First let me say I get that there are guilds out there who pissed that they have to use ‘Private’ homes for ‘Guild’ houses and I agree that Guilds as an Organization should be able to own Houses and used them for Guild purposes.
However, I think transferring ownership from a ‘Player’ to a ‘Guild’ is not a good solution.
So… What is an alternative solution?
Guild Housing should be ‘Special’ and something ‘More’ than a ‘Player’ home.
1. ) There should be homes designated as ‘Guild Houses’ that ‘Only’ Guilds can buy as a ‘Guild’ not as a ‘Player’.
2. ) These ‘Guild Houses’ should be Large and designed to have areas for specific things ‘Guild’ needs.
a. An Official Arena Area with observations stands.
b. An Inn or Meeting Hall Area that can hold 50+ players (Ideally at least 50 players could go the Guild House at the same time).
c. A training area for DPS testing
3. ) ‘Guild Houses’ should have ‘Special’ Guild Services that can only be Purchased by Guilds
a. A Raffle ticket vendor that can manage selling tickets and awarding designated prizes on a schedule.
b. A Guild Task vendor that can manage awarding ‘Prizes’ to players for turning in items or completing events, essentially allowing guilds to have their own Quests.
c. A Guild Banker, who can allow users to access the Guild Bank and Guild Store from their Guild House.
d. A Guild Item Writ Vendor where guild members can request Items to be made and put up a ‘payment’ then other crafter members can receive that payment if they deliver the goods. The original requestor would then receive the items in mail.
4. ) Guild Houses should allow for more ‘Players’ to access them at once. If a guild can have 500 members then a guild house needs to be able to have more than 12 people visit it at once. Even if the ‘House’ must be instanced so no more than 12 people can be in 1 instance, Players should never receive an ‘Instance Is Full’ message when trying to go to their ‘Guild House’.
This is a more costly development solution to be sure, but it would actually differentiate ‘Guild Houses’ in a meaningful way and ensure there is no question of ‘Ownership’ between ‘Players’ and a ‘Guilds’ since only a Guild could own a ‘Guild House’.