I have to say, it kind of bothers me that Dwemer Culture and Machines, and Clockwork City Culture and Machines look almost identical.
I know that Sotha Sil probably took a lot of ideas for his work from the Dwemer, but... if Sotha Sil (or in the real case, the designers of the game) would have at least chosen a steel/silver Metal color for the Clockwork City and everything, it would have made such a big diffrence.
And would have looked much better imo. Just imagine the City, environment and factotums in steel instead of brass. I can see that most people would say "But steel or gray are boring", but that would be kinda the point in my eyes. I personally like sterile/simple colored environments, especially if they would be in contrast to the "normal" colorful Fantasy world of games like Eso. But that could be just me.
One big point for me is, that the 2 last Trials, Halls of Fabrication and Asylum Sanctorium, look almost identical. It just looks like they wanted to save work. Which isnt even the case, because i dont think any textures got reused, but because of the theme it looks like it. Its just a bad design choice imo, to make 2 trails one after another in themes that are this close, both brass colored and about machines, with "robot" enemies if you want to oversimplify it.
What do you all think about this? That those 2 totally diffrent cultures looks almost the same? Did you even know they were not related at all, or maybe thought at some points there is no difference between dwemer machines and factotums at all? Would you like to see the Clockwork City in another color/style? Do you have other ideas how it could be made different/better?
Edited by Avrael on 31 January 2018 15:07 "I mustache you a question."
"Well shave it for later."