To many opened chests

  • Judas Helviaryn
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    Aurelle1 wrote: »
    People need to get over it. I'm not wasting my personal time on ungrateful -people- who expect the game handed to them on a silver platter, and especially not those who expect me to do it.

    My time is more valuable to me than your time is, and that's exactly how it is for those of you arguing against partially looted chests too. You all feel your time is more important than others', and thats the nature of the world. Games are inherently PVP, any way you look at it, and I will look out for myself and my circle first.

    I expect each and every one of you to do the same.

    The person who got to the chest first can do whatever they'd like with it, and if you don't like that, tough. You should have gotten to it first.

    Serious first world problems that arent really problems, self entitlement is running rampant.


    And for the people arguing this is analogous to littering or leaving your trash at the table, etc etc, I want you to take a long, hard look at yourselves and really pick apart exactly why you indulge in courtesies. You do it because it benefits you, whether socially so you stay in the staff's good graces (same for treating them with respect, and them to you), or because you haven't realized there's more to being a good, considerate person than just that.

    Animals are self serving by nature, and our social structure is directly derived, influenced, and facilitated bt that very instinct.

    Doesn't mean you have to behave like an animal though. Human beings moved on a long time ago.

    I'm sorry, but we are animals. Discard the negative stigma you associate with the term "animal", and look at it with an open mind. We just like to lie to ourselves, and I'm no exception.
  • Cave_Canem
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    OK these are my solutions:

    1. If you don't empty a chest it doesn't count towards the Treasure Hunter achievement

    2. Whatever loot is left behind, have it and only it appear in the next chest until it is looted.

    3. If you walk away and don't fully loot, have local thugs/bandits/pirates appear to claim the remainder, they are weak, give no XP, but do delay you enough so that its faster just to empty the chest.

    4. After leaving loot, next time you port into town a NPC calls out and chases you down, he follows you around repeating that he has something for you with a quest icon over his head, when you accept the quest he gives you a lockpick that he saw you leave behind in the chest.

    5. The chest animates and follows the character for a while proclaiming such things as "If you loved me you'd take it out", "Don't leave me like this!", "Sir/Maam, if you don't take the lockpicks, how will you open the next one of us?", "I guess neither of us have a heart in our chest", "<sobbing> nobody ever takes the copper pieces"...chests are needy. Also has the obvious effect for a short while of letting people who see this know that you left something in the chest!
  • Androconium
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    Hurbster wrote: »
    Do what we had to do before the craft bag and use alts.
    This option consumes time.
    Beardimus wrote: »
    And honestly guys of the d00che things people do in this game this is nothing.
    Compared to alliance switching, keep flipping wrecking of Emp.and complete lack of honour in Cyridiil (that many justify here and on discord) someone leaving a carrot behind in a hurry is genuinely the least 'toxic'
    Not everyone plays Alliance and/or Cyrodiil. Your continued contribution on this angle is pointless.
    You should have gotten to it first. self entitlement is running rampant.
    Here's the issue!
    • Player A takes the choice pieces and leaves the rubbish.
    • Player B succumbs and takes the rubbish
    • Depleted chest waits its turn in the respawn cycle and respawns.
    • Player A (because they're in front) returns to a new, unopened chest and takes the cream ***again***.
    • Player B returns to yet another opened chest and a pile of crap.
    • Player C arrives at either Advanced or Master chest with:
      • auto loot on and;
      • Level 4 lockpick passive and;
      • Treasure Chest passive and;
        cracks the chest; takes the lot; and moves on
    • Player D arrives and;
      • Discovers no chests at all
      • Runetowers with no blue runes
      • Heavy Sacks with 5 Ta and 5 Meip, but no third stack
      • Backpacks with a piece of 'Argentum' or 'Bone', but no recipe
    • Player A (because they're in front) returns to a new, unopened chest, backpack or heavy sack and takes the cream ***again***.
    • ad infinitum
    Judas Helviaryn misses a few fundamentals.
    • The people causing the problem here are running toons with every possible speed-improving buff deployed on that character, specifically for THIS purpose. That means the rest of us won't ever get there "first".
    • The chest-harvesting folk do this in cycles e.g. they run around a loosely defined circuit that see them returning to harvest chests that they did sometime in the recent past.
    • In some zones like Bal Foyen docks, chests are so numerous that the rate of respawn should have little effect. The only thing affecting the respawn rate here, is the presence of uncleared chests.
    • Self-entitlement? What is happening here is that the Élite Power Traders are running a circuit, taking the valuable items for themselves, but also benefiting from the 'little people' running behind them that pickup the rubbish and enable a new fresh container for them to have first pick at. Me expecting to be able to at least get something valuable from a 30-minute harvesting run, that includes a 50% XP gain on locks picked, is a viable expectation; NOT self-entitlement.
    The only way to beat this behaviour, is to lower your own personal standards of ethics and fair play to play the same way as these miscreants. For me, this means turning autoloot off and;
    • leaving only the Ta runes behind and taking the others, in order to lure other players to a lower-value node
    • leaving the worms; alchemical resin behind in the plants, in order to lure other players to a lower-value node
    • leaving anything but the wood itself behind in lumber nodes, in order to lure other players to a lower-value node
    • leaving the non-set clothing or weapon item behind in chests
    From experience, this DOES stop the power harvesters as it slows them down and they elect to go somewhere else. The remaining problem is that now I'm part of the problem, i.e. an animal; as described -
    Animals are self serving by nature, and our social structure is directly derived, influenced, and facilitated bt that very instinct.
    - by our resident sociologist.

    They won't fix this. This negative gameplay consumes time.

    [Edit to remove insulting content]
    Edited by [Deleted User] on 10 March 2018 23:50
  • Cpt_Teemo
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    They can have auto loot off, people just use that Dustmaster mod whatever it is to auto loot anything they set it to, purple or higher and leave the rest.
  • GarnetFire17
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    The my time is more valuable than your time argument is BS. You save time because thankfully most people aren't jerks that would leave their messes for someone else to clean up. If everyone was leaving their unwanted crap in the chests and it would happen to you more often, you wouldn't like it either. You WOULDN'T be trying to defend it. But unfortunately some people grow up with their mom cleaning up there room and and their dirty dishes and get used to leaving crap for others to deal with and they are used to acting that way. His time is more valuable than your time mom! Don't hate on him! He just doesn't care about your time so much! Don't forget I have laundry on my floor that needs to be cleaned!
  • VaranisArano
    VaranisArano
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    My time is more valuable to me than your time is, and that's exactly how it is for those of you arguing against partially looted chests too.

    Selfishness as a virtue. Everyone who claims to desire selflessness is a hypocrite who actually just wants to selfishly force others to serve their needs.

    Interesting philosophy. I can't say I buy into it. What I do understand is this:

    People. We're why we can't have nice things.

    You call me a hypocrite, chastise me for being selfish, and expect me to cater to you under these pretenses. You're simply trying to shame people into giving you what you want.

    Mirror.

    Dude, its almost like that's exactly what I said! Well, sort of. I didn't call you a hypocrite, I said that you consider everyone trying to tell you that selfishness isn't a virtue to be a hypocrite.

    Interesting philosophy. I cant say I buy into it. (Frankly, it wasn't that much more compelling when Ayn Rand was the one advocating it.)
    Edited by VaranisArano on 10 March 2018 22:16
  • TheCyberDruid
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    Ah, the joy of playing a MMO :) People are jerks. Live with it.
  • Judas Helviaryn
    Judas Helviaryn
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    My time is more valuable to me than your time is, and that's exactly how it is for those of you arguing against partially looted chests too.

    Selfishness as a virtue. Everyone who claims to desire selflessness is a hypocrite who actually just wants to selfishly force others to serve their needs.

    Interesting philosophy. I can't say I buy into it. What I do understand is this:

    People. We're why we can't have nice things.

    You call me a hypocrite, chastise me for being selfish, and expect me to cater to you under these pretenses. You're simply trying to shame people into giving you what you want.

    Mirror.

    Dude, its almost like that's exactly what I said! Well, sort of. I didn't call you a hypocrite, I said that you consider everyone trying to tell you that selfishness isn't a virtue to be a hypocrite.

    Interesting philosophy. I cant say I buy into it. (Frankly, it wasn't that much more compelling when Ayn Rand was the one advocating it.)

    Ahhh sorry. I completely misread you.
  • WhitePawPrints
    WhitePawPrints
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    EDIT: Complaint has been filed.

    And...

    On topic relevance: Loot yo chests!

    Sorry @Judas Helviaryn.

    I cannot even leave a calm post.
    Edited by WhitePawPrints on 10 March 2018 23:59
  • SirAndy
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    The question isn't whether or not it will respawn. Its whether or not it respawn before some other player spots it, runs up thinking they got lucky and they'll get the xp, gold, and potentially good loot inside only to find out that they get no xp, probably no gold, and the junk you left behind.
    If you are farming chests, you are running a chest route using waypoint markers.
    Having a chest that has leftovers will at most add a few seconds or if you are like me, maybe one second, because i just grab whatever is in there anyways.
    Then you are off to the next chest.

    There really is no difference, either you have a chest or you don't. If the player in front of you had taken everything, there would be no chest and you would see an empty spot.

    I always autoloot/lootall when i'm farming chests so again, no difference at all, i grab whatever is in the chest and sort it out later.
    shades.gif
  • Slick_007
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    Cave_Canem wrote: »
    OK these are my solutions:

    1. If you don't empty a chest it doesn't count towards the Treasure Hunter achievement

    pretty sure it doesnt. same with the thieves lockbox doesnt count unless you empty it.
  • Cpt_Teemo
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    SirAndy wrote: »
    The question isn't whether or not it will respawn. Its whether or not it respawn before some other player spots it, runs up thinking they got lucky and they'll get the xp, gold, and potentially good loot inside only to find out that they get no xp, probably no gold, and the junk you left behind.
    If you are farming chests, you are running a chest route using waypoint markers.
    Having a chest that has leftovers will at most add a few seconds or if you are like me, maybe one second, because i just grab whatever is in there anyways.
    Then you are off to the next chest.

    There really is no difference, either you have a chest or you don't. If the player in front of you had taken everything, there would be no chest and you would see an empty spot.

    I always autoloot/lootall when i'm farming chests so again, no difference at all, i grab whatever is in the chest and sort it out later.
    shades.gif

    It's also a time waster in trying for what really matters is BA motifs in VV
  • Slick_007
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    Cpt_Teemo wrote: »

    True but its still toxic to leave opened chests

    no, YOU are toxic. you want people to feel bad if they dont loot everything. You want people to hate other players if they dont loot everything. You are the one bringing toxicity to this. ZOS should be shutting YOU down for inciting hatred of other players.
  • Armatesz
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    So bad news I learned from doing extensive testing with the leaving loot thing. Timer can reset if someone checks it and does not clear it after it was already picked... huh. If left alone after the initial pick and no one messes with it the thing will disappear of its own volition. Time... 5 minutes.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Slick_007
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    [*] The people causing the problem here are running toons with every possible speed-improving buff deployed on that character, specifically for THIS purpose. That means the rest of us won't ever get there "first".

    wrong.
    [*] In some zones like Bal Foyen docks, chests are so numerous that the rate of respawn should have little effect. The only thing affecting the respawn rate here, is the presence of uncleared chests.

    so given the respawn timer is the same, you are saying people get some loot instead of none. thats generally a good thing.
    [*] Self-entitlement? What is happening here is that the Élite Power Traders are running a circuit, taking the valuable items for themselves, but also benefiting from the 'little people' running behind them that pickup the rubbish and enable a new fresh container for them to have first pick at.

    your assumptions on the timers has already been proven wrong in this thread and many others. so this is also wrong.
    The only way to beat this behaviour, is to lower your own personal standards of ethics and fair play to play the same way as these miscreants. For me, this means turning autoloot off and;
    • leaving only the Ta runes behind and taking the others, in order to lure other players to a lower-value node
    • leaving the worms; alchemical resin behind in the plants, in order to lure other players to a lower-value node
    • leaving anything but the wood itself behind in lumber nodes, in order to lure other players to a lower-value node
    • leaving the non-set clothing or weapon item behind in chests

    abusing players for not taking the time to work for you is not the way to go. and i'd loot all that stuff and not even give it a second thought. Because im not so petty as to be bothered by it

  • Armatesz
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    I probably should mention I have tested in craglorn as well as stormhaven, tried to test in gold coast but too many people are on the hunt and not listening to "I'm doing a test to see timer for resets on chests"
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Cpt_Teemo
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    Slick_007 wrote: »
    [*] The people causing the problem here are running toons with every possible speed-improving buff deployed on that character, specifically for THIS purpose. That means the rest of us won't ever get there "first".

    wrong.
    [*] In some zones like Bal Foyen docks, chests are so numerous that the rate of respawn should have little effect. The only thing affecting the respawn rate here, is the presence of uncleared chests.

    so given the respawn timer is the same, you are saying people get some loot instead of none. thats generally a good thing.
    [*] Self-entitlement? What is happening here is that the Élite Power Traders are running a circuit, taking the valuable items for themselves, but also benefiting from the 'little people' running behind them that pickup the rubbish and enable a new fresh container for them to have first pick at.

    your assumptions on the timers has already been proven wrong in this thread and many others. so this is also wrong.
    The only way to beat this behaviour, is to lower your own personal standards of ethics and fair play to play the same way as these miscreants. For me, this means turning autoloot off and;
    • leaving only the Ta runes behind and taking the others, in order to lure other players to a lower-value node
    • leaving the worms; alchemical resin behind in the plants, in order to lure other players to a lower-value node
    • leaving anything but the wood itself behind in lumber nodes, in order to lure other players to a lower-value node
    • leaving the non-set clothing or weapon item behind in chests

    abusing players for not taking the time to work for you is not the way to go. and i'd loot all that stuff and not even give it a second thought. Because im not so petty as to be bothered by it

    Your not a Vvarden chest farmer are you?
  • Armatesz
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    I probably should test Vvardenfell but atm my mind is a bit mentally spent doing the testing...
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Sheezabeast
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    What we need is a sensor that tells you that you can't hold any more items, and it would close the chest until you had room for the contents. It would shut down all these arguments about time and entitlement and the other buzzwords. The chest would be the one saving you time by telling you don't waste your time rifling through your bag, come back when you've got sufficient inventory room.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Minyassa
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    It's amazing seeing the lengths people will go to in order to try to justify inconsiderate, selfish behavior. Nobody but other inconsiderate jerks is going to buy the attempts to turn the pointed finger around, the excuses about time, the attempts to rationalize by assuming everyone's out there chest farming, etc. The bottom line is that people who take the good stuff and leave trash are being selfish and don't care about anyone else. It wastes the time of people who would not have otherwise run over to the chest--and don't try to give me that crap about running a route. Not everyone runs routes for chests. Some of us see them in the course of questing/traveling/looking for mats, and will go well out of our way to go after them. Don't assume that because you have a course you follow and don't spot chests from half a mile away that the rest of us don't. I can see a chest from a VERY long distance and will completely alter my course to go after it. And then there's the issue of that little happy burst of joy you get from seeing a chest and having that completely crushed when you don't get to pick the lock for xp & legerdemain plus you find that insulting little lockpick sitting there laughing at you. Don't pretend you don't know you're doing that to people, and don't pretend you aren't a lazy skag for doing it.

    As for solutions? Pretty much impossible without community cooperation, and you can't get that in an MMO. There would have to be social consequences to stop an antisocial behavior, and that would mean a concerted effort by the majority to make that behavior unprofitable or carry some sort of negative consequence. Ain't gonna happen because it's not the job of players to do the disciplinary teaching that someone's parents neglected. Basically we just have to suck it up and hope karma catches up with them.
  • Slick_007
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    What we need is a sensor that tells you that you can't hold any more items, and it would close the chest until you had room for the contents. It would shut down all these arguments about time and entitlement and the other buzzwords. The chest would be the one saving you time by telling you don't waste your time rifling through your bag, come back when you've got sufficient inventory room.

    really stupid idea this. there are many things that you can loot that do not take up bag space so regardless if your bags are full, you can quite often still loot.
  • Sheezabeast
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    Slick_007 wrote: »
    What we need is a sensor that tells you that you can't hold any more items, and it would close the chest until you had room for the contents. It would shut down all these arguments about time and entitlement and the other buzzwords. The chest would be the one saving you time by telling you don't waste your time rifling through your bag, come back when you've got sufficient inventory room.

    really stupid idea this. there are many things that you can loot that do not take up bag space so regardless if your bags are full, you can quite often still loot.

    so you admit knowing you can't hold items but still looting...took you long enough. Now the healing can begin.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Slick_007
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    so you admit knowing you can't hold items but still looting...took you long enough. Now the healing can begin.

    maybe you should learn basic comprehension before coming onto forums. Thats not remotely what i said. Chests all contain gold - no bag space taken up. Many contain things that go into craft bags - again, no bag space taken up. doesnt take a genius to understand this. or maybe it does.
  • Elsonso
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    Armatesz wrote: »
    I probably should mention I have tested in craglorn as well as stormhaven, tried to test in gold coast but too many people are on the hunt and not listening to "I'm doing a test to see timer for resets on chests"

    I do this sort of testing on PTS. Abundance of nodes and chests, no competition.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Sheezabeast
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    Slick_007 wrote: »

    so you admit knowing you can't hold items but still looting...took you long enough. Now the healing can begin.

    maybe you should learn basic comprehension before coming onto forums. Thats not remotely what i said. Chests all contain gold - no bag space taken up. Many contain things that go into craft bags - again, no bag space taken up. doesnt take a genius to understand this. or maybe it does.

    first you call my idea stupid, then you insult me. You can't even comprehend ToS.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Aurie
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    I'me just wondering exactly how long it's going to take a ZOS community moderator to step in. They are way overdue already.

    Must be something to do with the weekend.
  • Kiralyn2000
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    How about something like... when the person who unlocked the chest gets more than X distance away (40yds? 100 yds?), it despawns. So no problem if you need to fuss with your inventory while standing at it, but if you grab & dash, it goes away almost instantly.


    Probably some sort of strain on the database, I'm sure. :/
  • NoTimeToWait
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    DaveMoeDee wrote: »
    I suppose it's a tactic. You discourage your competitors from doing chest runs. Worked on me. I don't do chest runs anymore, and I suppose soon will stop doing resource node runs too for the same reason

    It would be a stupid tactic by someone not very intelligent, because they themselves would see less nodes.

    Ah, but you see, there is a hitch. For example, there is similar tactic in market trading - price dumping. You remove your competitors by making undesirable situation on the market (even temporarily worse for you). After you monopolized the part of the market, you can do whatever you want and set any price (in non regulated markets).

    The tactic of driving competition away by creating unhealthy сonditions is viable, though may seem unreasonable at first. If we are talking about BA motif farming, leaving trash chests could be a good tactic to remove competition. After the number of players who participate in collecting BA pages dropped, you could just enjoy the benefits. Yes, it may not work to its fullest, but it might work to certain degree.
    Edited by NoTimeToWait on 11 March 2018 01:55
  • VaranisArano
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    My time is more valuable to me than your time is, and that's exactly how it is for those of you arguing against partially looted chests too.

    Selfishness as a virtue. Everyone who claims to desire selflessness is a hypocrite who actually just wants to selfishly force others to serve their needs.

    Interesting philosophy. I can't say I buy into it. What I do understand is this:

    People. We're why we can't have nice things.

    You call me a hypocrite, chastise me for being selfish, and expect me to cater to you under these pretenses. You're simply trying to shame people into giving you what you want.

    Mirror.

    Dude, its almost like that's exactly what I said! Well, sort of. I didn't call you a hypocrite, I said that you consider everyone trying to tell you that selfishness isn't a virtue to be a hypocrite.

    Interesting philosophy. I cant say I buy into it. (Frankly, it wasn't that much more compelling when Ayn Rand was the one advocating it.)

    Ahhh sorry. I completely misread you.

    No problem! I w
    DaveMoeDee wrote: »
    I suppose it's a tactic. You discourage your competitors from doing chest runs. Worked on me. I don't do chest runs anymore, and I suppose soon will stop doing resource node runs too for the same reason

    It would be a stupid tactic by someone not very intelligent, because they themselves would see less nodes.

    Ah, but you see, there is a hitch. For example, there is similar tactic in market trading - price dumping. You remove your competitors by making undesirable situation on the market (even temporarily worse for you). After you monopolized the part of the market, you can do whatever you want and set any price (in non regulated markets).

    The tactic of driving competition away by creating unhealthy сonditions is viable, though may seem unreasonable at first. If we are talking about BA motif farming, leaving trash chests could be a good tactic to remove competition. After the number of players who participate in collecting BA pages dropped, you could just enjoy the benefits. Yes, it may not work to its fullest, but it might work to certain degree.

    I'm not sure I need to attribute this to malice when mere selfishness will suffice.
  • Tan9oSuccka
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    Slick_007 wrote: »
    Cpt_Teemo wrote: »

    True but its still toxic to leave opened chests

    no, YOU are toxic. you want people to feel bad if they dont loot everything. You want people to hate other players if they dont loot everything. You are the one bringing toxicity to this. ZOS should be shutting YOU down for inciting hatred of other players.

    Nope. You must not have been raised right to think this behavior is alright.

    Knowingly screwing over other people.

    Shameful. You and others of your ilk should be called out.
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