WaTeR-aBuSeR wrote: »The biggest downside I found is costing gold to dye your armor. It should be free especially for ESO+. Sometimes the color doesn't look the way you want once you start moving around and lighting changes. Currently it costs over 1k to dye all the armor.
static_recharge wrote: »I'm not sure if it's been mentioned already but I have a few pet-peeves about the interface and how this system works in general:
- When switching between styles that don't contain all 3 tiers of colors to styles that do and vice versa it's rather annoying to have to redye items to keep with the aesthetics of the outfit. It would be nice if, even though a certain style doesn't have all 3 tiers, that it inherited the last dyed color, rather than the color from my armor / costume. Especially if I use the paint bucket to dye all slots of a tier. Let me know if you need more clarification on this one.
- When hitting the hotkey to clear changes, all changes should be reverted, or the wording needs to change. Right now it's worded like the previous dye stations were, where if you hit the hotkey, all dyes were reverted to the last saved state. Right now it's worded like that but only the last item modified is reverted. It's rather confusing.
Otherwise this system is the bomb, it just needs tweaking.
And about the gold cost, so much this.
- Outfit Dyeing: I do not like that I have to pay to dye my created outfits, on top of the charge to create the outfit in the first place. People can dye armor freely, and ESO+ can also dye costumes freely. Yet, either way, looks like gold has to be paid for dyeing these outfits. A previous poster brought up the fact that, depending on the lighting at the time you visit the station (or the location), dyes can look very different. Dyeing should remain free, just like armor (or linked to ESO+ like costume dyeing).
Reasonably easy, but it's far from ideal from an interface standpoint. It's unwieldy due to the overabundance of options on the right and the inability to efficiently dial down to the desired options. It definitely would benefit from the implementation of some level of tree view in the right pane. More suggestions below in general feedback.ZOS_GinaBruno wrote: »Was the system easy to understand?
No and no.ZOS_GinaBruno wrote: »Did you have any trouble finding an Outfit Station or accessing it?
I found it to be useful. I wouldn't characterize it as fun. The interface lacks functionality that would make it fun, such as the ability to easily equip/preview whole motif outfits quickly (window shopping).ZOS_GinaBruno wrote: »Did you find the Outfit System to be fun?
I used gold despite the excessive gold costs. The Weapon Style/Dye costs are especially egregious.ZOS_GinaBruno wrote: »Did you use gold or Outfit Tokens to change your Outfits?
The gold cost, dye costs in particular, actually discourages me from purchasing additional Outfit Slots. An additional outfit is going to cost me more gold and, to avoid wasting gold after gold after gold due to the poor lighting, I'm going to have go through the whole PTS iteration again. All that cost and hassle on top of whatever outrageous price you end up charging for the slot? Totally not worth it. I'll just pass on any additional slots.ZOS_GinaBruno wrote: »Do you have any other general feedback?
Lord_Ninka wrote: »Oh, and something entire else:
I miss the old hide helmet menu option a LOT. I like to take off my helmet to talk to people when I'm questing or when I'm in town shopping or just hanging out in the guild hall and such. Forcing me to go to an outfit station to take off or put on my helmet completely ruins that bit of role playing fun I get from being able to do it when I want to.
When the helmet thing has sorted itself out, I don't see any practical reason for not duplicating the mechanism for each of the slots (except disguise/costume, for obvious reasons).
RebelFireStorm wrote: »This is a huge and obnoxious gold sink. Why would I, as a player, pay gold to change my outfit to a motif I've already learned? When I can simply craft the motif? Is this a way to force people using dropped dungeon gear to sink their gold in so they can actually look like they want?
Why are outfit slots character specific?
Why does it cost more gold for 'rare' motifs? You know the motif style. There's no reason why you should be paying more gold after spending whatever gold/time required to get the rare motif in the base case?
Why does it cost to dye outfits? You can dye armor for free. Especially when so many of your public dye stations have the WORST lighting. You try to dye an outfit in that lighting and it'll look completely different in other lighting. (Especially given how y'all don't understand how colors work on armors and such.) But hey, you can always spend more gold to try again.
Why is weapon dying tied to this? You gave us free armor dying and free shield dying but not weapon dying? And then you're going to charge us to make our stupid, bright red weapons look like actual weapons? What's with this inconsistency?
In the current form, from everything I've observed, there's no practical reason to actually use your new outfit system. Which is really disheartening, as I was really excited for this system. But you've managed to take EVERY potential good part of the system and screw it up. Assign extra gold sinks to it, as if the ones from housing weren't enough, and make it such an annoyance that the only viable alternative is to spend more rl money on your crown store tokens, which I am predicting now will be as stupidly expensive as every other half-backed thing you put there.
There's my feedback.
RebelFireStorm wrote: »I have no qualms with the way the system was designed, except for it being character specific.
My major issues stem from another gold sink in the game trying to push people toward using the crown store. That's exactly what this game has become. Pushing people toward the crown store. And that's a problem. How's SWTOR doing these days, Ms. Powers?