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More housing slots being investigated acccording to todays eso live

  • altemriel
    altemriel
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    aliyavana wrote: »
    :/ atleast its being considered. Also zos if you are reading this ill take all donations of grand topal hideaway to make me feel better :D



    do you have any quotes of source video with time where they said it pls?
  • MajesticHaruki
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    More housing slots ok but I also want to see STORAGE, WEAPON RACKS, ARMOR MANNEQUINS AND EFFECTS. By effects I have in mind what we saw in skyrim with sleeping. For example when you want to log out, you teleport in your house, interact with a bed and logout. The next time you log in, provided you have been offline for at least let's day 8h, you gain an experience boost for 1h.
    PC/EU @MajThorax Sorcerer and Housing Decorator prodigy
    In my spare time I collect materials and run away from mudcrabs
  • altemriel
    altemriel
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    More housing slots ok but I also want to see STORAGE, WEAPON RACKS, ARMOR MANNEQUINS AND EFFECTS. By effects I have in mind what we saw in skyrim with sleeping. For example when you want to log out, you teleport in your house, interact with a bed and logout. The next time you log in, provided you have been offline for at least let's day 8h, you gain an experience boost for 1h.

    this!!
  • Katahdin
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    aliyavana wrote: »
    Katahdin wrote: »
    opallithia wrote: »
    I'm glad it's still being looked at, but the more and more times this is said without any real substance to back it up gives me increasingly less confident in ZOS actually doing something about it. What's being investigated? What's the holdup? What are the roadblocks? Give us MORE information, please! At least something to let us know you actually are looking at it. Adding more item slots and player capacity to houses has been one of the biggest requests for housing since its release.

    Even with its faults, I've been a huge fan of housing since day one. I think it's a great system but it can always be improved. Honestly, I probably would have left the game by now if housing didn't exist. It's given me incentive to play to get achievements, to craft, and to create settings for roleplaying which is really my endgame. And I know many people feel the same way. People will pour money into houses if you simply give us the ability to increase item and player capacity. I know several people who have stopped buying into housing altogether because of the limits, and I'm getting close to that myself. My beloved Hunding's Palatial Hall is beautiful, but lacking so much potential (and money I would spend on it) due to the restrictive limits.

    Anything you can tell us @ZOS_GinaBruno?

    They said they are looking into it. People are just going to have to be patient. It isn't a simple issue and has implications for server performance that needs to be taken into account. 20 people pinging Gina every other day is not going to make it happen faster, if it can happen at all.

    The roadblock is making sure an increase in slots won't effect server performance. They will not increase housing slots if it is going to cause lag, increased loading time or other issues with the servers. What good is extra house slots if the server or your client crashes all the time or you get a 2 minute loading screen every time you change maps or enter your house.

    Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.

    I have a feeling that they once again underestimated the playerbase on this. I don't think they expected people to have so many multiple houses. Some people have 10 or more houses. All finished to capacity, that is a lot of items that have to be stored, besides the houses themselves.

    It's been 10 months

    You sound like a spoiled brat having a tantrum.
    Its a video game. Your life is not going to end over ESO housing slots.
    There are a whole lot worse things in life to worry about....trust me.

    Its not as simple as flipping a switch or increasing a number in the database. Everything that is added adds data that has to be stored.
    What would you like them to remove from the game so you can have your slots. How about a few buildings in the cities or a few NPCs or one of the DLCs??? How about 5 minute loading screens to get into and out of your house or from map to map? I have already seen a increase in time that the items load into my house when I go into it. What is going to happen with even more crap in there?

    They said they were looking into it, a week or two ago?
    Do you really think they had absolutely nothing else to work on in the ENTIRE game the past 10 months that might take a bit more priority?

    The world will not end if we dont get more house slots.
    However, the servers could have some big issues with adding more slots RIGHT NOW.

    It may not be as simple as "getting bigger and betters servers". None of us know what the game is running on. It could very well be running on top end servers as it is. I also think few of us realize what it takes to keep the game running and all of us able to be connected to it 24/7.
    Edited by Katahdin on 21 December 2017 05:16
    Beta tester November 2013
  • Nerouyn
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    Loc2262 wrote: »
    I hope they're also considering usable storage containers in houses. Otherwise they're useless to me anyway. :)

    Don't you remember?

    Apparently lots of players haven't even paid the large amounts of gold necessary to max all of their character's inventories so there's no need for more storage!
  • Nerouyn
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    Katahdin wrote: »
    Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.

    These are small, instanced maps which can only hold a relatively small number of players.

    Data about items and their specific locations and orientations has to be communicated to players once upon entering a housing map. The impact of that on the server would be trivial compared the data exchange just for players moving around. They could also timestamp player house maps and store that data client-side. Then the server would only need to communicate it the very first time a player enters that particular player's house and again only after the owner makes any changes.
  • altemriel
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    does anyone have any direct precise quotations from the eso live, or the actual video with time where ZOS said this?

    I really would love to hear myself, before we start to speculate here :)
  • kargen27
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    Nerouyn wrote: »
    Katahdin wrote: »
    Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.

    These are small, instanced maps which can only hold a relatively small number of players.

    Data about items and their specific locations and orientations has to be communicated to players once upon entering a housing map. The impact of that on the server would be trivial compared the data exchange just for players moving around. They could also timestamp player house maps and store that data client-side. Then the server would only need to communicate it the very first time a player enters that particular player's house and again only after the owner makes any changes.

    An instanced map created specifically for you while a town is instanced for several players.
    and then the parrot said, "must be the water mines green too."
  • FrancisCrawford
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    There is no technical reason for the number of housing slots to have ANY impact on performance in other parts of the game. The only possible exceptions I see are:
    • Legacy design choices (which would be really stupid)
    • Unwillingness to spend money on more servers.

    The only necessary connections between housing and the rest of the game are in the area of character-specific information (e.g. housing permissions) -- and retrieving those from the appropriate data store has nothing to do with what's actually in the house.
  • Rouven
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    Katahdin wrote: »
    aliyavana wrote: »
    Katahdin wrote: »
    opallithia wrote: »
    I'm glad it's still being looked at, but the more and more times this is said without any real substance to back it up gives me increasingly less confident in ZOS actually doing something about it. What's being investigated? What's the holdup? What are the roadblocks? Give us MORE information, please! At least something to let us know you actually are looking at it. Adding more item slots and player capacity to houses has been one of the biggest requests for housing since its release.

    Even with its faults, I've been a huge fan of housing since day one. I think it's a great system but it can always be improved. Honestly, I probably would have left the game by now if housing didn't exist. It's given me incentive to play to get achievements, to craft, and to create settings for roleplaying which is really my endgame. And I know many people feel the same way. People will pour money into houses if you simply give us the ability to increase item and player capacity. I know several people who have stopped buying into housing altogether because of the limits, and I'm getting close to that myself. My beloved Hunding's Palatial Hall is beautiful, but lacking so much potential (and money I would spend on it) due to the restrictive limits.

    Anything you can tell us @ZOS_GinaBruno?

    They said they are looking into it. People are just going to have to be patient. It isn't a simple issue and has implications for server performance that needs to be taken into account. 20 people pinging Gina every other day is not going to make it happen faster, if it can happen at all.

    The roadblock is making sure an increase in slots won't effect server performance. They will not increase housing slots if it is going to cause lag, increased loading time or other issues with the servers. What good is extra house slots if the server or your client crashes all the time or you get a 2 minute loading screen every time you change maps or enter your house.

    Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.

    I have a feeling that they once again underestimated the playerbase on this. I don't think they expected people to have so many multiple houses. Some people have 10 or more houses. All finished to capacity, that is a lot of items that have to be stored, besides the houses themselves.

    It's been 10 months

    You sound like a spoiled brat having a tantrum.
    Its a video game. Your life is not going to end over ESO housing slots.
    There are a whole lot worse things in life to worry about....trust me.

    (...)

    It sounded like a simple observation to me.

    Thank you for the simple truth that there are worse things to worry about other than computer games.
    I guess we could end pretty much every thread on the entire forum like that?

    If it wasn't for the simple fact that this is a simple video game forum specific to discussing simple video game things.

    There are many other self help forums out in the wild internets for all the other crazy life things to worry about, I will keep those things there and will stick to the video gamey stuff here.

    Let's keep the dialogue open, or people will say participation on the forum dropped by 13.6%, the game is dying.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • reoskit
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    Katahdin wrote: »
    *popcorn*

    I signed in *just* to Agree with this.

    ETA: And write this note. And then this edit... Hm.
    Edited by reoskit on 21 December 2017 16:26
  • Katahdin
    Katahdin
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    Rouven wrote: »
    Katahdin wrote: »
    aliyavana wrote: »
    Katahdin wrote: »
    opallithia wrote: »
    I'm glad it's still being looked at, but the more and more times this is said without any real substance to back it up gives me increasingly less confident in ZOS actually doing something about it. What's being investigated? What's the holdup? What are the roadblocks? Give us MORE information, please! At least something to let us know you actually are looking at it. Adding more item slots and player capacity to houses has been one of the biggest requests for housing since its release.

    Even with its faults, I've been a huge fan of housing since day one. I think it's a great system but it can always be improved. Honestly, I probably would have left the game by now if housing didn't exist. It's given me incentive to play to get achievements, to craft, and to create settings for roleplaying which is really my endgame. And I know many people feel the same way. People will pour money into houses if you simply give us the ability to increase item and player capacity. I know several people who have stopped buying into housing altogether because of the limits, and I'm getting close to that myself. My beloved Hunding's Palatial Hall is beautiful, but lacking so much potential (and money I would spend on it) due to the restrictive limits.

    Anything you can tell us @ZOS_GinaBruno?

    They said they are looking into it. People are just going to have to be patient. It isn't a simple issue and has implications for server performance that needs to be taken into account. 20 people pinging Gina every other day is not going to make it happen faster, if it can happen at all.

    The roadblock is making sure an increase in slots won't effect server performance. They will not increase housing slots if it is going to cause lag, increased loading time or other issues with the servers. What good is extra house slots if the server or your client crashes all the time or you get a 2 minute loading screen every time you change maps or enter your house.

    Before anyone says there is minimal impact, there is. Every item in the world has impact on the server. Every item has to be rendered. I would guess that items that are interactable in any way have a greater cost on server performance.

    I have a feeling that they once again underestimated the playerbase on this. I don't think they expected people to have so many multiple houses. Some people have 10 or more houses. All finished to capacity, that is a lot of items that have to be stored, besides the houses themselves.

    It's been 10 months

    You sound like a spoiled brat having a tantrum.
    Its a video game. Your life is not going to end over ESO housing slots.
    There are a whole lot worse things in life to worry about....trust me.

    (...)

    It sounded like a simple observation to me.

    Thank you for the simple truth that there are worse things to worry about other than computer games.
    I guess we could end pretty much every thread on the entire forum like that?

    If it wasn't for the simple fact that this is a simple video game forum specific to discussing simple video game things.

    There are many other self help forums out in the wild internets for all the other crazy life things to worry about, I will keep those things there and will stick to the video gamey stuff here.

    Let's keep the dialogue open, or people will say participation on the forum dropped by 13.6%, the game is dying.

    I am all for keeping dialog open and people should voice their opinions.

    However, it doesnt need to be reduced to having a tantrum, whining and demanding it happen right now every other day or week just because something doesn't happen on a schedule you think is reasonable.

    There are lots of going on in the game. More housing slots is not the most important or highest priority and they need to make damn sure they don't cause real problems before they can add more.
    Beta tester November 2013
  • RANKK7
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    Katahdin wrote: »
    Rouven wrote: »
    Katahdin wrote: »
    aliyavana wrote: »
    It's been 10 months

    You sound like a spoiled brat having a tantrum.
    Its a video game. Your life is not going to end over ESO housing slots.
    There are a whole lot worse things in life to worry about....trust me.

    (...)

    It sounded like a simple observation to me.

    Thank you for the simple truth that there are worse things to worry about other than computer games.
    I guess we could end pretty much every thread on the entire forum like that?

    If it wasn't for the simple fact that this is a simple video game forum specific to discussing simple video game things.

    There are many other self help forums out in the wild internets for all the other crazy life things to worry about, I will keep those things there and will stick to the video gamey stuff here.

    Let's keep the dialogue open, or people will say participation on the forum dropped by 13.6%, the game is dying.

    I am all for keeping dialog open and people should voice their opinions.

    However, it doesnt need to be reduced to having a tantrum, whining and demanding it happen right now every other day or week just because something doesn't happen on a schedule you think is reasonable.

    There are lots of going on in the game. More housing slots is not the most important or highest priority and they need to make damn sure they don't cause real problems before they can add more.

    No. Items slots number is the problem number 1 regarding Housing and this is the Housing Forum Section.

    Who the hell told you that's not the most important or highest priority?

    Moreover we have all the right to be pissed off and calling people "spoiled brats" as you did is pretty lame, it's months that ZOS do not say a freaking word about this ISSUE while people keep posting on this and repeatedly asked clarifications on the only comment left by ZOS that was pretty short and vague.

    I would suggest you to get a good read of this thread, to get started:
    https://forums.elderscrollsonline.com/en/discussion/347925/poll-for-zos-are-you-happy-with-the-number-of-housing-slots-to-furnish-your-home/p1
    then you can do a further research about increasing slot numbers in this entire section and in the General too just to not miss some left in there, then come back stating this is not the most important or highest priority.

    Get a reality check yourself before calling people "spoiled brats".


    Edited by RANKK7 on 22 December 2017 05:19
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • LadyAstrum
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    More housing slots ok but I also want to see STORAGE, WEAPON RACKS, ARMOR MANNEQUINS AND EFFECTS. By effects I have in mind what we saw in skyrim with sleeping. For example when you want to log out, you teleport in your house, interact with a bed and logout. The next time you log in, provided you have been offline for at least let's day 8h, you gain an experience boost for 1h.

    I'd love a bed sleep/log-out function. Please, ZoS.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • altemriel
    altemriel
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    LadyAstrum wrote: »
    More housing slots ok but I also want to see STORAGE, WEAPON RACKS, ARMOR MANNEQUINS AND EFFECTS. By effects I have in mind what we saw in skyrim with sleeping. For example when you want to log out, you teleport in your house, interact with a bed and logout. The next time you log in, provided you have been offline for at least let's day 8h, you gain an experience boost for 1h.

    I'd love a bed sleep/log-out function. Please, ZoS.



    and weapon racks and armor mannequins pls!!! to be able to place a whole set on one place would be very nice!!
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