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Class Skills - Templar

JSylvan
JSylvan
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Notes:
Cost and damage values vary based on character level.
All Ultimate, Active and Passive skill data was collected from level 1 characters with the following exceptions:
  • Mages' Guild, Fighters' Guild and The Undaunted skill line data was collected from level 3 characters.
  • Alliance War, Lycanthropy and Vampirism skill line data was collected from characters of various levels.

Morphs:
Morph data is difficult to collect because it's not shown until the morphs become available. Since there are many variables that affect morph specs like range, duration, cost, etc. and because they can be unlocked at different times ... those numbers are hard to compare across skill lines. Because of all this, I have not filled in any of the spec data on morphs, only the name and the new effect.

Legend:
Ability Types: {U} = ultimate; [A] = active; [M] = morph; (P) = passive
Stats: RANK = skill rank required; LVLS = ability levels; CAST = cast time (inst=instant, s=seconds, pass=passive, chan=channel); TGT = target; RG/RAD = range/radius (m=meters, rg=range, rd=radius); DUR = duration in seconds; COST = ability cost (ult=ultimate, mag=magicka, stam=stamina)


TEMPLAR

Skill Line - Aedric Spear
{U} Radial Sweep : RANK - 12, LVLS - 1, CAST - inst, TGT - area, RG/RAD - 5 m rad, DUR - 0.0, COST - 75 ult, v1.0, 2014-03-27
* Deals 22 Magic damage to all nearby enemies
[M] M1: Empowering Sweep : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Gain armor rating for each enemy hit
[M] M2: Crescent Sweep : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Deals additional damage to enemies in front of you

[A] Puncturing Strikes : RANK - 1, LVLS - 1, CAST - 1.1 chan, TGT - area, RG/RAD - 8 m rad, DUR - 0.0, COST - 42 , v1.0, 2014-03-27
* Four consecutive attacks for 2 Magic damage to enemies in front of you
* Closest target takes 100% additional damage and is knocked back on the last hit
[M] M1: Biting Jabs : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Boosts crit on melee targets
[M] M2: Puncturing Sweep : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Increases the size of the cone for the attack
[A] Piercing Javelin : RANK - 4, LVLS - 1, CAST - inst, TGT - enemy, RG/RAD - 20 m rg, DUR - 0.0, COST - 53 mag, v1.0, 2014-03-27
* Hurls a spear causing 12 Magic damage and knocking back target 5m
[M] M1: Aurora Javelin : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Deal additional damage based on distance thrown
[M] M2: Binding Javelin : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Increases knockdown duration
[A] Focused Charge : RANK - 20, LVLS - 1, CAST - inst, TGT - enemy, RG/RAD - 3.5-22 m rg, DUR - 0.0, COST - 46 mag, v1.0, 2014-03-27
* Charge to target, interrupting casts and stuns them for 3s
* Deals 16 Magic damage
[M] M1: Explosive Charge : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Deals damage to all enemies at the point of impact
[M] M2: Toppling Charge : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Enemy will be stunned on impact
[A] Spear Shards : RANK - 30, LVLS - 1, CAST - inst, TGT - ground, RG/RAD - 25/8 m rg/rad, DUR - 6.0, COST - 42 , v1.0, 2014-03-27
* Deals 11 Magic damage to enemies within target area
* Disorients 1 target for 6s
* Ally may pick up spear, granting them 25% Stamina and an additional 10 Stamina over 10s
[M] M1: Luminous Shards : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Restores more stamina and magicka over time
[M] M2: Blazing Spear : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Spear ignites ground on impact. Stuns instead of disorienting enemy
[A] Sun Shield : RANK - 42, LVLS - 1, CAST - inst, TGT - area, RG/RAD - 5 m rad, DUR - 6.0, COST - 42 , v1.0, 2014-03-27
* Create damage shield for 27% Max Health that lasts 6s
* Deals 5 Magic damage to nearby enemies radius on activation
* Each successful hit increases shield strength by 4%
* You will not regenerate Magicka while the shield is active
[M] M1: Radiant Ward : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Deals additional damage on activation
[M] M2: Blazing Shield : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Deals damage when shield ends based on damage absorbed

(P) Piercing Spear I/II : RANK - 8, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* While using Aedric Spear abilities:
* Increases Critical Strike chance by [5%/10%]
* Increases damage vs Blocking targets by [5%/10%]
(P) Spear Wall I/II : RANK - 14, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* With an Aedric Spear ability slotted:
* Increases Block amount vs melee attacks by [+7%/+15%]
(P) Burning Light I/II : RANK - 22, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* While using an Aedric Spear ability:
* 25% chance on hit to deal [5/11] Magic damage
(P) Balanced Warrior I/II : RANK - 39, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* Increases Weapon Damage by [2%/4%] and Spell Resistance by [2/4]

Skill Line - Dawn's Wrath
{U} Nova : RANK - 12, LVLS - 1, CAST - inst, TGT - ground, RG/RAD - 28 m rg, DUR - 8.0, COST - 300 ult, v1.0, 2014-03-27
* Enemies deal 30% less damage for 8s, and take 9 Magic damage every 1s
* An ally may activate the Supernova synergy, dealing damage and stunning all enemies in the area
[M] M1: Solar Prison : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Allies may activate a more powerful synergy
[M] M2: Solar Disturbance : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Snare enemies standing in the area

[A] Sun Fire : RANK - 1, LVLS - 1, CAST - inst, TGT - enemy, RG/RAD - 28 m rg, DUR - 0.0, COST - 35 mag, v1.0, 2014-03-27
* Deals 12 Flame damage and an additional 6 Flame damage over 4.5s
* Snares 40% for 4.5s
[M] M1: Reflective Light : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Two nearby enemies are snared and take the base damage, but not the DoT effect
[M] M2: Vampire's Bane : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Affects up to 3 enemies near the target
[A] Solar Flare : RANK - 4, LVLS - 1, CAST - 1.5 sec, TGT - enemy, RG/RAD - 28 m rg, DUR - 0.0, COST - 42 , v1.0, 2014-03-27
* Deals 27 Magic damage to target
* Next attack gains 6 Weapon Power and 6 Spell Power against target and nearby enemies
* Bonus does not apply to Solar Flare, Dark Flare, or Solar Barrage attacks
[M] M1: Dark Flare : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Enemies receive less healing
[M] M2: Solar Barrage : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Instant cast, short range AoE
[A] Backlash : RANK - 20, LVLS - 1, CAST - 1.5 sec, TGT - enemy, RG/RAD - 28 m rg, DUR - 6.0, COST - 25 mag, v1.0, 2014-03-27
* Target enemy stores up damage taken for 6s
* When effect ends they receive an additional 33% of damage inflicted
[M] M1: Purifying Light : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Heals allies in the area
[M] M2: Power of the Light : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Gain weapon power when attacking target enemy
[A] Eclipse : RANK - 30, LVLS - 1, CAST - inst, TGT - enemy, RG/RAD - 28 m rg, DUR - 4.0, COST - 60 mag, v1.0, 2014-03-27
* Target reflects negative single target Spells back at themselves for 4s
[M] M1: Total Dark : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Enemy deals less damage when effect ends
[M] M2: Unstable Core : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Target deals damage to all nearby enemies when effect ends
[A] Blinding Light : RANK - 42, LVLS - 1, CAST - inst, TGT - area, RG/RAD - 5 m rad, DUR - 3.5, COST - 53 mag, v1.0, 2014-03-27
* Nearby enemies have a 50% chance to miss and be set off balance for 3.5s
[M] M1: Searing Light : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Nearby enemies have 50% chance to miss and be set off balance for 4s. Affected targets take damage
[M] M2: Blinding Flashes : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Pulses every 2s, causing nearby enemies to have 50% chance to miss and be set off balance for 4s

(P) Enduring Rays I/II : RANK - 8, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* While using a Dawn's Wrath ability:
* Increases ability duration by [10%/20%]
(P) Prism I/II : RANK - 14, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* While activating a sun ability:
* Bestows [1/2] additional Ultimate upon activation
(P) Illuminate I/II : RANK - 22, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* While using a Dawn's Wrath ability:
* Spell Resistance is increased by [5/10] if the attacker is affected
(P) Restoring Spirit I/II : RANK - 39, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* Reduce ability Magicka, Stamina, and Ultimate costs by [2%/4%]

Skill Line - Restoring Light
{U} Rite of Passage : RANK - 12, LVLS - 1, CAST - 4.0 chan, TGT - area, RG/RAD - 12 m rad, DUR - 4.0, COST - 150 ult, v1.0, 2014-03-27
* Heals nearby allies for 11 every 0.5s for 4s
* You cannot move while channeling this ability
[M] M1: Rememberance : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Allies take less damage
[M] M2: Practiced : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Increases self healing

[A] Rushed Ceremony : RANK - 1, LVLS - 1, CAST - inst, TGT - area, RG/RAD - 28 m rad, DUR - 0.0, COST - 60 mag, v1.0, 2014-03-27
* Heals nearby wounded ally for 33
[M] M1: Honor the Dead : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Restores magicka when healing low health allies
[M] M2: Breath of Life : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Heals additional targets
[A] Healing Ritual : RANK - 4, LVLS - 1, CAST - 2.0 sec, TGT - area, RG/RAD - 10 m rad, DUR - 0.0, COST - 49 mag, v1.0, 2014-03-27
* Heals nearby allies for 25
* Heal self for an additional 30%
[M] M1: Ritual of Health : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Increases self healing
[M] M2: Lingering Ritual : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Additional healing for a short time
[A] Restoring Aura : RANK - 20, LVLS - 1, CAST - inst, TGT - area, RG/RAD - 12 m rad, DUR - 6.0, COST - 46 , v1.0, 2014-03-27
* When slotted - increase Stamina and Health regen by 15%
* When activated - increase the Health and Stamina regen of nearby allies by an additional 80% for 6s
[M] M1: Radiant Aura : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Increases radius
[M] M2: Repentance : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Caster recovers Health and Stamina for each nearby corpse
[A] Cleansing Ritual : RANK - 30, LVLS - 1, CAST - inst, TGT - area, RG/RAD - 12 m rad, DUR - 0.0, COST - 49 , v1.0, 2014-03-27
* Instantly removes a negative effect from self
* Over 12s - heals nearby allies for 2 every 2s
* Allies in range may activate Purify, removing all negative effects and healing for 16
[M] M1: Purifying Ritual : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Removes 2 negative effects and heals nearby allies for 3
[M] M2: Extended Ritual : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Increases duration by 4s
[A] Rune Focus : RANK - 42, LVLS - 1, CAST - inst, TGT - self, RG/RAD - none, DUR - 12.0, COST - 25 mag, v1.0, 2014-03-27
* Create an area of self protection for 12s, increasing Armor and Spell Resistance by 25
[M] M1: Channeled Focus : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Recovers Magicka
[M] M2: Restoring Focus : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Increases healing received by 15%

(P) Mending I/II : RANK - 8, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* While using a Restoring Light ability:
* Increases Critical Strike chance on allies by up to [15%/30%]
* Critical Strike chance increases the more Health an ally is missing
(P) Focused Healing I/II : RANK - 14, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* While using a Restoring Light ability:
* Increases healing power by [15%/30%] to allies standing in an area of protection created by Rite of Passage, Cleansing Ritual or Rune Focus
(P) Light Weaver I/II : RANK - 22, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* While using a Restoring Light ability:
* Increases duration of Restoring Aura [10%/20%]
* Healing Ritual grants allies under 60% Health [1/2] Ultimate
* Gains [13/25] Armor and Spell Resistance while channeling Rite of Passage
(P) Master Ritualist I/II : RANK - 39, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* Increases Resurrection speed by [20%/40%]
* Affected allies resurrect with [50%/100%] more Health
* 50% chance to gain a soul gem upon successful resurrect
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