will pay it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
knaveofengland wrote: »most of the other crafts are super easy to level , in fact far to easy , it be shame if they made it like the rest of the crafts super easy .
esos logic is make overland easy , crafting easy and leveling takes longer .
i would say make it hard and long
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
My comment was not intended as bait; so allow me to explain myself.
This is just another case of a game system where people want it to be faster so they can get it done faster - and this mentality is troublesome for the longevity and health of an MMORPG where time invested in character growth and developement is a key element in keeping people engaged and interested.
Why does it matter whether something takes 10 or 100 hours? Whether you find 5 or 500 nodes during your harvesting run? Any number given by any player is arbitrary and completely subjective in terms of how long they think it should take.
Any time anything is implemented in this game - that requires time investment - I see people complaining.
Hell - mention a new skill line or anything that will require people to grow their character and they will throw a fit on forums for being "forced" to play the game to be effective.
It's an MMORPG - sometimes I think people might be playing the wrong game for them.
If anything ESO is very generous with the little amount of time you need to invest to get a working character - and in my opinion that is not a good thing.
you haven't played a lot of MMO's, have you. ESO is not neartly as grinding as asian MMO's but it requires a TON of investment when it comes to getting a workable character. just the whole matter of leveling abilities and their morphs, WHILE you only get to level whatever is on your active bar - is a huge investment. leveling skill lines in ESO takes longer than any other western MMo that I have tried and THAT includes both secret world and secret world legends.
there is a line that you cross where you go from encouraging people to invest more time and effort and driving people away all together. and ESO has been skirting that line for a while, with JC - it leaps right across it.
yes it absolutely matters is something takes 100 of hours, becasue that is 100 hours of FARMING we are talking about. there is an enormous difference between 5 and 500 nodes, especially when you don't even get full improvement mats - you get grains that you need to refine into improvement mats.
this is worse then farming nirn in some ways, becasue at least you only need one piece of nirn per item.
My comment was not intended as bait; so allow me to explain myself.
This is just another case of a game system where people want it to be faster so they can get it done faster - and this mentality is troublesome for the longevity and health of an MMORPG where time invested in character growth and developement is a key element in keeping people engaged and interested.
Why does it matter whether something takes 10 or 100 hours? Whether you find 5 or 500 nodes during your harvesting run? Any number given by any player is arbitrary and completely subjective in terms of how long they think it should take.
Any time anything is implemented in this game - that requires time investment - I see people complaining.
Hell - mention a new skill line or anything that will require people to grow their character and they will throw a fit on forums for being "forced" to play the game to be effective.
It's an MMORPG - sometimes I think people might be playing the wrong game for them.
If anything ESO is very generous with the little amount of time you need to invest to get a working character - and in my opinion that is not a good thing.
you haven't played a lot of MMO's, have you. ESO is not neartly as grinding as asian MMO's but it requires a TON of investment when it comes to getting a workable character. just the whole matter of leveling abilities and their morphs, WHILE you only get to level whatever is on your active bar - is a huge investment. leveling skill lines in ESO takes longer than any other western MMo that I have tried and THAT includes both secret world and secret world legends.
there is a line that you cross where you go from encouraging people to invest more time and effort and driving people away all together. and ESO has been skirting that line for a while, with JC - it leaps right across it.
yes it absolutely matters is something takes 100 of hours, becasue that is 100 hours of FARMING we are talking about. there is an enormous difference between 5 and 500 nodes, especially when you don't even get full improvement mats - you get grains that you need to refine into improvement mats.
this is worse then farming nirn in some ways, becasue at least you only need one piece of nirn per item.
The numbers I presented were arbitrary and my point was; any limit for what is okay is subjective.
I have not encountered the barrier you are talking about - not on live and not on PTS.
Also I have about 18 years of MMORPG-experience with almost all noteworthy releases (some more than others though) - so once again please stop assuming things.
I agree that too much grinding can drive people away (it's why I stopped playing BDO) - but once again that line is subjective and also varies from game to game.
Diablo is one of my favourite game series and that is practically build on grinding.
But enough with the anecdotes; I made my point and stated my opinion.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Everything in this game is a grindfest, at least with Jewelcrafting there may be a chance VMAweapons will be devaluated.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***