Ragnarock41 wrote: »Sounds very stronk. Could be used as an anti gank ability. Could also be used as any setup to buy time or get back from a critical mistake. I like it. But without a cooldown, how will they balance it?
It seems to me that this doesn't impact other players at all, so you'd basically get to restart your damage dump cycle if you tried to burst down a player or enemy in cyro. Do your normal DPS rotation, hit them super hard and fast, reset using rewind, repeat.
You don't really go back in time, so you can redo all your attacks again. It's just a resource reset with a teleport. So you can't cast proxie det have it go off, hit undo and have it go off again. But you could use a gap closer, hit undo, and use the gap closer again. Or, you just got hit by a large attack, hit undo and get healed up. It will be interesting, but tricky to time just right to get game changing affects to happen.
You don't really go back in time, so you can redo all your attacks again. It's just a resource reset with a teleport. So you can't cast proxie det have it go off, hit undo and have it go off again. But you could use a gap closer, hit undo, and use the gap closer again. Or, you just got hit by a large attack, hit undo and get healed up. It will be interesting, but tricky to time just right to get game changing affects to happen.
You could have people teleport in and proximity det, while being attacked or standing in AOEs, then Undo to get their HP back.
It's essentially a massive disengage with a heal.
You don't really go back in time, so you can redo all your attacks again. It's just a resource reset with a teleport. So you can't cast proxie det have it go off, hit undo and have it go off again. But you could use a gap closer, hit undo, and use the gap closer again. Or, you just got hit by a large attack, hit undo and get healed up. It will be interesting, but tricky to time just right to get game changing affects to happen.
You could have people teleport in and proximity det, while being attacked or standing in AOEs, then Undo to get their HP back.
It's essentially a massive disengage with a heal.
You could also use negate magic instead of undo. Undo is an ult, so it won't be spammable.
You don't really go back in time, so you can redo all your attacks again. It's just a resource reset with a teleport. So you can't cast proxie det have it go off, hit undo and have it go off again. But you could use a gap closer, hit undo, and use the gap closer again. Or, you just got hit by a large attack, hit undo and get healed up. It will be interesting, but tricky to time just right to get game changing affects to happen.
You could have people teleport in and proximity det, while being attacked or standing in AOEs, then Undo to get their HP back.
It's essentially a massive disengage with a heal.
You could also use negate magic instead of undo. Undo is an ult, so it won't be spammable.
You don't need it to be spammable. There's many "broken" uses for this ability in PVP. Here's a rough example. Your large raid moves into a would-be unfavorable position for the enemy which they are then engaged in. They then use Undo and get themselves out of that unfavorable position or use their previous position to bait the enemy into an unfavorable position.
If used properly it can decide engagements.
You don't really go back in time, so you can redo all your attacks again. It's just a resource reset with a teleport. So you can't cast proxie det have it go off, hit undo and have it go off again. But you could use a gap closer, hit undo, and use the gap closer again. Or, you just got hit by a large attack, hit undo and get healed up. It will be interesting, but tricky to time just right to get game changing affects to happen.
You could have people teleport in and proximity det, while being attacked or standing in AOEs, then Undo to get their HP back.
It's essentially a massive disengage with a heal.
You could also use negate magic instead of undo. Undo is an ult, so it won't be spammable.
You don't need it to be spammable. There's many "broken" uses for this ability in PVP. Here's a rough example. Your large raid moves into a would-be unfavorable position for the enemy which they are then engaged in. They then use Undo and get themselves out of that unfavorable position or use their previous position to bait the enemy into an unfavorable position.
If used properly it can decide engagements.
A whole raid all using undo for a 1 time position change is no big deal. Right now, there are whole raids running aoe heals and destroy ult. That is more of a problem then undo.
I just cannot shake the feeling that this skill line is not gonna be used in pvp.
how do you guys think they'll make undo work in pvp or even multiplayer pve?
Or it removes stamina and magicka (and health) you just regen'd in the last four seconds. Though yes, it will take a lot of skill and reflexes to make good use of something in that short a time interval and at the right time so you pinpoint back 4 seconds to a good place rather than a horrible place.It's a heal that also regenerates all lost stamina and magicka. In addition it teleports you back to wherever you were four seconds ago. That's not just a heal. A skilled player could easily make very good use of Undo.
I think it would be fairly impressive for a whole raid to manage to Undo at the exact same time and have it be a good thing for every member to have done so.
A whole raid all using undo for a 1 time position change is no big deal. Right now, there are whole raids running aoe heals and destroy ult. That is more of a problem then undo.
I don't think you can fully appreciate the benefit of Undo for tactical positioning. You're underestimating the benefit.
Rich did say it was pretty much their working name for it right now and strongly implied they'd have something better in place by release.to be honest- im more curious that they called a skill line- in a fantasy world "undo" - likes seriously?! its a word thats only become our vernacular in the past 20 years. upcoming skills : "reformat", "update driver" and "nerf"....weird man.
maybe revoke or invert or something.
Abysswarrior45 wrote: »vyndral13preub18_ESO wrote: »Abysswarrior45 wrote: »PelinalWhitestrake wrote: »Oh, no! A measly 4 seconds.
Imagine you were about to die and you used it preventing your death and giving you back vital resources. Or you used an ability that cost tremendous amounts of resources and used it to get them back to do it again.
Imagine trying to kill some of the already tanky players/zergs who can use that skill as a reset to full resources and hp. Looks stupid and OP.
They are so tanky you almost kill them in 4 seconds?
Can you read?
vyndral13preub18_ESO wrote: »Abysswarrior45 wrote: »vyndral13preub18_ESO wrote: »Abysswarrior45 wrote: »PelinalWhitestrake wrote: »Oh, no! A measly 4 seconds.
Imagine you were about to die and you used it preventing your death and giving you back vital resources. Or you used an ability that cost tremendous amounts of resources and used it to get them back to do it again.
Imagine trying to kill some of the already tanky players/zergs who can use that skill as a reset to full resources and hp. Looks stupid and OP.
They are so tanky you almost kill them in 4 seconds?
Can you read?
I guess I’m simple minded. You complained about tanky people using this to fully heal. It only takes them back 4 seconds. Were you running these tanky people over in 4 seconds? If it was a group of tanky people I would think having a single healer would be more effective then having a bunch of people run undo as their ultimate. Most people use their ultimate to set up the kill not sit on it Incase someone suddenly almost kills them.
I mean I guess maybe your group jumped in and went all destro ultimate on them, and bingo bongo they used undo and now you are standing there looking stupid. But really that seems more like an outplayed thing then a broken op thing.
It is only 4 seconds and it is an ultimate. Like these examples people keep coming up with, I can cast some really expensive stuff and then use it and then do it again! Sure you can... but you loose your ultimate. Seems like a fair trade off. 4 seconds of free cast at the cost of your ultimate.
Seems more like an interesting and mildly useful gimmick to me. Not, omg it is so broken.
My first question is actually purely technical.
Suppose the Undo skill works exactly as the OP describes - your avatar moves to the coordinates it occupied 4 seconds ago and magicka/stamina are restored to that 4-seconds-ago-level.
This means that the server needs to keep track not only of your current position and magicka/stamina levels, but, at all times, the same numbers for "4 seconds ago" on a rolling basis. And moreover, it must do so for - at best, all players with the skill slotted, at worst all players (depending on whether the game can make that level of distinction).
People are complaining about server loads, lag, et cetera now, especially in PVP. What happens when the server starts keeping track of all the "4-second shadows" on top of its regular workload?
Oh, but of course I am completely confident that ZOS will have thoroughly tested the skill and completely resolved any and all attendant technical issues before rolling it out...
The second thing that immediately comes to my mind is that this is perfect for corner sniping. [A very, very common thing in World of Tanks.] Peek around a corner (or go from outside engagement range into engagement range), burst, "snap back" with the Undo skill while resetting resources to pre-burst levels. Granted, it probably won't be quite as effective in PVE since presumably Undo won't reset aggro (otherwise the stupidity quotient increases exponentially). In PVP, however...
...at the very least I can see more than a few angry forum threads on the subject. Whether justified or not (since people will whine regardless, that being the first rule of MMO design).
Eh. We shall see how they will implement the skill. The whole skill line, in fact.