It all sounds fantastic and really great espically the synergy stuff. But why do I feel like I have to relearn how to play the game every patch.
I can't comment too extensively on the combat changes since that's not my specialty, but I'm really happy with how much back-and-forth there seemed to be between testers and the development team this PTS cycle. Nothing combat-related felt off limits for feedback and it looked like there were some real and substantive changes based on the analysis of some of our combat gurus in the game. Thanks to everyone who helped on that!
The only thing I can really comment on is the AoE caps and how that's going to affect PvP. I think this is a good change, but I think we're reaching, or have already reached, the upper limit on how much people are really going to be spreading out. We already don't have the "ball groups" in the style of yesteryear. Nobody is stacking tight all on the same point in space. At this point, casting even a large AoE like Caltrops into a group isn't likely to hit more than 10 people at once, and that's in the best-case scenario where people are literally stacking in a flag room. Now that's still an important change, since as I recall there was a damage dropoff after six players hit, but I don't think it's going to be the gamechanger that people were looking for.
We are still going to have huge numbers of people showing up to the same keep. We are still going to have coordinated guilds schooling the less-organized and the less-experienced. We're not going to all suddenly pair off into dueling circles at every fight and single-target each other down. I just hope that, with the long-awaited removal of AoE caps, people will finally realize that if you want to fight coordinated groups you need to be in oneI can't comment too extensively on the combat changes since that's not my specialty, but I'm really happy with how much back-and-forth there seemed to be between testers and the development team this PTS cycle. Nothing combat-related felt off limits for feedback and it looked like there were some real and substantive changes based on the analysis of some of our combat gurus in the game. Thanks to everyone who helped on that!
The only thing I can really comment on is the AoE caps and how that's going to affect PvP. I think this is a good change, but I think we're reaching, or have already reached, the upper limit on how much people are really going to be spreading out. We already don't have the "ball groups" in the style of yesteryear. Nobody is stacking tight all on the same point in space. At this point, casting even a large AoE like Caltrops into a group isn't likely to hit more than 10 people at once, and that's in the best-case scenario where people are literally stacking in a flag room. Now that's still an important change, since as I recall there was a damage dropoff after six players hit, but I don't think it's going to be the gamechanger that people were looking for.
We are still going to have huge numbers of people showing up to the same keep. We are still going to have coordinated guilds schooling the less-organized and the less-experienced. We're not going to all suddenly pair off into dueling circles at every fight and single-target each other down. I just hope that, with the long-awaited removal of AoE caps, people will finally realize that if you want to fight coordinated groups you need to be in one yourself. You aren't going to get a sudden burst of combat inspiration and AoE coordinated players down on your own with a few lucky impulse spams. You need teamwork.
Just curious what changes they reverted, in terms of PvE?
Moloch1514 wrote: »
Just curious what changes they reverted, in terms of PvE?
Good idea to write an article like this but a huge chunk of gameplay has been gone from PVP when you guys removed AOE animations. Any chance we can get an option for that? Or are we going to have more and more animations removed for the sake of more flashy mounts?
Good idea to write an article like this but a huge chunk of gameplay has been gone from PVP when you guys removed AOE animations. Any chance we can get an option for that? Or are we going to have more and more animations removed for the sake of more flashy mounts?
you can enable them in the options, they were set as default, as removed, to help with performance in places like cyrodiil, during large battles
WatchYourSixx wrote: »A heavy attack takes about 2 seconds to complete on a Magicka staff user. If off balance is up for only 5 seconds, our "reaction" at most can give two fully charged heavy attacks for resource return. Assuming you're not 100% paying attention to exactly when off balance is reapplied, you'll most likely only get to cast one heavy attack during this time. How is this supposed to be a good thing for resource return??