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Emperorship Changes in Summerset

  • TelvanniWizard
    TelvanniWizard
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    Don´t care about emp. I have a life.
  • NobleX35
    NobleX35
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    NobleX35 wrote: »
    Honestly I'd be really nice to at least try for a few months (like for an update cycle). If everyone ends up hating it then it could easily be reverted.

    I’d rather not...

    I’m not opposed to a new system, but it should not be that restrictive.

    But you can at least agree that the players should decide, yeah?

    I don’t understand what trying to say here? What should the players decide?
    "Only the dead have seen the end of war."
  • craftycarper73
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    the only trophy i need to platinum the game? emporer.

    will i get emporer? not a chance, i have a real life, where i have to work to pay my bills, im not a bum who lives off a state or mummy and daddy.

    i couldnt careless if they change the way emporer is gained, when i get to play pvp i enjoy it as a bit of fun, what they sgould do is remove the emporer trophy from the list to platinum the game, it just isnt viable to be there as im not the only one in this situation.

    some have said skill quite rightly puts you on top for emporer, true, but so does cheating, being on at the right time when the campaign resets and other reasons aswell.

    im more pissed i will never be able to platinum the game because the trophy i need is the only pvp related trophy in that list.
    Edited by craftycarper73 on 10 April 2018 16:20
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Turelus wrote: »
    No. This comes up often and I always feel the same, if someone is good enough or dedicated enough to fight for the top they shouldn't then be relegated to the bottom because they ranked that high.

    Normally this desire always boils down to people who can't rank getting annoyed with others who can constantly getting crowned.

    I am open for a new system over all which isn't entirely dependent on AP rankings, but I don't think we should be penalising dedicated, skilled and committed players from being Emperor.

    The biggest problem plaguing the Emperorship is no longer about skill. Infact the vast majority of AP grinding for Emperorship has nothing to do with skill. Dedication and commitment? Sure. But not to anything PvP related. Ive backed quite a few power-plays for Emperorship and they all involved focusing on repairing and being in the right place at the right time when flags flipped. To a greater extent it also had to do with players not only on your side but in another alliance being okay with you being Emperor. If they had something to gain, gold wise, from someone else becoming Emperor they would definitely stonewall your attempt to become Emperor. Ive seen plenty of potential Emps be stonewalled due to gold exchanging hands, even when others knew said potential Emp wasnt interested in holding it and would bow out once they got it.

    What Emperorship is now is not what ZOS intended it to be. And while its developed an interesting political dynamic it interferes with the original intended behavior expected of PvPers. If you are an outsider, or you dont have the gold to pass around not just your alliance but others. You will have a very hard time if not impossible trying to get Emperor.
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  • GoodFella146
    GoodFella146
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    NobleX35 wrote: »
    NobleX35 wrote: »
    Honestly I'd be really nice to at least try for a few months (like for an update cycle). If everyone ends up hating it then it could easily be reverted.

    I’d rather not...

    I’m not opposed to a new system, but it should not be that restrictive.

    But you can at least agree that the players should decide, yeah?

    I don’t understand what trying to say here? What should the players decide?

    If this type of change should be made
  • Turelus
    Turelus
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    Little effort? You still have to earn it. smh
    And yet you ignore the runaway effect.
    Selective reading.
    I've said already I'm fine with changes to the system which encourages good play and that players who are breaking ToS should be stopped.

    However I'm not in favour of a system which locks a player to one shot at emperor per season. Give me better solutions and I'll agree.

    The point does stand though that almost all threads about Emperor not being fair would be solved if there was no gain other than the stats and prestige within your own campaign.
    People want it for unlocks and achievements.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • monktoasty
    monktoasty
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    It's poorly designed sysyem easy to "game".
  • Tan9oSuccka
    Tan9oSuccka
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    I honestly stopped caring about any of this when I saw a red PVP guild leader, on a blue character....standing shoulder to shoulder with yellows...taking a red keep.
  • Turelus
    Turelus
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    monktoasty wrote: »
    It's poorly designed sysyem easy to "game".
    Almost everyone agrees with this, but in four years of this argument we've yet to see a better one everyone can agree on.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Hurtfan
    Hurtfan
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    New system for emperor, sure, I'll listen
    Turelus wrote: »
    monktoasty wrote: »
    It's poorly designed sysyem easy to "game".
    Almost everyone agrees with this, but in four years of this argument we've yet to see a better one everyone can agree on.

    Exactly, want to change the Emp system, sure why not? Coming up with a better alternative is the problem.
    For the Pact!
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  • badmojo
    badmojo
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    badmojo wrote: »
    No. That would lead to people letting emp go so they can crown the next person on the list, doing that over and over until their entire guild has had it.

    If you are in second place and want emp, git gud.

    Yeah this is the point. And having a job or other real life things to take care of is not a skill based issue.

    If you have real life things to take care of, then you probably won't be in second place. So....? I said 'git gud' if you are sitting in second place and want emp, because at that point you clearly have the time to play, you just lack the motivation or skill to get more points than 1 other person in the campaign. Because let's face it, this change would only affect the top places on the leaderboard. You and your job and real life things aren't going to ever see emp, which is how it should be.
    [DC/NA]
  • carljokl
    carljokl
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    I think the current system is open to the limitation that the same person or few people can hog emperorship. They may be good players but it that much comfort to other people who feel that they don't have a shot at becoming emperor.

    Let's not pretend that emperorship is only a matter of player skill. Those who achieve emperorship need a support team of other players to help them. I don't know of anyone who can manage to be crowned without it.

    This isn't a level playing field in terms of personal circumstances. Imagine someone who has a source of income without having to work or study. Such a person is able to put in huge amounts of hours. Someone else who might be just as skilled if not more so but works or studies full time and so has constraints on how long they can play. This is probably true of a high proportion of players. There isn't really much stopping those players with the big time advantage from hogging the leaderboard and I expect that must happen a lot.

    Anything that could even the playing field to give more players a realistic change of becoming Emperor will be welcome. Otherwise it will remain hogged by a small number of players.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • Ectheliontnacil
    Ectheliontnacil
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    I wish the system would be changed. Currently it is simply impossible to get emperor in a 30 day campaign if you have a job/family/GF/BF/friends because you will be competing against people who don't have anything except eso. I'm not trying to belittle the people who are on top of the leaderboards in vivec, but it's an undeniable fact that most of them have little else to do than play eso. I've seem almost 30 million ap scores in 30 day camps, which is something you don't get by playing 2hrs after work.

    What I'm trying to say here, is that emperorship is not about dedication to the game. It is about obsession. The fact that you need to play 20hrs a day for the first week at least in order for you to maintain that #1 position, rules out any player who's existence does not revolve around the game. Skill does not matter hugely, in fact most of the time it's relatively unskilled players on top of the leaderboards.

    If this system is well designed I do not know. All I can say is, that it rewards unhealthy gaming addiction, while making it virtually impossible for anyone except the unemployed to gain emperorship. The leaderboards are a reflection of time spent in the campaign and not of skill.

    My suggestion would be to reset scoring every 2 hrs or something, so that ap gained within a very short timeframe counts towards emperorship. This way more people could run for emp and do so more regularly.
  • DeadlyRecluse
    DeadlyRecluse
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    NobleX35 wrote: »
    Honestly I'd be really nice to at least try for a few months (like for an update cycle). If everyone ends up hating it then it could easily be reverted.

    I’d rather not...

    I’m not opposed to a new system, but it should not be that restrictive.

    But you can at least agree that the players should decide, yeah?

    That should never be the deciding factor about development, ever.
    Thrice Empress, Forever Scrub
  • Kelces
    Kelces
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    2 term limitation perhaps? :grin:

    I would go for that.
    You reveal yourself best in how you play.

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  • rustic_potato
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    Well this is not going to solve the underlying problem. If the current emperor cannot be re throned then the next person in line from his guild or group will be pushed for throne. Regular players will not get a chance as they dont have the necessary backing of skilled groups and guilds behind them. Basically instead of one person being permanent emperor you will have a guild full of emperors for a campaign. All the shady deals and shenanigans will continue to exist.
    I play how I want to.


  • carljokl
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    Turelus wrote: »
    No. This comes up often and I always feel the same, if someone is good enough or dedicated enough to fight for the top they shouldn't then be relegated to the bottom because they ranked that high.

    Normally this desire always boils down to people who can't rank getting annoyed with others who can constantly getting crowned.

    I am open for a new system over all which isn't entirely dependent on AP rankings, but I don't think we should be penalising dedicated, skilled and committed players from being Emperor.

    Dude we have the same emp year in and year out on PS4 Vivec NA.
    If his own alliance could kill him they would.
    He is a good player but other shenanigans are at play.

    I know it is against the rules to name names and I am not suggesting you do. I just remember the last time I was playing in a PvP guild there was an infamous player in Aldmeri Dominion who dominated PvP in one of the servers. It was implied that even people in his own alliance didn't really like him.

    This was before the campaign name changes including Vivec. However I play on PS4 NA. It would be pretty sad if it was still the same guy after over a year dominating.

    Back then a member of the DC PvP guild was trying to get PS4 Platinum achievement. She was up with the guild at some ungodly hour in hopes of avoiding this one player for an Emperor Push. No luck. As soon as the keeps were getting captured he was back online and organised a zerg to take it back. I know it was noted he seemed to be online more than seemed reasonably humanly possible and we wondered if he might be sharing his account.

    He was pretty mean rubbing in his dominance. Given that there were no keeps to port to we had to leave the main gate and he organised people to kill us as soon as we tried to get through our own base gates. He even took and Elder Scroll and dumped it in the middle of a slaughter fish infested lake to taunt us.

    The player who wanted to get the platinum achievement was getting so fed up with being blocked she was seriously considering trying to bribe him off with gold to get him to stay out of the campaign so she could get a chance at Emperor.

    Even if it isn't the same player it still goes to show how the system can be subverted by one or a few players. What good does it do to that player to be crowned emperor for the umpteenth time?

    Some kind of cap would be good like an upper limit to how many times someone can can be crowned emperor to stop it always being the same people. The needs of the many outweigh the needs of the few or the one.
    Edited by carljokl on 10 April 2018 17:36
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • NobleX35
    NobleX35
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    NobleX35 wrote: »
    NobleX35 wrote: »
    Honestly I'd be really nice to at least try for a few months (like for an update cycle). If everyone ends up hating it then it could easily be reverted.

    I’d rather not...

    I’m not opposed to a new system, but it should not be that restrictive.

    But you can at least agree that the players should decide, yeah?

    I don’t understand what trying to say here? What should the players decide?

    If this type of change should be made

    No I don’t agree with this, and why would I? I don’t like your proposal so why would I think it should be up to the players to decide...too many dumb changes have been made because the devs listened to the wrong players. Also even if I did agree it wouldn’t matter since it’s still ultimately up to the dev team.
    Edited by NobleX35 on 10 April 2018 17:37
    "Only the dead have seen the end of war."
  • Priyasekarssk
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    Would you like to see a new system regarding Emperor where basically once you get Emperor, you can't get it again on that character for the rest of the campaign? We would have to also add a clause to the becoming Emperor where a player would have to be online to get it as well, as it would really suck to be offline and lose you time as Emperor before you ever logged back in.

    It might be exploitable especially by players playing in multiple alliances and discuss internally who is to become next emperor. As long as no permanent passive bonus for emperor , it should be fine. Again it wont solve anything.
    Edited by Priyasekarssk on 10 April 2018 17:43
  • Abysswarrior45
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    No, I'd rather they rework emperor differently. If you're able to remain in number 1 the entire campaign then you should get emp. HOWEVER, I think they should make the AP you get from zerging, even when capping keeps and resources, be split between all the little zerglings. A solo AP farmer on a bomb would stand a better chance at getting it leading to stronger more independent emperors in the future benefitting whatever faction more. I absolutely hate when a no life sniper zergling gets emp because his 40 man group can steamroll people. Dumbest *** I seen and then you have an emperor who gets 1vXed, smh.
    Turelus wrote: »
    No. This comes up often and I always feel the same, if someone is good enough or dedicated enough to fight for the top they shouldn't then be relegated to the bottom because they ranked that high.

    Normally this desire always boils down to people who can't rank getting annoyed with others who can constantly getting crowned.

    I am open for a new system over all which isn't entirely dependent on AP rankings, but I don't think we should be penalising dedicated, skilled and committed players from being Emperor.

    Dude we have the same emp year in and year out on PS4 Vivec NA.
    If his own alliance could kill him they would.
    He is a good player but other shenanigans are at play.

    No other shenanigans are at play. He/she just an OP bomber who can lead a small group and I quite like when he/she is emp.
    Edited by Abysswarrior45 on 10 April 2018 17:48
  • Kelces
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    Well this is not going to solve the underlying problem. If the current emperor cannot be re throned then the next person in line from his guild or group will be pushed for throne. Regular players will not get a chance as they dont have the necessary backing of skilled groups and guilds behind them. Basically instead of one person being permanent emperor you will have a guild full of emperors for a campaign. All the shady deals and shenanigans will continue to exist.

    Indeed. If I ever came among the top 20 or so, it would dirsurb me as to how much time I must have wasted...
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • GoodFella146
    GoodFella146
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    badmojo wrote: »
    badmojo wrote: »
    No. That would lead to people letting emp go so they can crown the next person on the list, doing that over and over until their entire guild has had it.

    If you are in second place and want emp, git gud.

    Yeah this is the point. And having a job or other real life things to take care of is not a skill based issue.

    If you have real life things to take care of, then you probably won't be in second place. So....? I said 'git gud' if you are sitting in second place and want emp, because at that point you clearly have the time to play, you just lack the motivation or skill to get more points than 1 other person in the campaign. Because let's face it, this change would only affect the top places on the leaderboard. You and your job and real life things aren't going to ever see emp, which is how it should be.

    Nope. There are many examples of Emperorship being hogged by one player and and being good doesn't necessarily determine who is getting it. Besides, being Emperor makes it easier to get AP which makes the problem even harder for that guy in second place.

    Exactly what is the problem with seeing more ppl get Emp? I'd argue it should be this way for roleplaying reasons. Once that character is proven to not be the true Emperor then I'd imagine the faction would then see if it truely supposed to be the next guy. But this is a separate discussion.

    Either way, different players getting Emp would certainly be a lot more interesting than the same few over and over for that campaign.
  • gepe87
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    Unfortunatly being emp doesn't mean being capable leader.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • The-Baconator
    The-Baconator
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    Emp lost the very little value it had in accessing someone's competence the second they made flipping a keep and three resources at 5 am worth more than wiping a full and fresh 24 man group with 6 people. Post ap changes emp is more of a play time indicator than ever before.

    Still if you make getting crowned remove you from the race for emp in the future it becomes even more irrelvant, its honestly barely worth pursing in a 7 day atm much less competing with people that are crazy enough to be competitive in the 30 day. What I've personally wanted for years is for ZOS to add in some sort of partial abdication mechanic, essentially making it where the emperor can pass on the buffs--but not the achievement--down the leaderboards while they are offline\taking a little break. I don't know how many times even as the person at #1 I would have let other players--guidlies and randoms alike--play around with the emp buffs even while I was online if it didn't mean forfeiting the chance to play with them again for the next 30 days. Some sort of "viceroy" mechanic would do a lot to alleviate the issue with the emp system being all-or-nothing, which is what ultimately creates all of the more visible issues.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Enslaved
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    No. i would like to see former emperors having 1% more stats and damage while in campaign they ruled in and wearing former emperor title.
  • Azurya
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    we don´t need an emperor, the empire is dead, so there can be no emperor, logic!
  • MaxwellC
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    Nah as a former Emperor myself I can't agree with that, why should I not be crowned when I'm offline even after I dedicated time to becoming one. There are days when the highest scoring play can't be on and is crowned emperor and we should all respect that as another part of life; If you wanna become Emperor then dedicate your time and pass him/her.
    不動の Steadfast - Unwavering
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  • Jake1576
    Jake1576
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    Well i shouldn't of said specific names but that still doesn't change the fact the emp system needs to be changed so players that do boost to get the upper hand won't just be the ones who get to be emperor they shouldn't be rewarded for cheating their are alot of players who boost on ps4 na to become emp and nothing is ever done about it
  • laksikus
    laksikus
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    Turelus wrote: »
    No. This comes up often and I always feel the same, if someone is good enough or dedicated enough to fight for the top they shouldn't then be relegated to the bottom because they ranked that high.

    Normally this desire always boils down to people who can't rank getting annoyed with others who can constantly getting crowned.

    I am open for a new system over all which isn't entirely dependent on AP rankings, but I don't think we should be penalising dedicated, skilled and committed players from being Emperor.

    Dude we have the same emp year in and year out on PS4 Vivec NA.
    If his own alliance could kill him they would.
    He is a good player but other shenanigans are at play.

    dont crown him?
    stop at last emp keep?
    log your alts and kill him?
  • LeagueTroll
    LeagueTroll
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    I like this idea, also force rotate to runner up if not dethroned. Something like 10h max would be good.
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