MajesticHaruki wrote: »More housing slots ok but I also want to see STORAGE, WEAPON RACKS, ARMOR MANNEQUINS AND EFFECTS. By effects I have in mind what we saw in skyrim with sleeping. For example when you want to log out, you teleport in your house, interact with a bed and logout. The next time you log in, provided you have been offline for at least let's day 8h, you gain an experience boost for 1h.
opallithia wrote: »I'm glad it's still being looked at, but the more and more times this is said without any real substance to back it up gives me increasingly less confident in ZOS actually doing something about it. What's being investigated? What's the holdup? What are the roadblocks? Give us MORE information, please! At least something to let us know you actually are looking at it. Adding more item slots and player capacity to houses has been one of the biggest requests for housing since its release.
Even with its faults, I've been a huge fan of housing since day one. I think it's a great system but it can always be improved. Honestly, I probably would have left the game by now if housing didn't exist. It's given me incentive to play to get achievements, to craft, and to create settings for roleplaying which is really my endgame. And I know many people feel the same way. People will pour money into houses if you simply give us the ability to increase item and player capacity. I know several people who have stopped buying into housing altogether because of the limits, and I'm getting close to that myself. My beloved Hunding's Palatial Hall is beautiful, but lacking so much potential (and money I would spend on it) due to the restrictive limits.
Anything you can tell us @ZOS_GinaBruno?
They said they are looking into it. People are just going to have to be patient. It isn't a simple issue and has implications for server performance that needs to be taken into account. 20 people pinging Gina every other day is not going to make it happen faster, if it can happen at all.
The roadblock is making sure an increase in slots won't effect server performance. They will not increase housing slots if it is going to cause lag, increased loading time or other issues with the servers. What good is extra house slots if the server or your client crashes all the time or you get a 2 minute loading screen every time you change maps or enter your house.
Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.
I have a feeling that they once again underestimated the playerbase on this. I don't think they expected people to have so many multiple houses. Some people have 10 or more houses. All finished to capacity, that is a lot of items that have to be stored, besides the houses themselves.
It's been 10 months
I hope they're also considering usable storage containers in houses. Otherwise they're useless to me anyway.
Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.
Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.
These are small, instanced maps which can only hold a relatively small number of players.
Data about items and their specific locations and orientations has to be communicated to players once upon entering a housing map. The impact of that on the server would be trivial compared the data exchange just for players moving around. They could also timestamp player house maps and store that data client-side. Then the server would only need to communicate it the very first time a player enters that particular player's house and again only after the owner makes any changes.
opallithia wrote: »I'm glad it's still being looked at, but the more and more times this is said without any real substance to back it up gives me increasingly less confident in ZOS actually doing something about it. What's being investigated? What's the holdup? What are the roadblocks? Give us MORE information, please! At least something to let us know you actually are looking at it. Adding more item slots and player capacity to houses has been one of the biggest requests for housing since its release.
Even with its faults, I've been a huge fan of housing since day one. I think it's a great system but it can always be improved. Honestly, I probably would have left the game by now if housing didn't exist. It's given me incentive to play to get achievements, to craft, and to create settings for roleplaying which is really my endgame. And I know many people feel the same way. People will pour money into houses if you simply give us the ability to increase item and player capacity. I know several people who have stopped buying into housing altogether because of the limits, and I'm getting close to that myself. My beloved Hunding's Palatial Hall is beautiful, but lacking so much potential (and money I would spend on it) due to the restrictive limits.
Anything you can tell us @ZOS_GinaBruno?
They said they are looking into it. People are just going to have to be patient. It isn't a simple issue and has implications for server performance that needs to be taken into account. 20 people pinging Gina every other day is not going to make it happen faster, if it can happen at all.
The roadblock is making sure an increase in slots won't effect server performance. They will not increase housing slots if it is going to cause lag, increased loading time or other issues with the servers. What good is extra house slots if the server or your client crashes all the time or you get a 2 minute loading screen every time you change maps or enter your house.
Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.
I have a feeling that they once again underestimated the playerbase on this. I don't think they expected people to have so many multiple houses. Some people have 10 or more houses. All finished to capacity, that is a lot of items that have to be stored, besides the houses themselves.
It's been 10 months
You sound like a spoiled brat having a tantrum.
Its a video game. Your life is not going to end over ESO housing slots.
There are a whole lot worse things in life to worry about....trust me.
(...)
opallithia wrote: »I'm glad it's still being looked at, but the more and more times this is said without any real substance to back it up gives me increasingly less confident in ZOS actually doing something about it. What's being investigated? What's the holdup? What are the roadblocks? Give us MORE information, please! At least something to let us know you actually are looking at it. Adding more item slots and player capacity to houses has been one of the biggest requests for housing since its release.
Even with its faults, I've been a huge fan of housing since day one. I think it's a great system but it can always be improved. Honestly, I probably would have left the game by now if housing didn't exist. It's given me incentive to play to get achievements, to craft, and to create settings for roleplaying which is really my endgame. And I know many people feel the same way. People will pour money into houses if you simply give us the ability to increase item and player capacity. I know several people who have stopped buying into housing altogether because of the limits, and I'm getting close to that myself. My beloved Hunding's Palatial Hall is beautiful, but lacking so much potential (and money I would spend on it) due to the restrictive limits.
Anything you can tell us @ZOS_GinaBruno?
They said they are looking into it. People are just going to have to be patient. It isn't a simple issue and has implications for server performance that needs to be taken into account. 20 people pinging Gina every other day is not going to make it happen faster, if it can happen at all.
The roadblock is making sure an increase in slots won't effect server performance. They will not increase housing slots if it is going to cause lag, increased loading time or other issues with the servers. What good is extra house slots if the server or your client crashes all the time or you get a 2 minute loading screen every time you change maps or enter your house.
Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.
I have a feeling that they once again underestimated the playerbase on this. I don't think they expected people to have so many multiple houses. Some people have 10 or more houses. All finished to capacity, that is a lot of items that have to be stored, besides the houses themselves.
It's been 10 months
You sound like a spoiled brat having a tantrum.
Its a video game. Your life is not going to end over ESO housing slots.
There are a whole lot worse things in life to worry about....trust me.
(...)
It sounded like a simple observation to me.
Thank you for the simple truth that there are worse things to worry about other than computer games.
I guess we could end pretty much every thread on the entire forum like that?
If it wasn't for the simple fact that this is a simple video game forum specific to discussing simple video game things.
There are many other self help forums out in the wild internets for all the other crazy life things to worry about, I will keep those things there and will stick to the video gamey stuff here.
Let's keep the dialogue open, or people will say participation on the forum dropped by 13.6%, the game is dying.
It sounded like a simple observation to me.
Thank you for the simple truth that there are worse things to worry about other than computer games.
I guess we could end pretty much every thread on the entire forum like that?
If it wasn't for the simple fact that this is a simple video game forum specific to discussing simple video game things.
There are many other self help forums out in the wild internets for all the other crazy life things to worry about, I will keep those things there and will stick to the video gamey stuff here.
Let's keep the dialogue open, or people will say participation on the forum dropped by 13.6%, the game is dying.
I am all for keeping dialog open and people should voice their opinions.
However, it doesnt need to be reduced to having a tantrum, whining and demanding it happen right now every other day or week just because something doesn't happen on a schedule you think is reasonable.
There are lots of going on in the game. More housing slots is not the most important or highest priority and they need to make damn sure they don't cause real problems before they can add more.
MajesticHaruki wrote: »More housing slots ok but I also want to see STORAGE, WEAPON RACKS, ARMOR MANNEQUINS AND EFFECTS. By effects I have in mind what we saw in skyrim with sleeping. For example when you want to log out, you teleport in your house, interact with a bed and logout. The next time you log in, provided you have been offline for at least let's day 8h, you gain an experience boost for 1h.
LadyAstrum wrote: »MajesticHaruki wrote: »More housing slots ok but I also want to see STORAGE, WEAPON RACKS, ARMOR MANNEQUINS AND EFFECTS. By effects I have in mind what we saw in skyrim with sleeping. For example when you want to log out, you teleport in your house, interact with a bed and logout. The next time you log in, provided you have been offline for at least let's day 8h, you gain an experience boost for 1h.
I'd love a bed sleep/log-out function. Please, ZoS.