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My Early Review of Summerset Updated with Details

  • Radinyn
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    Seraphayel wrote: »
    15227693803440.png
    nice

    What does this mean? The red areas aren't accessible or what?

    That's just what he's thinking.
  • Tholian1
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    The infused trait for jewelry looks interesting. Increases the effect of the enchantment by 60%

    And I can’t tell, but is the change to NMG a good thing? Applying major fracture.
    PS4 Pro NA
  • Celestro
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    Tholian1 wrote: »
    The infused trait for jewelry looks interesting. Increases the effect of the enchantment by 60%

    And I can’t tell, but is the change to NMG a good thing? Applying major fracture.

    Nope, it was turned into a set that does what quite a few standard abilities do, including the tank's 'major' role of applying Major Fracture, whether in 4 man dungeons or 12 man trials. The changes effectively turned it into a solo set.
    Edited by Celestro on 3 April 2018 17:12
  • Seraphayel
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    15227693803440.png
    nice

    What does this mean? The red areas aren't accessible or what?
    Radinyn wrote: »
    Seraphayel wrote: »
    15227693803440.png
    nice

    What does this mean? The red areas aren't accessible or what?

    That's just what he's thinking.

    Honestly wtf?

    That's like 40-50% of the entire map. Wouldn't surprise me but I still hoped ZOS won't do it again.
    Edited by Seraphayel on 3 April 2018 17:20
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Nestor
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    That is not the only land mass in the update.

    And, there are a lot of areas that are what I would call sub areas that do not appear on the over land map.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Seraphayel
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    Nestor wrote: »
    That is not the only land mass in the update.

    And, there are a lot of areas that are what I would call sub areas that do not appear on the over land map.

    What else? Alinor and Artaeum. Or is there more we don't know yet (and you may not even talk about)?

    And even when there's more, there's no excuse for blocking 30% or more of Alinor because of reasons.
    Edited by Seraphayel on 3 April 2018 17:24
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Pixel_Zealot
    Pixel_Zealot
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    Nestor wrote: »
    Two Handed counting as two slots.

    I'm sold.

    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    15227693803440.png
    nice

    Not sure where this image came from (the red parts, that is) but just want to call out this isn't completely accurate and is not an exact representation of the playable area.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Faulgor
    Faulgor
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    Seraphayel wrote: »
    Nestor wrote: »
    That is not the only land mass in the update.

    And, there are a lot of areas that are what I would call sub areas that do not appear on the over land map.

    What else? Alinor and Artaeum. Or is there more we don't know yet (and you may not even talk about)?

    And even when there's more, there's no excuse for blocking 30% or more of Alinor because of reasons.

    A similar area on the Vvardenfell map was occupied by the public dungeon "Forgotten Wastes".
    So I assume some of the greyed out areas on the map are public dungeons, the trial, etc.
    However, Shimmer said that the main Summerset island is probably a little smaller than Vvardenfell, and Artaeum is about the size of a DLC.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Transairion
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    Nope, it was turned into a set that does what quite a few standard abilities do, including the tank's 'major' role of applying Major Fracture, whether in 4 man dungeons or 12 man trials. The changes effectively turned it into a solo set.

    For further clarity towards the question itself:

    Major Fracture: Decreases target's physical resistance by 5280, can't stack

    Night Mother's Gaze Set: Critical attacks also reduce the target's Physical Resistance by 2580 for 6 seconds (Not major or minor debuff, so stacks with everything)

    Sunderflame Set: When you hit an enemy with a fully charged Heavy Attack, deal 774 Flame Damage and reduce target’s Physical Resistance by 3440 for 8 seconds. (Not a Major/Minor debuff, so also stacks with everything)


    Because they all stacked, Trials have a lot of Stamina DPS (with one NMG and one Sunderflame throughout) all benefiting from a greatly decreased boss resistance -> thus doing more damage. As far as I know no Sets or abilities existed for Magicka DPS to do anything similar, with just Major Breach (Decrease target's spell resistance by 5280).

    I can only assume ZOS finally noticed all these were stacking "to great effect", so now in Summerset these Sets will grant Major Fracture instead and thus not stack with each other at all anymore (thus there's no real reason to use them in a Trial, as the tank applies Major Fracture constantly).

    I sort of understand it because it did alienate Mag DPS a fair bit...


    @Nestor because I'm, well, me, I'm obligated to ask if there's any new summon sets (like Maw of Infernal/Morkuldin/Shadowrend) in Summerset if you can even be that specific with item sets at this time. I can always hold out false hope, and I'm pretty sure there won't be because everyone seems to hate them so much but... would be nice to know :P
    Edited by Transairion on 3 April 2018 17:32
  • Seraphayel
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    Faulgor wrote: »
    Seraphayel wrote: »
    Nestor wrote: »
    That is not the only land mass in the update.

    And, there are a lot of areas that are what I would call sub areas that do not appear on the over land map.

    What else? Alinor and Artaeum. Or is there more we don't know yet (and you may not even talk about)?

    And even when there's more, there's no excuse for blocking 30% or more of Alinor because of reasons.

    A similar area on the Vvardenfell map was occupied by the public dungeon "Forgotten Wastes".
    So I assume some of the greyed out areas on the map are public dungeons, the trial, etc.
    However, Shimmer said that the main Summerset island is probably a little smaller than Vvardenfell, and Artaeum is about the size of a DLC.

    So the "biggest area we've done yet" is maybe bigger than Vvardenfell (the previous "biggest zone we've done yet"), maybe not, but 1/3 of it is blocked again. Nice.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Jaimeh
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    Their idea of balancing is a) to make every class be able to do everything, which removes uniqueness, and b) to force us to use unpopular skills. They know which morphs are preferred because they perform better, so they nerf them, and change the 'lesser' moprhs to make them popular. Every single change has spawned from the fact that some classes could do X thing, while others couldn't X thing, so here we are. Instead, they could keep each class' identity, and just make every skill useful. There are some skills and morphs that are not used at all, but the solution is not to nerf the good morphs. Also, a lot of changed have spawned from pvp complains; it's most evident in templars' history of changes, but at this point, every class will end up having essentially the same skills, with just different names and animations.
  • Loves_guars
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    What's that about the geisers? Thanks to the op, but I really wish ESO would post an official list of new features instead of having to fish info from different streamers.
  • Nestor
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    Seraphayel wrote: »
    So the "biggest area we've done yet" is maybe bigger than Vvardenfell (the previous "biggest zone we've done yet"), maybe not, but 1/3 of it is blocked again. Nice.

    As per Gina's post, that map with the red marks is not accurate.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    PvP me- YAY FINALLY MY OWN "Shadow Blood"!!! *throws 2 handers from bar*
    PvE me- 1.3 is back...*sigh* great...another year of strife and struggle...
  • casparian
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    What's that about the geisers? Thanks to the op, but I really wish ESO would post an official list of new features instead of having to fish info from different streamers.

    That's what the PTS is.

    The PTS is their official final draft of the new patch, with very limited time available for feedback. Every PTS cycle players say "please give us an indication before the PTS of the direction you're going in, so that we can have more time for feedback". Inviting these players and allowing them to give us a detailed breakdown of what they saw is a way of doing that.

    And info about what the geyser things are is in the official patch news article posted several days ago.
    Edited by casparian on 3 April 2018 17:35
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Seraphayel
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    What's that about the geisers? Thanks to the op, but I really wish ESO would post an official list of new features instead of having to fish info from different streamers.

    Geysirs are recolored Anchors.

    @Nestor I wish I could be as optimistic as you but after the Vvardenfell disaster I am sceptical. Even when it's just half of the red marked area it's like 15-25% blocked off without any given reasons.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Violynne
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    What I'd like to know is: are hybrids viable with these changes?

    I doubt any playtesters work with this build, but I have to ask.
  • Nestor
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    What's that about the geisers? Thanks to the op, but I really wish ESO would post an official list of new features instead of having to fish info from different streamers.

    @cecibergesnrb18_ESO

    I did not get a chance to do one of the Geysers, but someone in the room was doing one. From what I saw, think a Dolmen, but with different art work and your not too far off. Which is nice as I kind of miss not having dolmens in the new zones we get, although I can understand why Vvardenfell did not have them (no archeological evidence in the original Morrowind game)
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Loves_guars
    Loves_guars
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    Nestor wrote: »
    What's that about the geisers? Thanks to the op, but I really wish ESO would post an official list of new features instead of having to fish info from different streamers.

    @cecibergesnrb18_ESO

    I did not get a chance to do one of the Geysers, but someone in the room was doing one. From what I saw, think a Dolmen, but with different art work and your not too far off. Which is nice as I kind of miss not having dolmens in the new zones we get, although I can understand why Vvardenfell did not have them (no archeological evidence in the original Morrowind game)

    Yeahh cool, I miss the dolmens too, my Argonian will love jumping into a geyser. I hope is not to hot though :D ~
  • Sordidfairytale
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    Nope, it was turned into a set that does what quite a few standard abilities do, including the tank's 'major' role of applying Major Fracture, whether in 4 man dungeons or 12 man trials. The changes effectively turned it into a solo set.

    For further clarity towards the question itself:

    Major Fracture: Decreases target's physical resistance by 5280, can't stack

    Night Mother's Gaze Set: Critical attacks also reduce the target's Physical Resistance by 2580 for 6 seconds (Not major or minor debuff, so stacks with everything)

    Sunderflame Set: When you hit an enemy with a fully charged Heavy Attack, deal 774 Flame Damage and reduce target’s Physical Resistance by 3440 for 8 seconds. (Not a Major/Minor debuff, so also stacks with everything)


    Because they all stacked, Trials have a lot of Stamina DPS (with one NMG and one Sunderflame throughout) all benefiting from a greatly decreased boss resistance -> thus doing more damage. As far as I know no Sets or abilities existed for Magicka DPS to do anything similar, with just Major Breach (Decrease target's spell resistance by 5280).

    I can only assume ZOS finally noticed all these were stacking "to great effect", so now in Summerset these Sets will grant Major Fracture instead and thus not stack with each other at all anymore (thus there's no real reason to use them in a Trial, as the tank applies Major Fracture constantly).

    I sort of understand it because it did alienate Mag DPS a fair bit...

    Still missing out on a Magicka based TFS or Vicious Ophidian, just saying...

    I'd like to see them do something else with these sets. Sunderflame should be a stam version of Elegance or Infallible Mage for instance. And Nightmothers 5 piece could be an increase in damage and a chance to negate cost, ( a buffed version of Magnus since it requires 2 more traits).
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Nestor
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    Violynne wrote: »
    What I'd like to know is: are hybrids viable with these changes?

    I doubt any playtesters work with this build, but I have to ask.

    @Violynne

    I did not try one per say. But based on what I did try, it's probably the same as it is now with respect to hybrids.

    However, a big change coming is to make each class be able to DPS, Heal and Tank with viability. Sure, you will approach say DK Tanking differently than say NB tanking, but, the goal is to make each class viable for all roles.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • IcyDeadPeople
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    Nestor wrote: »
    To me the two biggest things are Jewlery Crafting and Two Handed counting as two slots. This is huge for builds. Most of use a combo of a dropped set and a crafted set. However most casters can not use a Monster set unless they give up a 5th Piece bonus somewhere. Now, we can create and use so many more combos of sets. Meta? That goes out the window now as I can see dozens of combos now that will give top tier performance.

    Can you explain a bit more? How will we craft say, 2H axe or staff at two different set stations, or combine 2 different dropped sets for one item?

    Or do you mean they use two slots for the same set?


    Edited by IcyDeadPeople on 3 April 2018 17:44
  • Celestro
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    Nope, it was turned into a set that does what quite a few standard abilities do, including the tank's 'major' role of applying Major Fracture, whether in 4 man dungeons or 12 man trials. The changes effectively turned it into a solo set.

    For further clarity towards the question itself:

    Major Fracture: Decreases target's physical resistance by 5280, can't stack

    Night Mother's Gaze Set: Critical attacks also reduce the target's Physical Resistance by 2580 for 6 seconds (Not major or minor debuff, so stacks with everything)

    Sunderflame Set: When you hit an enemy with a fully charged Heavy Attack, deal 774 Flame Damage and reduce target’s Physical Resistance by 3440 for 8 seconds. (Not a Major/Minor debuff, so also stacks with everything)


    Because they all stacked, Trials have a lot of Stamina DPS (with one NMG and one Sunderflame throughout) all benefiting from a greatly decreased boss resistance -> thus doing more damage. As far as I know no Sets or abilities existed for Magicka DPS to do anything similar, with just Major Breach (Decrease target's spell resistance by 5280).

    I can only assume ZOS finally noticed all these were stacking "to great effect", so now in Summerset these Sets will grant Major Fracture instead and thus not stack with each other at all anymore (thus there's no real reason to use them in a Trial, as the tank applies Major Fracture constantly).

    I sort of understand it because it did alienate Mag DPS a fair bit...

    Certainly, it makes sense in some way, in that Mag DPS didn't benefit from similar higher ranges of damage, but that was the seeming thought process because stam has to stand close to boss, incurring greater risk, while mag stand not only stand at distances, but have shields that can basically hand wave plenty of damage, even if mistakes were made on their part. So a higher threshold of damage seemed only sensible. If stam could still have a decent leg up to mag dps, maybe it's not so bad, but if its mag dps = stam dps, which almost seems like it could be the case, it appears the game will shift to primarily mag dps in trials as it once was long ago as I hear it. One of the trials already alienates stam dps for the most part as is.

    If they at least changed both or one of those sets to be Minor Fracture and Minor Breach, I could almost get behind that since the only source of those are from templar's Power of the Light, which primarily a stamplar utilizes. The current proposal is a little outrageous, however.
    Edited by Celestro on 3 April 2018 17:47
  • MLGProPlayer
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    Anhedonie wrote: »
    So warden isn't utter crap in pve anymore?

    Wrobel promised in the warden feedback thread that they would be looking at DPS across all the classes back during the Clockwork City PTS cycle (the next balance patch from that comment is Summerset). Let's hope the warden is still on the agenda. I'm tired of complaining about the class for 12 months now. Since then, templar and DK have fallen on hard times as well. The gap between NB/Sorc and Templar/DK/Warden is massive right now, with warden especially far behind (as it has been since the class released).

    Seriously ZOS? The only buff magicka warden DPS get is major fracture on their shalk ability? So they get another PvP nerf while getting no better at PvE (other than in solo content).

    Looks like ZOS is still as out of touch with balance as ever.
    Edited by MLGProPlayer on 3 April 2018 17:50
  • Nestor
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    Can you explain a bit more? How will we craft say, 2H axe or staff at two different set stations, or combine 2 different dropped sets for one item?

    Or do you mean they use two slots for the same set?


    @IcyDeadPeople

    You equip a Staff or a Bow or a 2 Handed Weapon and you already have a 2 Slot Set Bonus. So, say you make a Torugs Pact Inferno Staff, you already get the 2 piece spell damage bonus.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Violynne
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    Nestor wrote: »
    I did not try one per say. But based on what I did try, it's probably the same as it is now with respect to hybrids.
    Thank you for the quick reply. I figured as much, so I didn't get my hopes up for Summerset. I'll bring mine out of temporary retirement to see how the new changes apply (especially with 5/5/2), but unlikely I'll play it.
    However, a big change coming is to make each class be able to DPS, Heal and Tank with viability. Sure, you will approach say DK Tanking differently than say NB tanking, but, the goal is to make each class viable for all roles.
    I had a feeling this was what the future holds. With the changes of Morrowind, they kind of let it show this was the ultimate goal.

    I'm guessing ZoS is taking the best precautionary approach as to roll out the changes slowly over time rather than shock the players with a massive change.

    With the changes of Summerset, "ESO 2.0" looks to be "around the corner".

    Looking forward to it, though I will admit, I'm really, really loving my NB right now.

    It's been an absolute blast playing her without having to carry thousands of soul gems. :)

    Again, thanks for the reply.


  • Diora
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    No magWarden buffs makes me very sad. i've had mine on the shelf waiting, hoping, praying, that each update would bring some help, and here we are, again, with nothing.

    I'm no pro min/maxer. I'm not @stileanima or @alcast who can pull 50k dps with a perfect rotation. i'm just your average Jane who struggles with my magwarden to get close to 30k and can't get into trials to get the gear that allows me to do comparative DPS because of it.

    Actually, i probably do adequate DPS for trials, but i still can't get in because of the PERCEPTION that magwardens are bad, and no one wants to invite them. Throw us a buff so that the average magwarden player can say "look, they buffed us!" and be given a chance again.

    Until then, i will continue to put CPs into bastion and make her my "solo everything" character. :(
  • Kilandros
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    Can anyone explain the mechanics of the Cinder Storm heal for DK? Is it single target or AoE, targettable or ground casted or just a "smart" heal, etc?
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Nestor
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    Diora wrote: »
    i'm just your average Jane who struggles with my magwarden to get close to 30k and can't get into trials to get the gear that allows me to do comparative DPS because of it.

    ......I struggle to get to 17K on my Mag Warden......

    @Diora

    You can bring your MagWarden our Trials group anytime you want. PC/NA though.

    Edited by Nestor on 3 April 2018 18:02
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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