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PTS Update 17 - Feedback Thread for Outfit System

  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Would love to see a hide shoulder option the the Outfit system
  • TerraDewBerry
    TerraDewBerry
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    The biggest downside I found is costing gold to dye your armor. It should be free especially for ESO+. Sometimes the color doesn't look the way you want once you start moving around and lighting changes. Currently it costs over 1k to dye all the armor.

    ^^^This exactly! Why on earth is ZOS charging people to dye their armor when it has been a free ability up until now? This is a very bad idea that once more players realize is happening is going to cause

    ctLyZ4o.gif
  • Tess_Phyreforge
    Tess_Phyreforge
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    I would like to see brighter reds and brighter pinks out of our dyes Plz
  • Tess_Phyreforge
    Tess_Phyreforge
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    Hide Helm on the outfitter table still not working correctly, I have no addons turning on

    Give us light helms that look like circlets plz

    we also need a hide toggle and shoulders and gloves

    would like to see an option to hide Guild Tabard this way our guild name still will be shown, the tabard hides my outfit I have put together:(

    also please give us a bracelet option in the clothing costume slot, like were the prisoner's chain are

    plz plz plz!!!!
    Edited by Tess_Phyreforge on 17 January 2018 14:23
  • Aethereal'Golden
    Aethereal'Golden
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    1. Was the system easy to understand? yes
    2. Did you have any trouble finding an Outfit Station or accessing it? no
    3. Did you find the Outfit System to be fun? yes, but one thing worries me (5)
    4. Did you use gold or Outfit Tokens to change your Outfits? gold
    5. Do you have any other general feedback? yes:

    Many jackets have 'tails' which intersects badly with such pants as Trinimac, Worm Cult and so on. Many great gear combinations are broken because of this 'posteror issue'.

    butt_issues.jpg
  • Bleakraven
    Bleakraven
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    I think it'd be nice to add 3 features to the outfit system:
    1. Search bar - Whoa! I almost missed this one! Was about to request but saw someone else mention it exists. Maybe needs to be more obvious?
    2. A way to lock certain items - I really like playing with the randomizer, but sometimes I find the perfect helmet or chest and I just want to randomize the rest to find a look I like. Can we have a little "lock" like in the character creation screen, where we prevent certain slots from being randomized?
    3. One more thing, after switching weapons, there's no way to unsheathe them. Can we get a button to put away our weapons?
    Edited by Bleakraven on 17 January 2018 13:47
  • RANKK7
    RANKK7
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    I'm not sure if it's been mentioned already but I have a few pet-peeves about the interface and how this system works in general:
    • When switching between styles that don't contain all 3 tiers of colors to styles that do and vice versa it's rather annoying to have to redye items to keep with the aesthetics of the outfit. It would be nice if, even though a certain style doesn't have all 3 tiers, that it inherited the last dyed color, rather than the color from my armor / costume. Especially if I use the paint bucket to dye all slots of a tier. Let me know if you need more clarification on this one.
    • When hitting the hotkey to clear changes, all changes should be reverted, or the wording needs to change. Right now it's worded like the previous dye stations were, where if you hit the hotkey, all dyes were reverted to the last saved state. Right now it's worded like that but only the last item modified is reverted. It's rather confusing.

    Otherwise this system is the bomb, it just needs tweaking.

    Agree on the first point, on the second one it seems to me it's working fine, it reverts all the unsaved changes, what you saved remains as it should be.

    I also agree they did a great work on the interface, I test gamepad mode because that's what I more often use for the dye station.
    Great job ZOS on this.
    ---

    My other feedback is about gold cost, as others already said, the fee should go and i hope it will.

    There are already heavy money sinks in this game, housing constantly makes me poor and I'm not alone on this, not to mention motives in general needed right now.

    Please reconsider, it's not funny and not everyone has the time to play monopoly in this game.

    Dye should be free for all and definitely for ESO+, damn, give us some love on this.
    ---

    Last feedback, I agree with other users we could use a "hide shoulders" option, many of us hate shoulders ZOS, you should know that by now, it's plenty of posts in costumes threads about it. I would appreciate as others a hide shoulder option.

    That's all for now.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Bleakraven
    Bleakraven
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    I really think the fee for changing the outfit should go too, or at least be heavily reduced. Also: paying for dyes feels like such a slap to the face. We never paid for dyes for both normal gear and for costumes. Besides, we already pay real money for costume dying :(
  • RANKK7
    RANKK7
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    • Outfit Dyeing: I do not like that I have to pay to dye my created outfits, on top of the charge to create the outfit in the first place. People can dye armor freely, and ESO+ can also dye costumes freely. Yet, either way, looks like gold has to be paid for dyeing these outfits. A previous poster brought up the fact that, depending on the lighting at the time you visit the station (or the location), dyes can look very different. Dyeing should remain free, just like armor (or linked to ESO+ like costume dyeing).
    And about the gold cost, so much this.
    The light in some places and times can be very misleading and mess up badly the dye, another very good reason to get rid of the fee.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Duck
    Duck
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    Don't suppose I could beg here that the Outfit System include hair dyes...?

    Appearance Change tokens are acceptable for all those "omg that would be surgery" things, but hair color is... very mutable, even in this game setting. Maybe with an account unlock in the Crown Store, like the head & chest markings and hair styles options & jewelry, etc., already available in the Appearance tab in Collections.

    I don't like that I bought 2 hair styles (that I do enjoy and don't regret), but can't have better color with them, forever bound to the color I had with my characters' default appearances (because 1000 crowns is insane for a box of hair dye)
    What I lack in gameplaying ability I make up for in smack talk.
  • Altairien
    Altairien
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    Was the system easy to understand?
    Reasonably easy, but it's far from ideal from an interface standpoint. It's unwieldy due to the overabundance of options on the right and the inability to efficiently dial down to the desired options. It definitely would benefit from the implementation of some level of tree view in the right pane. More suggestions below in general feedback.
    Did you have any trouble finding an Outfit Station or accessing it?
    No and no.
    Did you find the Outfit System to be fun?
    I found it to be useful. I wouldn't characterize it as fun. The interface lacks functionality that would make it fun, such as the ability to easily equip/preview whole motif outfits quickly (window shopping).
    Did you use gold or Outfit Tokens to change your Outfits?
    I used gold despite the excessive gold costs. The Weapon Style/Dye costs are especially egregious.

    All dyes for weapons and armor should be cost free. Here's why...

    Since the lighting at dye stations is atrocious (sorry, but it's true), I must always iterate numerous times when I dye my armor in Live. Knowing this, there is no way I'm going to create any outfit when this goes Live without first heading to the PTS. I'll iterate my outfit on the PTS until the colors actually look correct under better and various lighting conditions. Then I'll recreate that outfit on Live. If dyes were cost-free, this wouldn't be an issue.
    Do you have any other general feedback?
    The gold cost, dye costs in particular, actually discourages me from purchasing additional Outfit Slots. An additional outfit is going to cost me more gold and, to avoid wasting gold after gold after gold due to the poor lighting, I'm going to have go through the whole PTS iteration again. All that cost and hassle on top of whatever outrageous price you end up charging for the slot? Totally not worth it. I'll just pass on any additional slots.

    Improvements and bugs:

    (improvement) Details are important. Add pan and zoom at the dye station so we can look at the details. (This should've been implemented day 1.) At the very least add the same zoom that's available at the character selection screen.

    (improvement) Add a second drop down box to select Racial Motif to further restrict options on the right hand side. Place this new dropdown next to the armor weight (Light/Medium/Heavy) dropdown. Function example: If I intend on outfitting my character using the High Elf motif, I select "High Elf" in this new dropdown. I can then select armor weight in the existing dropdown. When I select the Head slot, only the High Elf Hat 1, High Elf Hat 2, and High Elf Hat 3 are displayed on the right. This dropdown would also apply to Weapon Styles.

    (further improvement) Note that the above improvement could be used to change the right pane to a simplistic tree/hierarchical view. Selecting High Elf in the added dropdown would display all slots in the right pane (Head, Chest, etc., including weapons) with just the High Elf items presented (and Clear Slot/Hide Helmet as appropriate). Further reduction of options displayed can then be made by selecting armor weight. So to summarize functionality, add a new Motif dropdown. If All Motifs is selected, then use the current right pane arrangement of all motifs displayed by selected slot. If a specific motif is selected, change the right pane to display only items from the selected motif, but display all slots.

    (improvement) Choosing to wear a character's native racial motif (e.g. an Altmer wearing High Elf gear) should have ZERO COST. Implement a racial specific function exactly like you're handling the Convert to Imperial Style. (This functionality, essentially Convert to <my racial motif>, should've been included in the game since release and now's the time to correct this oversight.)

    (bug) The armor weight dropdown gets reset to All Types when switching to Weapon Styles and then back to Armor Styles. This dropdown should retain its setting just like it does when switching between Armor Styles and Dyes.

    (improvement) The armor weight dropdown should also include the option to show Clothing even if the currently selected slot doesn't have any clothing. For example, assume the interface currently has Head selected with no clothing available. If the player chooses Clothing in the dropdown, then the Head slot should still display Clear Slot and Hide Helmet. Chest would include Clear Slot and any clothing, e.g. Prisoner's Shirt 1 and Prisoner's Shirt 2.

    (bug) When at Weapon Styles in the interface, swapping weapons (1 >> 2 or 2 >> 1) causes the interface to reset back to Dyes. The interface should stay on Weapon Styles.

    (improvement) Application Cost is shown in tooltips except for the dye cost. If you keep dye costs (I strongly recommend tossing them) then at least display the Application Cost for dyes in the tooltip like you do for other situations.

    (bug) Mentioned by many others, but for completeness sake, Hide Helmet is broken. Not only does it not work, but selecting it at the Dye Station also prevents Apply Changes to remain disabled.

    (improvement) Add ability to hide each armor slot (like Hide Helmet) except for Chest and Legs. (Forgot about this until just now when I looked at LOTROs outfit system again.) If I have the perfect outfit except for shoulders, I want to be able to hide them.
    Edited by Altairien on 17 January 2018 18:25
  • Izaki
    Izaki
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    I personally would have preferred a "true" transmog system. This outfitting thing is nice but... it doesn't completely take away the need for a real change of motif on a piece of gear.

    Like many have said, there should be an option to hide some parts of gear, namely: head, shoulders, hands and feet. That way we won't have naked wankers running around in Cyrodiil, but it would allow for some very interesting customization of our outfits.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Lord_Ninka
    Lord_Ninka
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    I really don't like how extra outfit slots are character-specific. Paying for each extra outfit for each new character I want to have more than a single look sounds like something that's gonna be awfully expensive in a subtle and slopey little-by-little kind of way. I mean, it's fair enough that some things cost crowns, but I don't like to pay real money for outfit slots that are essentially wasted as soon as I grow a bit tired of that character and stop playing it so much. If they were account wide then I'd feel much better about the deal, even if it were much more expensive per slot. Please consider adding account-wide extra outfit slots to the crown store along with the existing option if you won't change it alltogether.

    At the least, the crown store description of the extra outfit slot should make it clear that it is character-specific. It currently does not indicate that at all, and I would have felt tricked and fooled if I had bought it on the live server, since I thought it would be account-wide like the first outfit slot.
  • Lord_Ninka
    Lord_Ninka
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    I have been informed I can still hide my helmet at any time in any place (or at least will be able to once a bug is fixed).

    Oh, and something entire else:

    I miss the old hide helmet menu option a LOT. I like to take off my helmet to talk to people when I'm questing or when I'm in town shopping or just hanging out in the guild hall and such. Forcing me to go to an outfit station to take off or put on my helmet completely ruins that bit of role playing fun I get from being able to do it when I want to.
    Edited by Lord_Ninka on 18 January 2018 15:05
  • olsborg
    olsborg
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    How about an option to cycle through (in order) every motif you know for that slot/item? So you can just sit back and look at every style you know for that slot (say shoulders) and figure out wich one you like best. It was a bit tedious to press one and one and then turning your character in the right position because in the case of weapons, your character reset to the front.

    PC EU
    PvP only
  • Erris
    Erris
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    Was the system easy to understand?
    For the most part, yes. It was hard finding the style I wanted in all those teeny icons. It would be easier if there was a list of styles on one side and if you click them it shows the icons for that style. Like click on "Breton" and get to view all the Breton armor types. A toggle between this and the way you have it would be great. It should have a search box, too, for those of us with a lot of known motifs.

    Did you have any trouble finding an Outfit Station or accessing it?
    No. It was the same as finding a dye station.

    Did you find the Outfit System to be fun?
    It would be a lot more fun if it didn't cost me thousands of gold each time I wanted to make a little change. Gold cost is fine for putting the armor bits together, but it should be free to dye them as often as you need to. It's hard to see what colors many things really are until you get out and move around in different areas with different lighting. Alternatively, just charge a flat rate all at once to make an outfit, and then future adjustments to that outfit would be free.

    Did you use gold or Outfit Tokens to change your Outfits?
    Gold. I have no desire to use tokens even if I could find them. I assume they're crown things.

    Do you have any other general feedback?
    Again, stop with the dye cost. That makes this whole thing not fun! I'm one of those people who likes to make many little adjustments to my armor, all the time... This would be cost prohibitive, and I probably would just stick with a basic costume I already have if it's going to charge me for every little thing. Especially since I do stuff like forget to dye the weapon on the back bar, and then have to go pay again to do that, grr. This system should make your customers happy instead of angry.

    Was there a way to make your current gear look like an outfit, or do I have to go through that whole creation thing again? I was under the impression you could put on some gear and then use that look to make an outfit, but I couldn't find that option. Do I have to go buy motifs on my second account?!? That would suck. I normally craft them everything on my main account, then mail it over for them to wear.

    This whole thing is a very welcome change, but please remove at least the dye cost.



  • czar
    czar
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    Was the system easy to understand?
    Yes, although I accidentally bought an outfit change token when I was trying to buy an outfit slot upgrade. Not a biggie on the PTS, but that would have been annoying on the live server. Maybe give them more clear names and lump them together in the same category. I wasn't aware there even was an outfit change token and just bought the first outfit-related thing I saw.

    Did you have any trouble finding an Outfit Station or accessing it?
    Nope.

    Did you find the Outfit System to be fun?
    Yes, but if you have a ton of motifs learned it's a bit overwhelming.

    Did you use gold or Outfit Tokens to change your Outfits?
    Both, mostly tokens because they're so cheap on the PTS. I'll probably only use gold on the live server.

    Do you have any other general feedback?
    In addition to randomizing the whole outfit, please make it so that we can randomize head/chest/shoulders etc, and if we select light/medium/heavy, make it so that we randomize only those. Basically, give us the option to only randomize the items we see on the screen. Or, alternatively, someone else suggested being able to lock certain items so we can randomize everything else.

    I'm also missing a way to favourite items so that they're easier to find.

    I would like an "undo" button as well, so we can go back to the previously selected item even if we haven't saved it. It's very easy to lose track on what you've already previewed.

    And as everyone else has said, please get rid of the gold cost for dyes. IMO the first outfit should be set at a flat rate for everyone (idk, 5000 gold or so?) and free to change as much as you'd like. Changes to additional outfits can cost gold for all I care, but things have a tendency to look very different once you move around in the game. Would be great if we had a chance to at least test things before we spend money on them. Dyes should be free at least for ESO+, though - for every outfit.
    stam scrub
  • Incognitius
    Incognitius
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    Lord_Ninka wrote: »
    Oh, and something entire else:

    I miss the old hide helmet menu option a LOT. I like to take off my helmet to talk to people when I'm questing or when I'm in town shopping or just hanging out in the guild hall and such. Forcing me to go to an outfit station to take off or put on my helmet completely ruins that bit of role playing fun I get from being able to do it when I want to.

    I thought this too, but I found that you can hide helmet also by going to Collections -> Appearance -> Hats. There you have the hide helmet option. The only thing is... it apparently does't work yet. xD
  • Lord_Ninka
    Lord_Ninka
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    Oh. Thanks, Incognitius
  • ghastley
    ghastley
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    When the helmet thing has sorted itself out, I don't see any practical reason for not duplicating the mechanism for each of the slots (except disguise/costume, for obvious reasons).

    It would be interesting to know if the engine treats an Outfit much as a user-assembled Costume, or if not, why not?
  • Erris
    Erris
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    ghastley wrote: »
    When the helmet thing has sorted itself out, I don't see any practical reason for not duplicating the mechanism for each of the slots (except disguise/costume, for obvious reasons).

    I'd be ok with hide gloves, belt, or shoulders (as often they just don't work with your look or they have terrible clipping)... But I definitely don't want to see all the pervs ugly characters running around with "hide everything" on!
  • jarydf
    jarydf
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    My main is a vampire. I use disguises to have a skin that is not vampire. I use settings >> gameplay >> hide helmet to hide the helmet on these disguises to see my non vampire face.

    Currently it works well. If you take away the overall hide helmet this will no longer work.

    I will be happy to have more options in my wardrobe but sad that this option will no longer available to me.

    If it ia at all possible please keep the global hide helmet option.

    Thank you.
  • Vaesse
    Vaesse
    Soul Shriven
    I am not currently on the PTS (I play on PS4 NA), but I've been watching the notes on this patch... eagerly anticipating several aspects, but none more than the outfits! However, I have concerns. In fact, I have enough concerns that I went through the effort to create a forum account just so I can post this message. I am primarily a crafter. I don't care much for fighting and avoid it most of the time (I realize this is unusual for a MMORPG, but I make it work.. and have in every MMORPG I've been in).

    I have opened up every available character slot and they are all full of crafting alts. I almost never have any gold to speak of, but I horde trade ingredients in my Craft Bag (the primary reason I keep myself in ESO+).

    So, I'm very concerned about the gold cost associated with ANY of the outfit creation, but especially with dyes (as stated in this thread MANY times). I manage to scrape together enough to buy new motifs pretty regularly (and have a fairly decent collection at this point) but coming up with the gold to make outfits for my characters sounds impossible. I would suggest at a minimum having an alternate cost for outfits that was material based. I don't mind it if it's fully the same as creating the items "for real" as long as I don't also need to come up with gold to pay for it. I want the ability to wear armor that helps me on the rare occasions I venture away from the craft tables, but often the assorted pieces I find look horrible together, and an outfit is extremely desirable. Please consider allowing us crafters to use materials INSTEAD of gold (assuming you feel the need to leave the gold cost in at all).

    My thoughts on a few other points:

    My son hates crafting and I do all of his crafting for him. Some way to trade outfits (probably only if undyed, since as of now dyes are NOT tradeable) would be wonderful. I've heard people talking about runeboxes, and that works for me, but so would any other way to trade outfits. Maybe make a gold/crown cost for making outfits tradeable? That seems somewhat reasonable to me as I could then get my son to cover those costs in some shape or form. It also would be neat to be able to supply a team with matching outfits, something that is impossible in the current system without everyone knowing all applicable motifs.

    We NEED a way to hide at minimum shoulders and hats. I'd love to be able to hide any item, and (knowing this is even more work) a way to hide the "hip pads" that float next to many armor styles, but shoulders and hats need to be hideable. I realize the hats are planned even if they're not working at the moment, but that needs to include shoulders too. And we need a way to toggle hats while out and about in the world. And being able to "hide" guild tabards so that we can see the guild name but not the tabard would be awesome as well... at the moment, I don't wear my guild tabard because of the appearance.

    I'll add my opinion that the additional outfit slots should be (at least optionally, for additional cost if needed) account wide. Making them crown only, untradeable, and attached to a character means either I don't buy them or if I delete a character I lose real money. That seems a lose/lose to me.
  • LMar
    LMar
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    Currently you can only dye your weapon in the outfit tab (hence you have to pay for the dyeing and integrate it in an outfit). But how about if I don't want to create a whole outfit just for dyeing my weapon? One might want to dye one's weapon but not change one's whole outfit just for the weapon slots!

    Can we get the weapons in the normal gear dyeing tab and have the option of just dyeing our weapons like the rest of our gear please? I mean, you can still keep it in the outfit thingie but have it also as an option in the Dye station tab

    Also, the icon in the Map for the Outfit station looks slightly worse than the current Dye Station. Perhaps consider polishing it a little bit? The transmute icon also looks a bit unpolished but I guess this thread isn't about that :P

    Thanks!
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • RebelFireStorm
    RebelFireStorm
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    This is a huge and obnoxious gold sink. Why would I, as a player, pay gold to change my outfit to a motif I've already learned? When I can simply craft the motif? Is this a way to force people using dropped dungeon gear to sink their gold in so they can actually look like they want?

    Why are outfit slots character specific?

    Why does it cost more gold for 'rare' motifs? You know the motif style. There's no reason why you should be paying more gold after spending whatever gold/time required to get the rare motif in the base case?

    Why does it cost to dye outfits? You can dye armor for free. Especially when so many of your public dye stations have the WORST lighting. You try to dye an outfit in that lighting and it'll look completely different in other lighting. (Especially given how y'all don't understand how colors work on armors and such.) But hey, you can always spend more gold to try again.

    Why is weapon dying tied to this? You gave us free armor dying and free shield dying but not weapon dying? And then you're going to charge us to make our stupid, bright red weapons look like actual weapons? What's with this inconsistency?

    In the current form, from everything I've observed, there's no practical reason to actually use your new outfit system. Which is really disheartening, as I was really excited for this system. But you've managed to take EVERY potential good part of the system and screw it up. Assign extra gold sinks to it, as if the ones from housing weren't enough, and make it such an annoyance that the only viable alternative is to spend more rl money on your crown store tokens, which I am predicting now will be as stupidly expensive as every other half-backed thing you put there.

    There's my feedback. <3
  • Elsonso
    Elsonso
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    This is a huge and obnoxious gold sink. Why would I, as a player, pay gold to change my outfit to a motif I've already learned? When I can simply craft the motif? Is this a way to force people using dropped dungeon gear to sink their gold in so they can actually look like they want?

    Why are outfit slots character specific?

    Why does it cost more gold for 'rare' motifs? You know the motif style. There's no reason why you should be paying more gold after spending whatever gold/time required to get the rare motif in the base case?

    Why does it cost to dye outfits? You can dye armor for free. Especially when so many of your public dye stations have the WORST lighting. You try to dye an outfit in that lighting and it'll look completely different in other lighting. (Especially given how y'all don't understand how colors work on armors and such.) But hey, you can always spend more gold to try again.

    Why is weapon dying tied to this? You gave us free armor dying and free shield dying but not weapon dying? And then you're going to charge us to make our stupid, bright red weapons look like actual weapons? What's with this inconsistency?

    In the current form, from everything I've observed, there's no practical reason to actually use your new outfit system. Which is really disheartening, as I was really excited for this system. But you've managed to take EVERY potential good part of the system and screw it up. Assign extra gold sinks to it, as if the ones from housing weren't enough, and make it such an annoyance that the only viable alternative is to spend more rl money on your crown store tokens, which I am predicting now will be as stupidly expensive as every other half-backed thing you put there.

    There's my feedback. <3

    I agree with some of this, and disagree with some of this. The system design is excellent. There are a few rough edges, and we will see if they do anything about them, but my feeling is that they tossed in the kitchen sink on this one. This is not a "good enough" system. They went further, and I am pleased.

    I do wish they had used style materials and mimic stones for the styles instead of gold. Those systems were already in place, and I would really like to know what the decision point was on that one. However, the gold cost, in lieu of the style material, is necessary.

    I am not a fan of gold for the outfit dyes. They could have tossed us a bone on this one and I really don't see how it would hurt the game going forward to let us dye them at no cost. They sounded pretty firm on this during ESO Live, which is pretty much as I expected it would be. They are not charging gold for dyes lightly and it was obviously something they discussed.

    Even with the gold cost, and the Crown cost for tokens and additional outfits, I am pretty sure this system will be heavily used.
    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
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  • RebelFireStorm
    RebelFireStorm
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    I have no qualms with the way the system was designed, except for it being character specific.

    My major issues stem from another gold sink in the game trying to push people toward using the crown store. That's exactly what this game has become. Pushing people toward the crown store. And that's a problem. How's SWTOR doing these days, Ms. Powers?
  • MrGraves
    MrGraves
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    I have no qualms with the way the system was designed, except for it being character specific.

    My major issues stem from another gold sink in the game trying to push people toward using the crown store. That's exactly what this game has become. Pushing people toward the crown store. And that's a problem. How's SWTOR doing these days, Ms. Powers?

    What part of it being character specific? the purchase of outfit slots or the outfit you make itself?
    If the former, I do have to agree, I think outfit slots should be an account wide upgrade considering that you can only buy them with crowns. I don't have an issue with say, the inventory slot upgrade being per character, because the base way of doing it is through in game gold and crowns is just another option.

    However I do think the outfits appearance should be character specific how it is. I wouldn't want all of my characters to be wearing the same outfit or being forced to purchase slots just to give each character it's own look. (and considering weapon dyes are outfit ONLY (which I don't agree with ZoS' decision on this) I'd at least want to dye each characters weapons separately.

    On the gold sink though, I don't really agree with the dyes being bought through gold cause that's now how you dye your armour, Though I prefer this to ESO+ only. However I don't think it's really to push people to crown store. Though I don't know what the live price of tokens will be, Gold is fairly easily obtainable in ESO and you generally don't need to have alot on your person to play the game. If anything I see the gold cost as an incentive to actually play the game itself, For those who wont be playing the new DLC it will kind of give them something to do, Because they have a goal. (creating their outfit)
  • RebelFireStorm
    RebelFireStorm
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    You do if you want anything cosmetic. What is housing? A literal gold/time sink designed to push people toward the crown store. Crown only housing, million gold mansions, an entirely new set of materials added to the game specific to decorations, making patterns for decorations RNG based and giving them various rarities... because if you don't want to work through that pain and grind, you can buy it all for the low, low price of a bajiliondy crowns.

    This will be no different. Disguising it as an attempt to 'give people something to do' is just stupid. This is a massive online game with an insane number of things you can do. Don't think we need another thing to spend hours grinding for gold on, especially one that has literally zero impact on gameplay performance.
  • Taysa
    Taysa
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    People who need a half-arsed transmog system to as an incentive to play the game aren't the players ZoS should be concerned with.
    5/24/18: The day ZoS suspended my forum account for trolling a troll.
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