Maintenance for the week of November 10:
• PC/Mac: NA and EU megaservers for patch maintenance – November 10, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – November 12, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 12, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Housing API Wishlist
What has been provided so far for the Housing API is, of course, great -- and we have been able to build a number of useful (and fun) add-ons with it.
With that in mind, I wanted to put forward my personal Wish List for this section of the game's API:
- Function(s) to read the current "State" of a specific Furniture Id. For example: HousingEditorGetFurnitureState( furnitureId) returns "On" or "Off" for a given Light furnishing. Ideally, this would work for any furnishing that has multiple states.
- Function(s) to set the current "State" of a specific Furniture Id. For example: HousingEditorToggleFurnitureState( furnitureId, state ) could change a Light to "On".
- If possible, an ancillary function for identifying the possible states of a given furnishing would be great (perhaps passing in a furnitureId and returning a table of valid "state" strings or nil for stateless furnishings).